PC3 Phase 1.4-1.6: avatars wired into the game end to end
- api_client.gd: get_avatar_loadout() / save_avatar_loadout() - main_menu.gd: on successful auth (fresh or session-restore), load the catalog + fetch the saved loadout into AvatarSystem so the in-world player renders as the player's avatar. Best-effort: a slow/failed prime never gates getting in (UI goes authenticated first, prime runs after). New "Customize Avatar" button (enabled only when signed in). - avatar_system.gd: local-player convenience API -- ensure_catalog(), set_loadout_from_dict() (from the backend's GET shape), has_loadout(), build_current_avatar(). - player.gd: swaps the placeholder capsule for the assembled avatar (feet-aligned to the capsule bottom) when a loadout is primed; silent fallback to the capsule otherwise. Camera stays first-person for now (third-person is a noted follow-up). - avatar_visualizer.gd: rewrote it -- the old version referenced AvatarLoader.SlotResult / load_slot() which never existed, so it didn't compile and took avatar_customization_ui.gd down with it. Now a thin wrapper over AvatarLoader for the preview. - avatar_customization_ui.gd: seeds from the live loadout, saves through to AvatarSystem + PUT /api/avatar/loadout (local file kept as fallback), fixed a Camera3D.look_at() before-in-tree crash. - scenes/avatar_customization.tscn rebuilt (old one used the Godot-3 `ViewportContainer` node type) + avatar_customization_screen.gd wrapper that returns to the menu on close. - smoke_test_avatar_in_world.gd: primed loadout -> game.tscn -> player shows the assembled avatar, capsule hidden, rig + bone mounts present. Verified: cold-cache smokes green (player 15/15, avatar_system 14/14, avatar_in_world 10/10, main_menu_ui 13/13); against a live backend main_menu_full_flow 12/12, main_menu_back 20/20, world_list 4/4, enter_world 9/9, e2e 4/4; plus a manual register->default-loadout-> customize->save->re-fetch-persisted round trip. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ
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@@ -112,6 +112,12 @@ layout_mode = 1
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text = "Play"
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size_flags_horizontal = 4
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[node name="CustomizeButton" type="Button" parent="CenterContainer/VBoxContainer"]
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layout_mode = 1
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text = "Customize Avatar"
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size_flags_horizontal = 4
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disabled = true
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[node name="QuitButton" type="Button" parent="CenterContainer/VBoxContainer"]
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layout_mode = 1
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text = "Quit"
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@@ -120,6 +126,7 @@ size_flags_horizontal = 4
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[connection signal="pressed" from="CenterContainer/VBoxContainer/AuthButtonsRow/LoginButton" to="." method="_on_login_button_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/AuthButtonsRow/RegisterButton" to="." method="_on_register_button_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/PlayButton" to="." method="_on_play_button_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/CustomizeButton" to="." method="_on_customize_button_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/QuitButton" to="." method="_on_quit_button_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/AuthButton" to="." method="_on_auth_button_pressed"]
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[connection signal="text_submitted" from="CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/UsernameEdit" to="." method="_on_auth_button_pressed"]
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