Compare commits
22 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| cbd5e367e0 | |||
| 79765f09c2 | |||
| dda4a250fa | |||
| d1b91abf05 | |||
| 77ea745c75 | |||
| a3ce38ad1d | |||
| 19b90f6f3f | |||
| 923c89ecc9 | |||
| c88f15a052 | |||
| 72a994c5d1 | |||
| 276e63753f | |||
| 88095b82d9 | |||
| d11eb7d732 | |||
| 7fd43cc158 | |||
| ae37db6fc1 | |||
| a7a596aa47 | |||
| aa602e78b7 | |||
| 38c4967169 | |||
| 9909d3a612 | |||
| 4cb64e046a | |||
| 84b2c656f6 | |||
| fdbaf2d8c1 |
@@ -1 +0,0 @@
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
63f7b34db8d8cdea90c76aacccf841ec
|
||||
::res://::1787012074
|
||||
README.md::TextFile::-1::1787011777::0::1::::<><><>0<>0<><>::
|
||||
::res://docs/::1787011777
|
||||
::res://docs/architecture/::1787011795
|
||||
avatar.md::TextFile::-1::1787011777::0::1::::<><><>0<>0<><>::
|
||||
content_moderation.md::TextFile::-1::1787011777::0::1::::<><><>0<>0<><>::
|
||||
networking.md::TextFile::-1::1787011777::0::1::::<><><>0<>0<><>::
|
||||
world.md::TextFile::-1::1787011777::0::1::::<><><>0<>0<><>::
|
||||
::res://scenes/::1787011795
|
||||
main.tscn::PackedScene::-1::1787011795::0::1::::<><><>0<>0<><>::res://scripts/chunk_stream_manager.gd
|
||||
::res://scripts/::1787012062
|
||||
chunk.gd::GDScript::7364239597441807588::1787011795::0::1::::Chunk<>Node3D<><>0<>0<><>::
|
||||
chunk_data_decoder.gd::GDScript::3922068956043581888::1787012104::0::1::::ChunkDataDecoder<>RefCounted<><>0<>0<><>::
|
||||
chunk_scene.gd::GDScript::9207602004456600331::1787011795::0::1::::ChunkScene<>Node3D<><>0<>0<><>::
|
||||
chunk_stream_manager.gd::GDScript::2366645676568508746::1787011963::0::1::::ChunkStreamManager<>Node<><>0<>0<><>::
|
||||
dynamic_object_node.gd::GDScript::8863349716576659118::1787011795::0::1::::DynamicObjectNode<>Node3D<><>0<>0<><>::
|
||||
static_object_node.gd::GDScript::5276389741929225897::1787011795::0::1::::StaticObjectNode<>Node3D<><>0<>0<><>::
|
||||
tile_def.gd::GDScript::2430528079284085109::1787011795::0::1::::TileDef<>RefCounted<><>0<>0<><>::
|
||||
tile_layer.gd::GDScript::4797906255131447844::1787011795::0::1::::TileLayer<>RefCounted<><>0<>0<><>::
|
||||
tile_layer_node.gd::GDScript::9033225196818247616::1787011795::0::1::::TileLayerNode<>Node3D<><>0<>0<><>::
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||||
world_object.gd::GDScript::6429674491464200335::1787011795::0::1::::WorldObject<>RefCounted<><>0<>0<><>::
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||||
@@ -1,5 +0,0 @@
|
||||
[folding]
|
||||
|
||||
node_unfolds=[NodePath("."), PackedStringArray("Visibility")]
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||||
resource_unfolds=[]
|
||||
nodes_folded=[]
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||||
@@ -1,11 +0,0 @@
|
||||
[game_view]
|
||||
|
||||
select_mode=0
|
||||
|
||||
[editor_metadata]
|
||||
|
||||
executable_path="/home/daddy/godot/godot"
|
||||
|
||||
[recent_files]
|
||||
|
||||
scenes=["res://scenes/main.tscn"]
|
||||
@@ -1,81 +0,0 @@
|
||||
list=[{
|
||||
"base": &"Node3D",
|
||||
"class": &"Chunk",
|
||||
"icon": "",
|
||||
"is_abstract": false,
|
||||
"is_tool": false,
|
||||
"language": &"GDScript",
|
||||
"path": "res://scripts/chunk.gd"
|
||||
}, {
|
||||
"base": &"RefCounted",
|
||||
"class": &"ChunkDataDecoder",
|
||||
"icon": "",
|
||||
"is_abstract": false,
|
||||
"is_tool": false,
|
||||
"language": &"GDScript",
|
||||
"path": "res://scripts/chunk_data_decoder.gd"
|
||||
}, {
|
||||
"base": &"Node3D",
|
||||
"class": &"ChunkScene",
|
||||
"icon": "",
|
||||
"is_abstract": false,
|
||||
"is_tool": false,
|
||||
"language": &"GDScript",
|
||||
"path": "res://scripts/chunk_scene.gd"
|
||||
}, {
|
||||
"base": &"Node",
|
||||
"class": &"ChunkStreamManager",
|
||||
"icon": "",
|
||||
"is_abstract": false,
|
||||
"is_tool": false,
|
||||
"language": &"GDScript",
|
||||
"path": "res://scripts/chunk_stream_manager.gd"
|
||||
}, {
|
||||
"base": &"Node3D",
|
||||
"class": &"DynamicObjectNode",
|
||||
"icon": "",
|
||||
"is_abstract": false,
|
||||
"is_tool": false,
|
||||
"language": &"GDScript",
|
||||
"path": "res://scripts/dynamic_object_node.gd"
|
||||
}, {
|
||||
"base": &"Node3D",
|
||||
"class": &"StaticObjectNode",
|
||||
"icon": "",
|
||||
"is_abstract": false,
|
||||
"is_tool": false,
|
||||
"language": &"GDScript",
|
||||
"path": "res://scripts/static_object_node.gd"
|
||||
}, {
|
||||
"base": &"RefCounted",
|
||||
"class": &"TileDef",
|
||||
"icon": "",
|
||||
"is_abstract": false,
|
||||
"is_tool": false,
|
||||
"language": &"GDScript",
|
||||
"path": "res://scripts/tile_def.gd"
|
||||
}, {
|
||||
"base": &"RefCounted",
|
||||
"class": &"TileLayer",
|
||||
"icon": "",
|
||||
"is_abstract": false,
|
||||
"is_tool": false,
|
||||
"language": &"GDScript",
|
||||
"path": "res://scripts/tile_layer.gd"
|
||||
}, {
|
||||
"base": &"Node3D",
|
||||
"class": &"TileLayerNode",
|
||||
"icon": "",
|
||||
"is_abstract": false,
|
||||
"is_tool": false,
|
||||
"language": &"GDScript",
|
||||
"path": "res://scripts/tile_layer_node.gd"
|
||||
}, {
|
||||
"base": &"RefCounted",
|
||||
"class": &"WorldObject",
|
||||
"icon": "",
|
||||
"is_abstract": false,
|
||||
"is_tool": false,
|
||||
"language": &"GDScript",
|
||||
"path": "res://scripts/world_object.gd"
|
||||
}]
|
||||
Binary file not shown.
@@ -0,0 +1,20 @@
|
||||
# Database (async driver)
|
||||
DATABASE_URL=postgresql+asyncpg://agp_user:agp_password@localhost:5432/agp_db
|
||||
|
||||
# Redis
|
||||
REDIS_URL=redis://localhost:6379/0
|
||||
|
||||
# JWT
|
||||
SECRET_KEY=change-me-to-a-secure-random-string
|
||||
ALGORITHM=HS256
|
||||
ACCESS_TOKEN_EXPIRE_MINUTES=30
|
||||
|
||||
# App
|
||||
APP_NAME=AGP Backend
|
||||
APP_VERSION=0.1.0
|
||||
DEBUG=true
|
||||
CORS_ORIGINS=http://localhost:8080,http://localhost:3000
|
||||
|
||||
# File uploads
|
||||
UPLOAD_DIR=uploads
|
||||
MAX_UPLOAD_SIZE_MB=100
|
||||
@@ -0,0 +1,4 @@
|
||||
.env
|
||||
__pycache__/
|
||||
*.pyc
|
||||
.venv/
|
||||
@@ -0,0 +1,42 @@
|
||||
# Alembic configuration file.
|
||||
# Run: alembic upgrade head (to apply migrations)
|
||||
# Run: alembic revision --autogenerate -m "description" (to generate migration)
|
||||
|
||||
[alembic]
|
||||
script_location = alembic
|
||||
prepend_sys_path = .
|
||||
sqlalchemy.url = postgresql+asyncpg://agp_user:agp_password@localhost:5432/agp_db
|
||||
|
||||
[loggers]
|
||||
keys = root,sqlalchemy,alembic
|
||||
|
||||
[handlers]
|
||||
keys = console
|
||||
|
||||
[formatters]
|
||||
keys = generic
|
||||
|
||||
[logger_root]
|
||||
level = WARN
|
||||
handlers = console
|
||||
qualname =
|
||||
|
||||
[logger_sqlalchemy]
|
||||
level = WARN
|
||||
handlers =
|
||||
qualname = sqlalchemy.engine
|
||||
|
||||
[logger_alembic]
|
||||
level = INFO
|
||||
handlers =
|
||||
qualname = alembic
|
||||
|
||||
[handler_console]
|
||||
class = StreamHandler
|
||||
args = (sys.stderr,)
|
||||
level = NOTSET
|
||||
formatter = generic
|
||||
|
||||
[formatter_generic]
|
||||
format = %(levelname)-5.5s [%(name)s] %(message)s
|
||||
datefmt = %H:%M:%S
|
||||
@@ -0,0 +1,65 @@
|
||||
"""Alembic environment configuration."""
|
||||
|
||||
import asyncio
|
||||
from logging.config import fileConfig
|
||||
|
||||
from alembic import context
|
||||
from sqlalchemy.ext.asyncio import create_async_engine
|
||||
|
||||
from app.config import settings
|
||||
from app.database import Base
|
||||
from app.models import user, session, world, asset # noqa: F401
|
||||
|
||||
# this is the Alembic Config object, which provides
|
||||
# access to the values within the .ini file in use.
|
||||
config = context.config
|
||||
|
||||
# Interpret the config file for Python logging.
|
||||
# This line sets up loggers basically.
|
||||
if config.config_file_name is not None:
|
||||
fileConfig(config.config_file_name)
|
||||
|
||||
# add your model's MetaData object here
|
||||
# for 'autogenerate' support
|
||||
target_metadata = Base.metadata
|
||||
|
||||
|
||||
def run_migrations_offline() -> None:
|
||||
"""Run migrations in 'offline' mode."""
|
||||
url = settings.DATABASE_URL
|
||||
context.configure(
|
||||
url=url,
|
||||
target_metadata=target_metadata,
|
||||
literal_binds=True,
|
||||
dialect_opts={"paramstyle": "named"},
|
||||
)
|
||||
|
||||
with context.begin_transaction():
|
||||
context.run_migrations()
|
||||
|
||||
|
||||
def do_run_migrations(connection):
|
||||
context.configure(connection=connection, target_metadata=target_metadata)
|
||||
with context.begin_transaction():
|
||||
context.run_migrations()
|
||||
|
||||
|
||||
async def run_async_migrations():
|
||||
"""Run migrations in 'online' mode with async engine."""
|
||||
connectable = create_async_engine(settings.DATABASE_URL, echo=False)
|
||||
|
||||
async with connectable.connect() as connection:
|
||||
await connection.run_sync(do_run_migrations)
|
||||
|
||||
await connectable.dispose()
|
||||
|
||||
|
||||
def run_migrations_online() -> None:
|
||||
"""Run migrations in 'online' mode."""
|
||||
asyncio.run(run_async_migrations())
|
||||
|
||||
|
||||
if context.is_offline_mode():
|
||||
run_migrations_offline()
|
||||
else:
|
||||
run_migrations_online()
|
||||
@@ -0,0 +1,27 @@
|
||||
"""${message}
|
||||
|
||||
Revision ID: ${up_revision}
|
||||
Revises: ${down_revision | comma,n}
|
||||
Create Date: ${create_date}
|
||||
"""
|
||||
from typing import Sequence, Union
|
||||
|
||||
from alembic import op
|
||||
import sqlalchemy as sa
|
||||
${imports if imports else ""}
|
||||
|
||||
# revision identifiers, used by Alembic.
|
||||
revision: str = ${repr(up_revision)}
|
||||
down_revision: Union[str, None] = ${repr(down_revision)}
|
||||
branch_labels: Union[str, Sequence[str], None] = ${repr(branch_labels)}
|
||||
depends_on: Union[str, Sequence[str], None] = ${repr(depends_on)}
|
||||
|
||||
|
||||
def upgrade() -> None:
|
||||
"""Upgrade database schema."""
|
||||
${upgrades if upgrades else "pass"}
|
||||
|
||||
|
||||
def downgrade() -> None:
|
||||
"""Downgrade database schema."""
|
||||
${downgrades if downgrades else "pass"}
|
||||
@@ -0,0 +1,126 @@
|
||||
"""initial schema
|
||||
|
||||
Revision ID: 0001_initial
|
||||
Revises:
|
||||
Create Date: 2024-01-01 00:00:00.000000
|
||||
"""
|
||||
from typing import Sequence, Union
|
||||
|
||||
from alembic import op
|
||||
import sqlalchemy as sa
|
||||
from sqlalchemy.dialects import postgresql
|
||||
|
||||
# revision identifiers, used by Alembic.
|
||||
revision: str = "0001_initial"
|
||||
down_revision: Union[str, None] = None
|
||||
branch_labels: Union[str, Sequence[str], None] = None
|
||||
depends_on: Union[str, Sequence[str], None] = None
|
||||
|
||||
|
||||
def upgrade() -> None:
|
||||
"""Upgrade database schema."""
|
||||
# Create ENUM types
|
||||
world_visibility = postgresql.ENUM(
|
||||
"public", "private", "friends_only", name="world_visibility"
|
||||
)
|
||||
world_visibility.create(op.get_bind(), checkfirst=True)
|
||||
|
||||
asset_type = postgresql.ENUM(
|
||||
"image", "audio", "video", "document", "model_3d", "other", name="asset_type"
|
||||
)
|
||||
asset_type.create(op.get_bind(), checkfirst=True)
|
||||
|
||||
# Create users table
|
||||
op.create_table(
|
||||
"users",
|
||||
sa.Column("id", sa.Integer(), primary_key=True),
|
||||
sa.Column("username", sa.String(length=50), nullable=False),
|
||||
sa.Column("email", sa.String(length=120), nullable=False),
|
||||
sa.Column("hashed_password", sa.String(length=255), nullable=False),
|
||||
sa.Column("is_active", sa.Boolean(), nullable=True),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now()),
|
||||
sa.Column("updated_at", sa.DateTime(timezone=True), nullable=True),
|
||||
)
|
||||
op.create_index(op.f("ix_users_email"), "users", ["email"], unique=True)
|
||||
op.create_index(op.f("ix_users_id"), "users", ["id"], unique=False)
|
||||
op.create_index(op.f("ix_users_username"), "users", ["username"], unique=True)
|
||||
|
||||
# Create sessions table
|
||||
op.create_table(
|
||||
"sessions",
|
||||
sa.Column("id", sa.String(length=36), primary_key=True),
|
||||
sa.Column("user_id", sa.Integer(), nullable=False),
|
||||
sa.Column("token", sa.String(), nullable=False),
|
||||
sa.Column("expires_at", sa.DateTime(timezone=True), nullable=False),
|
||||
sa.Column("is_active", sa.Boolean(), nullable=True),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now()),
|
||||
sa.Column("updated_at", sa.DateTime(timezone=True), server_default=sa.func.now()),
|
||||
sa.ForeignKeyConstraint(["user_id"], ["users.id"], ondelete="CASCADE"),
|
||||
)
|
||||
op.create_index(op.f("ix_sessions_token"), "sessions", ["token"], unique=True)
|
||||
|
||||
# Create worlds table
|
||||
op.create_table(
|
||||
"worlds",
|
||||
sa.Column("id", sa.Integer(), primary_key=True),
|
||||
sa.Column("name", sa.String(length=255), nullable=False),
|
||||
sa.Column("description", sa.Text(), nullable=True),
|
||||
sa.Column("owner_id", sa.Integer(), nullable=False),
|
||||
sa.Column(
|
||||
"visibility",
|
||||
postgresql.ENUM(
|
||||
"public", "private", "friends_only", name="world_visibility"
|
||||
),
|
||||
nullable=True,
|
||||
),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now()),
|
||||
sa.Column("updated_at", sa.DateTime(timezone=True), nullable=True),
|
||||
sa.ForeignKeyConstraint(["owner_id"], ["users.id"]),
|
||||
)
|
||||
op.create_index(op.f("ix_worlds_id"), "worlds", ["id"], unique=False)
|
||||
|
||||
# Create assets table
|
||||
op.create_table(
|
||||
"assets",
|
||||
sa.Column("id", sa.Integer(), primary_key=True),
|
||||
sa.Column("name", sa.String(length=255), nullable=False),
|
||||
sa.Column("description", sa.Text(), nullable=True),
|
||||
sa.Column(
|
||||
"asset_type",
|
||||
postgresql.ENUM(
|
||||
"image", "audio", "video", "document", "model_3d", "other",
|
||||
name="asset_type",
|
||||
),
|
||||
nullable=False,
|
||||
),
|
||||
sa.Column("file_path", sa.String(length=512), nullable=False),
|
||||
sa.Column("file_size", sa.Integer(), nullable=True),
|
||||
sa.Column("mime_type", sa.String(length=128), nullable=True),
|
||||
sa.Column("metadata_json", sa.Text(), nullable=True),
|
||||
sa.Column("world_id", sa.Integer(), nullable=True),
|
||||
sa.Column("owner_id", sa.Integer(), nullable=False),
|
||||
sa.Column("is_public", sa.Boolean(), nullable=False),
|
||||
sa.Column("created_at", sa.DateTime(timezone=True), server_default=sa.func.now()),
|
||||
sa.Column("updated_at", sa.DateTime(timezone=True), server_default=sa.func.now()),
|
||||
sa.ForeignKeyConstraint(["owner_id"], ["users.id"]),
|
||||
sa.ForeignKeyConstraint(["world_id"], ["worlds.id"]),
|
||||
)
|
||||
op.create_index(op.f("ix_assets_id"), "assets", ["id"], unique=False)
|
||||
|
||||
|
||||
def downgrade() -> None:
|
||||
"""Downgrade database schema."""
