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8 changed files with 213 additions and 344 deletions
+1 -6
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@@ -21,12 +21,7 @@ class World(Base):
description = Column(Text, nullable=True)
owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
visibility = Column(
ENUM(
WorldVisibility,
name="world_visibility",
create_type=False,
values_callable=lambda enum_cls: [e.value for e in enum_cls],
),
ENUM(WorldVisibility, name="world_visibility", create_type=False),
default=WorldVisibility.PUBLIC,
)
created_at = Column(DateTime(timezone=True), server_default=func.now())
+1 -2
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@@ -1,6 +1,5 @@
"""Worlds router - CRUD for game worlds."""
from datetime import datetime
from typing import Annotated
from fastapi import APIRouter, Depends, HTTPException, Query
@@ -41,7 +40,7 @@ class WorldResponse(BaseModel):
description: str | None
visibility: WorldVisibility
owner_id: int
created_at: datetime | None = None
created_at: str | None = None
model_config = {"from_attributes": True}
+38
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@@ -0,0 +1,38 @@
"""Shared pytest fixtures.
The auth integration tests hit the *real* Postgres database (per
``DATABASE_URL``), so they persist data between runs. Without cleanup a
second run of the suite fails with 409 conflicts because the users it
registered on the first run already exist. The session-scoped fixture below
truncates all application tables once before the first test, making the suite
re-runnable.
Truncation order doesn't strictly matter because ``CASCADE`` follows foreign
keys, but the tables are listed explicitly for clarity.
"""
import asyncio
import pytest
from sqlalchemy import text
from sqlalchemy.ext.asyncio import create_async_engine
from app.config import settings
TEST_TABLES = ("assets", "worlds", "sessions", "refresh_tokens", "users")
@pytest.fixture(scope="session", autouse=True)
def _reset_database():
"""Truncate all application tables once per test session."""
async def _truncate() -> None:
engine = create_async_engine(settings.DATABASE_URL)
async with engine.begin() as conn:
await conn.execute(
text(f"TRUNCATE TABLE {', '.join(TEST_TABLES)} CASCADE")
)
await engine.dispose()
asyncio.run(_truncate())
yield
+171
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@@ -0,0 +1,171 @@
"""Tests for expired-token rejection across auth endpoints.
Covers two distinct expiry paths:
1. An *access* JWT whose ``exp`` claim is in the past must be rejected
with 401 by ``GET /api/auth/me`` (jose's built-in ``exp`` validation).
2. A *refresh* token whose persisted ``expires_at`` is in the past must be
rejected with 401 by ``POST /api/auth/refresh`` even though its JWT
signature is still valid.
Requires migrations already applied (alembic upgrade head) before running.
"""
import asyncio
from datetime import datetime, timedelta, timezone
import pytest
from fastapi.testclient import TestClient
from jose import jwt
from sqlalchemy.ext.asyncio import async_sessionmaker, create_async_engine
from sqlalchemy.pool import NullPool
from app.config import settings
from app.main import app
from app.database import get_db
from app.models.session import RefreshToken
# ---------------------------------------------------------------------------
# Test fixtures
# ---------------------------------------------------------------------------
@pytest.fixture(autouse=True)
def _override_db():
"""Override get_db so the app uses a fresh session per test."""
test_engine = create_async_engine(settings.DATABASE_URL, poolclass=NullPool)
test_session_factory = async_sessionmaker(test_engine, expire_on_commit=False)
async def _get_db():
async_session = test_session_factory()
try:
yield async_session
await async_session.commit()
except Exception:
await async_session.rollback()
raise
finally:
await async_session.close()
app.dependency_overrides[get_db] = _get_db
yield
app.dependency_overrides.clear()
# ---------------------------------------------------------------------------
# Helpers
# ---------------------------------------------------------------------------
def _mint_access_token(exp: datetime) -> str:
"""Mint an RS256 access token with an explicit ``exp`` claim."""
return jwt.encode(
{"sub": "1", "exp": exp},
settings.private_pem,
algorithm=settings.ALGORITHM,
)
def _expire_refresh_token_in_db(token: str) -> None:
"""Set the persisted refresh token's ``expires_at`` into the past."""
async def _do():
engine = create_async_engine(settings.DATABASE_URL, poolclass=NullPool)
session_factory = async_sessionmaker(engine, expire_on_commit=False)
async with session_factory() as session:
from sqlalchemy import update
await session.execute(
update(RefreshToken)
.where(RefreshToken.token == token)
.values(expires_at=datetime.now(timezone.utc) - timedelta(hours=1))
)
await session.commit()
await engine.dispose()
asyncio.run(_do())
def _register_user(client: TestClient, username: str) -> str:
"""Register a user and return its refresh token."""
