Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 26092f36db | |||
| 1b31d4bf30 | |||
| c1e7a44db9 | |||
| 549c05f1c0 | |||
| b0c35e1dca | |||
| 355fdaff13 |
@@ -0,0 +1,14 @@
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# Database
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DATABASE_URL=postgresql://agp_user:agp_password@localhost:5432/agp_db
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# Redis
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REDIS_URL=redis://localhost:6379/0
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# JWT
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SECRET_KEY=change-me-to-a-secure-random-string
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ALGORITHM=HS256
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ACCESS_TOKEN_EXPIRE_MINUTES=30
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# App
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DEBUG=true
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CORS_ORIGINS=http://localhost:8080,http://localhost:3000
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@@ -0,0 +1,4 @@
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.env
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__pycache__/
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*.pyc
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.venv/
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@@ -0,0 +1,32 @@
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from pydantic_settings import BaseSettings
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from functools import lru_cache
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class Settings(BaseSettings):
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# Database
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DATABASE_URL: str = "postgresql+asyncpg://agp_user:agp_password@localhost:5432/agp_db"
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# Redis
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REDIS_URL: str = "redis://localhost:6379/0"
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# JWT
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SECRET_KEY: str = "change-me-to-a-secure-random-string"
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ALGORITHM: str = "HS256"
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ACCESS_TOKEN_EXPIRE_MINUTES: int = 30
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# App
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DEBUG: bool = True
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CORS_ORIGINS: str = "http://localhost:8080,http://localhost:3000"
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@property
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def cors_origins_list(self) -> list[str]:
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return [origin.strip() for origin in self.CORS_ORIGINS.split(",")]
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class Config:
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env_file = ".env"
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case_sensitive = True
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@lru_cache()
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def get_settings() -> Settings:
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return Settings()
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@@ -0,0 +1,38 @@
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"""Async database engine and session factory."""
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from sqlalchemy.ext.asyncio import (
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AsyncSession,
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async_sessionmaker,
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create_async_engine,
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)
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from sqlalchemy.orm import DeclarativeBase
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from app.config import settings
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engine = create_async_engine(
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settings.database_url,
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echo=settings.DEBUG,
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pool_size=10,
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max_overflow=20,
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)
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async_session_factory = async_sessionmaker(
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engine,
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class_=AsyncSession,
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expire_on_commit=False,
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)
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class Base(DeclarativeBase):
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pass
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async def get_db() -> AsyncSession:
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"""Dependency that yields an async database session."""
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async with async_session_factory() as session:
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try:
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yield session
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await session.commit()
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except Exception:
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await session.rollback()
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raise
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@@ -0,0 +1,36 @@
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"""FastAPI application entry point."""
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from contextlib import asynccontextmanager
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from fastapi import FastAPI
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from app.config import settings
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from app.routers import auth, users, worlds, assets
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@asynccontextmanager
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async def lifespan(app: FastAPI):
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"""Application lifespan: startup and shutdown events."""
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# Startup: initialize database, connect to Redis, etc.
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yield
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# Shutdown: close connections, cleanup
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app = FastAPI(
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title=settings.app_name,
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version=settings.app_version,
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description="Agentic Game Platform - Backend API",
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lifespan=lifespan,
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)
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# Include routers
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app.include_router(auth.router, prefix="/api/auth", tags=["auth"])
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app.include_router(users.router, prefix="/api/users", tags=["users"])
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app.include_router(worlds.router, prefix="/api/worlds", tags=["worlds"])
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app.include_router(assets.router, prefix="/api/assets", tags=["assets"])
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@app.get("/api/health")
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async def health_check():
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"""Simple health check endpoint."""
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return {"status": "ok", "app": settings.app_name}
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@@ -0,0 +1,6 @@
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from app.models.user import User
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from app.models.session import Session
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from app.models.world import World
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from app.models.asset import Asset
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__all__ = ["User", "Session", "World", "Asset"]
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@@ -0,0 +1,36 @@
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from sqlalchemy import Column, Integer, String, ForeignKey, Text, DateTime, Enum as SAEnum
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from sqlalchemy.orm import relationship
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from sqlalchemy.sql import func
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import enum
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from app.database import Base
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class AssetType(str, enum.Enum):
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IMAGE = "image"
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AUDIO = "audio"
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VIDEO = "video"
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DOCUMENT = "document"
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MODEL_3D = "model_3d"
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OTHER = "other"
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class Asset(Base):
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__tablename__ = "assets"
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id = Column(Integer, primary_key=True, index=True)
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name = Column(String(255), nullable=False)
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description = Column(Text, nullable=True)
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asset_type = Column(SAEnum(AssetType), nullable=False)
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file_path = Column(String(512), nullable=False)
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file_size = Column(Integer, nullable=True)
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mime_type = Column(String(128), nullable=True)
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metadata_json = Column(Text, nullable=True)
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world_id = Column(Integer, ForeignKey("worlds.id"), nullable=True)
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owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
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is_public = Column(Integer, default=0, nullable=False)
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created_at = Column(DateTime(timezone=True), server_default=func.now())
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updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now())
