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planner-bot 04667d6abf WIP checkpoint: Plan: Discovery — Browse, Search & Home 2026-08-18 16:46:58 +00:00
8 changed files with 152 additions and 846 deletions
@@ -1,329 +0,0 @@
"""trust & safety: reports, moderation_actions, appeals + user role/ban/suspend
Revision ID: 0003_trust_safety
Revises: 0002_add_date_of_birth_to_users
Create Date: 2025-01-01 00:00:00.000000
"""
from typing import Sequence, Union
from alembic import op
import sqlalchemy as sa
from sqlalchemy.dialects import postgresql
# revision identifiers, used by Alembic.
revision: str = "0003_trust_safety"
down_revision: Union[str, None] = "0002_add_date_of_birth_to_users"
branch_labels: Union[str, Sequence[str], None] = None
depends_on: Union[str, Sequence[str], None] = None
def upgrade() -> None:
"""Create trust & safety tables and extend users table."""
bind = op.get_bind()
# ── ENUM types ──────────────────────────────────────────────────────
# user_role
user_role = postgresql.ENUM("user", "moderator", "admin", name="user_role")
user_role.create(bind, checkfirst=True)
# report_target_type
report_target_type = postgresql.ENUM(
"user", "world", "asset", "chat_message", name="report_target_type"
)
report_target_type.create(bind, checkfirst=True)
# reason_category
reason_category = postgresql.ENUM(
"harassment",
"hate_speech",
"sexual_content",
"violence",
"spam",
"self_harm",
"other",
name="reason_category",
)
reason_category.create(bind, checkfirst=True)
# report_status
report_status = postgresql.ENUM(
"open", "in_review", "resolved", "dismissed", name="report_status"
)
report_status.create(bind, checkfirst=True)
# resolution
resolution_enum = postgresql.ENUM(
"action_taken", "no_action", "false_positive", name="resolution"
)
resolution_enum.create(bind, checkfirst=True)
# moderation_action_type
moderation_action_type = postgresql.ENUM(
"warn", "suspend", "ban", "restrict", "remove", "restore",
name="moderation_action_type",
)
moderation_action_type.create(bind, checkfirst=True)
# moderation_target_type
moderation_target_type = postgresql.ENUM(
"user", "world", "asset", "chat_message", name="moderation_target_type"
)
moderation_target_type.create(bind, checkfirst=True)
# appeal_status
appeal_status = postgresql.ENUM(
"pending", "approved", "rejected", name="appeal_status"
)
appeal_status.create(bind, checkfirst=True)
# ── Extend users table ──────────────────────────────────────────────
op.add_column(
"users",
sa.Column(
"role",
postgresql.ENUM("user", "moderator", "admin", name="user_role"),
nullable=False,
server_default="user",
),
)
op.add_column(
"users",
sa.Column("banned_until", sa.DateTime(timezone=True), nullable=True),
)
op.add_column(
"users",
sa.Column("suspended_until", sa.DateTime(timezone=True), nullable=True),
)
# ── reports table ───────────────────────────────────────────────────
op.create_table(
"reports",
sa.Column("id", sa.BigInteger(), primary_key=True, autoincrement=True),
sa.Column("reporter_id", sa.Integer(), nullable=False),
sa.Column(
"target_type",
postgresql.ENUM(
"user", "world", "asset", "chat_message", name="report_target_type"
),
nullable=False,
),
sa.Column("target_id", sa.String(length=64), nullable=False),
sa.Column(
"reason_category",
postgresql.ENUM(
"harassment",
"hate_speech",
"sexual_content",
"violence",
"spam",
"self_harm",
"other",
name="reason_category",
),
nullable=False,
),
sa.Column(
"details", sa.Text(), nullable=True,
),
sa.Column(
"status",
postgresql.ENUM(
"open", "in_review", "resolved", "dismissed", name="report_status"
),
nullable=False,
server_default="open",
),
sa.Column("resolved_by", sa.Integer(), nullable=True),
sa.Column(
"resolution",
postgresql.ENUM(
"action_taken", "no_action", "false_positive", name="resolution"
),
nullable=True,
),
sa.Column("resolved_at", sa.DateTime(timezone=True), nullable=True),
sa.Column(
"created_at",
sa.DateTime(timezone=True),
server_default=sa.func.now(),
nullable=False,
),
sa.Column(
"updated_at",
sa.DateTime(timezone=True),
onupdate=sa.func.now(),
nullable=True,
),
sa.ForeignKeyConstraint(["reporter_id"], ["users.id"], ondelete="CASCADE"),
sa.ForeignKeyConstraint(["resolved_by"], ["users.id"], ondelete="SET NULL"),
sa.UniqueConstraint(
"reporter_id", "target_type", "target_id",
name="uq_reporter_target",
),
)
op.create_index(op.f("ix_reports_id"), "reports", ["id"], unique=False)
op.create_index(
op.f("ix_reports_reporter_id"), "reports", ["reporter_id"], unique=False
)
op.create_index(
op.f("ix_reports_status"), "reports", ["status"], unique=False
)
# ── moderation_actions table ────────────────────────────────────────
op.create_table(
"moderation_actions",
sa.Column("id", sa.BigInteger(), primary_key=True, autoincrement=True),
sa.Column("moderator_id", sa.Integer(), nullable=False),
sa.Column("target_user_id", sa.Integer(), nullable=True),
sa.Column(
"target_type",
postgresql.ENUM(
"user", "world", "asset", "chat_message",