resp = client.post(
"/api/auth/register",
json={
"username": username,
"email": f"{username}@example.com",
"password": "secret123",
"date_of_birth": "2000-01-01",
},
)
assert resp.status_code == 201
return resp.json()["refresh_token"]
# ---------------------------------------------------------------------------
# Expired access token (GET /api/auth/me)
# ---------------------------------------------------------------------------
class TestExpiredAccessToken:
def test_expired_access_token_is_rejected_by_me(self):
"""An access JWT with a past exp claim returns 401 on /me."""
client = TestClient(app)
expired_token = _mint_access_token(
datetime.now(timezone.utc) - timedelta(minutes=5)
)
resp = client.get(
"/api/auth/me",
headers={"Authorization": f"Bearer {expired_token}"},
)
assert resp.status_code == 401
assert "Could not validate credentials" in resp.json()["detail"]
def test_garbage_access_token_is_rejected_by_me(self):
"""A non-JWT bearer token returns 401 on /me."""
client = TestClient(app)
resp = client.get(
"/api/auth/me",
headers={"Authorization": "Bearer not-a-real-jwt"},
)
assert resp.status_code == 401
def test_missing_bearer_token_returns_401(self):
"""No Authorization header at all returns 401 on /me."""
client = TestClient(app)
resp = client.get("/api/auth/me")
assert resp.status_code == 401
# ---------------------------------------------------------------------------
# Expired refresh token (POST /api/auth/refresh)
# ---------------------------------------------------------------------------
class TestExpiredRefreshToken:
def test_expired_refresh_token_is_rejected(self):
"""A refresh token whose DB expires_at is in the past returns 401."""
client = TestClient(app)
refresh_token = _register_user(client, "expired_rt_user")
# Force the persisted record to be expired while its JWT signature
# is still valid.
_expire_refresh_token_in_db(refresh_token)
resp = client.post(
"/api/auth/refresh",
json={"refresh_token": refresh_token},
)
assert resp.status_code == 401
assert "Invalid or expired refresh token" in resp.json()["detail"]
def test_expired_refresh_token_jwt_is_rejected(self):
"""A refresh JWT with a past exp claim is rejected before DB lookup."""
client = TestClient(app)
expired_jwt = jwt.encode(
{"sub": "1", "exp": datetime.now(timezone.utc) - timedelta(minutes=5)},
settings.private_pem,
algorithm=settings.ALGORITHM,
)
resp = client.post(
"/api/auth/refresh",
json={"refresh_token": expired_jwt},
)
assert resp.status_code == 401
assert "Invalid or expired refresh token" in resp.json()["detail"]
-76
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@@ -1,76 +0,0 @@
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scripts/world_list.gd" id="1_wl"]
[node name="WorldList" type="Control"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_wl")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 3
theme_override_constants/separation = 8
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="HeaderHBox" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 3
size_flags_horizontal = 4
theme_override_constants/separation = 16
[node name="BackButton" type="Button" parent="VBoxContainer/HeaderHBox"]
layout_mode = 3
text = "< Back"
size_flags_horizontal = 0
[node name="TitleLabel" type="Label" parent="VBoxContainer/HeaderHBox"]
layout_mode = 3
text = "Browse Worlds"
horizontal_alignment = 1
size_flags_horizontal = 4
theme_override_font_sizes/font_size = 28
[node name="RefreshButton" type="Button" parent="VBoxContainer/HeaderHBox"]
layout_mode = 3
text = "Refresh"
size_flags_horizontal = 0
[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer"]
layout_mode = 3
size_flags_horizontal = 4
size_flags_vertical = 4
horizontal_mode = 2
vertical_mode = 2
[node name="WorldList" type="VBoxContainer" parent="VBoxContainer/ScrollContainer"]
layout_mode = 3
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_constants/separation = 8
[node name="LoadingLabel" type="Label" parent="VBoxContainer"]
layout_mode = 3
text = "Loading worlds..."
