PC3 Phase 1.4-1.6: avatars wired into the game end to end
- api_client.gd: get_avatar_loadout() / save_avatar_loadout() - main_menu.gd: on successful auth (fresh or session-restore), load the catalog + fetch the saved loadout into AvatarSystem so the in-world player renders as the player's avatar. Best-effort: a slow/failed prime never gates getting in (UI goes authenticated first, prime runs after). New "Customize Avatar" button (enabled only when signed in). - avatar_system.gd: local-player convenience API -- ensure_catalog(), set_loadout_from_dict() (from the backend's GET shape), has_loadout(), build_current_avatar(). - player.gd: swaps the placeholder capsule for the assembled avatar (feet-aligned to the capsule bottom) when a loadout is primed; silent fallback to the capsule otherwise. Camera stays first-person for now (third-person is a noted follow-up). - avatar_visualizer.gd: rewrote it -- the old version referenced AvatarLoader.SlotResult / load_slot() which never existed, so it didn't compile and took avatar_customization_ui.gd down with it. Now a thin wrapper over AvatarLoader for the preview. - avatar_customization_ui.gd: seeds from the live loadout, saves through to AvatarSystem + PUT /api/avatar/loadout (local file kept as fallback), fixed a Camera3D.look_at() before-in-tree crash. - scenes/avatar_customization.tscn rebuilt (old one used the Godot-3 `ViewportContainer` node type) + avatar_customization_screen.gd wrapper that returns to the menu on close. - smoke_test_avatar_in_world.gd: primed loadout -> game.tscn -> player shows the assembled avatar, capsule hidden, rig + bone mounts present. Verified: cold-cache smokes green (player 15/15, avatar_system 14/14, avatar_in_world 10/10, main_menu_ui 13/13); against a live backend main_menu_full_flow 12/12, main_menu_back 20/20, world_list 4/4, enter_world 9/9, e2e 4/4; plus a manual register->default-loadout-> customize->save->re-fetch-persisted round trip. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ
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@@ -221,6 +221,22 @@ func get_me() -> Dictionary:
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return await request(HTTPClient.METHOD_GET, "/api/users/me", "", "application/json", true)
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## Fetch the current user's saved avatar loadout (requires auth).
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## On success, result.data is {"data": <loadout dict>, "is_default": bool} --
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## `is_default` true means the user has never customised and this is the
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## server default.
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func get_avatar_loadout() -> Dictionary:
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return await request(HTTPClient.METHOD_GET, "/api/avatar/loadout", "", "application/json", true)
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## Save (replace) the current user's avatar loadout (requires auth).
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## @param loadout A dict in the AvatarLoadout.to_json() shape
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## ({"base_body": String, "slots": {...}, "skin_tone"?: {...}}).
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func save_avatar_loadout(loadout: Dictionary) -> Dictionary:
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var body := JSON.stringify({"data": loadout})
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return await request(HTTPClient.METHOD_PUT, "/api/avatar/loadout", body, "application/json", true)
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# ---------------------------------------------------------------------------
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# Internals
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# ---------------------------------------------------------------------------
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