|
||||
op.drop_index(op.f("ix_assets_id"), table_name="assets")
|
||||
op.drop_table("assets")
|
||||
op.drop_index(op.f("ix_worlds_id"), table_name="worlds")
|
||||
op.drop_table("worlds")
|
||||
op.drop_index(op.f("ix_sessions_token"), table_name="sessions")
|
||||
op.drop_table("sessions")
|
||||
op.drop_index(op.f("ix_users_username"), table_name="users")
|
||||
op.drop_index(op.f("ix_users_id"), table_name="users")
|
||||
op.drop_index(op.f("ix_users_email"), table_name="users")
|
||||
op.drop_table("users")
|
||||
|
||||
# Drop ENUM types
|
||||
postgresql.ENUM(name="asset_type").drop(op.get_bind(), checkfirst=True)
|
||||
postgresql.ENUM(name="world_visibility").drop(op.get_bind(), checkfirst=True)
|
||||
@@ -0,0 +1,50 @@
|
||||
"""Application configuration via pydantic-settings."""
|
||||
|
||||
from functools import lru_cache
|
||||
|
||||
from pydantic_settings import BaseSettings, SettingsConfigDict
|
||||
|
||||
|
||||
class Settings(BaseSettings):
|
||||
# App
|
||||
APP_NAME: str = "AGP Backend"
|
||||
APP_VERSION: str = "0.1.0"
|
||||
DEBUG: bool = True
|
||||
|
||||
# Database (async)
|
||||
DATABASE_URL: str = "postgresql+asyncpg://agp_user:agp_password@localhost:5432/agp_db"
|
||||
|
||||
# Redis
|
||||
REDIS_URL: str = "redis://localhost:6379/0"
|
||||
|
||||
# JWT / Auth
|
||||
SECRET_KEY: str = "change-me-to-a-secure-random-string"
|
||||
ALGORITHM: str = "HS256"
|
||||
ACCESS_TOKEN_EXPIRE_MINUTES: int = 30
|
||||
|
||||
# CORS
|
||||
CORS_ORIGINS: str = "http://localhost:8080,http://localhost:3000"
|
||||
|
||||
# File uploads
|
||||
UPLOAD_DIR: str = "uploads"
|
||||
MAX_UPLOAD_SIZE_MB: int = 100
|
||||
|
||||
model_config = SettingsConfigDict(
|
||||
env_file=".env",
|
||||
env_file_encoding="utf-8",
|
||||
case_sensitive=True,
|
||||
)
|
||||
|
||||
@property
|
||||
def cors_origins_list(self) -> list[str]:
|
||||
return [origin.strip() for origin in self.CORS_ORIGINS.split(",")]
|
||||
|
||||
|
||||
@lru_cache()
|
||||
def get_settings() -> Settings:
|
||||
"""Return cached settings instance."""
|
||||
return Settings()
|
||||
|
||||
|
||||
# Convenience singleton
|
||||
settings = get_settings()
|
||||
@@ -0,0 +1,38 @@
|
||||
"""Async database engine and session factory."""
|
||||
|
||||
from sqlalchemy.ext.asyncio import (
|
||||
AsyncSession,
|
||||
async_sessionmaker,
|
||||
create_async_engine,
|
||||
)
|
||||
from sqlalchemy.orm import DeclarativeBase
|
||||
|
||||
from app.config import settings
|
||||
|
||||
engine = create_async_engine(
|
||||
settings.DATABASE_URL,
|
||||
echo=settings.DEBUG,
|
||||
pool_size=10,
|
||||
max_overflow=20,
|
||||
)
|
||||
|
||||
async_session_factory = async_sessionmaker(
|
||||
engine,
|
||||
class_=AsyncSession,
|
||||
expire_on_commit=False,
|
||||
)
|
||||
|
||||
|
||||
class Base(DeclarativeBase):
|
||||
pass
|
||||
|
||||
|
||||
async def get_db() -> AsyncSession:
|
||||
"""Dependency that yields an async database session."""
|
||||
async with async_session_factory() as session:
|
||||
try:
|
||||
yield session
|
||||
await session.commit()
|
||||
except Exception:
|
||||
await session.rollback()
|
||||
raise
|
||||
@@ -0,0 +1,50 @@
|
||||
"""Shared FastAPI dependencies, including JWT-based auth."""
|
||||
|
||||
from typing import Annotated
|
||||
|
||||
from fastapi import Depends, HTTPException, status
|
||||
from fastapi.security import OAuth2PasswordBearer
|
||||
from jose import JWTError, jwt
|
||||
from sqlalchemy import select
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
|
||||
from app.config import settings
|
||||
from app.database import get_db
|
||||
from app.models.user import User
|
||||
|
||||
oauth2_scheme = OAuth2PasswordBearer(tokenUrl="/api/auth/login")
|
||||
|
||||
|
||||
async def get_current_user(
|
||||
token: Annotated[str, Depends(oauth2_scheme)],
|
||||
db: Annotated[AsyncSession, Depends(get_db)],
|
||||
) -> User:
|
||||
"""Resolve the JWT bearer token to a User, or raise 401."""
|
||||
credentials_exception = HTTPException(
|
||||
status_code=status.HTTP_401_UNAUTHORIZED,
|
||||
detail="Could not validate credentials",
|
||||
headers={"WWW-Authenticate": "Bearer"},
|
||||
)
|
||||
try:
|
||||
payload = jwt.decode(
|
||||
token, settings.SECRET_KEY, algorithms=[settings.ALGORITHM]
|
||||
)
|
||||
user_id: str | None = payload.get("sub")
|
||||
if user_id is None:
|
||||
raise credentials_exception
|
||||
except JWTError:
|
||||
raise credentials_exception
|
||||
|
||||
result = await db.execute(select(User).where(User.id == int(user_id)))
|
||||
user = result.scalar_one_or_none()
|
||||
if user is None:
|
||||
raise credentials_exception
|
||||
if not user.is_active:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_403_FORBIDDEN,
|
||||
detail="User account is inactive",
|
||||
)
|
||||
return user
|
||||
|
||||
|
||||
CurrentUser = Annotated[User, Depends(get_current_user)]
|
||||
@@ -0,0 +1,46 @@
|
||||
"""FastAPI application entry point."""
|
||||
|
||||
from contextlib import asynccontextmanager
|
||||
|
||||
from fastapi import FastAPI
|
||||
from fastapi.middleware.cors import CORSMiddleware
|
||||
|
||||
from app.config import settings
|
||||
from app.routers import auth, users, worlds, assets
|
||||
|
||||
|
||||
@asynccontextmanager
|
||||
async def lifespan(app: FastAPI):
|
||||
"""Application lifespan: startup and shutdown events."""
|
||||
# Startup: initialize database, connect to Redis, etc.
|
||||
yield
|
||||
# Shutdown: close connections, cleanup
|
||||
|
||||
|
||||
app = FastAPI(
|
||||
title=settings.APP_NAME,
|
||||
version=settings.APP_VERSION,
|
||||
description="Agentic Game Platform - Backend API",
|
||||
lifespan=lifespan,
|
||||
)
|
||||
|
||||
# CORS
|
||||
app.add_middleware(
|
||||
CORSMiddleware,
|
||||
allow_origins=settings.cors_origins_list,
|
||||
allow_credentials=True,
|
||||
allow_methods=["*"],
|
||||
allow_headers=["*"],
|
||||
)
|
||||
|
||||
# Include routers
|
||||
app.include_router(auth.router, prefix="/api/auth", tags=["auth"])
|
||||
app.include_router(users.router, prefix="/api/users", tags=["users"])
|
||||
app.include_router(worlds.router, prefix="/api/worlds", tags=["worlds"])
|
||||
app.include_router(assets.router, prefix="/api/assets", tags=["assets"])
|
||||
|
||||
|
||||
@app.get("/api/health")
|
||||
async def health_check():
|
||||
"""Simple health check endpoint."""
|
||||
return {"status": "ok", "app": settings.APP_NAME}
|
||||
@@ -0,0 +1,6 @@
|
||||
from app.models.user import User
|
||||
from app.models.session import Session
|
||||
from app.models.world import World
|
||||
from app.models.asset import Asset
|
||||
|
||||
__all__ = ["User", "Session", "World", "Asset"]
|
||||
@@ -0,0 +1,40 @@
|
||||
from sqlalchemy import Column, Integer, String, ForeignKey, Text, DateTime, Boolean
|
||||
from sqlalchemy.dialects.postgresql import ENUM
|
||||
from sqlalchemy.orm import relationship
|
||||
from sqlalchemy.sql import func
|
||||
import enum
|
||||
|
||||
from app.database import Base
|
||||
|
||||
|
||||
class AssetType(str, enum.Enum):
|
||||
IMAGE = "image"
|
||||
AUDIO = "audio"
|
||||
VIDEO = "video"
|
||||
DOCUMENT = "document"
|
||||
MODEL_3D = "model_3d"
|
||||
OTHER = "other"
|
||||
|
||||
|
||||
class Asset(Base):
|
||||
__tablename__ = "assets"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
name = Column(String(255), nullable=False)
|
||||
description = Column(Text, nullable=True)
|
||||
asset_type = Column(
|
||||
ENUM(AssetType, name="asset_type", create_type=False),
|
||||
nullable=False,
|
||||
)
|
||||
file_path = Column(String(512), nullable=False)
|
||||
file_size = Column(Integer, nullable=True)
|
||||
mime_type = Column(String(128), nullable=True)
|
||||
metadata_json = Column(Text, nullable=True)
|
||||
world_id = Column(Integer, ForeignKey("worlds.id"), nullable=True)
|
||||
owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
|
||||
is_public = Column(Boolean, default=False, nullable=False)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now())
|
||||
updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now())
|
||||
|
||||
owner = relationship("User", back_populates="assets")
|
||||
world = relationship("World", back_populates="assets")
|
||||
@@ -0,0 +1,20 @@
|
||||
import uuid
|
||||
|
||||
from sqlalchemy import Column, Integer, String, DateTime, ForeignKey, Boolean
|
||||
from sqlalchemy.orm import relationship
|
||||
from sqlalchemy.sql import func
|
||||
from app.database import Base
|
||||
|
||||
|
||||
class Session(Base):
|
||||
__tablename__ = "sessions"
|
||||
|
||||
id = Column(String(36), primary_key=True, default=lambda: str(uuid.uuid4()))
|
||||
user_id = Column(Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False)
|
||||
token = Column(String, unique=True, index=True, nullable=False)
|
||||
expires_at = Column(DateTime(timezone=True), nullable=False)
|
||||
is_active = Column(Boolean, default=True)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now())
|
||||
updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now())
|
||||
|
||||
user = relationship("User", back_populates="sessions")
|
||||
@@ -0,0 +1,21 @@
|
||||
from sqlalchemy import Column, Integer, String, Boolean, DateTime
|
||||
from sqlalchemy.orm import relationship
|
||||
from sqlalchemy.sql import func
|
||||
|
||||
from app.database import Base
|
||||
|
||||
|
||||
class User(Base):
|
||||
__tablename__ = "users"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
username = Column(String(50), unique=True, index=True, nullable=False)
|
||||
email = Column(String(120), unique=True, index=True, nullable=False)
|
||||
hashed_password = Column(String(255), nullable=False)
|
||||
is_active = Column(Boolean, default=True)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now())
|
||||
updated_at = Column(DateTime(timezone=True), onupdate=func.now())
|
||||
|
||||
sessions = relationship("Session", back_populates="user", cascade="all, delete-orphan")
|
||||
worlds = relationship("World", back_populates="owner")
|
||||
assets = relationship("Asset", back_populates="owner")
|
||||
@@ -0,0 +1,31 @@
|
||||
from sqlalchemy import Column, Integer, String, Text, DateTime, ForeignKey
|
||||
from sqlalchemy.dialects.postgresql import ENUM
|
||||
from sqlalchemy.orm import relationship
|
||||
from sqlalchemy.sql import func
|
||||
import enum
|
||||
|
||||
from app.database import Base
|
||||
|
||||
|
||||
class WorldVisibility(enum.Enum):
|
||||
PUBLIC = "public"
|
||||
PRIVATE = "private"
|
||||
FRIENDS_ONLY = "friends_only"
|
||||
|
||||
|
||||
class World(Base):
|
||||
__tablename__ = "worlds"
|
||||
|
||||
id = Column(Integer, primary_key=True, index=True)
|
||||
name = Column(String(255), nullable=False)
|
||||
description = Column(Text, nullable=True)
|
||||
owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
|
||||
visibility = Column(
|
||||
ENUM(WorldVisibility, name="world_visibility", create_type=False),
|
||||
default=WorldVisibility.PUBLIC,
|
||||
)
|
||||
created_at = Column(DateTime(timezone=True), server_default=func.now())
|
||||
updated_at = Column(DateTime(timezone=True), onupdate=func.now())
|
||||
|
||||
owner = relationship("User", back_populates="worlds")
|
||||
assets = relationship("Asset", back_populates="world", cascade="all, delete-orphan")
|
||||
@@ -0,0 +1,179 @@
|
||||
"""Asset management router."""
|
||||
|
||||
from typing import Optional
|
||||
|
||||
from fastapi import APIRouter, Depends, HTTPException, UploadFile, File, Query
|
||||
from sqlalchemy import select
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
|
||||
from app.database import get_db
|
||||
from app.dependencies import CurrentUser
|
||||
from app.models.asset import Asset, AssetType
|
||||
from app.models.world import World
|
||||
from pydantic import BaseModel, Field
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
|
||||
# --- Pydantic schemas ---
|
||||
|
||||
class AssetCreate(BaseModel):
|
||||
"""Schema for creating an asset reference."""
|
||||
name: str = Field(..., min_length=1, max_length=255)
|
||||
description: Optional[str] = None
|
||||
asset_type: AssetType
|
||||
world_id: Optional[int] = None
|
||||
|
||||
|
||||
class AssetResponse(BaseModel):
|
||||
"""Schema for asset responses."""
|
||||
id: int
|
||||
name: str
|
||||
description: Optional[str]
|
||||
asset_type: AssetType
|
||||
file_path: str
|
||||
file_size: Optional[int]
|
||||
mime_type: Optional[str]
|
||||
world_id: Optional[int]
|
||||
owner_id: int
|
||||
is_public: bool
|
||||
created_at: str
|
||||
updated_at: str
|
||||
|
||||
class Config:
|
||||
from_attributes = True
|
||||
|
||||
|
||||
class AssetUpdate(BaseModel):
|
||||
"""Schema for updating an asset."""
|
||||
name: Optional[str] = None
|
||||
description: Optional[str] = None
|
||||
is_public: Optional[bool] = None
|
||||
|
||||
|
||||
# --- Endpoints ---
|
||||
|
||||
@router.post("/", response_model=AssetResponse, status_code=201)
|
||||
async def create_asset(
|
||||
payload: AssetCreate,
|
||||
current_user: CurrentUser,
|
||||
db: AsyncSession = Depends(get_db),
|
||||
):
|
||||
"""Create a new asset reference."""
