Now that cloudbison can render (Radeon GPU via Xvfb, or llvmpipe software),
added scripts/tools/screenshot_rig.gd + scenes/dev/ so a scene can be booted,
run a few frames, and its rendered frame saved to PNG -- caught three things
the headless smoke never could:
- limbs floated detached from the torso: widened the torso and overlapped the
arm/leg boxes into it, and pulled limb depth in behind the torso front so
they stop z-fighting.
- proportions were scrawny: reworked to Roblox R6 ratios (2-stud torso, 2-stud
arms/legs, 1-stud head) with the head clearly pegged on top.
- the walk swing was a 40-deg lunge: STRIDE 0.7->0.42 rad, separate 0.32 arm
swing, KNEE 1.0->0.5. Reads as a walk now, not a crouch.
test_level lighting was near-black on the shaded side (ambient was disabled) --
colour ambient at 0.8 + a stronger key light, so the avatar reads in-world.
avatar_preview.tscn (AGP_PREVIEW_WALK=1) renders the assembled avatar walking
in place for quick visual checks.
Verified: avatar smoke 14/14 source + exported pack; fresh-clone boot PASS;
eyeballed in rendered screenshots (game scene + walk sequence).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ
The blocky body rendered fully black from every angle: _append_box wound
its faces clockwise-from-outside, so every computed normal pointed inward
-- an inside-out shell, lit from behind on all sides, and the level had
ambient light disabled so nothing lifted it. Fixed the winding (normals
now verify outward 234:36) and switched test_level's environment to a
soft colour ambient so shaded sides read grey, not pure black.
Limbs were static because the rig had no animation at all. Added
scripts/avatar/limb_animator.gd: a clip-free walk cycle that swings the
upper arm/leg bones with ground speed, folds the knees on the rear
stride, and eases back to rest when idle. Wired into the local player
(speed from velocity) and remote players in game.gd (speed from the
per-snapshot authoritative position delta).
Verified: avatar smoke 14/14 from source and exported pack; fresh-clone
boot PASS; game + menu boot headless clean.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