name="moderation_target_type",
),
nullable=False,
),
sa.Column("target_id", sa.String(length=64), nullable=True),
sa.Column(
"action",
postgresql.ENUM(
"warn", "suspend", "ban", "restrict", "remove", "restore",
name="moderation_action_type",
),
nullable=False,
),
sa.Column("reason", sa.Text(), nullable=True),
sa.Column("report_id", sa.Integer(), nullable=True),
sa.Column("expires_at", sa.DateTime(timezone=True), nullable=True),
sa.Column("revoked_at", sa.DateTime(timezone=True), nullable=True),
sa.Column(
"created_at",
sa.DateTime(timezone=True),
server_default=sa.func.now(),
nullable=False,
),
sa.ForeignKeyConstraint(["moderator_id"], ["users.id"], ondelete="CASCADE"),
sa.ForeignKeyConstraint(
["target_user_id"], ["users.id"], ondelete="CASCADE"
),
sa.ForeignKeyConstraint(["report_id"], ["reports.id"], ondelete="SET NULL"),
)
op.create_index(
op.f("ix_moderation_actions_id"),
"moderation_actions",
["id"],
unique=False,
)
op.create_index(
op.f("ix_moderation_actions_moderator_id"),
"moderation_actions",
["moderator_id"],
unique=False,
)
op.create_index(
op.f("ix_moderation_actions_target_user_id"),
"moderation_actions",
["target_user_id"],
unique=False,
)
op.create_index(
op.f("ix_moderation_actions_report_id"),
"moderation_actions",
["report_id"],
unique=False,
)
# ── appeals table ───────────────────────────────────────────────────
op.create_table(
"appeals",
sa.Column("id", sa.BigInteger(), primary_key=True, autoincrement=True),
sa.Column(
"moderation_action_id", sa.Integer(), nullable=False
),
sa.Column("user_id", sa.Integer(), nullable=False),
sa.Column("reason", sa.Text(), nullable=False),
sa.Column(
"status",
postgresql.ENUM(
"pending", "approved", "rejected", name="appeal_status"
),
nullable=False,
server_default="pending",
),
sa.Column("reviewed_by", sa.Integer(), nullable=True),
sa.Column("reviewed_at", sa.DateTime(timezone=True), nullable=True),
sa.Column(
"created_at",
sa.DateTime(timezone=True),
server_default=sa.func.now(),
nullable=False,
),
sa.ForeignKeyConstraint(
["moderation_action_id"],
["moderation_actions.id"],
ondelete="CASCADE",
),
sa.ForeignKeyConstraint(["user_id"], ["users.id"], ondelete="CASCADE"),
sa.ForeignKeyConstraint(
["reviewed_by"], ["users.id"], ondelete="SET NULL"
),
)
op.create_index(op.f("ix_appeals_id"), "appeals", ["id"], unique=False)
op.create_index(
op.f("ix_appeals_moderation_action_id"),
"appeals",
["moderation_action_id"],
unique=False,
)
op.create_index(
op.f("ix_appeals_user_id"),
"appeals",
["user_id"],
unique=False,
)
op.create_index(
op.f("ix_appeals_status"),
"appeals",
["status"],
unique=False,
)
def downgrade() -> None:
"""Remove trust & safety tables and revert users table."""
op.drop_index(op.f("ix_appeals_status"), table_name="appeals")
op.drop_index(op.f("ix_appeals_user_id"), table_name="appeals")
op.drop_index(op.f("ix_appeals_moderation_action_id"), table_name="appeals")
op.drop_index(op.f("ix_appeals_id"), table_name="appeals")
op.drop_table("appeals")
op.drop_index(op.f("ix_moderation_actions_report_id"), table_name="moderation_actions")
op.drop_index(op.f("ix_moderation_actions_target_user_id"), table_name="moderation_actions")
op.drop_index(op.f("ix_moderation_actions_moderator_id"), table_name="moderation_actions")
op.drop_index(op.f("ix_moderation_actions_id"), table_name="moderation_actions")
op.drop_table("moderation_actions")
op.drop_index(op.f("ix_reports_status"), table_name="reports")
op.drop_index(op.f("ix_reports_reporter_id"), table_name="reports")
op.drop_index(op.f("ix_reports_id"), table_name="reports")
op.drop_table("reports")
op.drop_column("users", "suspended_until")
op.drop_column("users", "banned_until")
op.drop_column("users", "role")
# Drop ENUM types
postgresql.ENUM(name="appeal_status").drop(bind, checkfirst=True)
postgresql.ENUM(name="moderation_target_type").drop(bind, checkfirst=True)
postgresql.ENUM(name="moderation_action_type").drop(bind, checkfirst=True)
postgresql.ENUM(name="resolution").drop(bind, checkfirst=True)
postgresql.ENUM(name="report_status").drop(bind, checkfirst=True)
postgresql.ENUM(name="reason_category").drop(bind, checkfirst=True)
postgresql.ENUM(name="report_target_type").drop(bind, checkfirst=True)
postgresql.ENUM(name="user_role").drop(bind, checkfirst=True)
+1 -4
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@@ -2,8 +2,5 @@ from app.models.user import User
from app.models.session import Session from app.models.session import Session
from app.models.world import World from app.models.world import World
from app.models.asset import Asset from app.models.asset import Asset
from app.models.report import Report
from app.models.moderation_action import ModerationAction
from app.models.appeal import Appeal
__all__ = ["User", "Session", "World", "Asset", "Report", "ModerationAction", "Appeal"] __all__ = ["User", "Session", "World", "Asset"]
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@@ -1,47 +0,0 @@
"""Appeal model for Trust & Safety."""
