Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| fe37ccdba4 | |||
| 79cdd4a132 | |||
| aa2f79b125 | |||
| 8551d14591 | |||
| ff610c0466 | |||
| acbc518b4a |
@@ -69,7 +69,8 @@ def upgrade() -> None:
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sa.Column(
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sa.Column(
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"visibility",
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"visibility",
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postgresql.ENUM(
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postgresql.ENUM(
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"public", "private", "friends_only", name="world_visibility"
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"public", "private", "friends_only", name="world_visibility",
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create_type=False,
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),
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),
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nullable=True,
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nullable=True,
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),
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),
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@@ -89,7 +90,7 @@ def upgrade() -> None:
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"asset_type",
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"asset_type",
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postgresql.ENUM(
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postgresql.ENUM(
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"image", "audio", "video", "document", "model_3d", "other",
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"image", "audio", "video", "document", "model_3d", "other",
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name="asset_type",
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name="asset_type", create_type=False,
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),
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),
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nullable=False,
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nullable=False,
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),
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),
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@@ -1,5 +1,6 @@
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"""Asset management router."""
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"""Asset management router."""
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import json
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import os
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import os
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from pathlib import Path
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from pathlib import Path
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from typing import Optional
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from typing import Optional
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@@ -37,6 +38,7 @@ class AssetResponse(BaseModel):
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file_path: str
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file_path: str
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file_size: Optional[int]
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file_size: Optional[int]
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mime_type: Optional[str]
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mime_type: Optional[str]
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metadata_json: Optional[dict]
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world_id: Optional[int]
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world_id: Optional[int]
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owner_id: int
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owner_id: int
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is_public: bool
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is_public: bool
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@@ -45,6 +47,18 @@ class AssetResponse(BaseModel):
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model_config = {"from_attributes": True}
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model_config = {"from_attributes": True}
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@classmethod
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def model_validate(cls, obj, **kwargs):
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"""Override to handle metadata_json stored as JSON string."""
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if isinstance(obj, dict):
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obj = dict(obj)
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if "metadata_json" in obj and isinstance(obj["metadata_json"], str):
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try:
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obj["metadata_json"] = json.loads(obj["metadata_json"])
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except (json.JSONDecodeError, TypeError):
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obj["metadata_json"] = None
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return super().model_validate(obj, **kwargs)
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class AssetUpdate(BaseModel):
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class AssetUpdate(BaseModel):
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"""Schema for updating an asset."""
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"""Schema for updating an asset."""
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@@ -64,6 +78,144 @@ def _sanitize_filename(filename: str) -> str:
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return safe or "file"
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return safe or "file"
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def _extract_gltf_metadata(content: bytes) -> Optional[dict]:
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"""Extract metadata from a glTF/GLB file.
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Returns a dict with mesh_count, vertex_count, has_animation, texture_refs
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if the file is a valid glTF/GLB, or None otherwise.
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Uses only the standard library (struct, json) so no extra dependencies
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are required.
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"""
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if not content:
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return None
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# --- GLB detection ---
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# GLB magic: 0x676C5442 ("glTF") followed by version 2 and payload length.
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if len(content) >= 12:
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magic = int.from_bytes(content[0:4], "little")
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if magic == 0x46546C67: # "glTF"
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version = int.from_bytes(content[4:8], "little")
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if version == 2:
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return _parse_glb(content)
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# --- .gltf JSON detection ---
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# Try parsing as JSON; if it has a top-level "scene" or "scenes" key,
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# it's likely a .gltf file.
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try:
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data = json.loads(content)
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except (json.JSONDecodeError, UnicodeDecodeError):
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return None
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if not isinstance(data, dict):
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return None
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if "scene" not in data and "scenes" not in data:
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return None
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return _parse_gltf_json(data)
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def _parse_glb(content: bytes) -> Optional[dict]:
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"""Parse a binary GLB chunk structure."""
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# Header: magic(4) + version(4) + length(4) = 12 bytes
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# Then chunks: length(4) + type(4) + data...
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offset = 12
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json_start = None
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json_length = 0
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binary_start = None
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binary_length = 0
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while offset < len(content):
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if offset + 8 > len(content):
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break
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chunk_length = int.from_bytes(content[offset:offset + 4], "little")
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chunk_type = int.from_bytes(content[offset + 4:offset + 8], "little")
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chunk_data_start = offset + 8
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if chunk_type == 0x4E4F534A: # JSON chunk
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json_start = chunk_data_start
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json_length = chunk_length
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elif chunk_type == 0x00424946: # BIN chunk
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binary_start = chunk_data_start
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binary_length = chunk_length
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offset = chunk_data_start + chunk_length
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if json_start is None:
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return None
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try:
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json_bytes = content[json_start:json_start + json_length]
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data = json.loads(json_bytes)
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except (json.JSONDecodeError, UnicodeDecodeError):
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return None
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return _parse_gltf_json(data)
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def _parse_gltf_json(data: dict) -> Optional[dict]:
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"""Parse a glTF JSON structure and extract metadata."""