|
||||
# Verify world ownership if world_id is provided
|
||||
if payload.world_id is not None:
|
||||
world = await db.get(World, payload.world_id)
|
||||
if world is None:
|
||||
raise HTTPException(status_code=404, detail="World not found")
|
||||
if world.owner_id != current_user.id:
|
||||
raise HTTPException(status_code=403, detail="Not owner of this world")
|
||||
|
||||
asset = Asset(
|
||||
name=payload.name,
|
||||
description=payload.description,
|
||||
asset_type=payload.asset_type,
|
||||
file_path="", # Will be set after upload
|
||||
owner_id=current_user.id,
|
||||
world_id=payload.world_id,
|
||||
is_public=False,
|
||||
)
|
||||
db.add(asset)
|
||||
await db.commit()
|
||||
await db.refresh(asset)
|
||||
return asset
|
||||
|
||||
|
||||
@router.get("/", response_model=list[AssetResponse])
|
||||
async def list_assets(
|
||||
current_user: CurrentUser,
|
||||
world_id: Optional[int] = Query(None, description="Filter by world"),
|
||||
asset_type: Optional[AssetType] = Query(None),
|
||||
limit: int = Query(50, ge=1, le=100),
|
||||
offset: int = Query(0, ge=0),
|
||||
db: AsyncSession = Depends(get_db),
|
||||
):
|
||||
"""List assets with optional filters."""
|
||||
stmt = select(Asset).where(Asset.owner_id == current_user.id)
|
||||
|
||||
if world_id is not None:
|
||||
stmt = stmt.where(Asset.world_id == world_id)
|
||||
if asset_type is not None:
|
||||
stmt = stmt.where(Asset.asset_type == asset_type)
|
||||
|
||||
stmt = stmt.order_by(Asset.created_at.desc()).limit(limit).offset(offset)
|
||||
result = await db.execute(stmt)
|
||||
assets = result.scalars().all()
|
||||
return assets
|
||||
|
||||
|
||||
@router.get("/{asset_id}", response_model=AssetResponse)
|
||||
async def get_asset(
|
||||
asset_id: int,
|
||||
current_user: CurrentUser,
|
||||
db: AsyncSession = Depends(get_db),
|
||||
):
|
||||
"""Get a single asset by ID."""
|
||||
asset = await db.get(Asset, asset_id)
|
||||
if asset is None or asset.owner_id != current_user.id:
|
||||
raise HTTPException(status_code=404, detail="Asset not found")
|
||||
return asset
|
||||
|
||||
|
||||
@router.patch("/{asset_id}", response_model=AssetResponse)
|
||||
async def update_asset(
|
||||
asset_id: int,
|
||||
payload: AssetUpdate,
|
||||
current_user: CurrentUser,
|
||||
db: AsyncSession = Depends(get_db),
|
||||
):
|
||||
"""Update an asset."""
|
||||
asset = await db.get(Asset, asset_id)
|
||||
if asset is None or asset.owner_id != current_user.id:
|
||||
raise HTTPException(status_code=404, detail="Asset not found")
|
||||
|
||||
update_data = payload.model_dump(exclude_unset=True)
|
||||
for field, value in update_data.items():
|
||||
setattr(asset, field, value)
|
||||
|
||||
await db.commit()
|
||||
await db.refresh(asset)
|
||||
return asset
|
||||
|
||||
|
||||
@router.delete("/{asset_id}", status_code=204)
|
||||
async def delete_asset(
|
||||
asset_id: int,
|
||||
current_user: CurrentUser,
|
||||
db: AsyncSession = Depends(get_db),
|
||||
):
|
||||
"""Delete an asset."""
|
||||
asset = await db.get(Asset, asset_id)
|
||||
if asset is None or asset.owner_id != current_user.id:
|
||||
raise HTTPException(status_code=404, detail="Asset not found")
|
||||
|
||||
await db.delete(asset)
|
||||
await db.commit()
|
||||
|
||||
|
||||
@router.post("/{asset_id}/upload")
|
||||
async def upload_asset_file(
|
||||
asset_id: int,
|
||||
file: UploadFile = File(...),
|
||||
current_user: CurrentUser = None,
|
||||
db: AsyncSession = Depends(get_db),
|
||||
):
|
||||
"""Upload a file for an existing asset."""
|
||||
asset = await db.get(Asset, asset_id)
|
||||
if asset is None or asset.owner_id != current_user.id:
|
||||
raise HTTPException(status_code=404, detail="Asset not found")
|
||||
|
||||
# TODO: Implement actual file upload logic (S3, local filesystem, etc.)
|
||||
file_path = f"uploads/{asset_id}_{file.filename}"
|
||||
asset.file_path = file_path
|
||||
asset.mime_type = file.content_type
|
||||
asset.file_size = 0 # Will be updated after actual write
|
||||
|
||||
await db.commit()
|
||||
await db.refresh(asset)
|
||||
|
||||
return {"message": "File upload endpoint", "asset_id": asset_id, "file_path": file_path}
|
||||
@@ -0,0 +1,131 @@
|
||||
"""Authentication router - login, register, token refresh."""
|
||||
|
||||
from datetime import datetime, timedelta, timezone
|
||||
|
||||
from fastapi import APIRouter, Depends, HTTPException, status
|
||||
from pydantic import BaseModel, EmailStr
|
||||
|
||||
from jose import jwt
|
||||
from passlib.context import CryptContext
|
||||
|
||||
from app.config import settings
|
||||
from app.database import get_db
|
||||
from app.dependencies import CurrentUser
|
||||
from app.models.user import User
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
from sqlalchemy import select
|
||||
|
||||
pwd_context = CryptContext(schemes=["bcrypt"], deprecated="auto")
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
|
||||
# --- Pydantic schemas ---
|
||||
|
||||
class TokenResponse(BaseModel):
|
||||
access_token: str
|
||||
token_type: str = "bearer"
|
||||
|
||||
|
||||
class RegisterRequest(BaseModel):
|
||||
username: str
|
||||
email: EmailStr
|
||||
password: str
|
||||
|
||||
|
||||
class LoginRequest(BaseModel):
|
||||
username: str
|
||||
password: str
|
||||
|
||||
|
||||
class UserResponse(BaseModel):
|
||||
id: int
|
||||
username: str
|
||||
email: str
|
||||
is_active: bool
|
||||
created_at: datetime | None = None
|
||||
|
||||
model_config = {"from_attributes": True}
|
||||
|
||||
|
||||
# --- Helpers ---
|
||||
|
||||
def _create_access_token(data: dict) -> str:
|
||||
to_encode = data.copy()
|
||||
expire = datetime.now(timezone.utc) + timedelta(
|
||||
minutes=settings.ACCESS_TOKEN_EXPIRE_MINUTES
|
||||
)
|
||||
to_encode.update({"exp": expire})
|
||||
return jwt.encode(to_encode, settings.SECRET_KEY, algorithm=settings.ALGORITHM)
|
||||
|
||||
|
||||
def verify_password(plain_password: str, hashed_password: str) -> bool:
|
||||
"""Verify a plain password against a hash."""
|
||||
return pwd_context.verify(plain_password, hashed_password)
|
||||
|
||||
|
||||
def hash_password(password: str) -> str:
|
||||
"""Hash a password."""
|
||||
return pwd_context.hash(password)
|
||||
|
||||
|
||||
# --- Endpoints ---
|
||||
|
||||
@router.post("/register", response_model=TokenResponse, status_code=status.HTTP_201_CREATED)
|
||||
async def register(req: RegisterRequest, db: AsyncSession = Depends(get_db)):
|
||||
"""Register a new user and return an access token."""
|
||||
# Check if username already exists
|
||||
result = await db.execute(select(User).where(User.username == req.username))
|
||||
if result.scalar_one_or_none():
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_409_CONFLICT,
|
||||
detail="Username already registered",
|
||||
)
|
||||
|
||||
# Check if email already exists
|
||||
result = await db.execute(select(User).where(User.email == req.email))
|
||||
if result.scalar_one_or_none():
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_409_CONFLICT,
|
||||
detail="Email already registered",
|
||||
)
|
||||
|
||||
user = User(
|
||||
username=req.username,
|
||||
email=req.email,
|
||||
hashed_password=hash_password(req.password),
|
||||
)
|
||||
db.add(user)
|
||||
await db.commit()
|
||||
await db.refresh(user)
|
||||
|
||||
access_token = _create_access_token({"sub": str(user.id)})
|
||||
return TokenResponse(access_token=access_token)
|
||||
|
||||
|
||||
@router.post("/login", response_model=TokenResponse)
|
||||
async def login(req: LoginRequest, db: AsyncSession = Depends(get_db)):
|
||||
"""Authenticate user and return an access token."""
|
||||
result = await db.execute(select(User).where(User.username == req.username))
|
||||
user = result.scalar_one_or_none()
|
||||
|
||||
if not user or not verify_password(req.password, user.hashed_password):
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_401_UNAUTHORIZED,
|
||||
detail="Incorrect username or password",
|
||||
)
|
||||
|
||||
if not user.is_active:
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_403_FORBIDDEN,
|
||||
detail="User account is inactive",
|
||||
)
|
||||
|
||||
access_token = _create_access_token({"sub": str(user.id)})
|
||||
return TokenResponse(access_token=access_token)
|
||||
|
||||
|
||||
@router.get("/me", response_model=UserResponse)
|
||||
async def get_current_user(current_user: CurrentUser):
|
||||
"""Get current user profile from the JWT token."""
|
||||
return current_user
|
||||
@@ -0,0 +1,130 @@
|
||||
"""User management router."""
|
||||
|
||||
from typing import Annotated
|
||||
|
||||
from fastapi import APIRouter, Depends, HTTPException, status
|
||||
from pydantic import BaseModel, EmailStr
|
||||
from sqlalchemy import select
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
|
||||
from app.database import get_db
|
||||
from app.models.user import User
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
|
||||
# ── Pydantic schemas ──────────────────────────────────────────────────────
|
||||
|
||||
class UserCreate(BaseModel):
|
||||
username: str
|
||||
email: EmailStr
|
||||
password: str
|
||||
|
||||
|
||||
class UserResponse(BaseModel):
|
||||
id: int
|
||||
username: str
|
||||
email: str
|
||||
is_active: bool
|
||||
|
||||
model_config = {"from_attributes": True}
|
||||
|
||||
|
||||
class UserUpdate(BaseModel):
|
||||
email: EmailStr | None = None
|
||||
is_active: bool | None = None
|
||||
|
||||
|
||||
# ── Endpoints ─────────────────────────────────────────────────────────────
|
||||
|
||||
@router.post(
|
||||
"/",
|
||||
response_model=UserResponse,
|
||||
status_code=status.HTTP_201_CREATED,
|
||||
)
|
||||
async def create_user(
|
||||
user_in: UserCreate,
|
||||
db: Annotated[AsyncSession, Depends(get_db)],
|
||||
):
|
||||
"""Register a new user."""
|
||||
# Check uniqueness of username
|
||||
existing = await db.execute(select(User).where(User.username == user_in.username))
|
||||
if existing.scalar_one_or_none():
|
||||
raise HTTPException(status_code=400, detail="Username already taken")
|
||||
|
||||
# Check uniqueness of email
|
||||
existing = await db.execute(select(User).where(User.email == user_in.email))
|
||||
if existing.scalar_one_or_none():
|
||||
raise HTTPException(status_code=400, detail="Email already registered")
|
||||
|
||||
from app.routers.auth import hash_password
|
||||
|
||||
hashed = hash_password(user_in.password)
|
||||
|
||||
user = User(
|
||||
username=user_in.username,
|
||||
email=user_in.email,
|
||||
hashed_password=hashed,
|
||||
)
|
||||
db.add(user)
|
||||
await db.commit()
|
||||
await db.refresh(user)
|
||||
return user
|
||||
|
||||
|
||||
@router.get("/me", response_model=UserResponse)
|
||||
async def get_current_user(
|
||||
db: Annotated[AsyncSession, Depends(get_db)],
|
||||
# current_user would come from JWT dependency in real usage
|
||||
):
|
||||
"""Get the currently authenticated user (placeholder)."""
|
||||
raise HTTPException(status_code=501, detail="Not implemented")
|
||||
|
||||
|
||||
@router.get("/{user_id}", response_model=UserResponse)
|
||||
async def get_user(
|
||||
user_id: int,
|
||||
db: Annotated[AsyncSession, Depends(get_db)],
|
||||
):
|
||||
"""Get a user by ID."""
|
||||
result = await db.execute(select(User).where(User.id == user_id))
|
||||
user = result.scalar_one_or_none()
|
||||
if not user:
|
||||
raise HTTPException(status_code=404, detail="User not found")
|
||||
return user
|
||||
|
||||
|
||||
@router.patch("/{user_id}", response_model=UserResponse)
|
||||
async def update_user(
|
||||
user_id: int,
|
||||
user_update: UserUpdate,
|
||||
db: Annotated[AsyncSession, Depends(get_db)],
|
||||
):
|
||||
"""Update a user."""
|
||||
result = await db.execute(select(User).where(User.id == user_id))
|
||||
user = result.scalar_one_or_none()
|
||||
if not user:
|
||||
raise HTTPException(status_code=404, detail="User not found")
|
||||
|
||||
if user_update.email is not None:
|
||||
user.email = user_update.email
|
||||
if user_update.is_active is not None:
|
||||
user.is_active = user_update.is_active
|
||||
|
||||
await db.commit()
|
||||
await db.refresh(user)
|
||||
return user
|
||||
|
||||
|
||||
@router.delete("/{user_id}", status_code=status.HTTP_204_NO_CONTENT)
|
||||
async def delete_user(
|
||||
user_id: int,
|
||||
db: Annotated[AsyncSession, Depends(get_db)],
|
||||
):
|
||||
"""Delete a user."""
|
||||
result = await db.execute(select(User).where(User.id == user_id))
|
||||
user = result.scalar_one_or_none()
|
||||
if not user:
|
||||
raise HTTPException(status_code=404, detail="User not found")
|
||||
await db.delete(user)
|
||||
await db.commit()
|
||||
@@ -0,0 +1,154 @@
|
||||
"""Worlds router - CRUD for game worlds."""
|
||||
|
||||
from typing import Annotated
|
||||
|
||||
from fastapi import APIRouter, Depends, HTTPException, Query
|
||||
from sqlalchemy import select
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
from sqlalchemy.orm import selectinload
|
||||
|
||||
from app.database import get_db
|
||||
from app.dependencies import CurrentUser
|
||||
from app.models.world import World, WorldVisibility
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
DbDep = Annotated[AsyncSession, Depends(get_db)]
|
||||
|
||||
|
||||
@router.get("/")
|
||||
async def list_worlds(
|
||||
db: DbDep,
|
||||
skip: int = Query(0, ge=0),
|
||||
limit: int = Query(50, ge=1, le=100),
|
||||
visibility: WorldVisibility | None = None,
|
||||
):
|
||||
"""List worlds with optional visibility filter."""
|
||||
query = select(World).options(selectinload(World.owner))
|
||||
if visibility:
|
||||
query = query.where(World.visibility == visibility)
|
||||
query = query.offset(skip).limit(limit).order_by(World.created_at.desc())
|
||||
result = await db.execute(query)
|
||||
worlds = result.scalars().all()
|
||||
return [
|
||||
{
|
||||
"id": w.id,
|
||||
"name": w.name,
|
||||
"description": w.description,
|
||||
"visibility": w.visibility.value if w.visibility else None,
|
||||
"owner_id": w.owner_id,
|
||||
"created_at": w.created_at.isoformat() if w.created_at else None,
|
||||
}
|
||||
for w in worlds
|
||||
]
|
||||
|
||||
|
||||
@router.get("/{world_id}")
|
||||
async def get_world(
|
||||
world_id: int,
|
||||
db: DbDep,
|
||||
):
|
||||
"""Get a single world by ID."""
|
||||
result = await db.execute(
|
||||
select(World).where(World.id == world_id).options(selectinload(World.owner))
|
||||
)
|
||||
world = result.scalar_one_or_none()
|
||||
if not world:
|
||||
raise HTTPException(status_code=404, detail="World not found")
|
||||
return {
|
||||
"id": world.id,
|
||||
"name": world.name,
|
||||
"description": world.description,
|
||||
"visibility": world.visibility.value if world.visibility else None,
|
||||
"owner_id": world.owner_id,
|
||||
"created_at": world.created_at.isoformat() if world.created_at else None,
|
||||
}
|
||||
|
||||
|
||||
@router.post("/")
|
||||
async def create_world(
|
||||
world_data: dict,
|
||||
current_user: CurrentUser,
|
||||
db: DbDep,
|
||||
):
|
||||
"""Create a new world."""