from datetime import datetime
from typing import Optional
from sqlalchemy import (
Column,
Integer,
Text,
DateTime,
ForeignKey,
)
from sqlalchemy.dialects.postgresql import ENUM
from sqlalchemy.orm import relationship
from sqlalchemy.sql import func
import enum
from app.database import Base
class AppealStatus(str, enum.Enum):
PENDING = "pending"
APPROVED = "approved"
REJECTED = "rejected"
class Appeal(Base):
__tablename__ = "appeals"
id = Column(Integer, primary_key=True, autoincrement=True)
moderation_action_id = Column(
Integer, ForeignKey("moderation_actions.id", ondelete="CASCADE"), nullable=False
)
user_id = Column(Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False)
reason = Column(Text, nullable=False)
status = Column(
ENUM(AppelStatus, name="appeal_status", create_type=False),
default=AppealStatus.PENDING,
)
reviewed_by = Column(Integer, ForeignKey("users.id", ondelete="SET NULL"), nullable=True)
reviewed_at = Column(DateTime(timezone=True), nullable=True)
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
# Relationships
moderation_action = relationship("ModerationAction", back_populates="appeals")
user = relationship("User", foreign_keys=[user_id])
reviewer = relationship("User", foreign_keys=[reviewed_by])
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@@ -1,63 +0,0 @@
"""ModerationAction model for Trust & Safety."""
from datetime import datetime
from typing import Optional
from sqlalchemy import (
Column,
Integer,
String,
Text,
DateTime,
ForeignKey,
)
from sqlalchemy.dialects.postgresql import ENUM
from sqlalchemy.orm import relationship
from sqlalchemy.sql import func
import enum
from app.database import Base
class ModerationActionType(str, enum.Enum):
WARN = "warn"
SUSPEND = "suspend"
BAN = "ban"
RESTRICT = "restrict"
REMOVE = "remove"
RESTORE = "restore"
class ModerationTargetType(str, enum.Enum):
USER = "user"
WORLD = "world"
ASSET = "asset"
CHAT_MESSAGE = "chat_message"
class ModerationAction(Base):
__tablename__ = "moderation_actions"
id = Column(Integer, primary_key=True, autoincrement=True)
moderator_id = Column(Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False)
target_user_id = Column(Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=True)
target_type = Column(
ENUM(ModerationTargetType, name="moderation_target_type", create_type=False),
nullable=False,
)
target_id = Column(String(64), nullable=True)
action = Column(
ENUM(ModerationActionType, name="moderation_action_type", create_type=False),
nullable=False,
)
reason = Column(Text, nullable=True)
report_id = Column(Integer, ForeignKey("reports.id", ondelete="SET NULL"), nullable=True)
expires_at = Column(DateTime(timezone=True), nullable=True)
revoked_at = Column(DateTime(timezone=True), nullable=True)
created_at = Column(DateTime(timezone=True), server_default=func.now(), nullable=False)
# Relationships
moderator = relationship("User", foreign_keys=[moderator_id])
target_user = relationship("User", foreign_keys=[target_user_id])
report = relationship("Report", foreign_keys=[report_id])
appeals = relationship("Appeal", back_populates="moderation_action", cascade="all, delete-orphan")
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@@ -1,88 +0,0 @@
"""Report model for Trust & Safety."""