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owner = relationship("User", back_populates="assets")
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world = relationship("World", back_populates="assets")
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@@ -0,0 +1,18 @@
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from sqlalchemy import Column, String, DateTime, ForeignKey, Boolean
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from sqlalchemy.orm import relationship
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from sqlalchemy.sql import func
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from app.database import Base
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class Session(Base):
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__tablename__ = "sessions"
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id = Column(String, primary_key=True)
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user_id = Column(String, ForeignKey("users.id", ondelete="CASCADE"), nullable=False)
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token = Column(String, unique=True, index=True, nullable=False)
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expires_at = Column(DateTime(timezone=True), nullable=False)
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is_active = Column(Boolean, default=True)
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created_at = Column(DateTime(timezone=True), server_default=func.now())
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updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now())
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user = relationship("User", back_populates="sessions")
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@@ -0,0 +1,15 @@
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from sqlalchemy import Column, Integer, String, Boolean, DateTime
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from sqlalchemy.sql import func
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from app.database import Base
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class User(Base):
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__tablename__ = "users"
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id = Column(Integer, primary_key=True, index=True)
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username = Column(String(50), unique=True, index=True, nullable=False)
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email = Column(String(120), unique=True, index=True, nullable=False)
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hashed_password = Column(String(255), nullable=False)
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is_active = Column(Boolean, default=True)
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created_at = Column(DateTime(timezone=True), server_default=func.now())
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updated_at = Column(DateTime(timezone=True), onupdate=func.now())
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@@ -0,0 +1,27 @@
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|
from sqlalchemy import Column, Integer, String, Text, DateTime, ForeignKey, Enum
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|
from sqlalchemy.orm import relationship
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|
from sqlalchemy.sql import func
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|
import enum
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|
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|
from app.database import Base
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class WorldVisibility(enum.Enum):
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PUBLIC = "public"
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PRIVATE = "private"
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FRIENDS_ONLY = "friends_only"
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class World(Base):
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__tablename__ = "worlds"
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id = Column(Integer, primary_key=True, index=True)
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name = Column(String(255), nullable=False)
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description = Column(Text, nullable=True)
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owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
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visibility = Column(Enum(WorldVisibility), default=WorldVisibility.PUBLIC)
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created_at = Column(DateTime(timezone=True), server_default=func.now())
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|
updated_at = Column(DateTime(timezone=True), onupdate=func.now())
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|
|
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owner = relationship("User", back_populates="worlds")
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|
assets = relationship("Asset", back_populates="world", cascade="all, delete-orphan")
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@@ -0,0 +1,16 @@
|
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|
fastapi==0.115.6
|
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|
uvicorn[standard]==0.34.0
|
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|
sqlalchemy==2.0.36
|
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|
alembic==1.14.0
|
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|
psycopg2-binary==2.9.10
|
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|
redis==5.2.1
|
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|
pydantic==2.10.3
|
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|
pydantic-settings==2.7.0
|
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|
python-jose[cryptography]==3.3.0
|
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|
passlib[bcrypt]==1.7.4
|
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|
python-multipart==0.0.20
|
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|
email-validator==2.2.0
|
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|
httpx==0.28.1
|
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|
pytest==8.3.4
|
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|
pytest-asyncio==0.25.0
|
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|
pytest-cov==6.0.0
|
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@@ -1,683 +0,0 @@
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# World Chunk Data Format & Persistence Architecture
|
|
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|
|
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> **Status:** Proposed
|
|
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> **Owner:** Platform team
|
|
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> **Related:** Server authority + client prediction, avatar component system, content moderation & age verification, backend auth (JWT)
|
|
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|
|
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## 1. Overview
|
|
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|
|
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This document specifies the **world chunk data format** and **persistence
|
|
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schema** for **agp-game**, a Godot-based multiplayer game built by autonomous
|
|
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agents. It defines:
|
|
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|
|
||||||
- The **chunk data format** — both a human-readable **JSON** form (for
|
|
||||||
authoring, tooling, and debugging) and a compact **binary** form (for
|
|
||||||
runtime loading and network transfer).
|
|
||||||
- The **SQLite schema** that persists world state on the server, including
|
|
||||||
chunk metadata, chunk payloads, and the world/room hierarchy.
|
|
||||||
- The **read/write API** that the server and client use to load, save, and
|
|
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stream chunks.
|
|
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|
|
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The goal is a **single, versioned chunk contract** that is shared across the
|
|
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Godot client, the Python backend, and the persistence layer. A chunk is the
|
|
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atomic unit of world geometry, gameplay objects, and persistence — the server
|
|
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loads and saves whole chunks, and clients stream the chunks around them.
|
|
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|
|
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### 1.1 Design Goals
|
|
||||||
|
|
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- **Versioned & forward-compatible:** Every chunk carries a format version so
|
|
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the loader can migrate old data and reject unknown future data gracefully.
|
|
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- **Dual representation:** JSON for authoring/debugging, binary for
|
|
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runtime/network. Both encode the *same* logical model so there is exactly one
|
|
||||||
source of truth for the schema.
|
|
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- **Server-authoritative persistence:** The server is the only writer to the
|
|
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SQLite store. Clients submit *edits* (deltas) and the server applies and
|
|
||||||
persists them, mirroring the server-authoritative networking model.
|
|
||||||
- **Chunk-granular persistence:** Persistence happens at chunk granularity so
|
|
||||||
the server can save a dirty chunk without rewriting the whole world, and can
|
|
||||||
stream only the chunks a client needs.
|
|
||||||
- **Deterministic & testable:** The binary format is byte-stable for a given
|
|
||||||
logical payload, enabling checksums, caching, and reproducible tests.
|
|
||||||
- **Moderation-aware:** Chunks reference content (assets, scripts) that carry
|
|
||||||
content flags (see `content_moderation.md`); the persistence layer stores the
|
|
||||||
moderation state alongside chunk data so enforcement can happen at load time.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 2. World Model & Chunking
|
|
||||||
|
|
||||||
### 2.1 World Hierarchy
|
|
||||||
|
|
||||||
The world is organized as a hierarchy that matches the moderation content graph:
|
|
||||||
|
|
||||||
```
|
|
||||||
World
|
|
||||||
└── Room
|
|
||||||
└── Chunk (the atomic persistence & streaming unit)
|
|
||||||
├── Tiles / Terrain
|
|
||||||
├── Static objects (props, geometry)
|
|
||||||
├── Dynamic objects (spawnable entities, interactables)
|
|
||||||
└── Metadata (flags, version, timestamps)
|
|
||||||
```
|
|
||||||
|
|
||||||
- A **World** is the top-level container (a named, versioned space).