|
||||
name = world_data.get("name")
|
||||
if not name:
|
||||
raise HTTPException(status_code=400, detail="World name is required")
|
||||
|
||||
world = World(
|
||||
name=name,
|
||||
description=world_data.get("description"),
|
||||
owner_id=current_user.id,
|
||||
visibility=WorldVisibility(
|
||||
world_data.get("visibility", "public")
|
||||
),
|
||||
)
|
||||
db.add(world)
|
||||
await db.commit()
|
||||
await db.refresh(world)
|
||||
|
||||
return {
|
||||
"id": world.id,
|
||||
"name": world.name,
|
||||
"description": world.description,
|
||||
"visibility": world.visibility.value,
|
||||
"owner_id": world.owner_id,
|
||||
"created_at": world.created_at.isoformat() if world.created_at else None,
|
||||
}
|
||||
|
||||
|
||||
@router.put("/{world_id}")
|
||||
async def update_world(
|
||||
world_id: int,
|
||||
world_data: dict,
|
||||
current_user: CurrentUser,
|
||||
db: DbDep,
|
||||
):
|
||||
"""Update an existing world."""
|
||||
result = await db.execute(select(World).where(World.id == world_id))
|
||||
world = result.scalar_one_or_none()
|
||||
if not world:
|
||||
raise HTTPException(status_code=404, detail="World not found")
|
||||
|
||||
if world.owner_id != current_user.id:
|
||||
raise HTTPException(status_code=403, detail="Not owner of this world")
|
||||
|
||||
if world_data.get("name"):
|
||||
world.name = world_data["name"]
|
||||
if world_data.get("description") is not None:
|
||||
world.description = world_data["description"]
|
||||
if world_data.get("visibility"):
|
||||
world.visibility = WorldVisibility(world_data["visibility"])
|
||||
|
||||
await db.commit()
|
||||
await db.refresh(world)
|
||||
|
||||
return {
|
||||
"id": world.id,
|
||||
"name": world.name,
|
||||
"description": world.description,
|
||||
"visibility": world.visibility.value if world.visibility else None,
|
||||
"owner_id": world.owner_id,
|
||||
"created_at": world.created_at.isoformat() if world.created_at else None,
|
||||
}
|
||||
|
||||
|
||||
@router.delete("/{world_id}")
|
||||
async def delete_world(
|
||||
world_id: int,
|
||||
current_user: CurrentUser,
|
||||
db: DbDep,
|
||||
):
|
||||
"""Delete a world."""
|
||||
result = await db.execute(select(World).where(World.id == world_id))
|
||||
world = result.scalar_one_or_none()
|
||||
if not world:
|
||||
raise HTTPException(status_code=404, detail="World not found")
|
||||
|
||||
if world.owner_id != current_user.id:
|
||||
raise HTTPException(status_code=403, detail="Not owner of this world")
|
||||
|
||||
await db.delete(world)
|
||||
await db.commit()
|
||||
return {"detail": "World deleted"}
|
||||
@@ -0,0 +1,34 @@
|
||||
version: "3.9"
|
||||
|
||||
services:
|
||||
postgres:
|
||||
image: postgres:16-alpine
|
||||
environment:
|
||||
POSTGRES_USER: agp_user
|
||||
POSTGRES_PASSWORD: agp_password
|
||||
POSTGRES_DB: agp_db
|
||||
ports:
|
||||
- "5432:5432"
|
||||
volumes:
|
||||
- postgres_data:/var/lib/postgresql/data
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "pg_isready -U agp_user -d agp_db"]
|
||||
interval: 5s
|
||||
timeout: 5s
|
||||
retries: 5
|
||||
|
||||
redis:
|
||||
image: redis:7-alpine
|
||||
ports:
|
||||
- "6379:6379"
|
||||
volumes:
|
||||
- redis_data:/data
|
||||
healthcheck:
|
||||
test: ["CMD", "redis-cli", "ping"]
|
||||
interval: 5s
|
||||
timeout: 5s
|
||||
retries: 5
|
||||
|
||||
volumes:
|
||||
postgres_data:
|
||||
redis_data:
|
||||
@@ -0,0 +1,17 @@
|
||||
fastapi==0.115.6
|
||||
uvicorn[standard]==0.34.0
|
||||
sqlalchemy==2.0.36
|
||||
alembic==1.14.0
|
||||
psycopg2-binary==2.9.10
|
||||
asyncpg==0.31.0
|
||||
redis==5.2.1
|
||||
pydantic==2.10.3
|
||||
pydantic-settings==2.7.0
|
||||
python-jose[cryptography]==3.3.0
|
||||
passlib[bcrypt]==1.7.4
|
||||
python-multipart==0.0.20
|
||||
email-validator==2.2.0
|
||||
httpx==0.28.1
|
||||
pytest==8.3.4
|
||||
pytest-asyncio==0.25.0
|
||||
pytest-cov==6.0.0
|
||||
@@ -1,16 +0,0 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; but it can also be edited by hand.
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="AGP Game"
|
||||
run/main_scene="res://scenes/main.tscn"
|
||||
config/features=PackedStringArray("4.6.2")
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1280
|
||||
window/size/viewport_height=720
|
||||
@@ -1,6 +0,0 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://main_scene"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/chunk_stream_manager.gd" id="1_chunk_stream"]
|
||||
|
||||
[node name="Main" type="Node3D"]
|
||||
script = ExtResource("1_chunk_stream")
|
||||
@@ -1,105 +0,0 @@
|
||||
class_name Chunk
|
||||
extends Node3D
|
||||
## A single world chunk. Holds the chunk coordinate, bounds, and the
|
||||
## visual/gameplay content for that region of the world.
|
||||
##
|
||||
## Chunks are the atomic unit of world geometry, gameplay objects, and
|
||||
## persistence (see docs/architecture/world.md). The server loads and saves
|
||||
## whole chunks; clients stream the chunks around them.
|
||||
|
||||
## Default chunk dimensions in world units (tiles). Matches the constants in
|
||||
## docs/architecture/world.md section 2.2.
|
||||
const CHUNK_SIZE_X: int = 32
|
||||
const CHUNK_SIZE_Y: int = 32
|
||||
const CHUNK_SIZE_Z: int = 1
|
||||
|
||||
## World-space origin of chunk coordinate (0,0).
|
||||
const CHUNK_ORIGIN := Vector3(0.0, 0.0, 0.0)
|
||||
|
||||
## Chunk coordinate (cx, cy, cz) in chunk space.
|
||||
var coord := Vector3i.ZERO
|
||||
|
||||
## The canonical chunk key: "{world_id}:{room_id}:{cx}:{cy}:{cz}".
|
||||
var key: String = ""
|
||||
|
||||
## World and room identifiers this chunk belongs to.
|
||||
var world_id: String = ""
|
||||
var room_id: String = ""
|
||||
|
||||
## Format version of the chunk payload (currently 1).
|
||||
var format_version: int = 1
|
||||
|
||||
## Revision counter, incremented on every write. Used for optimistic
|
||||
## concurrency and change detection.
|
||||
var revision: int = 0
|
||||
|
||||
## Whether this chunk has been modified in memory but not yet flushed.
|
||||
var dirty: bool = false
|
||||
|
||||
## Container for static objects (props, geometry) in this chunk.
|
||||
var objects: Array[Node3D] = []
|
||||
|
||||
## Container for dynamic object templates (spawnable entities).
|
||||
var dynamic_templates: Array[Node3D] = []
|
||||
|
||||
## The world-space bounding box of this chunk.
|
||||
var bounds: AABB
|
||||
|
||||
|
||||
func _init(p_coord: Vector3i = Vector3i.ZERO, p_world_id: String = "", p_room_id: String = "") -> void:
|
||||
coord = p_coord
|
||||
world_id = p_world_id
|
||||
room_id = p_room_id
|
||||
key = build_key(world_id, room_id, coord)
|
||||
bounds = compute_bounds(coord)
|
||||
|
||||
|
||||
## Build the canonical chunk key from its components.
|
||||
static func build_key(p_world_id: String, p_room_id: String, p_coord: Vector3i) -> String:
|
||||
return "%s:%s:%d:%d:%d" % [p_world_id, p_room_id, p_coord.x, p_coord.y, p_coord.z]
|
||||
|
||||
|
||||
## Compute the world-space bounding box for a chunk coordinate.
|
||||
static func compute_bounds(p_coord: Vector3i) -> AABB:
|
||||
var min_pos := Vector3(
|
||||
CHUNK_ORIGIN.x + p_coord.x * CHUNK_SIZE_X,
|
||||
CHUNK_ORIGIN.y + p_coord.y * CHUNK_SIZE_Y,
|
||||
CHUNK_ORIGIN.z + p_coord.z * CHUNK_SIZE_Z
|
||||
)
|
||||
return AABB(min_pos, Vector3(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z))
|
||||
|
||||
|
||||
## Compute the chunk coordinate that contains a world-space position.
|
||||
static func coord_for_position(p_pos: Vector3) -> Vector3i:
|
||||
return Vector3i(
|
||||
int(floor((p_pos.x - CHUNK_ORIGIN.x) / CHUNK_SIZE_X)),
|
||||
int(floor((p_pos.y - CHUNK_ORIGIN.y) / CHUNK_SIZE_Y)),
|
||||
int(floor((p_pos.z - CHUNK_ORIGIN.z) / CHUNK_SIZE_Z))
|
||||
)
|
||||
|
||||
|
||||
## Add a static object to this chunk.
|
||||
func add_object(p_object: Node3D) -> void:
|
||||
objects.append(p_object)
|
||||
add_child(p_object)
|
||||
|
||||
|
||||
## Add a dynamic object template to this chunk.
|
||||
func add_dynamic_template(p_template: Node3D) -> void:
|
||||
dynamic_templates.append(p_template)
|
||||
add_child(p_template)
|
||||
|
||||
|
||||
## Remove all objects from this chunk.
|
||||
func clear_objects() -> void:
|
||||
for obj in objects:
|
||||
if is_instance_valid(obj):
|
||||
obj.queue_free()
|
||||
objects.clear()
|
||||
dynamic_templates.clear()
|
||||
|
||||
|
||||
## Mark this chunk as dirty (modified but not yet persisted).
|
||||
func mark_dirty() -> void:
|
||||
dirty = true
|
||||
revision += 1
|
||||
@@ -1 +0,0 @@
|
||||
uid://dc6j7kqjitc6g
|
||||
@@ -1,688 +0,0 @@
|
||||
class_name ChunkDataDecoder
|
||||
extends RefCounted
|
||||
## Decodes chunk binary payloads (and JSON) into logical chunk data.
|
||||
##
|
||||
## Implements the binary format spec from docs/architecture/world.md §3.6.
|
||||
## Both the Godot client and Python backend use this class to ensure
|
||||
## identical encoding/decoding behavior.
|
||||
##
|
||||
## ## Binary Format Overview
|
||||
##
|
||||
## ```
|
||||
## Header (48 bytes):
|
||||
## [0:4] magic "AGPC"
|
||||
## [4:6] version (uint16 LE)
|
||||
## [6:8] header_len (uint16 LE)
|
||||
## [8:12] flags (uint32 LE)
|
||||
## [12:16] payload_len (uint32 LE)
|
||||
## [16:48] checksum (SHA-256 hex, 32 bytes)
|
||||
##
|
||||
## Payload Body (sections):
|
||||
## [section_id:1][section_len:4][data:section_len]
|
||||
## ```
|
||||
|
||||
|
||||
## Content flags parsed from a chunk.
|
||||
class ContentFlags:
|
||||
## Severity levels: 0=none, 1=mild, 2=moderate, 3=severe
|
||||
var violence: int = 0
|
||||
var sexual: int = 0
|
||||
var language: int = 0
|
||||
var substance: int = 0
|
||||
var gambling: int = 0
|
||||
var horror: int = 0
|
||||
var hate: int = 0
|
||||
var custom: int = 0
|
||||
var mature: bool = false
|
||||
var sources: Array[String] = []
|
||||
|
||||
func is_mature() -> bool:
|
||||
return mature
|
||||
|
||||
func has_severe_content() -> bool:
|
||||
return (violence >= 3 or sexual >= 3 or language >= 3 or
|
||||
substance >= 3 or gambling >= 3 or horror >= 3 or
|
||||
hate >= 3 or custom >= 3)
|
||||
|
||||
func get_max_severity() -> int:
|
||||
return maxi(
|
||||
violence, maxi(sexual, maxi(language, maxi(substance,
|
||||
maxi(gambling, maxi(horror, maxi(hate, custom)))))))
|
||||
|
||||
func to_dict() -> Dictionary:
|
||||
return {
|
||||
"categories": {
|
||||
"violence": violence,
|
||||
"sexual": sexual,
|
||||
"language": language,
|
||||
"substance": substance,
|
||||
"gambling": gambling,
|
||||
"horror": horror,
|
||||
"hate": hate,
|
||||
"custom": custom,
|
||||
},
|
||||
"mature": mature,
|
||||
"sources": sources,
|
||||
}
|
||||
|
||||
func from_dict(d: Dictionary) -> void:
|
||||
if d.has("categories"):
|
||||
violence = d["categories"].get("violence", 0)
|
||||
sexual = d["categories"].get("sexual", 0)
|
||||
language = d["categories"].get("language", 0)
|
||||
substance = d["categories"].get("substance", 0)
|
||||
gambling = d["categories"].get("gambling", 0)
|
||||
horror = d["categories"].get("horror", 0)
|
||||
hate = d["categories"].get("hate", 0)
|
||||
custom = d["categories"].get("custom", 0)
|
||||
mature = d.get("mature", false)
|
||||
sources = d.get("sources", [])
|
||||
|
||||
|
||||
## A tile layer definition (palette + dense tile indices).
|
||||
class TileLayerData:
|
||||
var name: String = ""
|
||||
var layer_id: int = 0
|
||||
var width: int = 0
|
||||
var height: int = 0
|
||||
var depth: int = 1
|
||||
var palette: Array[TileDef] = []
|
||||
var tiles: PackedInt32Array = PackedInt32Array()
|
||||
|
||||
func tile_count() -> int:
|
||||
return width * height * depth
|
||||
|
||||
func get_tile(x: int, y: int, z: int = 0) -> int:
|
||||
if x < 0 or x >= width or y < 0 or y >= height or z < 0 or z >= depth:
|
||||
return 0 # Out of bounds returns empty tile
|
||||
var idx := (z * height + y) * width + x
|
||||
if idx < tiles.size():
|
||||
return tiles[idx]
|
||||
return 0
|
||||
|
||||
func get_tile_def(tile_id: int) -> TileDef:
|
||||
for def in palette:
|
||||
if def.id == tile_id:
|
||||
return def
|
||||
return null
|
||||
|
||||
|
||||
## A single tile definition (palette entry).
|
||||
class TileDef:
|
||||
var id: int = 0
|
||||
var asset_id: String = ""
|
||||
var solid: bool = false
|
||||
var flags: int = 0
|
||||
var variants: int = 1
|
||||
|
||||
func is_solid() -> bool:
|
||||
return solid
|
||||
|
||||
func is_walkable() -> bool:
|
||||
return (flags & 0x01) != 0
|
||||
|
||||
func is_climbable() -> bool:
|
||||
return (flags & 0x02) != 0
|
||||
|
||||
func is_liquid() -> bool:
|
||||
return (flags & 0x04) != 0
|
||||
|
||||
|
||||
## A world object parsed from chunk data.
|
||||
class WorldObjectData:
|
||||
var id: String = ""
|
||||
var type: String = ""
|
||||
var asset_id: String = ""
|
||||
var position: Vector3 = Vector3.ZERO
|
||||
var rotation: Vector4 = Vector4(0, 0, 0, 1)
|
||||
var scale: Vector3 = Vector3.ONE
|
||||
var properties: Dictionary = {}
|
||||
var dynamic: bool = false
|
||||
var flags: ContentFlags = ContentFlags.new()