from datetime import datetime
from typing import Optional
from sqlalchemy import (
Column,
Integer,
String,
Text,
DateTime,
ForeignKey,
UniqueConstraint,
)
from sqlalchemy.dialects.postgresql import ENUM
from sqlalchemy.orm import relationship
from sqlalchemy.sql import func
import enum
from app.database import Base
class ReportTargetType(str, enum.Enum):
USER = "user"
WORLD = "world"
ASSET = "asset"
CHAT_MESSAGE = "chat_message"
class ReasonCategory(str, enum.Enum):
HARASSMENT = "harassment"
HATE_SPEECH = "hate_speech"
SEXUAL_CONTENT = "sexual_content"
VIOLENCE = "violence"
SPAM = "spam"
SELF_HARM = "self_harm"
OTHER = "other"
class ReportStatus(str, enum.Enum):
OPEN = "open"
IN_REVIEW = "in_review"
RESOLVED = "resolved"
DISMISSED = "dismissed"
class Resolution(str, enum.Enum):
ACTION_TAKEN = "action_taken"
NO_ACTION = "no_action"
FALSE_POSITIVE = "false_positive"
class Report(Base):
__tablename__ = "reports"
id = Column(Integer, primary_key=True, autoincrement=True)
reporter_id = Column(Integer, ForeignKey("users.id"), nullable=False)
target_type = Column(
ENUM(ReportTargetType, name="report_target_type", create_type=False),
nullable=False,
)
target_id = Column(String(64), nullable=False)
reason_category = Column(
ENUM(ReasonCategory, name="reason_category", create_type=False),
nullable=False,
)
details = Column(Text, nullable=True)
status = Column(
ENUM(ReportStatus, name="report_status", create_type=False),
default=ReportStatus.OPEN,
)
resolved_by = Column(Integer, ForeignKey("users.id"), nullable=True)
resolution = Column(
ENUM(Resolution, name="resolution", create_type=False),
nullable=True,
)
resolved_at = Column(DateTime(timezone=True), nullable=True)
created_at = Column(DateTime(timezone=True), server_default=func.now())
updated_at = Column(DateTime(timezone=True), onupdate=func.now())
# Relationships
reporter = relationship("User", foreign_keys=[reporter_id])
resolved_by_user = relationship("User", foreign_keys=[resolved_by])
__table_args__ = (
UniqueConstraint("reporter_id", "target_type", "target_id",
name="uq_reporter_target"),
)
+1 -20
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@@ -1,20 +1,13 @@
from datetime import date from datetime import date
from typing import Optional from typing import Optional
from sqlalchemy import Column, Integer, String, Boolean, DateTime, Date, Enum from sqlalchemy import Column, Integer, String, Boolean, DateTime, Date
from sqlalchemy.orm import relationship from sqlalchemy.orm import relationship
from sqlalchemy.sql import func from sqlalchemy.sql import func
import enum
from app.database import Base from app.database import Base
class UserRole(str, enum.Enum):
USER = "user"
MODERATOR = "moderator"
ADMIN = "admin"
class User(Base): class User(Base):
__tablename__ = "users" __tablename__ = "users"
@@ -24,24 +17,12 @@ class User(Base):
hashed_password = Column(String(255), nullable=False) hashed_password = Column(String(255), nullable=False)
date_of_birth = Column(Date, nullable=True) date_of_birth = Column(Date, nullable=True)
is_active = Column(Boolean, default=True) is_active = Column(Boolean, default=True)
role = Column(
Enum(UserRole, name="user_role"),
nullable=False,
server_default="user",
)
banned_until = Column(DateTime(timezone=True), nullable=True)
suspended_until = Column(DateTime(timezone=True), nullable=True)
created_at = Column(DateTime(timezone=True), server_default=func.now()) created_at = Column(DateTime(timezone=True), server_default=func.now())
updated_at = Column(DateTime(timezone=True), onupdate=func.now()) updated_at = Column(DateTime(timezone=True), onupdate=func.now())
sessions = relationship("Session", back_populates="user", cascade="all, delete-orphan") sessions = relationship("Session", back_populates="user", cascade="all, delete-orphan")
worlds = relationship("World", back_populates="owner") worlds = relationship("World", back_populates="owner")
assets = relationship("Asset", back_populates="owner") assets = relationship("Asset", back_populates="owner")
reports_made = relationship("Report", foreign_keys="Report.reporter_id", back_populates="reporter")
reports_resolved = relationship("Report", foreign_keys="Report.resolved_by", back_populates="resolved_by_user")
moderation_actions_as_moderator = relationship("ModerationAction", foreign_keys="ModerationAction.moderator_id", back_populates="moderator")
moderation_actions_as_target = relationship("ModerationAction", foreign_keys="ModerationAction.target_user_id", back_populates="target_user")
appeals = relationship("Appeal", foreign_keys="Appeal.user_id", back_populates="user")
@property @property
def is_adult(self) -> bool: def is_adult(self) -> bool:
+150
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@@ -0,0 +1,150 @@
# Discovery — Browse, Search & Home — Plan
> **Status:** Planned
> **Owner:** Platform team
> **Feature ID:** `discovery`
> **Godot version:** 4.6.2 stable
> **Backend:** FastAPI + SQLAlchemy (async) + PostgreSQL + Redis
## 1. Overview
This document breaks the **Discovery** feature into user stories and
right-sized implementation tasks. The feature delivers:
- **Home / discover page** — a default listing of experiences a player lands on.