|
|
||||||
- A **Room** is a bounded region within a world (a level, a building, a zone).
|
|
||||||
- A **Chunk** is a fixed-size, axis-aligned region of a room. It is the unit of
|
|
||||||
load, save, and stream.
|
|
||||||
|
|
||||||
### 2.2 Chunk Dimensions
|
|
||||||
|
|
||||||
Chunks are **fixed-size, axis-aligned boxes** in world space. The default
|
|
||||||
dimensions are a configuration constant so they can be tuned per world:
|
|
||||||
|
|
||||||
| Constant | Default | Description |
|
|
||||||
|---------------------|---------|----------------------------------------------------|
|
|
||||||
| `CHUNK_SIZE_X` | 32 | Chunk width in world units (tiles). |
|
|
||||||
| `CHUNK_SIZE_Y` | 32 | Chunk height in world units (tiles). |
|
|
||||||
| `CHUNK_SIZE_Z` | 1 | Chunk depth (1 = flat 2D world; >1 = volumetric). |
|
|
||||||
| `CHUNK_ORIGIN` | `(0,0)` | World-space origin of chunk coordinate `(0,0)`. |
|
|
||||||
|
|
||||||
A chunk is identified by its **integer chunk coordinate** `(cx, cy, cz)`,
|
|
||||||
computed from a world-space position `p` as:
|
|
||||||
|
|
||||||
```
|
|
||||||
cx = floor((p.x - CHUNK_ORIGIN.x) / CHUNK_SIZE_X)
|
|
||||||
cy = floor((p.y - CHUNK_ORIGIN.y) / CHUNK_SIZE_Y)
|
|
||||||
cz = floor((p.z - CHUNK_ORIGIN.z) / CHUNK_SIZE_Z)
|
|
||||||
```
|
|
||||||
|
|
||||||
The chunk's world-space bounding box is therefore:
|
|
||||||
|
|
||||||
```
|
|
||||||
min = (CHUNK_ORIGIN.x + cx*CHUNK_SIZE_X, ...)
|
|
||||||
max = min + (CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z)
|
|
||||||
```
|
|
||||||
|
|
||||||
### 2.3 Chunk Coordinate Key
|
|
||||||
|
|
||||||
For storage and lookup, a chunk is addressed by a **canonical string key**:
|
|
||||||
|
|
||||||
```
|
|
||||||
"{world_id}:{room_id}:{cx}:{cy}:{cz}"
|
|
||||||
```
|
|
||||||
|
|
||||||
Example: `"w_0001:r_0001:12:-4:0"`. This key is the primary lookup key in the
|
|
||||||
SQLite `chunks` table and is used in the read/write API.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 3. Chunk Data Format
|
|
||||||
|
|
||||||
### 3.1 Logical Model
|
|
||||||
|
|
||||||
Both the JSON and binary encodings serialize the same logical chunk model. The
|
|
||||||
logical model is defined here once; the two encodings are projections of it.
|
|
||||||
|
|
||||||
```
|
|
||||||
Chunk
|
|
||||||
├── version : uint (format version, currently 1)
|
|
||||||
├── key : string (canonical chunk key, see §2.3)
|
|
||||||
├── world_id : string
|
|
||||||
├── room_id : string
|
|
||||||
├── coord : { cx, cy, cz } (int)
|
|
||||||
├── bounds : { min_x, min_y, min_z, max_x, max_y, max_z } (float)
|
|
||||||
├── tiles : TileLayer[] (terrain / tile data)
|
|
||||||
├── objects : WorldObject[] (static + dynamic objects)
|
|
||||||
├── flags : ContentFlags (moderation flags, see §3.5)
|
|
||||||
├── meta : { created_at, updated_at, revision, author }
|
|
||||||
└── checksum : string (SHA-256 of canonical payload)
|
|
||||||
```
|
|
||||||
|
|
||||||
### 3.2 Tile Layer
|
|
||||||
|
|
||||||
A chunk's terrain is stored as one or more **tile layers**. Each layer is a
|
|
||||||
dense grid of tile IDs of size `CHUNK_SIZE_X × CHUNK_SIZE_Y` (× `CHUNK_SIZE_Z`
|
|
||||||
for volumetric worlds).
|
|
||||||
|
|
||||||
```
|
|
||||||
TileLayer
|
|
||||||
├── name : string (e.g. "ground", "walls", "decor")
|
|
||||||
├── layer_id : uint
|
|
||||||
├── width : uint (= CHUNK_SIZE_X)
|
|
||||||
├── height : uint (= CHUNK_SIZE_Y)
|
|
||||||
├── depth : uint (= CHUNK_SIZE_Z)
|
|
||||||
├── tiles : uint[] (flattened tile IDs, row-major, length = w*h*d)
|
|
||||||
└── palette : TileDef[] (tile ID → tile definition, shared per layer)
|
|
||||||
```
|
|
||||||
|
|
||||||
**Tile encoding:** A tile ID is a `uint16` index into the layer's `palette`.
|
|
||||||
`0` is reserved for "empty/air". The palette maps each tile ID to a `TileDef`:
|
|
||||||
|
|
||||||
```
|
|
||||||
TileDef
|
|
||||||
├── id : uint16
|
|
||||||
├── asset_id : string (reference to a tile/terrain asset)
|
|
||||||
├── solid : bool (collision)
|
|
||||||
├── flags : uint32 (bitmask: walkable, climbable, liquid, ...)