|
||||
|
||||
|
||||
## The complete decoded chunk payload.
|
||||
class ChunkPayload:
|
||||
var version: int = 1
|
||||
var key: String = ""
|
||||
var world_id: String = ""
|
||||
var room_id: String = ""
|
||||
var coord: Vector3i = Vector3i.ZERO
|
||||
var bounds: AABB = AABB()
|
||||
var tile_layers: Array[TileLayerData] = []
|
||||
var objects: Array[WorldObjectData] = []
|
||||
var flags: ContentFlags = ContentFlags.new()
|
||||
var created_at: int = 0 # Unix timestamp
|
||||
var updated_at: int = 0 # Unix timestamp
|
||||
var revision: int = 0
|
||||
var author: String = ""
|
||||
var checksum: String = ""
|
||||
|
||||
|
||||
# ─── Binary Decoding ────────────────────────────────────────────────────────
|
||||
|
||||
const MAGIC: PackedByteArray = PackedByteArray([0x41, 0x47, 0x50, 0x43]) # "AGPC"
|
||||
const HEADER_SIZE: int = 48
|
||||
const SECTION_META: int = 0x01
|
||||
const SECTION_TILE: int = 0x02
|
||||
const SECTION_OBJECT: int = 0x03
|
||||
const SECTION_FLAGS: int = 0x04
|
||||
const SECTION_REVISION_META: int = 0x05
|
||||
|
||||
|
||||
## Decode a binary chunk payload into a ChunkPayload.
|
||||
## Returns null if the data is invalid or version is unsupported.
|
||||
static func decode_binary(data: PackedByteArray) -> ChunkPayload:
|
||||
if data.size() < HEADER_SIZE:
|
||||
push_error("ChunkDataDecoder: Data too short for header (%d bytes)" % data.size())
|
||||
return null
|
||||
|
||||
# Verify magic
|
||||
var magic := PackedByteArray(data.slice(0, 4))
|
||||
if magic != MAGIC:
|
||||
push_error("ChunkDataDecoder: Invalid magic bytes")
|
||||
return null
|
||||
|
||||
# Read header fields
|
||||
var version := _read_uint16(data, 4)
|
||||
if version != 1:
|
||||
push_error("ChunkDataDecoder: Unsupported chunk version %d" % version)
|
||||
return null
|
||||
|
||||
var header_len := _read_uint16(data, 6)
|
||||
var flags := _read_uint32(data, 8)
|
||||
var payload_len := _read_uint32(data, 12)
|
||||
var checksum := _read_hex_string(data, 16, 32)
|
||||
|
||||
# Verify payload length
|
||||
if data.size() < HEADER_SIZE + payload_len:
|
||||
push_error("ChunkDataDecoder: Payload too short")
|
||||
return null
|
||||
|
||||
var payload := data.slice(HEADER_SIZE, HEADER_SIZE + payload_len)
|
||||
|
||||
# Verify checksum
|
||||
var computed_checksum := _sha256_hex(payload)
|
||||
if computed_checksum != checksum:
|
||||
push_error("ChunkDataDecoder: Checksum mismatch")
|
||||
# Continue anyway for resilience
|
||||
|
||||
var result := ChunkPayload.new()
|
||||
result.version = version
|
||||
result.checksum = checksum
|
||||
|
||||
# Parse sections
|
||||
var offset := 0
|
||||
while offset < payload.size():
|
||||
if offset + 5 > payload.size():
|
||||
break
|
||||
|
||||
var section_id := payload[offset]
|
||||
var section_len := _read_uint32(payload, offset + 1)
|
||||
|
||||
if offset + 5 + section_len > payload.size():
|
||||
break
|
||||
|
||||
var section_data := payload.slice(offset + 5, offset + 5 + section_len)
|
||||
|
||||
match section_id:
|
||||
SECTION_META:
|
||||
_parse_metadata_section(section_data, result)
|
||||
SECTION_TILE:
|
||||
_parse_tile_section(section_data, result)
|
||||
SECTION_OBJECT:
|
||||
_parse_object_section(section_data, result)
|
||||
SECTION_FLAGS:
|
||||
_parse_flags_section(section_data, result.flags)
|
||||
SECTION_REVISION_META:
|
||||
_parse_revision_meta_section(section_data, result)
|
||||
|
||||
offset += 5 + section_len
|
||||
|
||||
return result
|
||||
|
||||
|
||||
## Encode a ChunkPayload into binary format.
|
||||
static func encode_binary(payload: ChunkPayload) -> PackedByteArray:
|
||||
var sections := PackedByteArray()
|
||||
|
||||
# Build metadata section
|
||||
sections.append_array(_build_metadata_section(payload))
|
||||
# Build tile sections
|
||||
for layer in payload.tile_layers:
|
||||
sections.append_array(_build_tile_section(layer))
|
||||
# Build object sections
|
||||
for obj in payload.objects:
|
||||
sections.append_array(_build_object_section(obj))
|
||||
# Build flags section
|
||||
sections.append_array(_build_flags_section(payload.flags))
|
||||
# Build revision meta section
|
||||
sections.append_array(_build_revision_meta_section(payload))
|
||||
|
||||
var payload_bytes := PackedByteArray(sections)
|
||||
var checksum := _sha256_hex(payload_bytes)
|
||||
|
||||
# Build header
|
||||
var header := PackedByteArray()
|
||||
header.append_array(MAGIC)
|
||||
header.append_array(_write_uint16(1)) # version
|
||||
header.append_array(_write_uint16(0)) # header_len (after this field)
|
||||
header.append_array(_write_uint32(0)) # flags
|
||||
header.append_array(_write_uint32(payload_bytes.size()))
|
||||
header.append_array(_hex_to_bytes(checksum))
|
||||
|
||||
return header + payload_bytes
|
||||
|
||||
|
||||
# ─── Section Parsers ────────────────────────────────────────────────────────
|
||||
|
||||
static func _parse_metadata_section(data: PackedByteArray, result: ChunkPayload) -> void:
|
||||
var offset := 0
|
||||
|
||||
# world_id (length-prefixed string)
|
||||
var world_id_len := _read_uint16(data, offset)
|
||||
offset += 2
|
||||
result.world_id = data.slice(offset, offset + world_id_len).get_string_from_utf8()
|
||||
offset += world_id_len
|
||||
|
||||
# room_id (length-prefixed string)
|
||||
var room_id_len := _read_uint16(data, offset)
|
||||
offset += 2
|
||||
result.room_id = data.slice(offset, offset + room_id_len).get_string_from_utf8()
|
||||
offset += room_id_len
|
||||
|
||||
# coord (3 × int32)
|
||||
result.coord = Vector3i(
|
||||
_read_int32(data, offset),
|
||||
_read_int32(data, offset + 4),
|
||||
_read_int32(data, offset + 8)
|
||||
)
|
||||
offset += 12
|
||||
|
||||
# bounds (6 × float32)
|
||||
var min_pos := Vector3(
|
||||
_read_float32(data, offset),
|
||||
_read_float32(data, offset + 4),
|
||||
_read_float32(data, offset + 8)
|
||||
)
|
||||
var max_pos := Vector3(
|
||||
_read_float32(data, offset + 12),
|
||||
_read_float32(data, offset + 16),
|
||||
_read_float32(data, offset + 20)
|
||||
)
|
||||
result.bounds = AABB(min_pos, max_pos - min_pos)
|
||||
|
||||
|
||||
static func _parse_tile_section(data: PackedByteArray, result: ChunkPayload) -> void:
|
||||
var layer := TileLayerData.new()
|
||||
var offset := 0
|
||||
|
||||
# name (length-prefixed string)
|
||||
var name_len := _read_uint16(data, offset)
|
||||
offset += 2
|
||||
layer.name = data.slice(offset, offset + name_len).get_string_from_utf8()
|
||||
offset += name_len
|
||||
|
||||
# layer_id (uint16)
|
||||
layer.layer_id = _read_uint16(data, offset)
|
||||
offset += 2
|
||||
|
||||
# dimensions (3 × uint16)
|
||||
layer.width = _read_uint16(data, offset)
|
||||
offset += 2
|
||||
layer.height = _read_uint16(data, offset)
|
||||
offset += 2
|
||||
layer.depth = _read_uint16(data, offset)
|
||||
offset += 2
|
||||
|
||||
# palette
|
||||
var palette_count := _read_uint16(data, offset)
|
||||
offset += 2
|
||||
for _i in range(palette_count):
|
||||
var tile_def := TileDef.new()
|
||||
tile_def.id = _read_uint16(data, offset)
|
||||
offset += 2
|
||||
|
||||
var asset_id_len := _read_uint16(data, offset)
|
||||
offset += 2
|
||||
tile_def.asset_id = data.slice(offset, offset + asset_id_len).get_string_from_utf8()
|
||||
offset += asset_id_len
|
||||
|
||||
tile_def.solid = data[offset] != 0
|
||||
offset += 1
|
||||
|
||||
tile_def.flags = _read_uint32(data, offset)
|
||||
offset += 4
|
||||
|
||||
tile_def.variants = data[offset]
|
||||
offset += 1
|
||||
|
||||
layer.palette.append(tile_def)
|
||||
|
||||
# tiles
|
||||
var tile_count := _read_uint32(data, offset)
|
||||
offset += 4
|
||||
for i in range(tile_count):
|
||||
layer.tiles.append(_read_uint16(data, offset))
|
||||
offset += 2
|
||||
|
||||
result.tile_layers.append(layer)
|
||||
|
||||
|
||||
static func _parse_object_section(data: PackedByteArray, result: ChunkPayload) -> void:
|
||||
var obj := WorldObjectData.new()
|
||||
var offset := 0
|
||||
|
||||
# id (length-prefixed string)
|
||||
var id_len := _read_uint16(data, offset)
|
||||
offset += 2
|
||||
obj.id = data.slice(offset, offset + id_len).get_string_from_utf8()
|
||||
offset += id_len
|
||||
|
||||
# type (length-prefixed string)
|
||||
var type_len := _read_uint16(data, offset)
|
||||
offset += 2
|
||||
obj.type = data.slice(offset, offset + type_len).get_string_from_utf8()
|
||||
offset += type_len
|
||||
|
||||
# asset_id (length-prefixed string)
|
||||
var asset_id_len := _read_uint16(data, offset)
|
||||
offset += 2
|
||||
obj.asset_id = data.slice(offset, offset + asset_id_len).get_string_from_utf8()
|
||||
offset += asset_id_len
|
||||
|
||||
# position (3 × float32)
|
||||
obj.position = Vector3(
|
||||
_read_float32(data, offset),
|
||||
_read_float32(data, offset + 4),
|
||||
_read_float32(data, offset + 8)
|
||||
)
|
||||
offset += 12
|
||||
|
||||
# rotation (4 × float32)
|
||||
obj.rotation = Vector4(
|
||||
_read_float32(data, offset),
|
||||
_read_float32(data, offset + 4),
|
||||
_read_float32(data, offset + 8),
|
||||
_read_float32(data, offset + 12)
|
||||
)
|
||||
offset += 16
|
||||
|
||||
# scale (3 × float32)
|
||||
obj.scale = Vector3(
|
||||
_read_float32(data, offset),
|
||||
_read_float32(data, offset + 4),
|
||||
_read_float32(data, offset + 8)
|
||||
)
|
||||
offset += 12
|
||||
|
||||
# dynamic (uint8)
|
||||
obj.dynamic = data[offset] != 0
|
||||
offset += 1
|
||||
|
||||
# properties (length-prefixed JSON string)
|
||||
var props_len := _read_uint16(data, offset)
|
||||
offset += 2
|
||||
var props_str := data.slice(offset, offset + props_len).get_string_from_utf8()
|
||||
offset += props_len
|
||||
obj.properties = JSON.parse_string(props_str) or {}
|
||||
|
||||
# flags (ContentFlags)
|
||||
obj.flags.violence = data[offset]
|
||||
offset += 1
|
||||
obj.flags.sexual = data[offset]
|
||||
offset += 1
|
||||
obj.flags.language = data[offset]
|
||||
offset += 1
|
||||
obj.flags.substance = data[offset]
|
||||
offset += 1
|
||||
obj.flags.gambling = data[offset]
|
||||
offset += 1
|
||||
obj.flags.horror = data[offset]
|
||||
offset += 1
|
||||
obj.flags.hate = data[offset]
|
||||
offset += 1
|
||||
obj.flags.custom = data[offset]
|
||||
offset += 1
|
||||
obj.flags.mature = data[offset] != 0
|
||||
offset += 1
|
||||
|
||||
var source_count := _read_uint16(data, offset)
|
||||
offset += 2
|
||||
for _i in range(source_count):
|
||||
var src_len := _read_uint16(data, offset)
|
||||
offset += 2
|
||||
obj.flags.sources.append(data.slice(offset, offset + src_len).get_string_from_utf8())
|
||||
offset += src_len
|
||||
|
||||
result.objects.append(obj)
|
||||
|
||||
|
||||
static func _parse_flags_section(data: PackedByteArray, flags: ContentFlags) -> void:
|
||||
flags.violence = data[0]
|
||||
flags.sexual = data[1]
|
||||
flags.language = data[2]
|
||||
flags.substance = data[3]
|
||||
flags.gambling = data[4]
|
||||
flags.horror = data[5]
|
||||
flags.hate = data[6]
|
||||
flags.custom = data[7]
|
||||
flags.mature = data[8] != 0
|
||||
|
||||
var offset := 9
|
||||
var source_count := _read_uint16(data, offset)
|
||||
offset += 2
|
||||
for _i in range(source_count):
|
||||
var src_len := _read_uint16(data, offset)
|
||||
offset += 2
|
||||
flags.sources.append(data.slice(offset, offset + src_len).get_string_from_utf8())
|
||||
offset += src_len
|
||||
|
||||
|
||||
static func _parse_revision_meta_section(data: PackedByteArray, result: ChunkPayload) -> void:
|
||||
var offset := 0
|
||||
# created_at (int64 unix)
|
||||
result.created_at = _read_int64(data, offset)
|
||||
offset += 8
|
||||
# updated_at (int64 unix)
|
||||
result.updated_at = _read_int64(data, offset)
|
||||
offset += 8
|
||||
# revision (uint32)
|
||||
result.revision = _read_uint32(data, offset)
|
||||
offset += 4
|
||||
# author (length-prefixed string)
|
||||
var author_len := _read_uint16(data, offset)
|
||||
offset += 2
|
||||
result.author = data.slice(offset, offset + author_len).get_string_from_utf8()
|
||||
|
||||
|
||||
# ─── Section Builders ───────────────────────────────────────────────────────
|
||||
|
||||
static func _build_metadata_section(payload: ChunkPayload) -> PackedByteArray:
|
||||
var data := PackedByteArray()
|
||||
data.append_array(_write_string(payload.world_id))
|
||||
data.append_array(_write_string(payload.room_id))
|
||||
data.append_array(_write_int32(payload.coord.x))
|
||||
data.append_array(_write_int32(payload.coord.y))
|
||||
data.append_array(_write_int32(payload.coord.z))
|
||||
data.append_array(_write_float32(payload.bounds.position.x))
|
||||
data.append_array(_write_float32(payload.bounds.position.y))
|
||||
data.append_array(_write_float32(payload.bounds.position.z))
|
||||
data.append_array(_write_float32(payload.bounds.size.x))
|
||||
data.append_array(_write_float32(payload.bounds.size.y))
|
||||
data.append_array(_write_float32(payload.bounds.size.z))
|
||||
return data
|
||||
|
||||
|
||||
static func _build_tile_section(layer: TileLayerData) -> PackedByteArray:
|
||||
var data := PackedByteArray()
|
||||
data.append_array(_write_string(layer.name))
|
||||
data.append_array(_write_uint16(layer.layer_id))
|
||||
data.append_array(_write_uint16(layer.width))
|
||||
data.append_array(_write_uint16(layer.height))
|
||||
data.append_array(_write_uint16(layer.depth))
|
||||
data.append_array(_write_uint16(layer.palette.size()))
|
||||
|
||||
for tile_def in layer.palette:
|
||||
data.append_array(_write_uint16(tile_def.id))
|
||||
data.append_array(_write_string(tile_def.asset_id))
|
||||
data.append(tile_def.solid as int)
|
||||
data.append_array(_write_uint32(tile_def.flags))
|
||||
data.append(tile_def.variants)
|
||||
|
||||
data.append_array(_write_uint32(layer.tiles.size()))
|
||||
for tile_id in layer.tiles:
|
||||
data.append_array(_write_uint16(tile_id))
|
||||
|
||||
return _wrap_section(data, SECTION_TILE)
|
||||
|
||||
|
||||
static func _build_object_section(obj: WorldObjectData) -> PackedByteArray:
|
||||
var data := PackedByteArray()
|
||||
data.append_array(_write_string(obj.id))
|
||||
data.append_array(_write_string(obj.type))
|
||||
data.append_array(_write_string(obj.asset_id))
|
||||
data.append_array(_write_float32(obj.position.x))
|
||||
data.append_array(_write_float32(obj.position.y))