- **Search** — find worlds by name and by tag.
- **Categories** — a single category per world plus free-form tags, with
filtering.
- **Simple sorting** — newest, most-played, and trending. Trending starts as a
basic **recent-activity heuristic** (weighted recent visits); no real
recommendation model for MVP.
Without this, nothing else built (experiences, creator content) is actually
reachable by a real user. Discovery is the front door.
## 2. Why this matters
The platform's value is *reachable* content. Worlds and creator assets already
exist in the data model (`World`, `Asset`), but there is currently:
- **No public listing** of worlds (`/api/worlds` requires auth and returns only
PUBLIC worlds or your own worlds, ordered by `created_at` only).
- **No search** by name or tag.
- **No category/tag metadata** on worlds at all.
- **No play-count or recency signal** to power "most-played" or "trending".
- **No client UI** for browsing.
Discovery closes that gap with a small, dependency-free metadata layer plus a
read-optimized listing endpoint.
## 3. Existing constraints (do not re-build)
- **Auth:** JWT bearer tokens; `get_current_user` / `CurrentUser` dependency in
`app/dependencies.py`. Discovery **listing** must work both for anonymous
visitors and authenticated users, so it needs an *optional* auth dependency
(not `CurrentUser`, which returns 401).
- **DB:** async SQLAlchemy + Alembic; migration head is `0002_add_date_of_birth_to_users`.
- **Models:** `World` (id, name, description, owner_id, visibility, created_at,
updated_at). `User`, `Asset` (owner_id, is_public) exist. No tags/categories/
play-count fields yet.
- **Routers:** `worlds.py` already owns CRUD under `/api/worlds`. Discovery adds
a new read-focused router rather than overloading it.
- **Redis:** configured (`REDIS_URL`) but unused; **not required** for discovery
MVP (Postgres queries are sufficient at this scale).
- **Client:** Godot 4.6.2, minimal `main_menu.gd`; no networking client, no
discovery UI.
## 4. Key design decisions
| Concern | Decision |
|---|---|
| Listing transport | REST (`GET /api/discovery/worlds`) — no WebSocket needed for browse |
| Anonymous browsing | Listing/read endpoints accept **optional** auth; visibility filtering treats anonymous users as "PUBLIC only" |
| Categories | Single `category` string column on `worlds` (indexed). Free-form for MVP; a distinct-categories list is derived with a `SELECT DISTINCT` |
| Tags | PostgreSQL `ARRAY(String)` column on `worlds` with a GIN index for `@>` tag containment search |
| Play count | `play_count` integer (default 0) on `worlds`, incremented atomically on visit |
| Recency signal | `last_played_at` timestamp on `worlds` + append-only `world_visits` table for the trending heuristic |
| Trending (MVP) | Weighted score over recent visits: `sum(decay_weight(age))` over the last N days, no ML |
| Sorting | `newest` (created_at desc), `most_played` (play_count desc), `trending` (score desc) |
| Pagination | `skip`/`limit` (limit capped at 100), consistent with existing routers |
| Visibility | Discovery only surfaces `PUBLIC` worlds; never leaks private/friends_only worlds |
## 5. User stories
### US-1 Home / discover feed
As a player, I can open a home/discover page and see a default list of
experiences without searching.
**Acceptance criteria**
- Returns PUBLIC worlds only, newest-first by default.
- Paginated with a stable total count.
- Works anonymously and authenticated.
- Each result includes id, name, description, category, tags, owner, play_count,
and created_at.
### US-2 Search
As a player, I can search experiences by name and by tag.
**Acceptance criteria**
- Case-insensitive substring search on `name`.
- Tag search matches worlds containing *any* of the requested tags.
- Search combines with category filter and sort.
### US-3 Categories & sorting
As a player, I can filter by category and sort by newest, most-played, or
trending.
**Acceptance criteria**
- `category` filter matches exactly (case-insensitive).
- Distinct category list is available for UI dropdowns.
- `newest`, `most_played`, and `trending` sorts are supported.
- `most_played` uses `play_count`; `trending` uses the recent-visits heuristic.
### US-4 Visit tracking
As a player, opening a world records a visit so counts and trending stay fresh.
**Acceptance criteria**
- `POST /api/worlds/{id}/visit` increments `play_count` and updates
`last_played_at`.
- Appends a `world_visits` row (world_id, user_id or anonymous marker,
visited_at).
- Idempotent per request; rate-limitable later.
### US-5 Godot client
As a player, I can browse, search, filter, and sort experiences from the game UI.
**Acceptance criteria**
- An HTTP API client handles the discovery endpoints (JWT + anonymous).
- A discover/home screen lists experiences with search, category filter, and
sort controls.
- Results render name, category, tags, play count, and description.
