app/rate_limit.py: an in-process sliding-window limiter (single-worker
backend, so no Redis needed -- flagged for if that changes). /register and
/login are capped at 10 attempts / minute / client IP (X-Forwarded-For
aware), returning 429 + Retry-After past that. Blunts credential
brute-force, which the backend had no protection against.
- conftest.py resets the limiter between tests (every TestClient request
looks like one IP).
- tests/test_rate_limit.py: threshold, shared bucket, per-key window. 77 passed.
CORS reviewed while here: already an explicit origin allowlist
(settings.CORS_ORIGINS), not "*" -- and the Godot client isn't a browser
so it doesn't apply there anyway. Left as-is.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ
- backend/tests/conftest.py: pytest_configure brings up an ephemeral
Postgres via docker compose + runs migrations when DATABASE_URL isn't
already reachable, and tears it down after. `cd backend && pytest` now
works from a clean checkout with zero manual setup (72 passed in ~28s);
no docker and no DB -> the whole suite skips with a clear message instead
of erroring 60+ times.
- scripts/verify_fresh_clone.sh: exports a pristine tree (git archive, so no
.godot), imports from scratch, headless-boots the main menu + game scene,
fails on any SCRIPT ERROR / failed autoload. Catches the stale-class-cache
class of bug. PASS.
- run_checkpoint_tests.py runs both the 2p multiplayer test and the
fresh-clone check.
- .forgejo/workflows/checkpoint.yml + docs/ci.md: the CI workflow (runs the
checkpoint suite on push/PR) and how to enable it -- it needs a Forgejo
Actions `host` runner registered on the AGP box, a one-time operator step.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ
New avatar_loadouts table (one row per user, loadout stored as a single
JSONB document matching the client's AvatarLoadout.to_json() shape) and
GET/PUT /api/avatar/loadout.
The server has no copy of the asset catalog, so it validates only the
envelope (JSON object, non-empty base_body, object slots, size cap) --
which-asset-in-which-slot validation stays client-side. New accounts get a
server default (base_human_male_01, no slots) with is_default:true so the
client can tell "never customised" from "customised back to base".
- models/avatar_loadout.py + 0004 migration + User.avatar_loadout relation
- routers/avatar.py wired into main.py
- tests/test_avatar_loadout.py (7 tests: default, save/read, replace,
validation, auth) -- full suite 68 passed
- lifted the duplicated _override_db fixture from 3 test files into
conftest.py (new test files need it too)
- docs/architecture/avatar.md §9a: the persistence design
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