WIP checkpoint: Implement Godot dedicated server scene + player spawning
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@@ -1,3 +1,4 @@
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class_name PlayerNode
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extends CharacterBody3D
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## PlayerNode - Server-side player entity.
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##
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@@ -153,7 +154,7 @@ func set_input_queue(inputs: Array[Dictionary]) -> void:
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_input_queue = inputs
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func get_state() -> Dictionary:
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func get_server_state() -> Dictionary:
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"""Get current player state for replication."""
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return {
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"entity_id": entity_id,
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@@ -0,0 +1 @@
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uid://br27owjh2f5xd
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@@ -0,0 +1 @@
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uid://cwjv826lva2gi
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