## 6. Task breakdown
Right-sized to 1–3 files / one coherent piece of functionality each.
| # | Task | Story | Depends on |
|---|------|-------|-----------|
| 1 | World discovery metadata + visits model & Alembic migration | US-2, US-3, US-4 | — |
| 2 | World visit tracking endpoint (play count + last played + visit log) | US-4 | 1 |
| 3 | Browse + search endpoint (name/tag/category, newest + most-played) | US-1, US-2, US-3 | 1, 2 |
| 4 | Trending sort (recent-activity heuristic over `world_visits`) | US-3 | 3 |
| 5 | Godot discovery API client (HTTP + optional JWT) | US-5 | 3 |
| 6 | Godot discover/home UI (feed, search, category filter, sort) | US-5 | 4, 5 |
## 7. Phasing
- **Phase 1 (data + core read API):** tasks 1–3 (metadata, visit tracking,
browse/search).
- **Phase 2 (trending):** task 4 — the only non-trivial query; isolated so it
can be tuned without touching the browse surface.
- **Phase 3 (client):** tasks 5–6, each landing after its backend dependency.
## 8. Out of scope for this feature
- Real recommendation models / personalization (collaborative filtering, ML).
- Full-text search (Postgres FTS); MVP uses ILIKE substring match.
- Faceted search with multiple simultaneous category/tag AND-semantics.
- Featured/editorial curation and admin-curated carousels.
- Search result relevance scoring beyond the three explicit sorts.
- Analytics dashboards; `world_visits` is append-only signal, not a BI surface.
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# Economy — Currency, Marketplace & Creator Payouts — Plan
> **Status:** Planned
> **Owner:** Platform team
> **Feature ID:** `economy`
> **Godot version:** 4.6.2 stable
> **Backend:** FastAPI + SQLAlchemy (async) + PostgreSQL + Redis
## 1. Overview
This document breaks the **Economy** feature into user stories and right-sized
implementation tasks. The feature delivers:
- **Virtual currency ("Credits")** — a single, server-authoritative currency
with an immutable, append-only transaction ledger.
- **Premium purchase** — buying Credits with real money through a pluggable
payment-provider hook.
- **Marketplace** — user-generated content (UGC) listings where creators sell
items (assets, avatar items, experience passes) to players for Credits.
- **Creator payouts** — accumulating creator earnings and paying them out to
external accounts through a pluggable payout-provider hook.
- **Godot client** — wallet/transaction history, marketplace browse/buy/sell,
and creator payout screens.
The economy is the monetization backbone of the platform. Because it moves
virtual value between real people, correctness (no double-spend, no lost funds,
no balance drift) and safety (fraud prevention, moderation, audit) are treated
as **blocking requirements**, not add-ons.
## 2. Why correctness is the differentiator
The platform is a creator economy (players buy UGC from other players). The
economy is the highest-risk surface after chat: a single arithmetic or
concurrency bug can mint or destroy value and irreversibly erode trust.
Correctness is therefore designed in from the start:
- **One currency, integer units.** Credits are whole-number integers. There are
no floats, no rounding, and no client-computed totals.
- **Append-only ledger.** Every balance change is a row in a `transactions`
table with a signed amount, a `balance_after` snapshot, a reference to the
event that caused it, and an **idempotency key** so retries cannot double
credit or double debit.
- **Atomic, locked mutations.** Balance changes run in a single database
transaction with row locking (`SELECT ... FOR UPDATE`) so concurrent
purchases/payouts cannot race.
- **Escrow hold.** Marketplace proceeds are held in `pending_escrow` for a
configurable window before becoming available to the seller, so fraudulent
or moderated sales can be reversed without clawing back paid-out funds.
- **Server-authoritative fees.** The platform commission is computed
server-side from a configured rate; the client never supplies the fee or the
seller's net.
## 3. Existing constraints (do not re-build)
- **Auth:** JWT bearer tokens; `get_current_user` / `CurrentUser` dependency in
`app/dependencies.py`. All economy endpoints reuse this.
- **DB:** async SQLAlchemy + Alembic; migration `0001_initial` is the head.
Existing tables: `users`, `sessions`, `worlds`, `assets`.
- **Redis:** configured (`REDIS_URL`) but unused so far; adopted here for
idempotency short-caching and rate limiting.
- **Models:** `User` (owner_id), `Asset` (owner_id, is_public, asset_type).
Marketplace items reference existing `assets` rows and/or avatar items.
- **Content moderation:** `docs/architecture/content_moderation.md` defines
flag vocabulary, age gate, and moderation actions. Marketplace items and
listings must inherit and enforce these rules (see §7).
- **Client:** Godot 4.6.2, minimal `main_menu.gd`; no economy UI yet.