|
|
||||||
└── variants : uint8 (number of visual variants for this tile)
|
|
||||||
```
|
|
||||||
|
|
||||||
**Rationale for palette + indices:** Storing dense `uint16` indices rather than
|
|
||||||
full asset strings per cell keeps the binary payload small (2 bytes/cell) while
|
|
||||||
the palette (shared across the layer) carries the rich per-tile metadata.
|
|
||||||
|
|
||||||
### 3.3 World Objects
|
|
||||||
|
|
||||||
Objects are the non-tile entities in a chunk: static props, interactables,
|
|
||||||
spawn points, and dynamic-object templates.
|
|
||||||
|
|
||||||
```
|
|
||||||
WorldObject
|
|
||||||
├── id : string (stable object id, unique within the chunk)
|
|
||||||
├── type : string (e.g. "prop", "interactable", "spawn_point", "door")
|
|
||||||
├── asset_id : string (reference to the object's mesh/glTF asset)
|
|
||||||
├── transform : { pos: [x,y,z], rot: [x,y,z,w], scale: [x,y,z] }
|
|
||||||
├── properties : object (type-specific key/value map, JSON-typed)
|
|
||||||
├── dynamic : bool (true if this is a spawnable dynamic entity)
|
|
||||||
└── flags : ContentFlags (per-object moderation flags)
|
|
||||||
```
|
|
||||||
|
|
||||||
**Dynamic objects** are stored as *templates* in the chunk. Their *runtime
|
|
||||||
state* (position, health, inventory) is **not** stored in the chunk; it lives
|
|
||||||
in the runtime entity store and is persisted separately (see §4.4). This keeps
|
|
||||||
chunks stable and diffable — a chunk only changes when its *static* content
|
|
||||||
changes.
|
|
||||||
|
|
||||||
### 3.4 Content Flags
|
|
||||||
|
|
||||||
Each chunk (and each object) carries a **content flag set** that is the
|
|
||||||
aggregate of the moderation flags of the assets and scripts it references. This
|
|
||||||
mirrors the aggregation rules in `content_moderation.md`:
|
|
||||||
|
|
||||||
```
|
|
||||||
ContentFlags
|
|
||||||
├── categories : { violence, sexual, language, substance, gambling, horror, hate, custom }
|
|
||||||
│ (each → severity: none|mild|moderate|severe)
|
|
||||||
├── mature : bool (true if any contributing item is mature)
|
|
||||||
└── sources : string[] (flag ids that contributed, for audit)
|
|
||||||
```
|
|
||||||
|
|
||||||
The server computes and persists these flags at write time so that enforcement
|
|
||||||
(age gating, content filtering) can happen at load time without re-scanning
|
|
||||||
assets.
|
|
||||||
|
|
||||||
### 3.5 JSON Encoding
|
|
||||||
|
|
||||||
The JSON encoding is the **authoring and debugging** representation. It is
|
|
||||||
human-readable, diffable, and used by tools and tests. It is the canonical
|
|
||||||
logical model serialized directly.
|
|
||||||
|
|
||||||
```json
|
|
||||||
{
|
|
||||||
"version": 1,
|
|
||||||
"key": "w_0001:r_0001:12:-4:0",
|
|
||||||
"world_id": "w_0001",
|
|
||||||
"room_id": "r_0001",
|
|
||||||
"coord": { "cx": 12, "cy": -4, "cz": 0 },
|
|
||||||
"bounds": { "min_x": 384.0, "min_y": -128.0, "min_z": 0.0,
|
|
||||||
"max_x": 416.0, "max_y": -96.0, "max_z": 1.0 },
|
|
||||||
"tiles": [
|
|
||||||
{
|
|
||||||
"name": "ground",
|
|
||||||
"layer_id": 0,
|
|
||||||
"width": 32,
|
|
||||||
"height": 32,
|
|
||||||
"depth": 1,
|
|
||||||
"palette": [
|
|
||||||
{ "id": 0, "asset_id": "", "solid": false, "flags": 0, "variants": 1 },
|
|
||||||
{ "id": 1, "asset_id": "tiles/grass", "solid": false, "flags": 1, "variants": 4 }
|
|
||||||
],
|
|
||||||
"tiles": [0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1]
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"objects": [
|
|
||||||
{
|
|
||||||
"id": "obj_0001",
|
|
||||||
"type": "interactable",
|
|
||||||
"asset_id": "props/chest",
|
|
||||||
"transform": { "pos": [400.0, -110.0, 0.0],
|
|
||||||
"rot": [0.0, 0.0, 0.0, 1.0],
|
|
||||||
"scale": [1.0, 1.0, 1.0] },
|
|
||||||
"properties": { "loot_table": "chest_basic", "locked": false },
|
|
||||||
"dynamic": false,
|
|
||||||
"flags": { "categories": { "violence": "none" }, "mature": false, "sources": [] }
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"flags": { "categories": { "violence": "none" }, "mature": false, "sources": [] },
|
|
||||||
"meta": { "created_at": "2026-08-17T00:00:00Z",
|
|
||||||
"updated_at": "2026-08-17T00:00:00Z",
|
|
||||||
"revision": 3,
|
|
||||||
"author": "agent-bot" },
|
|
||||||
"checksum": "9f86d081884c7d659a2feaa0c55ad015a3bf4f1b2b0b822cd15d6c15b0f00a08"
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
### 3.6 Binary Encoding
|
|
||||||
|
|
||||||
The binary encoding is the **runtime and network** representation. It is compact
|
|
||||||
and byte-stable. It uses a simple, explicitly-specified layout (no external
|
|
||||||
serialization library) so it can be produced and consumed identically by the
|
|
||||||
Godot client (GDScript) and the Python backend.