|
||||
data.append_array(_write_float32(obj.position.z))
|
||||
data.append_array(_write_float32(obj.rotation.x))
|
||||
data.append_array(_write_float32(obj.rotation.y))
|
||||
data.append_array(_write_float32(obj.rotation.z))
|
||||
data.append_array(_write_float32(obj.rotation.w))
|
||||
data.append_array(_write_float32(obj.scale.x))
|
||||
data.append_array(_write_float32(obj.scale.y))
|
||||
data.append_array(_write_float32(obj.scale.z))
|
||||
data.append(obj.dynamic as int)
|
||||
|
||||
var props_json := JSON.stringify(obj.properties, " ")
|
||||
data.append_array(_write_string(props_json))
|
||||
|
||||
data.append(obj.flags.violence)
|
||||
data.append(obj.flags.sexual)
|
||||
data.append(obj.flags.language)
|
||||
data.append(obj.flags.substance)
|
||||
data.append(obj.flags.gambling)
|
||||
data.append(obj.flags.horror)
|
||||
data.append(obj.flags.hate)
|
||||
data.append(obj.flags.custom)
|
||||
data.append(obj.flags.mature as int)
|
||||
data.append_array(_write_uint16(obj.flags.sources.size()))
|
||||
for src in obj.flags.sources:
|
||||
data.append_array(_write_string(src))
|
||||
|
||||
return _wrap_section(data, SECTION_OBJECT)
|
||||
|
||||
|
||||
static func _build_flags_section(flags: ContentFlags) -> PackedByteArray:
|
||||
var data := PackedByteArray()
|
||||
data.append(flags.violence)
|
||||
data.append(flags.sexual)
|
||||
data.append(flags.language)
|
||||
data.append(flags.substance)
|
||||
data.append(flags.gambling)
|
||||
data.append(flags.horror)
|
||||
data.append(flags.hate)
|
||||
data.append(flags.custom)
|
||||
data.append(flags.mature as int)
|
||||
data.append_array(_write_uint16(flags.sources.size()))
|
||||
for src in flags.sources:
|
||||
data.append_array(_write_string(src))
|
||||
return _wrap_section(data, SECTION_FLAGS)
|
||||
|
||||
|
||||
static func _build_revision_meta_section(payload: ChunkPayload) -> PackedByteArray:
|
||||
var data := PackedByteArray()
|
||||
data.append_array(_write_int64(payload.created_at))
|
||||
data.append_array(_write_int64(payload.updated_at))
|
||||
data.append_array(_write_uint32(payload.revision))
|
||||
data.append_array(_write_string(payload.author))
|
||||
return _wrap_section(data, SECTION_REVISION_META)
|
||||
|
||||
|
||||
static func _wrap_section(data: PackedByteArray, section_id: int) -> PackedByteArray:
|
||||
var wrapped := PackedByteArray()
|
||||
wrapped.append(section_id)
|
||||
wrapped.append_array(_write_uint32(data.size()))
|
||||
wrapped.append_array(data)
|
||||
return wrapped
|
||||
|
||||
|
||||
# ─── Binary Helpers ─────────────────────────────────────────────────────────
|
||||
|
||||
static func _read_uint16(data: PackedByteArray, offset: int) -> int:
|
||||
return data[offset] | (data[offset + 1] << 8)
|
||||
|
||||
static func _read_uint32(data: PackedByteArray, offset: int) -> int:
|
||||
return (data[offset] | (data[offset + 1] << 8) |
|
||||
(data[offset + 2] << 16) | (data[offset + 3] << 24))
|
||||
|
||||
static func _read_int32(data: PackedByteArray, offset: int) -> int:
|
||||
var val := _read_uint32(data, offset)
|
||||
if val >= 0x80000000:
|
||||
return val - 0x100000000
|
||||
return val
|
||||
|
||||
static func _read_int64(data: PackedByteArray, offset: int) -> int:
|
||||
var lo := _read_uint32(data, offset)
|
||||
var hi := _read_uint32(data, offset + 4)
|
||||
return hi * 0x100000000 + lo
|
||||
|
||||
static func _read_float32(data: PackedByteArray, offset: int) -> float:
|
||||
var bits := _read_uint32(data, offset)
|
||||
return bits as float # GDScript float is 64-bit; bits repr works for IEEE 754
|
||||
|
||||
static func _read_hex_string(data: PackedByteArray, offset: int, length: int) -> String:
|
||||
var hex_chars := "0123456789abcdef"
|
||||
var result := ""
|
||||
for i in range(length):
|
||||
var byte_val := data[offset + i]
|
||||
result += hex_chars[byte_val >> 4]
|
||||
result += hex_chars[byte_val & 0x0F]
|
||||
return result
|
||||
|
||||
|
||||
static func _write_uint16(val: int) -> PackedByteArray:
|
||||
return PackedByteArray([(val & 0xFF), (val >> 8) & 0xFF])
|
||||
|
||||
static func _write_uint32(val: int) -> PackedByteArray:
|
||||
return PackedByteArray([
|
||||
val & 0xFF, (val >> 8) & 0xFF, (val >> 16) & 0xFF, (val >> 24) & 0xFF
|
||||
])
|
||||
|
||||
static func _write_int32(val: int) -> PackedByteArray:
|
||||
return _write_uint32(val)
|
||||
|
||||
static func _write_int64(val: int) -> PackedByteArray:
|
||||
var lo := val & 0xFFFFFFFF
|
||||
var hi := (val >> 32) & 0xFFFFFFFF
|
||||
return _write_uint32(lo) + _write_uint32(hi)
|
||||
|
||||
static func _write_float32(val: float) -> PackedByteArray:
|
||||
var bits := val as int
|
||||
return _write_uint32(bits)
|
||||
|
||||
static func _write_string(s: String) -> PackedByteArray:
|
||||
var bytes := s.to_utf8_buffer()
|
||||
return _write_uint16(bytes.size()) + bytes
|
||||
|
||||
static func _hex_to_bytes(hex_str: String) -> PackedByteArray:
|
||||
var result := PackedByteArray()
|
||||
for i in range(0, hex_str.length(), 2):
|
||||
var byte_val := int("0x" + hex_str.substr(i, 2), 16)
|
||||
result.append(byte_val)
|
||||
return result
|
||||
|
||||
|
||||
# ─── SHA-256 ────────────────────────────────────────────────────────────────
|
||||
|
||||
static func _sha256_hex(data: PackedByteArray) -> String:
|
||||
var sha256 := SHA256Hash.new()
|
||||
sha256.start()
|
||||
sha256.update(data)
|
||||
var hash := sha256.finish()
|
||||
var hex_chars := "0123456789abcdef"
|
||||
var result := ""
|
||||
for byte_val in hash:
|
||||
result += hex_chars[(byte_val >> 4) & 0x0F]
|
||||
result += hex_chars[byte_val & 0x0F]
|
||||
return result
|
||||
@@ -1 +0,0 @@
|
||||
uid://bv445xrd6f5tk
|
||||
@@ -1,170 +0,0 @@
|
||||
class_name ChunkScene
|
||||
extends Node3D
|
||||
## A visual representation of a single loaded world chunk.
|
||||
##
|
||||
## This node is instantiated by [ChunkStreamManager] when a chunk is loaded.
|
||||
## It holds the tile layers, world objects, and metadata for one chunk of the
|
||||
## world. The scene is responsible for rendering the chunk's visual content
|
||||
## and exposing its gameplay objects to the rest of the game.
|
||||
##
|
||||
## ## Structure
|
||||
##
|
||||
## ```
|
||||
## ChunkScene (Node3D)
|
||||
## ├── TileLayer (Node3D) # one per tile layer (ground, walls, decor, ...)
|
||||
## ├── StaticObject (Node3D) # props, geometry, interactables
|
||||
## └── DynamicObject (Node3D) # spawnable entities (templates)
|
||||
## ```
|
||||
##
|
||||
## ## Lifecycle
|
||||
##
|
||||
## 1. [ChunkStreamManager] requests chunk data from the server.
|
||||
## 2. Server responds with binary payload.
|
||||
## 3. [ChunkStreamManager] decodes the payload and creates a [ChunkScene].
|
||||
## 4. [ChunkScene] populates itself with tile layers and objects.
|
||||
## 5. When the player moves out of range, [ChunkStreamManager] calls
|
||||
## [method ChunkScene.queue_free] to unload it.
|
||||
|
||||
## The chunk coordinate this scene represents.
|
||||
var coord: Vector3i = Vector3i.ZERO
|
||||
|
||||
## The canonical chunk key.
|
||||
var key: String = ""
|
||||
|
||||
## World-space bounding box of this chunk.
|
||||
var bounds: AABB = AABB()
|
||||
|
||||
## Format version of the chunk data.
|
||||
var format_version: int = 1
|
||||
|
||||
## Revision counter from the server.
|
||||
var revision: int = 0
|
||||
|
||||
## List of tile layers in this chunk.
|
||||
var tile_layers: Array[TileLayer] = []
|
||||
|
||||
## List of world objects (static + dynamic) in this chunk.
|
||||
var world_objects: Array[WorldObject] = []
|
||||
|
||||
## Content moderation flags for this chunk.
|
||||
var content_flags: ChunkDataDecoder.ContentFlags = ChunkDataDecoder.ContentFlags.new()
|
||||
|
||||
## Whether this chunk has been modified locally (not yet synced to server).
|
||||
var is_dirty: bool = false
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
# Position this chunk scene at its world-space origin
|
||||
global_position = bounds.position
|
||||
# Set up collision shape for the chunk bounds
|
||||
_setup_collision()
|
||||
|
||||
|
||||
func _setup_collision() -> void:
|
||||
# Add a collision shape for the chunk's bounding box
|
||||
var collision := CollisionShape3D.new()
|
||||
var shape := BoxShape3D.new()
|
||||
shape.size = bounds.size
|
||||
collision.shape = shape
|
||||
collision.name = "ChunkBounds"
|
||||
add_child(collision)
|
||||
|
||||
|
||||
## Add a tile layer to this chunk scene.
|
||||
func add_tile_layer(layer: TileLayer) -> void:
|
||||
tile_layers.append(layer)
|
||||
var layer_node := TileLayerNode.new()
|
||||
layer_node.tile_layer = layer
|
||||
layer_node.chunk_coord = coord
|
||||
add_child(layer_node)
|
||||
|
||||
|
||||
## Add a world object to this chunk scene.
|
||||
func add_object(obj: WorldObject) -> void:
|
||||
world_objects.append(obj)
|
||||
if obj.is_dynamic:
|
||||
_add_dynamic_object(obj)
|
||||
else:
|
||||
_add_static_object(obj)
|
||||
|
||||
|
||||
func _add_static_object(obj: WorldObject) -> void:
|
||||
var static_obj := StaticObjectNode.new()
|
||||
static_obj.world_object = obj
|
||||
static_obj.position = obj.position
|
||||
static_obj.rotation = obj.rotation
|
||||
static_obj.scale = obj.scale
|
||||
static_obj.name = "static_%s" % obj.id
|
||||
add_child(static_obj)
|
||||
|
||||
|
||||
func _add_dynamic_object(obj: WorldObject) -> void:
|
||||
var dynamic_obj := DynamicObjectNode.new()
|
||||
dynamic_obj.world_object = obj
|
||||
dynamic_obj.position = obj.position
|
||||
dynamic_obj.rotation = obj.rotation
|
||||
dynamic_obj.scale = obj.scale
|
||||
dynamic_obj.name = "dynamic_%s" % obj.id
|
||||
add_child(dynamic_obj)
|
||||
|
||||
|
||||
## Get a world object by its ID.
|
||||
func get_object_by_id(object_id: String) -> WorldObject:
|
||||
for obj in world_objects:
|
||||
if obj.id == object_id:
|
||||
return obj
|
||||
return null
|
||||
|
||||
|
||||
## Get all static objects in this chunk.
|
||||
func get_static_objects() -> Array[WorldObject]:
|
||||
var result: Array[WorldObject] = []
|
||||
for obj in world_objects:
|
||||
if not obj.is_dynamic:
|
||||
result.append(obj)
|
||||
return result
|
||||
|
||||
|
||||
## Get all dynamic object templates in this chunk.
|
||||
func get_dynamic_templates() -> Array[WorldObject]:
|
||||
var result: Array[WorldObject] = []
|
||||
for obj in world_objects:
|
||||
if obj.is_dynamic:
|
||||
result.append(obj)
|
||||
return result
|
||||
|
||||
|
||||
## Mark this chunk as dirty (locally modified).
|
||||
func mark_dirty() -> void:
|
||||
is_dirty = true
|
||||
|
||||
|
||||
## Clear all objects and tile layers from this chunk.
|
||||
func clear() -> void:
|
||||
for child in get_children():
|
||||
if child is TileLayerNode or child is StaticObjectNode or child is DynamicObjectNode:
|
||||
child.queue_free()
|
||||
tile_layers.clear()
|
||||
world_objects.clear()
|
||||
|
||||
|
||||
## Get the world-space position of a tile within this chunk.
|
||||
func get_tile_world_position(tile_x: int, tile_y: int, tile_z: int = 0) -> Vector3:
|
||||
return bounds.position + Vector3(
|
||||
tile_x * 1.0, # Tile size is 1 world unit
|
||||
tile_y * 1.0,
|
||||
tile_z * 1.0
|
||||
)
|
||||
|
||||
|
||||
## Check if a world-space position is within this chunk's bounds.
|
||||
func contains_position(pos: Vector3) -> bool:
|
||||
return bounds.has_point(pos)
|
||||
|
||||
|
||||
## Check if a chunk coordinate is adjacent to this chunk.
|
||||
func is_adjacent(other_coord: Vector3i) -> bool:
|
||||
var dx := abs(coord.x - other_coord.x)
|
||||
var dy := abs(coord.y - other_coord.y)
|
||||
var dz := abs(coord.z - other_coord.z)
|
||||
return dx <= 1 and dy <= 1 and dz <= 1 and (dx + dy + dz) > 0
|
||||
@@ -1 +0,0 @@
|
||||
uid://d4gh4h5iey6xb
|
||||
@@ -1,358 +0,0 @@
|
||||
class_name ChunkStreamManager
|
||||
extends Node
|
||||
## Manages loading and unloading of world chunks based on player position.
|
||||
##
|
||||
## This is the central orchestrator for the chunk streaming system. It monitors
|
||||
## the player's position, determines which chunks should be loaded, requests
|
||||
## chunk data from the server, instantiates ChunkScene nodes, and unloads
|
||||
## chunks that fall outside the streaming radius.
|
||||
##
|
||||
## ## Design
|
||||
##
|
||||
## - **Streaming radius** defines how many chunks around the player are kept
|
||||
## loaded. Chunks beyond this radius are unloaded to save memory and CPU.
|
||||
## - **Load priority** ensures chunks closer to the player are loaded first,
|
||||
## preventing visual pop-in at the edge of the view.
|
||||
## - **Server communication** uses the RPCs defined in docs/architecture/world.md
|
||||
## (§5.3): `request_chunk`, `chunk_data`, `chunk_invalidated`.
|
||||
##
|
||||
## ## Usage
|
||||
##
|
||||
## Add this node to your scene tree and set the `player` reference:
|
||||
## ```gdscript
|
||||
## var stream_manager: ChunkStreamManager = $ChunkStreamManager
|
||||
## stream_manager.player = $Player
|
||||
## stream_manager.streaming_radius = 4 # chunks
|
||||
## ```
|
||||
|
||||
## Number of chunks (radius) to keep loaded around the player.
|
||||
## A radius of 2 means a 5x5 grid of chunks centered on the player.
|
||||
## Higher values increase memory usage but reduce streaming pop-in.
|
||||
@export var streaming_radius: int = 3
|
||||
|
||||
## Maximum number of chunks to load per frame. Prevents frame spikes during
|
||||
## rapid movement or when entering a new area.
|
||||
@export var max_loads_per_frame: int = 4
|
||||
|
||||
## Maximum number of chunks to unload per frame.
|
||||
@export var max_unloads_per_frame: int = 4
|
||||
|
||||
## Distance (in chunks) from the streaming radius edge before a chunk is
|
||||
## considered for unloading. Prevents rapid load/unload cycling.
|
||||
@export var unload_margin: int = 1
|
||||
|
||||
## Emitted when a chunk finishes loading.
|
||||
signal chunk_loaded(chunk_coord: Vector3i, chunk_scene: Node)
|
||||
|
||||
## Emitted when a chunk is unloaded.
|
||||
signal chunk_unloaded(chunk_coord: Vector3i)
|
||||
|
||||
## Emitted when a chunk fails to load (e.g., server error).
|
||||
signal chunk_load_failed(chunk_coord: Vector3i, error: String)
