WIP checkpoint: Implement Godot dedicated server scene + player spawning
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@@ -0,0 +1,14 @@
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63f7b34db8d8cdea90c76aacccf841ec
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::res://::1787146493
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README.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
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::res://docs/::1787146493
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::res://docs/architecture/::1787146493
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avatar.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
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content_moderation.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
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networking.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
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::res://scenes/::1787146493
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player.tscn::PackedScene::-1::1787146493::0::1::::<><><>0<>0<><>::res://scripts/player_spawner.gd
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server.tscn::PackedScene::-1::1787146493::0::1::::<><><>0<>0<><>::
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::res://scripts/::1787146493
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player_spawner.gd::GDScript::3637338339553764865::1787146493::0::1::::<>CharacterBody3D<><>0<>0<><>::
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server.gd::GDScript::6336910781803684784::1787146493::0::1::::<>Node<><>0<>0<><>::
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[game_view]
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select_mode=0
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[editor_metadata]
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executable_path="/home/daddy/godot/godot"
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[recent_files]
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scenes=["res://scenes/server.tscn"]
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@@ -0,0 +1,5 @@
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[folding]
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node_unfolds=[]
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resource_unfolds=[]
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nodes_folded=[]
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