|
|
||||||
|
|
||||||
#### 3.6.1 Header
|
|
||||||
|
|
||||||
| Offset | Size | Field | Type / Encoding |
|
|
||||||
|--------|------|--------------|------------------------------------------|
|
|
||||||
| 0 | 4 | magic | ASCII `"AGPC"` (0x41 0x47 0x50 0x43) |
|
|
||||||
| 4 | 2 | version | `uint16` LE (currently `1`) |
|
|
||||||
| 6 | 2 | header_len | `uint16` LE (bytes of header after this) |
|
|
||||||
| 8 | 4 | flags | `uint32` LE (bitmask, reserved) |
|
|
||||||
| 12 | 4 | payload_len | `uint32` LE (bytes of payload body) |
|
|
||||||
| 16 | 32 | checksum | SHA-256 of payload body (hex, 32 bytes) |
|
|
||||||
|
|
||||||
Total header size: **48 bytes**.
|
|
||||||
|
|
||||||
#### 3.6.2 Payload Body
|
|
||||||
|
|
||||||
The payload body is a sequence of typed sections. Each section has a small
|
|
||||||
header:
|
|
||||||
|
|
||||||
| Offset | Size | Field | Type / Encoding |
|
|
||||||
|--------|------|------------|----------------------------|
|
|
||||||
| 0 | 1 | section_id | `uint8` (see table below) |
|
|
||||||
| 1 | 4 | section_len| `uint32` LE (bytes of section data) |
|
|
||||||
| 5 | ... | data | section-specific |
|
|
||||||
|
|
||||||
Section IDs:
|
|
||||||
|
|
||||||
| section_id | Section | Data layout |
|
|
||||||
|------------|----------------|-------------------------------------------------------------------|
|
|
||||||
| `0x01` | metadata | world_id, room_id (length-prefixed strings), coord (3×int32), bounds (6×float32) |
|
|
||||||
| `0x02` | tile layer | name, layer_id, dims (3×uint16), palette, dense tile indices |
|
|
||||||
| `0x03` | object | one `WorldObject` (repeated; one section per object) |
|
|
||||||
| `0x04` | content flags | category severities (8×uint8), mature (uint8), sources (string list) |
|
|
||||||
| `0x05` | meta | created_at, updated_at (int64 unix), revision (uint32), author (string) |
|
|
||||||
|
|
||||||
**String encoding:** length-prefixed UTF-8 — `uint16` LE byte length followed by
|
|
||||||
the UTF-8 bytes.
|
|
||||||
|
|
||||||
**Tile layer data layout (section `0x02`):**
|
|
||||||
|
|
||||||
```
|
|
||||||
name : string
|
|
||||||
layer_id : uint16 LE
|
|
||||||
width : uint16 LE
|
|
||||||
height : uint16 LE
|
|
||||||
depth : uint16 LE
|
|
||||||
palette_count : uint16 LE
|
|
||||||
palette : palette_count × TileDef
|
|
||||||
tile_count : uint32 LE
|
|
||||||
tiles : tile_count × uint16 LE (dense, row-major)
|
|
||||||
```
|
|
||||||
|
|
||||||
```
|
|
||||||
TileDef:
|
|
||||||
id : uint16 LE
|
|
||||||
asset_id : string
|
|
||||||
solid : uint8
|
|
||||||
flags : uint32 LE
|
|
||||||
variants : uint8
|
|
||||||
```
|
|
||||||
|
|
||||||
**Object data layout (section `0x03`):**
|
|
||||||
|
|
||||||
```
|
|
||||||
id : string
|
|
||||||
type : string
|
|
||||||
asset_id : string
|
|
||||||
pos : 3 × float32
|
|
||||||
rot : 4 × float32
|
|
||||||
scale : 3 × float32
|
|
||||||
dynamic : uint8
|
|
||||||
properties : JSON string (length-prefixed)
|
|
||||||
flags : ContentFlags (see 0x04 layout)
|
|
||||||
```
|
|
||||||
|
|
||||||
**Content flags layout (section `0x04`):**
|
|
||||||
|
|
||||||
```
|
|
||||||
violence, sexual, language, substance, gambling, horror, hate, custom
|
|
||||||
: 8 × uint8 (severity enum: 0=none,1=mild,2=moderate,3=severe)
|
|
||||||
mature : uint8
|
|
||||||
source_count: uint16 LE
|
|
||||||
sources : source_count × string
|
|
||||||
```
|
|
||||||
|
|
||||||
#### 3.6.3 Byte-Stability
|
|
||||||
|
|
||||||
For a given logical payload, the binary encoding is **deterministic**:
|
|
||||||
|
|
||||||
- All integers are little-endian.
|
|
||||||
- All strings are UTF-8, length-prefixed, and never null-terminated.
|
|
||||||
- Maps (e.g. `properties`) are serialized as a **canonical JSON string** with
|
|
||||||
keys sorted lexicographically.
|
|
||||||
- The `checksum` is the SHA-256 of the payload body bytes.
|
|
||||||
|
|
||||||
This guarantees that two encoders produce identical bytes, enabling content
|
|
||||||
addressing, caching, and reproducible tests.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 4. SQLite Persistence Schema
|
|
||||||
|
|
||||||
The server persists world state in a **SQLite** database. SQLite is chosen for
|
|
||||||
its zero-configuration, single-file, transactional, and embedded nature — ideal
|
|
||||||
for a server that owns the world store and needs ACID guarantees without a
|
|
||||||
separate database process.
|
|
||||||
|
|
||||||
### 4.1 Database Layout
|
|
||||||
|
|
||||||
The database file is `world.db` (path configurable). It contains the following
|
|
||||||
tables:
|
|
||||||
|
|
||||||
```
|
|
||||||
worlds
|
|
||||||
rooms
|
|
||||||
chunks
|
|
||||||
chunk_objects
|
|
||||||
content_flags
|
|
||||||
revisions
|
|
||||||
```
|
|
||||||
|
|
||||||
### 4.2 `worlds`
|
|
||||||
|
|
||||||
Top-level world containers.