visible = false
horizontal_alignment = 1
theme_override_font_sizes/font_size = 18
[node name="ErrorLabel" type="Label" parent="VBoxContainer"]
layout_mode = 3
text = ""
visible = false
horizontal_alignment = 1
theme_override_font_sizes/font_size = 18
[node name="EmptyLabel" type="Label" parent="VBoxContainer"]
layout_mode = 3
text = ""
visible = false
horizontal_alignment = 1
theme_override_font_sizes/font_size = 18
[connection signal="pressed" from="VBoxContainer/HeaderHBox/BackButton" to="." method="_on_back_button_pressed"]
[connection signal="pressed" from="VBoxContainer/HeaderHBox/RefreshButton" to="." method="_on_refresh_button_pressed"]
+2 -3
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@@ -61,9 +61,8 @@ func _ready() -> void:
func _on_play_button_pressed() -> void:
if _play_button.disabled:
return
# Browse worlds is the first real screen past login -- actual gameplay
# (joining a world) doesn't exist yet, browsing does.
get_tree().change_scene_to_file("res://scenes/world_list.tscn")
# TODO: transition to the worlds / gameplay scene once it exists.
print("Play pressed — transitioning to game")
func _on_quit_button_pressed() -> void:
-122
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@@ -1,122 +0,0 @@
extends SceneTree
## Headless smoke test for the world list screen.
##
## Run with:
## godot --headless --path . --script res://scripts/smoke_test_world_list.gd
##
## Requires the backend to be running (default base URL
## `application/agp/api_base_url` -> http://127.0.0.1:8000, override with
## AGP_API_BASE_URL).
##
## Unlike a pure API-level test, this actually instantiates scenes/
## world_list.tscn as a real scene and adds it to the tree -- catches
## @onready node-path bugs (a node reference pointing at the wrong path
## errors right here, not just "looks right" from reading the script) that
## an API-only test would miss entirely.
##
## Tests:
## 1. Register + log in a fresh user (so get_worlds() has a valid token).
## 2. Instantiate world_list.tscn, add to tree -- @onready resolution
## must not error.
## 3. Wait for _refresh_worlds()'s awaited request to complete.
## 4. Confirm the screen reached a real end state (world cards, or the
## empty-list message -- either is fine, a crash/stuck-loading isn't).
##
## Exits 0 on full pass, 1 on any failure.
const WORLD_LIST_SCENE := "res://scenes/world_list.tscn"
func _initialize() -> void:
_run()
func _run() -> void:
await process_frame
var api := root.get_node("ApiClient")
assert(api != null, "ApiClient autoload not found")
var passed: int = 0
var failed: int = 0
# --- Setup: register + log in so the world list has a valid token ---
print("\n=== Setup: register + login ===")
randomize()
var unique_id: int = int(Time.get_unix_time_from_system() * 1000) + randi() % 100000
var username := "worldlist_smoke_%d" % unique_id
var email := "worldlist_smoke_%d@test.example.com" % unique_id
var reg_result: Dictionary = await api.register(username, email, "SmokeTest123!", "2000-01-01")
if not _check("setup: register succeeded", reg_result.ok):
print(" detail: ", reg_result.detail)
quit(1)
return
# --- Test 1: Instantiate the real scene ---
print("\n=== Test 1: Instantiate world_list.tscn ===")
var packed_scene: PackedScene = load(WORLD_LIST_SCENE)
if not _check("scene loads", packed_scene != null):
quit(1)
return
var instance: Control = packed_scene.instantiate()
if not _check("scene instantiates", instance != null):
quit(1)
return
root.add_child(instance)
# One frame for _ready() (and its @onready resolution) to run. A wrong
# node path in an @onready var errors during this, not silently.
await process_frame
if _check("scene added to tree without error", is_instance_valid(instance)):
passed += 1
else:
failed += 1
# --- Test 2: Wait for the world fetch to resolve, check a real end state ---
print("\n=== Test 2: World fetch reaches a real end state ===")
# _refresh_worlds() runs from _ready(); give its awaited HTTP call time
# to complete rather than a fixed sleep -- poll for either end state.
var world_list_node: VBoxContainer = instance.get_node("VBoxContainer/ScrollContainer/WorldList")
var empty_label: Label = instance.get_node("VBoxContainer/EmptyLabel")
var error_label: Label = instance.get_node("VBoxContainer/ErrorLabel")
var settled := false
for i in range(50): # up to ~5s at 100ms/frame-ish via process_frame waits
await process_frame
if world_list_node.visible or empty_label.visible or error_label.visible:
settled = true
break
if _check("reached a real end state (cards, empty, or error) not stuck loading", settled):
passed += 1
else:
failed += 1
print(" world_list.visible=%s empty_label.visible=%s error_label.visible=%s" % [
world_list_node.visible, empty_label.visible, error_label.visible
])
if error_label.visible:
printerr(" Note: ended in error state: ", error_label.text)
elif world_list_node.visible:
print(" Note: rendered %d world card(s)" % world_list_node.get_child_count())
elif empty_label.visible:
print(" Note: ended in empty-list state")
# --- Summary ---
print("\n=== SMOKE RESULT: %d/%d passed ===" % [passed, passed + failed])
if failed > 0:
quit(1)
else:
print("SMOKE RESULT: ALL PASS")
quit(0)
func _check(description: String, condition: bool) -> bool:
if condition:
print(" PASS: ", description)
return true
else:
printerr(" FAIL: ", description)
