WIP checkpoint: Implement Godot dedicated server scene + player spawning

This commit is contained in:
2026-08-19 13:38:29 +00:00
parent 6018396be2
commit fc9a39de93
8 changed files with 35 additions and 10 deletions
+14
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@@ -0,0 +1,14 @@
63f7b34db8d8cdea90c76aacccf841ec
::res://::1787146493
README.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
::res://docs/::1787146493
::res://docs/architecture/::1787146493
avatar.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
content_moderation.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
networking.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
::res://scenes/::1787146493
player.tscn::PackedScene::-1::1787146493::0::1::::<><><>0<>0<><>::res://scripts/player_spawner.gd
server.tscn::PackedScene::-1::1787146493::0::1::::<><><>0<>0<><>::
::res://scripts/::1787146493
player_spawner.gd::GDScript::3637338339553764865::1787146493::0::1::::<>CharacterBody3D<><>0<>0<><>::
server.gd::GDScript::6336910781803684784::1787146493::0::1::::<>Node<><>0<>0<><>::
+11
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@@ -0,0 +1,11 @@
[game_view]
select_mode=0
[editor_metadata]
executable_path="/home/daddy/godot/godot"
[recent_files]
scenes=["res://scenes/server.tscn"]
@@ -0,0 +1,5 @@
[folding]
node_unfolds=[]
resource_unfolds=[]
nodes_folded=[]
+1 -9
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@@ -1,9 +1 @@
list=[{
"base": &"CharacterBody3D",
"class": &"PlayerNode",
"icon": "",
"is_abstract": false,
"is_tool": false,
"language": &"GDScript",
"path": "res://scripts/player_node.gd"
}]
list=[]
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