|
|
||||||
|
|
||||||
```sql
|
|
||||||
CREATE TABLE worlds (
|
|
||||||
id TEXT PRIMARY KEY, -- e.g. 'w_0001'
|
|
||||||
name TEXT NOT NULL,
|
|
||||||
description TEXT,
|
|
||||||
chunk_size_x INTEGER NOT NULL DEFAULT 32,
|
|
||||||
chunk_size_y INTEGER NOT NULL DEFAULT 32,
|
|
||||||
chunk_size_z INTEGER NOT NULL DEFAULT 1,
|
|
||||||
origin_x REAL NOT NULL DEFAULT 0,
|
|
||||||
origin_y REAL NOT NULL DEFAULT 0,
|
|
||||||
origin_z REAL NOT NULL DEFAULT 0,
|
|
||||||
created_at TEXT NOT NULL, -- ISO-8601 UTC
|
|
||||||
updated_at TEXT NOT NULL
|
|
||||||
);
|
|
||||||
```
|
|
||||||
|
|
||||||
### 4.3 `rooms`
|
|
||||||
|
|
||||||
Rooms within a world.
|
|
||||||
|
|
||||||
```sql
|
|
||||||
CREATE TABLE rooms (
|
|
||||||
id TEXT PRIMARY KEY, -- e.g. 'r_0001'
|
|
||||||
world_id TEXT NOT NULL REFERENCES worlds(id) ON DELETE CASCADE,
|
|
||||||
name TEXT NOT NULL,
|
|
||||||
bounds_min_x REAL NOT NULL,
|
|
||||||
bounds_min_y REAL NOT NULL,
|
|
||||||
bounds_min_z REAL NOT NULL DEFAULT 0,
|
|
||||||
bounds_max_x REAL NOT NULL,
|
|
||||||
bounds_max_y REAL NOT NULL,
|
|
||||||
bounds_max_z REAL NOT NULL DEFAULT 1,
|
|
||||||
created_at TEXT NOT NULL,
|
|
||||||
updated_at TEXT NOT NULL,
|
|
||||||
UNIQUE (world_id, name)
|
|
||||||
);
|
|
||||||
CREATE INDEX idx_rooms_world ON rooms(world_id);
|
|
||||||
```
|
|
||||||
|
|
||||||
### 4.4 `chunks`
|
|
||||||
|
|
||||||
The core persistence table. One row per chunk. The **payload** is stored as a
|
|
||||||
BLOB in the **binary format** (§3.6); the JSON form is derived on demand for
|
|
||||||
authoring/debugging and is not stored (to avoid dual-write drift).
|
|
||||||
|
|
||||||
```sql
|
|
||||||
CREATE TABLE chunks (
|
|
||||||
key TEXT PRIMARY KEY, -- canonical key 'world:room:cx:cy:cz'
|
|
||||||
world_id TEXT NOT NULL REFERENCES worlds(id) ON DELETE CASCADE,
|
|
||||||
room_id TEXT NOT NULL REFERENCES rooms(id) ON DELETE CASCADE,
|
|
||||||
cx INTEGER NOT NULL,
|
|
||||||
cy INTEGER NOT NULL,
|
|
||||||
cz INTEGER NOT NULL DEFAULT 0,
|
|
||||||
format_version INTEGER NOT NULL DEFAULT 1,
|
|
||||||
payload BLOB NOT NULL, -- binary chunk encoding (§3.6)
|
|
||||||
payload_len INTEGER NOT NULL,
|
|
||||||
checksum TEXT NOT NULL, -- SHA-256 of payload
|
|
||||||
revision INTEGER NOT NULL DEFAULT 0,
|
|
||||||
dirty INTEGER NOT NULL DEFAULT 0, -- 1 = needs flush to disk
|
|
||||||
created_at TEXT NOT NULL,
|
|
||||||
updated_at TEXT NOT NULL,
|
|
||||||
UNIQUE (world_id, room_id, cx, cy, cz)
|
|
||||||
);
|
|
||||||
CREATE INDEX idx_chunks_world_room ON chunks(world_id, room_id);
|
|
||||||
CREATE INDEX idx_chunks_coord ON chunks(cx, cy, cz);
|
|
||||||
```
|
|
||||||
|
|
||||||
**Design notes:**
|
|
||||||
|
|
||||||
- The `payload` BLOB is the single source of truth for chunk content. The
|
|
||||||
`checksum` guards against corruption and enables content addressing.
|
|
||||||
- `revision` increments on every write; it is used for optimistic concurrency
|
|
||||||
and change detection (see §5.4).
|
|
||||||
- `dirty` marks chunks that have been modified in memory but not yet flushed,
|
|
||||||
enabling a write-behind persistence strategy (see §5.5).
|
|
||||||
|
|
||||||
### 4.5 `chunk_objects`
|
|
||||||
|
|
||||||
A denormalized, queryable index of the objects inside each chunk. This is
|
|
||||||
**derived** from the chunk payload and kept in sync by the write path. It exists
|
|
||||||
so the server can answer queries like "which chunks contain a door?" without
|
|
||||||
parsing every payload BLOB.
|
|
||||||
|
|
||||||
```sql
|
|
||||||
CREATE TABLE chunk_objects (
|
|
||||||
id TEXT NOT NULL, -- object id (unique within chunk)
|
|
||||||
chunk_key TEXT NOT NULL REFERENCES chunks(key) ON DELETE CASCADE,
|
|
||||||
type TEXT NOT NULL, -- 'prop', 'interactable', ...