|
||||
|
||||
## Emitted when the player moves far enough to require a streaming update.
|
||||
signal streaming_updated
|
||||
|
||||
## Reference to the player node. Must be set before the manager starts.
|
||||
var player: Node3D = null
|
||||
|
||||
## The current player chunk coordinate.
|
||||
var _player_chunk_coord: Vector3i = Vector3i.ZERO
|
||||
|
||||
## Map of loaded chunk coordinates to their scene nodes.
|
||||
var _loaded_chunks: Dictionary = {}
|
||||
|
||||
## Queue of chunk coordinates pending load, sorted by distance from player.
|
||||
var _load_queue: Array[Vector3i] = []
|
||||
|
||||
## Queue of chunk coordinates pending unload.
|
||||
var _unload_queue: Array[Vector3i] = []
|
||||
|
||||
## Whether streaming is currently active (player is set and in game).
|
||||
var is_active: bool = false
|
||||
|
||||
## The server RPC interface for chunk data. Set by the networking layer.
|
||||
var _server_rpc: Object = null
|
||||
|
||||
## Internal: track which chunks are currently being loaded (to avoid duplicates).
|
||||
var _loading_in_progress: Dictionary = {}
|
||||
|
||||
## Internal: time accumulator for throttled streaming updates.
|
||||
var _update_accumulator: float = 0.0
|
||||
|
||||
## Internal: interval between streaming updates (seconds).
|
||||
const UPDATE_INTERVAL: float = 0.1
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
# Streaming is driven from _process (main thread) so we can safely
|
||||
# manipulate the scene tree. No background thread is used.
|
||||
set_process(true)
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if not is_active or player == null:
|
||||
return
|
||||
|
||||
_update_accumulator += delta
|
||||
if _update_accumulator < UPDATE_INTERVAL:
|
||||
return
|
||||
_update_accumulator = 0.0
|
||||
|
||||
_update_streaming()
|
||||
_process_load_queue()
|
||||
_process_unload_queue()
|
||||
streaming_updated.emit()
|
||||
|
||||
|
||||
func _update_streaming() -> void:
|
||||
if player == null or not is_inside_tree():
|
||||
return
|
||||
|
||||
var current_coord: Vector3i = Chunk.coord_for_position(player.global_position)
|
||||
if current_coord == _player_chunk_coord:
|
||||
return
|
||||
|
||||
_player_chunk_coord = current_coord
|
||||
_rebuild_queues()
|
||||
|
||||
|
||||
func _rebuild_queues() -> void:
|
||||
var target_set: Dictionary = _compute_target_chunks()
|
||||
|
||||
# Determine which chunks need to be loaded
|
||||
var to_load: Array[Vector3i] = []
|
||||
for coord in target_set:
|
||||
if not _loaded_chunks.has(coord) and not _loading_in_progress.has(coord):
|
||||
to_load.append(coord)
|
||||
|
||||
# Sort by distance from player (closest first)
|
||||
to_load.sort_custom(_compare_distance)
|
||||
_load_queue = to_load
|
||||
|
||||
# Determine which chunks need to be unloaded
|
||||
var to_unload: Array[Vector3i] = []
|
||||
for coord in _loaded_chunks:
|
||||
if not target_set.has(coord):
|
||||
to_unload.append(coord)
|
||||
|
||||
to_unload.sort_custom(_compare_distance)
|
||||
_unload_queue = to_unload
|
||||
|
||||
|
||||
func _compute_target_chunks() -> Dictionary:
|
||||
"""Compute the set of chunk coordinates that should be loaded."""
|
||||
var target: Dictionary = {}
|
||||
var half: int = streaming_radius
|
||||
for dx in range(-half, half + 1):
|
||||
for dy in range(-half, half + 1):
|
||||
for dz in range(-half, half + 1):
|
||||
var coord: Vector3i = Vector3i(
|
||||
_player_chunk_coord.x + dx,
|
||||
_player_chunk_coord.y + dy,
|
||||
_player_chunk_coord.z + dz
|
||||
)
|
||||
target[coord] = coord
|
||||
return target
|
||||
|
||||
|
||||
func _compare_distance(a: Vector3i, b: Vector3i) -> bool:
|
||||
"""Compare chunk coordinates by distance from player chunk."""
|
||||
var dist_a: int = _chunk_distance_squared(_player_chunk_coord, a)
|
||||
var dist_b: int = _chunk_distance_squared(_player_chunk_coord, b)
|
||||
return dist_a < dist_b
|
||||
|
||||
|
||||
func _chunk_distance_squared(a: Vector3i, b: Vector3i) -> int:
|
||||
var dx: int = a.x - b.x
|
||||
var dy: int = a.y - b.y
|
||||
var dz: int = a.z - b.z
|
||||
return dx * dx + dy * dy + dz * dz
|
||||
|
||||
|
||||
func _process_load_queue() -> void:
|
||||
var count: int = 0
|
||||
while count < max_loads_per_frame and not _load_queue.is_empty():
|
||||
var coord: Vector3i = _load_queue.pop_front()
|
||||
_load_chunk(coord)
|
||||
count += 1
|
||||
|
||||
|
||||
func _process_unload_queue() -> void:
|
||||
var count: int = 0
|
||||
while count < max_unloads_per_frame and not _unload_queue.is_empty():
|
||||
var coord: Vector3i = _unload_queue.pop_front()
|
||||
_unload_chunk(coord)
|
||||
count += 1
|
||||
|
||||
|
||||
func _load_chunk(coord: Vector3i) -> void:
|
||||
if _loading_in_progress.has(coord):
|
||||
return
|
||||
|
||||
_loading_in_progress[coord] = true
|
||||
|
||||
# Request chunk data from server via RPC
|
||||
if _server_rpc != null and _server_rpc.has_method("request_chunk"):
|
||||
_server_rpc.request_chunk(Chunk.build_key(
|
||||
"", "", coord
|
||||
))
|
||||
else:
|
||||
# Fallback: try to load from local cache or create empty chunk
|
||||
_instantiate_chunk_scene(coord)
|
||||
|
||||
|
||||
func _on_chunk_data_received(key: String, binary_data: PackedByteArray) -> void:
|
||||
"""Called by the networking layer when chunk data arrives from server."""
|
||||
var coord: Vector3i = _parse_coord_from_key(key)
|
||||
if coord == null:
|
||||
return
|
||||
|
||||
_loading_in_progress.erase(coord)
|
||||
|
||||
# Decode the binary chunk data
|
||||
var chunk_data: ChunkDataDecoder.ChunkPayload = ChunkDataDecoder.decode_binary(binary_data)
|
||||
if chunk_data == null:
|
||||
chunk_load_failed.emit(coord, "Failed to decode chunk data")
|
||||
return
|
||||
|
||||
# Instantiate the chunk scene with the decoded data
|
||||
_instantiate_chunk_scene_with_data(coord, chunk_data)
|
||||
|
||||
|
||||
func _on_chunk_load_error(coord: Vector3i, error_msg: String) -> void:
|
||||
"""Called when the server reports a chunk load error."""
|
||||
_loading_in_progress.erase(coord)
|
||||
chunk_load_failed.emit(coord, error_msg)
|
||||
|
||||
|
||||
func _instantiate_chunk_scene(coord: Vector3i) -> void:
|
||||
"""Create an empty chunk scene for the given coordinate."""
|
||||
var chunk_scene: ChunkScene = ChunkScene.new()
|
||||
chunk_scene.coord = coord
|
||||
chunk_scene.key = Chunk.build_key("", "", coord)
|
||||
chunk_scene.bounds = Chunk.compute_bounds(coord)
|
||||
_add_loaded_chunk(coord, chunk_scene)
|
||||
|
||||
|
||||
func _instantiate_chunk_scene_with_data(coord: Vector3i, data: ChunkDataDecoder.ChunkPayload) -> void:
|
||||
"""Create a chunk scene populated with server data."""
|
||||
var chunk_scene: ChunkScene = ChunkScene.new()
|
||||
chunk_scene.coord = coord
|
||||
chunk_scene.key = data.key
|
||||
chunk_scene.bounds = data.bounds
|
||||
chunk_scene.format_version = data.format_version
|
||||
chunk_scene.revision = data.revision
|
||||
|
||||
# Add tiles
|
||||
for layer in data.tile_layers:
|
||||
var tile_layer: TileLayer = TileLayer.new()
|
||||
tile_layer.name = layer.name
|
||||
tile_layer.layer_id = layer.layer_id
|
||||
tile_layer.width = layer.width
|
||||
tile_layer.height = layer.height
|
||||
tile_layer.depth = layer.depth
|
||||
tile_layer.palette = layer.palette
|
||||
tile_layer.tiles = layer.tiles
|
||||
chunk_scene.add_tile_layer(tile_layer)
|
||||
|
||||
# Add objects
|
||||
for obj_data in data.objects:
|
||||
var world_obj: WorldObject = WorldObject.new()
|
||||
world_obj.id = obj_data.id
|
||||
world_obj.type = obj_data.type
|
||||
world_obj.asset_id = obj_data.asset_id
|
||||
world_obj.position = obj_data.position
|
||||
world_obj.rotation = obj_data.rotation
|
||||
world_obj.scale = obj_data.scale
|
||||
world_obj.properties = obj_data.properties
|
||||
world_obj.is_dynamic = obj_data.dynamic
|
||||
world_obj.flags = obj_data.flags
|
||||
chunk_scene.add_object(world_obj)
|
||||
|
||||
# Add content flags
|
||||
chunk_scene.content_flags = data.flags
|
||||
|
||||
_add_loaded_chunk(coord, chunk_scene)
|
||||
|
||||
|
||||
func _add_loaded_chunk(coord: Vector3i, chunk_scene: Node) -> void:
|
||||
_loaded_chunks[coord] = chunk_scene
|
||||
add_child(chunk_scene)
|
||||
_loading_in_progress.erase(coord)
|
||||
chunk_loaded.emit(coord, chunk_scene)
|
||||
|
||||
|
||||
func _unload_chunk(coord: Vector3i) -> void:
|
||||
if not _loaded_chunks.has(coord):
|
||||
return
|
||||
|
||||
var chunk_scene: Node = _loaded_chunks[coord]
|
||||
if is_instance_valid(chunk_scene):
|
||||
chunk_scene.queue_free()
|
||||
|
||||
_loaded_chunks.erase(coord)
|
||||
chunk_unloaded.emit(coord)
|
||||
|
||||
|
||||
func _on_player_position_changed() -> void:
|
||||
"""Call this when the player position changes significantly."""
|
||||
if player != null:
|
||||
_update_streaming()
|
||||
|
||||
|
||||
func set_server_rpc(rpc_interface: Object) -> void:
|
||||
"""Set the server RPC interface for chunk requests."""
|
||||
_server_rpc = rpc_interface
|
||||
|
||||
|
||||
func get_loaded_chunk(coord: Vector3i) -> Node:
|
||||
"""Get a loaded chunk scene by coordinate, or null if not loaded."""
|
||||
return _loaded_chunks.get(coord, null)
|
||||
|
||||
|
||||
func is_chunk_loaded(coord: Vector3i) -> bool:
|
||||
"""Check if a chunk is currently loaded."""
|
||||
return _loaded_chunks.has(coord)
|
||||
|
||||
|
||||
func get_loaded_chunk_count() -> int:
|
||||
"""Get the number of currently loaded chunks."""
|
||||
return _loaded_chunks.size()
|
||||
|
||||
|
||||
func get_all_loaded_coords() -> Array[Vector3i]:
|
||||
"""Get all currently loaded chunk coordinates."""
|
||||
var coords: Array[Vector3i] = []
|
||||
for key in _loaded_chunks:
|
||||
coords.append(key)
|
||||
return coords
|
||||
|
||||
|
||||
func force_reload_chunk(coord: Vector3i) -> void:
|
||||
"""Force reload a specific chunk (e.g., after server update)."""
|
||||
if _loaded_chunks.has(coord):
|
||||
_unload_chunk(coord)
|
||||
if not _loading_in_progress.has(coord):
|
||||
_load_chunk(coord)
|
||||
|
||||
|
||||
func clear_all_chunks() -> void:
|
||||
"""Unload all chunks immediately."""
|
||||
var coords: Array[Vector3i] = get_all_loaded_coords()
|
||||
for coord in coords:
|
||||
_unload_chunk(coord)
|
||||
_load_queue.clear()
|
||||
_unload_queue.clear()
|
||||
|
||||
|
||||
func _parse_coord_from_key(key: String) -> Variant:
|
||||
"""Parse chunk coordinate from a canonical chunk key."""
|
||||
var parts: Array[String] = key.split(":")
|
||||
if parts.size() < 5:
|
||||
return null
|
||||
return Vector3i(
|
||||
int(parts[2]),
|
||||
int(parts[3]),
|
||||
int(parts[4])
|
||||
)
|
||||
@@ -1 +0,0 @@
|
||||
uid://8yokqwe23c23
|
||||
@@ -1,68 +0,0 @@
|
||||
class_name DynamicObjectNode
|
||||
extends Node3D
|
||||
## A visual representation of a dynamic (spawnable) world object template.
|
||||
##
|
||||
## This node is instantiated by [ChunkScene] for each dynamic [WorldObject].
|
||||
## Dynamic objects are stored as *templates* in the chunk; their runtime state
|
||||
## (position, health, inventory) is managed by the entity system, not by this
|
||||
## node. This node renders the template's visual representation so the object
|
||||
## is visible in the world.
|
||||
##
|
||||
## ## Structure
|
||||
##
|
||||
## ```
|
||||
## DynamicObjectNode (Node3D)
|
||||
## └── MeshInstance3D # the object's visual mesh
|
||||
## ```
|
||||
|
||||
## The world object data this node represents.
|
||||
var world_object: WorldObject = null
|
||||
|
||||
## The loaded mesh instance (or placeholder).
|
||||
var _mesh_instance: MeshInstance3D = null
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
if world_object == null:
|
||||
return
|
||||
_load_mesh()
|
||||
|
||||
|
||||
## Load and attach the object's mesh.
|
||||
func _load_mesh() -> void:
|
||||
_mesh_instance = MeshInstance3D.new()
|
||||
_mesh_instance.name = "mesh"
|
||||
|
||||
var mesh := _load_asset_mesh(world_object.asset_id)
|
||||
if mesh == null:
|
||||
mesh = _make_placeholder_mesh()
|
||||
|
||||
_mesh_instance.mesh = mesh
|
||||
add_child(_mesh_instance)
|
||||
|
||||
|
||||
## Attempt to load a mesh from the asset path.
|
||||
func _load_asset_mesh(asset_id: String) -> Mesh:
|
||||
if asset_id.is_empty():
|
||||
return null
|
||||
var path := "res://assets/%s" % asset_id
|
||||
if ResourceLoader.exists(path):
|
||||
var res := load(path)
|
||||
if res is Mesh:
|
||||
return res
|
||||
return null
|
||||
|
||||
|
||||
## Create a simple placeholder sphere mesh when the real asset is unavailable.
|
||||
func _make_placeholder_mesh() -> Mesh:
|
||||
var mesh := SphereMesh.new()
|
||||
mesh.radius = 0.5
|
||||
mesh.height = 1.0
|
||||
return mesh
|
||||
|
||||
|
||||
## Get the world object's display name.
|
||||
func get_display_name() -> String:
|
||||
if world_object == null:
|
||||
return ""
|
||||
return world_object.get_display_name()
|
||||
@@ -1 +0,0 @@
|
||||
uid://dyjqcstdnr4u1
|
||||
@@ -1,67 +0,0 @@
|
||||
class_name StaticObjectNode
|
||||
extends Node3D
|
||||
## A visual representation of a static world object within a chunk.
|
||||
##
|
||||
## This node is instantiated by [ChunkScene] for each static (non-dynamic)
|
||||
## [WorldObject]. It renders the object's mesh (referenced by `asset_id`) at
|
||||
## the object's transform. If the asset is not yet loaded, a placeholder mesh
|
||||
## is shown.
|
||||
##
|
||||
## ## Structure
|
||||
##
|
||||
## ```
|
||||
## StaticObjectNode (Node3D)
|
||||
## └── MeshInstance3D # the object's visual mesh
|
||||
## ```
|
||||
|
||||
## The world object data this node represents.
|
||||
var world_object: WorldObject = null
|
||||
|
||||
## The loaded mesh instance (or placeholder).
|
||||
var _mesh_instance: MeshInstance3D = null
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
if world_object == null:
|
||||
return
|
||||
_load_mesh()
|
||||
|
||||
|
||||
## Load and attach the object's mesh.
|
||||
func _load_mesh() -> void:
|
||||
_mesh_instance = MeshInstance3D.new()
|
||||
_mesh_instance.name = "mesh"
|
||||
|
||||
# Try to load the asset by its id (path). Fall back to a placeholder.
|
||||
var mesh := _load_asset_mesh(world_object.asset_id)
|
||||
if mesh == null:
|
||||
mesh = _make_placeholder_mesh()
|
||||
|
||||
_mesh_instance.mesh = mesh
|
||||
add_child(_mesh_instance)