## 4. Key design decisions
| Concern | Decision |
|---|---|
| Currency model | Single virtual currency **"Credits" (CR)**, integer units. One wallet row per user; no fractional amounts. |
| Ledger | Append-only `transactions` table: signed `amount`, `balance_after`, `reference_type`/`reference_id`, unique `idempotency_key`. |
| Concurrency | `SELECT ... FOR UPDATE` on the wallet row inside the mutation transaction; never read-modify-write from stale data. |
| Payments | Pluggable `PaymentProvider` interface with a **no-op default** that simulates a confirmed payment for dev/testing (clearly flagged). Stripe/PayPal later. |
| Marketplace items | `catalog_items` (what is sold) + `marketplace_listings` (a seller's offer with a price/status). One item can have multiple listings over time. |
| Purchase flow | Atomic transaction: debit buyer → hold funds in escrow (`pending_escrow`) → grant item. Platform fee computed server-side. |
| Escrow | Configurable hold window (default 72h) before `pending_escrow` becomes available seller earnings. Refunds during the window reverse the sale. |
| Fees | Single configurable `MARKETPLACE_FEE_RATE` (default `0.30`). `seller_net = floor(price * (1 - fee_rate))`. |
| Creator balance | `creator_balances` table: `available` (earned, payable), `pending` (inside an open payout request), `lifetime_earned`. Updated in the same transaction as the sale completion. |
| Payouts | Pluggable `PayoutProvider.pay()` with a no-op default (simulated external ref). Minimum payout threshold, admin review for large payouts. |
| Idempotency | Every money-moving request carries a client-generated `Idempotency-Key`; duplicate keys return the original result. |
| Rate limiting | Redis token-bucket dependency reused from the social feature for purchase/listing/payout endpoints. |
| Moderation | Listings enforce content flags + age gate; moderators can `delist`/`remove`; fraud/chargeback reversal is an audited admin action. |
## 5. User stories
### US-1 Currency & wallet
As a player, I can see my Credit balance and transaction history, and the system
credits/debits my wallet only through server-authoritative events.
**Acceptance criteria**
- Exactly one wallet per user, created lazily on first use.
- Balance is always a non-negative integer; no operation can make it negative.
- Every mutation appends an immutable ledger row with amount, resulting balance,
reference, and idempotency key.
- Retrying a request with the same idempotency key does not double-apply.
- `GET` endpoints expose current balance and paged transaction history.
### US-2 Premium purchase (buy Credits)
As a player, I can purchase Credits with real money and have them credited only
after the payment is confirmed.
**Acceptance criteria**
- A purchase session is created through the payment provider (or the no-op
default) and is idempotent.
- Credits are granted exactly once, only after a verified provider confirmation
(webhook/confirm endpoint), never on client claim.
- Purchase amounts are bounded and server-defined; clients cannot pick arbitrary
prices.
- Confirmation is idempotent and audited (provider reference recorded).
### US-3 Marketplace listing (sell)
As a creator, I can list a catalog item for sale at a Credit price and
manage/remove my listings.
**Acceptance criteria**
- A listing references a valid `catalog_item` owned by the seller (or an
authorized seller).
- Price is bounded (min/max) and set server-side; status transitions are
explicit (`active`, `sold`, `delisted`, `removed_by_moderation`).
- Only the seller (or a moderator) can update/remove a listing.
- Listings are searchable/filterable (item type, price range, owner).
### US-4 Marketplace purchase (buy)
As a player, I can buy a listed item. The purchase is atomic, holds funds in
escrow, grants the item, and splits the payment between platform and seller.
**Acceptance criteria**
- A single transaction debits the buyer, holds funds in escrow, and grants the
item — no partial states on failure.
- Platform fee and seller net are computed server-side from the configured rate.
- After the escrow hold window, funds move from escrow to the seller's
available balance.
- Refunds during the hold window reverse the sale and return funds to the buyer.
- Concurrent purchases of a one-of-a-kind listing cannot both succeed.
### US-5 Creator payouts
As a creator, I can view my earned balance, request a payout, and track its
status; admins can review and approve/reject payouts.
**Acceptance criteria**
- Available balance is derived only from completed (escrow-released) sales and
completed payouts; it never goes negative.
- Payout requests are bounded (min threshold, max per period) and rate-limited.
- Large payouts require admin review; all payout requests carry an audit trail
(requested by, reviewed by, provider reference, status).
- The payout provider is called exactly once; idempotent on retry.
### US-6 Godot client
As a player, I can manage Credits, browse/buy/sell marketplace items, and manage
payouts from the game UI.
**Acceptance criteria**
- An API client handles JWT auth, HTTP, and idempotency keys for all economy
calls.
- Dedicated screens: wallet + transaction history, marketplace browse/buy,
sell-listing, and creator payout.
- The client never computes balances, fees, or seller nets — it only displays
server responses.