|
|
||||||
asset_id TEXT,
|
|
||||||
dynamic INTEGER NOT NULL DEFAULT 0,
|
|
||||||
pos_x REAL NOT NULL,
|
|
||||||
pos_y REAL NOT NULL,
|
|
||||||
pos_z REAL NOT NULL DEFAULT 0,
|
|
||||||
PRIMARY KEY (chunk_key, id)
|
|
||||||
);
|
|
||||||
CREATE INDEX idx_chunk_objects_type ON chunk_objects(type);
|
|
||||||
CREATE INDEX idx_chunk_objects_asset ON chunk_objects(asset_id);
|
|
||||||
```
|
|
||||||
|
|
||||||
### 4.6 `content_flags`
|
|
||||||
|
|
||||||
Persists the aggregated moderation flags per chunk (and optionally per object).
|
|
||||||
This lets the server enforce age/content gates at load time without parsing
|
|
||||||
payloads.
|
|
||||||
|
|
||||||
```sql
|
|
||||||
CREATE TABLE content_flags (
|
|
||||||
chunk_key TEXT NOT NULL REFERENCES chunks(key) ON DELETE CASCADE,
|
|
||||||
object_id TEXT, -- NULL = chunk-level flag
|
|
||||||
violence INTEGER NOT NULL DEFAULT 0,
|
|
||||||
sexual INTEGER NOT NULL DEFAULT 0,
|
|
||||||
language INTEGER NOT NULL DEFAULT 0,
|
|
||||||
substance INTEGER NOT NULL DEFAULT 0,
|
|
||||||
gambling INTEGER NOT NULL DEFAULT 0,
|
|
||||||
horror INTEGER NOT NULL DEFAULT 0,
|
|
||||||
hate INTEGER NOT NULL DEFAULT 0,
|
|
||||||
custom INTEGER NOT NULL DEFAULT 0,
|
|
||||||
mature INTEGER NOT NULL DEFAULT 0,
|
|
||||||
sources TEXT NOT NULL DEFAULT '[]', -- JSON array of flag ids
|
|
||||||
PRIMARY KEY (chunk_key, object_id)
|
|
||||||
);
|
|
||||||
CREATE INDEX idx_content_flags_mature ON content_flags(mature);
|
|
||||||
```
|
|
||||||
|
|
||||||
Severity is stored as `0=none, 1=mild, 2=moderate, 3=severe`.
|
|
||||||
|
|
||||||
### 4.7 `revisions`
|
|
||||||
|
|
||||||
An append-only audit log of chunk writes. Enables rollback, auditing, and
|
|
||||||
replication of changes.
|
|
||||||
|
|
||||||
```sql
|
|
||||||
CREATE TABLE revisions (
|
|
||||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
|
||||||
chunk_key TEXT NOT NULL REFERENCES chunks(key) ON DELETE CASCADE,
|
|
||||||
revision INTEGER NOT NULL,
|
|
||||||
actor TEXT NOT NULL, -- user / agent id
|
|
||||||
action TEXT NOT NULL, -- 'create' | 'update' | 'delete'
|
|
||||||
checksum TEXT NOT NULL,
|
|
||||||
created_at TEXT NOT NULL
|
|
||||||
);
|
|
||||||
CREATE INDEX idx_revisions_chunk ON revisions(chunk_key);
|
|
||||||
```
|
|
||||||
|
|
||||||
### 4.8 Schema Versioning & Migrations
|
|
||||||
|
|
||||||
The database carries a schema version in a `meta` table:
|
|
||||||
|
|
||||||
```sql
|
|
||||||
CREATE TABLE meta (
|
|
||||||
key TEXT PRIMARY KEY,
|
|
||||||
value TEXT NOT NULL
|
|
||||||
);
|
|
||||||
-- seed: INSERT INTO meta(key, value) VALUES ('schema_version', '1');
|
|
||||||
```
|
|
||||||
|
|
||||||
Migrations are applied in order at startup. Each migration is a numbered SQL
|
|
||||||
script; the server tracks the applied version in `meta` and applies any pending
|
|
||||||
migrations transactionally. This keeps the schema forward-compatible as the
|
|
||||||
chunk format evolves.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 5. Read/Write API
|
|
||||||
|
|
||||||
The API is exposed as a **Python service layer** on the backend (the same
|
|
||||||
process that owns the SQLite store) and consumed by the Godot client over the
|
|
||||||
network transport (see `networking.md`). The service layer is the **only**
|
|
||||||
writer to the database; clients never touch SQLite directly.
|
|
||||||
|
|
||||||
### 5.1 Service Interface (Python)
|
|
||||||
|
|
||||||
```python
|
|
||||||
class WorldStore:
|
|
||||||
"""Owns the SQLite connection and chunk read/write operations."""
|
|
||||||
|
|
||||||
def get_chunk(self, key: str) -> Chunk | None: ...
|
|
||||||
def get_chunk_binary(self, key: str) -> bytes | None: ...
|
|
||||||
def put_chunk(self, chunk: Chunk, actor: str) -> Chunk: ...
|
|
||||||
def delete_chunk(self, key: str, actor: str) -> None: ...
|
|
||||||
def list_chunks(self, world_id: str, room_id: str | None = None,
|
|
||||||
bounds: Bounds | None = None) -> list[str]: ...
|
|
||||||
def get_chunk_flags(self, key: str) -> ContentFlags: ...
|
|
||||||
def flush_dirty(self) -> int: ...
|
|
||||||
def migrate(self) -> None: ...
|
|
||||||
```
|
|
||||||
|
|
||||||
### 5.2 Encoding Helpers
|
|
||||||
|
|
||||||
The service layer provides symmetric encode/decode functions shared by the
|
|
||||||
client and server:
|
|
||||||
|
|
||||||
```python
|
|
||||||
def encode_binary(chunk: Chunk) -> bytes: ...