return false
-135
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@@ -1,135 +0,0 @@
extends Control
## World list screen — browses public worlds via GET /api/worlds.
##
## Displays a scrollable list of world cards (name + description).
## Handles loading, empty list, errors, and refresh.
# UI references
@onready var scroll_container: ScrollContainer = $VBoxContainer/ScrollContainer
@onready var world_list: VBoxContainer = $VBoxContainer/ScrollContainer/WorldList
@onready var loading_label: Label = $VBoxContainer/LoadingLabel
@onready var error_label: Label = $VBoxContainer/ErrorLabel
@onready var refresh_button: Button = $VBoxContainer/HeaderHBox/RefreshButton
@onready var back_button: Button = $VBoxContainer/HeaderHBox/BackButton
@onready var empty_label: Label = $VBoxContainer/EmptyLabel
func _ready() -> void:
refresh_button.disabled = false
back_button.disabled = false
loading_label.visible = false
error_label.visible = false
empty_label.visible = false
world_list.visible = false
_refresh_worlds()
func _on_refresh_button_pressed() -> void:
_refresh_worlds()
func _on_back_button_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/main_menu.tscn")
## Fetch the world list from the backend and update the UI.
func _refresh_worlds() -> void:
# Reset UI state
loading_label.visible = true
error_label.visible = false
empty_label.visible = false
world_list.visible = false
refresh_button.disabled = true
# Clear previous world cards
for child in world_list.get_children():
child.queue_free()
var result := await ApiClient.get_worlds()
loading_label.visible = false
refresh_button.disabled = false
if not result.ok:
# Show error message (401, network failure, etc.)
error_label.text = "Error: %s" % result.detail
error_label.visible = true
empty_label.visible = false
world_list.visible = false
return
var data = result.data
if not data is Array:
error_label.text = "Unexpected response format."
error_label.visible = true
empty_label.visible = false
world_list.visible = false
return
if data.is_empty():
empty_label.text = "No worlds yet. Check back later!"
empty_label.visible = true
error_label.visible = false
world_list.visible = false
return
# Render world cards
world_list.visible = true
empty_label.visible = false
error_label.visible = false
for world_dict in data:
if not world_dict is Dictionary:
continue
var card := _create_world_card(world_dict)
world_list.add_child(card)
## Create a visual card for a single world entry.
func _create_world_card(world_dict: Dictionary) -> Control:
var card := VBoxContainer.new()
card.size_flags_horizontal = Control.SIZE_FILL
card.custom_minimum_size = Vector2(0, 80)
card.add_theme_constant_override("separation", 4)
var name_label := Label.new()
name_label.text = world_dict.get("name", "Unnamed World")
name_label.autowrap_mode = TextServer.AUTOWRAP_WORD
name_label.size_flags_horizontal = Control.SIZE_FILL
name_label.size_flags_vertical = Control.SIZE_SHRINK_BEGIN
name_label.add_theme_font_size_override("font_size", 18)
var desc_label := Label.new()
var description: String = str(world_dict.get("description", ""))
desc_label.text = description if description != "" else "No description."
desc_label.autowrap_mode = TextServer.AUTOWRAP_WORD
desc_label.size_flags_horizontal = Control.SIZE_FILL
desc_label.size_flags_vertical = Control.SIZE_EXPAND_FILL
desc_label.add_theme_font_size_override("font_size", 14)
desc_label.add_theme_color_override("font_color", Color(0.7, 0.7, 0.7, 1.0))
var meta_label := Label.new()
var visibility: String = str(world_dict.get("visibility", "public"))
var created: String = str(world_dict.get("created_at", ""))
meta_label.text = "Visibility: %s%s" % [visibility, " | Created: " + created if created != "" else ""]
meta_label.autowrap_mode = TextServer.AUTOWRAP_WORD
meta_label.size_flags_horizontal = Control.SIZE_FILL
meta_label.size_flags_vertical = Control.SIZE_SHRINK_BEGIN
meta_label.add_theme_font_size_override("font_size", 12)
meta_label.add_theme_color_override("font_color", Color(0.5, 0.5, 0.5, 1.0))
card.add_child(name_label)
card.add_child(desc_label)
card.add_child(meta_label)
# Subtle background for the card
var bg := ColorRect.new()
bg.color = Color(0.15, 0.15, 0.15, 1.0)
bg.size_flags_horizontal = Control.SIZE_FILL
bg.size_flags_vertical = Control.SIZE_FILL
bg.custom_minimum_size = Vector2(0, 80)
card.add_child(bg)
card.move_child(bg, 0)
return card