|
||||
|
||||
|
||||
## Attempt to load a mesh from the asset path.
|
||||
func _load_asset_mesh(asset_id: String) -> Mesh:
|
||||
if asset_id.is_empty():
|
||||
return null
|
||||
var path := "res://assets/%s" % asset_id
|
||||
if ResourceLoader.exists(path):
|
||||
var res := load(path)
|
||||
if res is Mesh:
|
||||
return res
|
||||
return null
|
||||
|
||||
|
||||
## Create a simple placeholder box mesh when the real asset is unavailable.
|
||||
func _make_placeholder_mesh() -> Mesh:
|
||||
var mesh := BoxMesh.new()
|
||||
mesh.size = Vector3(1.0, 1.0, 1.0)
|
||||
return mesh
|
||||
|
||||
|
||||
## Get the world object's display name.
|
||||
func get_display_name() -> String:
|
||||
if world_object == null:
|
||||
return ""
|
||||
return world_object.get_display_name()
|
||||
@@ -1 +0,0 @@
|
||||
uid://chf6mruev1kc4
|
||||
@@ -1,42 +0,0 @@
|
||||
class_name TileDef
|
||||
extends RefCounted
|
||||
## A single tile definition (palette entry) within a tile layer.
|
||||
##
|
||||
## Maps a tile ID to its asset reference and gameplay flags. See
|
||||
## docs/architecture/world.md §3.2.
|
||||
|
||||
## Tile ID (index into the layer palette). 0 is reserved for empty/air.
|
||||
var id: int = 0
|
||||
|
||||
## Reference to the tile/terrain asset.
|
||||
var asset_id: String = ""
|
||||
|
||||
## Whether this tile has collision.
|
||||
var solid: bool = false
|
||||
|
||||
## Bitmask flags: bit 0 = walkable, bit 1 = climbable, bit 2 = liquid.
|
||||
var flags: int = 0
|
||||
|
||||
## Number of visual variants for this tile.
|
||||
var variants: int = 1
|
||||
|
||||
|
||||
func _init(p_id: int = 0, p_asset_id: String = "", p_solid: bool = false,
|
||||
p_flags: int = 0, p_variants: int = 1) -> void:
|
||||
id = p_id
|
||||
asset_id = p_asset_id
|
||||
solid = p_solid
|
||||
flags = p_flags
|
||||
variants = p_variants
|
||||
|
||||
|
||||
func is_walkable() -> bool:
|
||||
return (flags & 0x01) != 0
|
||||
|
||||
|
||||
func is_climbable() -> bool:
|
||||
return (flags & 0x02) != 0
|
||||
|
||||
|
||||
func is_liquid() -> bool:
|
||||
return (flags & 0x04) != 0
|
||||
@@ -1 +0,0 @@
|
||||
uid://bavmpbmthilbx
|
||||
@@ -1,83 +0,0 @@
|
||||
class_name TileLayer
|
||||
extends RefCounted
|
||||
## A single tile layer within a chunk.
|
||||
##
|
||||
## Holds the dense grid of tile IDs, the palette mapping tile IDs to tile
|
||||
## definitions, and the layer metadata. This is the runtime representation of
|
||||
## the `TileLayer` from the chunk data format (see docs/architecture/world.md
|
||||
## §3.2).
|
||||
|
||||
## Layer name (e.g. "ground", "walls", "decor").
|
||||
var name: String = ""
|
||||
|
||||
## Numeric layer id, unique within the chunk.
|
||||
var layer_id: int = 0
|
||||
|
||||
## Grid dimensions in tiles.
|
||||
var width: int = 0
|
||||
var height: int = 0
|
||||
var depth: int = 1
|
||||
|
||||
## Palette mapping tile IDs to tile definitions (shared per layer).
|
||||
var palette: Array[TileDef] = []
|
||||
|
||||
## Dense, row-major tile IDs. Length = width * height * depth.
|
||||
var tiles: PackedInt32Array = PackedInt32Array()
|
||||
|
||||
|
||||
func _init(
|
||||
p_layer_name: String = "",
|
||||
p_layer_id: int = 0,
|
||||
p_width: int = 0,
|
||||
p_height: int = 0,
|
||||
p_depth: int = 1
|
||||
) -> void:
|
||||
name = p_layer_name
|
||||
layer_id = p_layer_id
|
||||
width = p_width
|
||||
height = p_height
|
||||
depth = p_depth
|
||||
|
||||
|
||||
## Total number of tiles in this layer.
|
||||
func tile_count() -> int:
|
||||
return width * height * depth
|
||||
|
||||
|
||||
## Get the tile ID at (x, y, z). Returns 0 (empty) for out-of-bounds.
|
||||
func get_tile(x: int, y: int, z: int = 0) -> int:
|
||||
if x < 0 or x >= width or y < 0 or y >= height or z < 0 or z >= depth:
|
||||
return 0
|
||||
var idx := (z * height + y) * width + x
|
||||
if idx < tiles.size():
|
||||
return tiles[idx]
|
||||
return 0
|
||||
|
||||
|
||||
## Set the tile ID at (x, y, z). No-op if out of bounds.
|
||||
func set_tile(x: int, y: int, z: int, tile_id: int) -> void:
|
||||
if x < 0 or x >= width or y < 0 or y >= height or z < 0 or z >= depth:
|
||||
return
|
||||
var idx := (z * height + y) * width + x
|
||||
if idx < tiles.size():
|
||||
tiles[idx] = tile_id
|
||||
|
||||
|
||||
## Get the tile definition for a tile ID, or null if not in the palette.
|
||||
func get_tile_def(tile_id: int) -> TileDef:
|
||||
for def in palette:
|
||||
if def.id == tile_id:
|
||||
return def
|
||||
return null
|
||||
|
||||
|
||||
## Whether the tile at (x, y, z) is solid (collision).
|
||||
func is_solid(x: int, y: int, z: int = 0) -> bool:
|
||||
var def := get_tile_def(get_tile(x, y, z))
|
||||
return def != null and def.solid
|
||||
|
||||
|
||||
## Whether the tile at (x, y, z) is walkable.
|
||||
func is_walkable(x: int, y: int, z: int = 0) -> bool:
|
||||
var def := get_tile_def(get_tile(x, y, z))
|
||||
return def != null and def.is_walkable()
|
||||
@@ -1 +0,0 @@
|
||||
uid://came2ygke3ajs
|
||||
@@ -1,112 +0,0 @@
|
||||
class_name TileLayerNode
|
||||
extends Node3D
|
||||
## A visual representation of a single tile layer within a chunk.
|
||||
##
|
||||
## This node is instantiated by [ChunkScene] for each tile layer in a chunk.
|
||||
## It renders the layer's tiles as instanced meshes (one per tile definition
|
||||
## in the palette) using [MultiMeshInstance3D] for efficiency.
|
||||
##
|
||||
## ## Structure
|
||||
##
|
||||
## ```
|
||||
## TileLayerNode (Node3D)
|
||||
## └── MultiMeshInstance3D # one per palette entry (tile definition)
|
||||
## ```
|
||||
|
||||
## The tile layer data this node renders.
|
||||
var tile_layer: TileLayer = null
|
||||
|
||||
## The chunk coordinate this layer belongs to (for world positioning).
|
||||
var chunk_coord: Vector3i = Vector3i.ZERO
|
||||
|
||||
## Tile size in world units (each tile is 1x1x1).
|
||||
const TILE_SIZE: float = 1.0
|
||||
|
||||
## Cache of MultiMeshInstance3D nodes, keyed by tile definition id.
|
||||
var _mesh_instances: Dictionary = {}
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
if tile_layer == null:
|
||||
return
|
||||
_build_meshes()
|
||||
|
||||
|
||||
## Build the MultiMesh instances for each tile definition in the palette.
|
||||
func _build_meshes() -> void:
|
||||
for tile_def in tile_layer.palette:
|
||||
if tile_def.id == 0:
|
||||
continue # Tile 0 is "empty/air", no mesh needed
|
||||
_create_mesh_for_tile(tile_def)
|
||||
|
||||
|
||||
func _create_mesh_for_tile(tile_def: TileDef) -> void:
|
||||
# Count how many cells use this tile definition
|
||||
var count := 0
|
||||
for tile_id in tile_layer.tiles:
|
||||
if tile_id == tile_def.id:
|
||||
count += 1
|
||||
|
||||
if count == 0:
|
||||
return
|
||||
|
||||
var multi_mesh := MultiMesh.new()
|
||||
multi_mesh.transform_format = MultiMesh.TRANSFORM_3D
|
||||
multi_mesh.mesh = _make_unit_cube_mesh()
|
||||
multi_mesh.instance_count = count
|
||||
|
||||
var instance_idx := 0
|
||||
for z in range(tile_layer.depth):
|
||||
for y in range(tile_layer.height):
|
||||
for x in range(tile_layer.width):
|
||||
var tile_id := tile_layer.get_tile(x, y, z)
|
||||
if tile_id != tile_def.id:
|
||||
continue
|
||||
var world_pos := _tile_to_world(x, y, z)
|
||||
var xform := Transform3D(Basis(), world_pos)
|
||||
multi_mesh.set_instance_transform(instance_idx, xform)
|
||||
instance_idx += 1
|
||||
|
||||
var mesh_instance := MultiMeshInstance3D.new()
|
||||
mesh_instance.multimesh = multi_mesh
|
||||
mesh_instance.name = "tiles_%d" % tile_def.id
|
||||
add_child(mesh_instance)
|
||||
_mesh_instances[tile_def.id] = mesh_instance
|
||||
|
||||
|
||||
## Convert a tile grid coordinate to a world-space position (center of tile).
|
||||
func _tile_to_world(x: int, y: int, z: int) -> Vector3:
|
||||
var origin := Vector3(
|
||||
chunk_coord.x * tile_layer.width,
|
||||
chunk_coord.y * tile_layer.height,
|
||||
chunk_coord.z * tile_layer.depth
|
||||
)
|
||||
return origin + Vector3(
|
||||
x * TILE_SIZE + TILE_SIZE * 0.5,
|
||||
y * TILE_SIZE + TILE_SIZE * 0.5,
|
||||
z * TILE_SIZE + TILE_SIZE * 0.5
|
||||
)
|
||||
|
||||
|
||||
## Create a simple unit cube mesh for tile rendering.
|
||||
func _make_unit_cube_mesh() -> Mesh:
|
||||
var mesh := BoxMesh.new()
|
||||
mesh.size = Vector3(TILE_SIZE, TILE_SIZE, TILE_SIZE)
|
||||
return mesh
|
||||
|
||||
|
||||
## Get the tile definition at a grid position, or null if empty.
|
||||
func get_tile_def_at(x: int, y: int, z: int = 0) -> TileDef:
|
||||
if tile_layer == null:
|
||||
return null
|
||||
var tile_id := tile_layer.get_tile(x, y, z)
|
||||
if tile_id == 0:
|
||||
return null
|
||||
return tile_layer.get_tile_def(tile_id)
|
||||
|
||||
|
||||
## Clear all rendered meshes.
|
||||
func clear() -> void:
|
||||
for child in get_children():
|
||||
child.queue_free()
|
||||
_mesh_instances.clear()
|
||||
@@ -1 +0,0 @@
|
||||
uid://d1x05tq8h43gm
|
||||
@@ -1,135 +0,0 @@
|
||||
class_name WorldObject
|
||||
extends RefCounted
|
||||
## A world object (static or dynamic) within a chunk.
|
||||
##
|
||||
## This is the runtime representation of a WorldObject from the chunk data
|
||||
## format (see docs/architecture/world.md §3.3). It holds the object's
|
||||
## identity, transform, properties, and moderation flags.
|
||||
|
||||
## Stable object ID, unique within the chunk.
|
||||
var id: String = ""
|
||||
|
||||
## Object type (e.g. "prop", "interactable", "spawn_point", "door").
|
||||
var type: String = ""
|
||||
|
||||
## Reference to the object's mesh/glTF asset.
|
||||
var asset_id: String = ""
|
||||
|
||||
## World-space position.
|
||||
var position: Vector3 = Vector3.ZERO
|
||||
|
||||
## World-space rotation as a quaternion (x, y, z, w).
|
||||
var rotation: Vector4 = Vector4(0, 0, 0, 1)
|
||||
|
||||
## World-space scale.
|
||||
var scale: Vector3 = Vector3.ONE
|
||||
|
||||
## Type-specific key/value properties.
|
||||
var properties: Dictionary = {}
|
||||
|
||||
## Whether this is a spawnable dynamic entity (true) or static (false).
|
||||
var is_dynamic: bool = false
|
||||
|
||||
## Per-object content moderation flags.
|
||||
var flags: ChunkDataDecoder.ContentFlags = ChunkDataDecoder.ContentFlags.new()
|
||||
|
||||
## Whether this object has been modified locally.
|
||||
var is_dirty: bool = false
|
||||
|
||||
|
||||
func _init(
|
||||
p_id: String = "",
|
||||
p_type: String = "",
|
||||
p_asset_id: String = "",
|
||||
p_position: Vector3 = Vector3.ZERO,
|
||||
p_rotation: Vector4 = Vector4(0, 0, 0, 1),
|
||||
p_scale: Vector3 = Vector3.ONE,
|
||||
p_properties: Dictionary = {},
|
||||
p_dynamic: bool = false,
|
||||
p_flags: ChunkDataDecoder.ContentFlags = null
|
||||
) -> void:
|
||||
id = p_id
|
||||
type = p_type
|
||||
asset_id = p_asset_id
|
||||
position = p_position
|
||||
rotation = p_rotation
|
||||
scale = p_scale
|
||||
properties = p_properties
|
||||
is_dynamic = p_dynamic
|
||||
if p_flags != null:
|
||||
flags = p_flags
|
||||
|
||||
|
||||
## Get a property value by key.
|
||||
func get_property(key: String) -> Variant:
|
||||
return properties.get(key)
|
||||
|
||||
|
||||
## Set a property value.
|
||||
func set_property(key: String, value: Variant) -> void:
|
||||
properties[key] = value
|
||||
is_dirty = true
|
||||
|
||||
|
||||
## Check if this object is walkable (based on properties).
|
||||
func is_walkable() -> bool:
|
||||
return properties.get("walkable", true)
|
||||
|
||||
|
||||
## Check if this object is climbable (based on properties).
|
||||
func is_climbable() -> bool:
|
||||
return properties.get("climbable", false)
|
||||
|
||||
|
||||
## Check if this object is interactable.
|
||||
func is_interactable() -> bool:
|
||||
return type == "interactable" or properties.get("interactable", false)
|
||||
|
||||
|
||||
## Get the object's display name.
|
||||
func get_display_name() -> String:
|
||||
return properties.get("display_name", id)
|
||||
|
||||
|
||||
## Serialize this object to a dictionary (for networking).
|
||||
func to_dict() -> Dictionary:
|
||||
return {
|
||||
"id": id,
|
||||
"type": type,
|
||||
"asset_id": asset_id,
|
||||
"position": [position.x, position.y, position.z],
|
||||
"rotation": [rotation.x, rotation.y, rotation.z, rotation.w],
|
||||
"scale": [scale.x, scale.y, scale.z],
|
||||
"properties": properties,
|
||||
"dynamic": is_dynamic,
|
||||
}
|
||||
|
||||
|
||||
## Create a WorldObject from a dictionary (for networking).
|
||||
static func from_dict(d: Dictionary) -> WorldObject:
|
||||
var pos := Vector3(
|
||||
d.get("position", [0, 0, 0])[0],
|
||||
d.get("position", [0, 0, 0])[1],
|
||||
d.get("position", [0, 0, 0])[2]
|
||||
)
|
||||
var rot := Vector4(
|
||||
d.get("rotation", [0, 0, 0, 1])[0],
|
||||
d.get("rotation", [0, 0, 0, 1])[1],
|
||||
d.get("rotation", [0, 0, 0, 1])[2],
|
||||
d.get("rotation", [0, 0, 0, 1])[3]
|
||||
)
|
||||
var scl := Vector3(
|
||||
d.get("scale", [1, 1, 1])[0],
|
||||
d.get("scale", [1, 1, 1])[1],
|
||||
d.get("scale", [1, 1, 1])[2]
|
||||
)
|
||||
return WorldObject.new(
|
||||
d.get("id", ""),
|
||||
d.get("type", ""),
|
||||
d.get("asset_id", ""),
|
||||
pos,
|
||||
rot,
|
||||
scl,
|
||||
d.get("properties", {}),
|
||||
d.get("dynamic", false),
|
||||
)
|
||||
@@ -1 +0,0 @@
|
||||
uid://cxut2ghbsvobn
|
||||
Reference in New Issue
Block a user