WIP checkpoint: Implement Godot dedicated server scene + player spawning

This commit is contained in:
2026-08-19 13:38:29 +00:00
parent 6018396be2
commit fc9a39de93
8 changed files with 35 additions and 10 deletions
+2 -1
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@@ -1,3 +1,4 @@
class_name PlayerNode
extends CharacterBody3D
## PlayerNode - Server-side player entity.
##
@@ -153,7 +154,7 @@ func set_input_queue(inputs: Array[Dictionary]) -> void:
_input_queue = inputs
func get_state() -> Dictionary:
func get_server_state() -> Dictionary:
"""Get current player state for replication."""
return {
"entity_id": entity_id,
+1
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@@ -0,0 +1 @@
uid://br27owjh2f5xd
+1
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uid://cwjv826lva2gi