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meshes = data.get("meshes") or []
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animations = data.get("animations") or []
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textures = data.get("textures") or []
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images = data.get("images") or []
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accessors = data.get("accessors") or []
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# Count meshes
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mesh_count = len(meshes)
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# Count total vertices across all primitives
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vertex_count = 0
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for mesh in meshes:
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primitives = mesh.get("primitives") or []
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for primitive in primitives:
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indices = primitive.get("indices")
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if indices is not None:
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# Use index count from accessor
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if indices < len(accessors) and accessors[indices]:
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vertex_count += accessors[indices].get("count", 1)
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else:
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vertex_count += 1
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else:
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# No indices — count from POSITION attribute
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attributes = primitive.get("attributes") or {}
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pos_accessor = attributes.get("POSITION")
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if pos_accessor is not None:
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if pos_accessor < len(accessors) and accessors[pos_accessor]:
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vertex_count += accessors[pos_accessor].get("count", 1)
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else:
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vertex_count += 1
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else:
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vertex_count += 1 # fallback
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# Check for animations
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has_animation = len(animations) > 0
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# Collect texture references
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texture_refs = []
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for texture in textures:
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source_index = texture.get("source")
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ref = {}
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if source_index is not None and source_index < len(images):
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image = images[source_index]
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if isinstance(image, dict):
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if image.get("name"):
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ref["name"] = image["name"]
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if image.get("uri"):
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ref["uri"] = image["uri"]
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if image.get("mimeType"):
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ref["mime_type"] = image["mimeType"]
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texture_refs.append(ref)
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return {
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"mesh_count": mesh_count,
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"vertex_count": vertex_count,
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"has_animation": has_animation,
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"texture_refs": texture_refs,
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}
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# --- Endpoints ---
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# --- Endpoints ---
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@router.post("/", response_model=AssetResponse, status_code=201)
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@router.post("/", response_model=AssetResponse, status_code=201)
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@@ -204,6 +356,13 @@ async def upload_asset_file(
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asset.mime_type = file.content_type
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asset.mime_type = file.content_type
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asset.file_size = file_size
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asset.file_size = file_size
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# Extract glTF metadata for glTF/GLB files.
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filename_lower = (file.filename or "").lower()
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if filename_lower.endswith(".glb") or filename_lower.endswith(".gltf"):
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metadata = _extract_gltf_metadata(content)
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if metadata is not None:
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asset.metadata_json = json.dumps(metadata)
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await db.commit()
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await db.commit()
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await db.refresh(asset)
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await db.refresh(asset)
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return asset
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return asset
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@@ -8,7 +8,7 @@ services:
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POSTGRES_PASSWORD: agp_password
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POSTGRES_PASSWORD: agp_password
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POSTGRES_DB: agp_db
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POSTGRES_DB: agp_db
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ports:
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ports:
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- "5432:5432"
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- "${POSTGRES_HOST_PORT:-5432}:5432"
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volumes:
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volumes:
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- postgres_data:/var/lib/postgresql/data
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- postgres_data:/var/lib/postgresql/data
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healthcheck:
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healthcheck:
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@@ -20,7 +20,7 @@ services:
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redis:
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redis:
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image: redis:7-alpine
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image: redis:7-alpine
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ports:
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ports:
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- "6379:6379"
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- "${REDIS_HOST_PORT:-6379}:6379"
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volumes:
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volumes:
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- redis_data:/data
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- redis_data:/data
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healthcheck:
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healthcheck:
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@@ -0,0 +1,37 @@
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# MVP Vertical Slice: Client-Server Wiring — Plan
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## Goal
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Prove the real Godot client and the real backend can talk: **a user can register/log in
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and see a list of worlds from the game client**. Nothing more. Gameplay, join-a-world,
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chat, avatar, Discovery search/tags/trending, Social/Economy/Trust & Safety are all
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explicitly out of scope.
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## Verified backend contract (as of this writing)
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- `POST /api/auth/register` — JSON body `{username, email, password, date_of_birth}`.
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`date_of_birth` is a `YYYY-MM-DD` string. Returns `201 {access_token, token_type}`.
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Rejects under-18 with `400`.
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- `POST /api/auth/login` — OAuth2 **form-encoded** (`application/x-www-form-urlencoded`)
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`username` + `password` (this is NOT a JSON endpoint). Returns `{access_token, token_type}`.
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- `GET /api/worlds` — **requires auth** (`CurrentUser`), returns a JSON array of
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`{id, name, description, visibility, owner_id, created_at}`. There is no unauthenticated
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public-worlds path, so the worlds list screen can only be shown after login/register.
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- `GET /api/health` — unauthenticated, `{status, app}`.
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- Base URL: uvicorn default `http://127.0.0.1:8000` (must be configurable in the client).
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- CORS is irrelevant to the native Godot `HTTPRequest` client (no browser origin).
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## Task breakdown
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| # | Type | Task | Depends on |
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|---|------|------|-----------|
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| 1 | architecture | `ApiClient` autoload: HTTP + JWT storage + error contract | — |
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| 2 | implementation | Main-menu **login** wiring (form-encoded) | 1 |
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| 3 | implementation | Main-menu **register** wiring (JSON + age gate) | 2 |
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| 4 | implementation | **World list** screen consuming `GET /api/worlds` | 2 |
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| 5 | testing | End-to-end headless smoke test + manual verify | 1,3,4 |
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## Design decisions captured (resolved in task 1)
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- Token storage: in-memory singleton property for the MVP; a `save_to_disk` seam is left
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open but not required yet (no re-login on restart in this slice).
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- Error contract: every call returns a discriminated result (`ok`/`error`) so callers
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never crash on network failure; non-2xx surfaces `{status, detail}` from the backend.
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- Base URL: read from a ProjectSetting, defaulting to `http://127.0.0.1:8000`.
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- Login is form-encoded; register is JSON — the client helper must support both content types.
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Reference in New Issue
Block a user