## 6. Task breakdown
Right-sized to 1–3 files / one coherent piece of functionality each. Task IDs
are sequential for dependency chaining.
| # | Task | Story | Depends on |
|---|------|-------|-----------|
| 1 | Wallet & ledger models + Alembic migration (`wallets`, `transactions`) | US-1 | — |
| 2 | Wallet service (atomic credit/debit, idempotency, locking) + wallet/transactions API | US-1 | 1 |
| 3 | Premium purchase: `PaymentProvider` interface + purchase/confirm endpoints | US-2 | 1 |
| 4 | Catalog item & listing models + migration (`catalog_items`, `marketplace_listings`, `creator_balances`) | US-3 | 1 |
| 5 | Marketplace listing API (create/list/search/update/remove) | US-3 | 4 |
| 6 | Marketplace purchase service + API (atomic escrow, fee split, item grant) | US-4 | 2, 4, 5 |
| 7 | Creator payout request models + API (`payout_requests`) | US-5 | 2, 6 |
| 8 | Payout admin review + `PayoutProvider` + audit | US-5 | 7 |
| 9 | Marketplace moderation + content-flag/age-gate enforcement | cross-cutting | 5, 6 |
| 10 | Godot economy API client (auth + HTTP + idempotency) | US-6 | 2 |
| 11 | Godot wallet & transaction history UI | US-6 | 10 |
| 12 | Godot marketplace browse/buy UI | US-6 | 6, 10 |
| 13 | Godot selling & payout UI | US-6 | 5, 7, 10 |
## 7. Phasing
- **Phase 1 (currency + payments):** tasks 1–3. The foundation — ledger and
money movement must be rock-solid before anything spends Credits.
- **Phase 2 (marketplace):** tasks 4–6. Listing and atomic purchase with escrow.
- **Phase 3 (payouts):** tasks 7–8. Turn released escrow into creator payouts.
- **Phase 4 (moderation):** task 9. Lock down the marketplace against mature
content and abuse.
- **Phase 5 (client):** tasks 10–13, each landing after its backend dependency.
## 8. Data model sketch
```text
wallets
id bigint PK
user_id int UNIQUE FK -> users.id
balance bigint NOT NULL DEFAULT 0 CHECK (balance >= 0)
created_at timestamptz
updated_at timestamptz
transactions (append-only ledger)
id bigint PK
wallet_id bigint FK -> wallets.id
type enum(credit_purchase, marketplace_purchase,
marketplace_sale, escrow_release, payout,
refund, admin_adjustment)
amount bigint NOT NULL (signed)
balance_after bigint NOT NULL
reference_type text (e.g. "purchase", "sale", "payout_request")
reference_id text
idempotency_key text UNIQUE
metadata_json jsonb
created_at timestamptz
catalog_items
id bigint PK
owner_id int FK -> users.id
asset_id int FK -> assets.id (nullable; null for non-asset virtual items)
item_type enum(asset, avatar_item, experience_pass)
name text
description text
metadata_json jsonb
created_at timestamptz
marketplace_listings
id bigint PK
catalog_item_id bigint FK -> catalog_items.id
seller_id int FK -> users.id
price bigint NOT NULL CHECK (price > 0)
status enum(active, sold, delisted, removed_by_moderation)
created_at timestamptz
updated_at timestamptz
purchases
id bigint PK
listing_id bigint FK -> marketplace_listings.id
buyer_id int FK -> users.id
seller_id int FK -> users.id
price bigint NOT NULL
platform_fee bigint NOT NULL
seller_net bigint NOT NULL
status enum(pending_escrow, completed, refunded, reversed)
escrow_hold_until timestamptz
created_at timestamptz
creator_balances
id bigint PK
user_id int UNIQUE FK -> users.id
available bigint NOT NULL DEFAULT 0
pending bigint NOT NULL DEFAULT 0
lifetime_earned bigint NOT NULL DEFAULT 0
updated_at timestamptz
payout_requests
id bigint PK
creator_id int FK -> users.id
amount bigint NOT NULL CHECK (amount > 0)
status enum(pending, approved, paid, rejected)
external_ref text
provider_ref text
requested_by int FK -> users.id
reviewed_by int FK -> users.id (nullable)
reviewed_at timestamptz
created_at timestamptz
```
## 9. Security, anti-fraud & audit
- **Server-authoritative balances/fees:** clients never compute totals; amounts
are validated server-side against bounds and the current listing.
- **Row locking:** wallet and creator-balance mutations use `SELECT ... FOR
UPDATE` within one transaction.
- **Idempotency:** every money-moving endpoint requires an `Idempotency-Key`;
duplicate keys return the stored original outcome.
- **Rate limiting:** purchase, listing, and payout endpoints are token-bucket
rate-limited per user.
- **Escrow & reversibility:** funds are not payable until the hold window
elapses; chargebacks/refunds reverse before release.
- **Moderation:** listings carry the item's effective content flags; mature
items require age verification (per `content_moderation.md`); moderators can
`delist`/`remove` and trigger audited reversals.
- **Audit:** the ledger plus `payout_requests` review fields form an append-only
audit trail for every movement of value.
## 10. Out of scope for this feature
- Real Stripe/PayPal/KYC integrations (provider interfaces leave the hooks; the
defaults are deterministic no-ops).
- Subscriptions, recurring billing, or premium memberships.
- Gift cards, promotional codes, or user-to-user Credit transfers.
- Partial refunds, chargeback disputes, and seller tax/VAT handling.
- In-world vending machines / scripted economy triggers (future, built on this
ledger via the scripting sandbox).