|
|
||||||
def decode_binary(data: bytes) -> Chunk: ...
|
|
||||||
def encode_json(chunk: Chunk) -> str: ...
|
|
||||||
def decode_json(text: str) -> Chunk: ...
|
|
||||||
def checksum(payload: bytes) -> str: ...
|
|
||||||
```
|
|
||||||
|
|
||||||
These are the single implementation of the format spec (§3), so the Godot
|
|
||||||
client and Python backend never drift.
|
|
||||||
|
|
||||||
### 5.3 Network RPCs
|
|
||||||
|
|
||||||
The chunk API is exposed to the client via RPCs (matching the networking
|
|
||||||
architecture). All chunk traffic is **reliable** (chunks are discrete,
|
|
||||||
must-arrive data).
|
|
||||||
|
|
||||||
| RPC | Direction | Payload | Notes |
|
|
||||||
|----------------------------|-----------|-------------------------------------------|-------|
|
|
||||||
| `request_chunk` | C → S | `{ key }` | Client asks for a chunk |
|
|
||||||
| `chunk_data` | S → C | `{ key, binary_payload, checksum }` | Server streams a chunk |
|
|
||||||
| `request_chunk_edit` | C → S | `{ key, base_revision, delta }` | Client submits an edit |
|
|
||||||
| `chunk_edit_result` | S → C | `{ key, success, new_revision, error? }` | Acknowledges an edit |
|
|
||||||
| `chunk_invalidated` | S → C | `{ key, new_revision }` | Server pushes a change |
|
|
||||||
| `request_chunk_flags` | C → S | `{ key }` | Age/content gate check |
|
|
||||||
|
|
||||||
### 5.4 Edit & Concurrency Model
|
|
||||||
|
|
||||||
- **Read:** Client requests a chunk; server returns the binary payload and its
|
|
||||||
`revision`.
|
|
||||||
- **Edit:** Client submits a **delta** against a known `base_revision`. The
|
|
||||||
server applies the delta, increments `revision`, persists, and returns the new
|
|
||||||
revision.
|
|
||||||
- **Optimistic concurrency:** If the chunk's current revision differs from the
|
|
||||||
client's `base_revision`, the server rejects the edit with a conflict error
|
|
||||||
and the client re-fetches and re-applies. This prevents lost updates when two
|
|
||||||
clients edit the same chunk.
|
|
||||||
- **Deltas:** A delta is a JSON patch (RFC 6902 style) applied to the chunk's
|
|
||||||
logical model. The server validates the patched chunk (schema, bounds,
|
|
||||||
moderation) before persisting.
|
|
||||||
|
|
||||||
### 5.5 Write-Behind Persistence
|
|
||||||
|
|
||||||
To amortize disk I/O, the server keeps a **dirty set** of chunks modified in
|
|
||||||
memory and flushes them to SQLite in batches:
|
|
||||||
|
|
||||||
1. `put_chunk` updates the in-memory chunk and marks it `dirty`.
|
|
||||||
2. A background flusher periodically calls `flush_dirty()`, which writes all
|
|
||||||
dirty chunks in a single transaction and clears the `dirty` flag.
|
|
||||||
3. On graceful shutdown, `flush_dirty()` is called to ensure durability.
|
|
||||||
|
|
||||||
This keeps the hot path (in-memory chunk access) fast while guaranteeing
|
|
||||||
durability at shutdown and on a configurable interval.
|
|
||||||
|
|
||||||
### 5.6 Streaming & Caching
|
|
||||||
|
|
||||||
- The server streams only the chunks a client needs (those within the client's
|
|
||||||
view radius), using `list_chunks` with a bounds query.
|
|
||||||
- Chunks are cached in memory (LRU) keyed by `key`; the cache is invalidated on
|
|
||||||
write.
|
|
||||||
- The binary payload is content-addressed by `checksum`, so unchanged chunks can
|
|
||||||
be served from cache without re-reading SQLite.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 6. Format Versioning & Migration
|
|
||||||
|
|
||||||
- The chunk format `version` field (currently `1`) is checked on decode. A
|
|
||||||
decoder that encounters a higher version than it supports **rejects** the
|
|
||||||
chunk with a clear error rather than misreading it.
|
|
||||||
- The SQLite `schema_version` in `meta` drives database migrations (§4.8).
|
|
||||||
- Chunk payloads are migrated **lazily**: when a chunk is read and its
|
|
||||||
`format_version` is older than the current one, the server migrates it to the
|
|
||||||
current version in memory and marks it dirty so it is rewritten on the next
|
|
||||||
flush. This avoids a costly full-world migration at startup.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 7. Security & Integrity
|
|
||||||
|
|
||||||
- **Server-authoritative writes:** Only the `WorldStore` writes to SQLite;
|
|
||||||
clients submit deltas that are validated before application.
|
|
||||||
- **Checksum verification:** Every chunk payload is checksummed (SHA-256) on
|
|
||||||
write and verified on read. Corruption is detected and the chunk is re-fetched
|
|
||||||
or flagged.
|
|
||||||
- **Bounds validation:** Chunk coordinates and object positions are validated
|
|
||||||
against the world's chunk dimensions and room bounds before persistence.
|
|
||||||
- **Moderation enforcement:** `content_flags` are checked at load time; mature
|
|
||||||
chunks are gated behind the age-verification flow (see `content_moderation.md`).
|
|
||||||
- **Input validation:** All string fields are length-limited and validated
|
|
||||||
against allowed character sets to prevent injection and oversized payloads.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 8. Open Questions / Future Work
|
|
||||||
|
|
||||||
- **Volumetric worlds:** The schema and format already support `CHUNK_SIZE_Z >
|
|
||||||
1`, but the tooling and streaming for 3D chunks are not yet specified.
|
|
||||||
- **Chunk compression:** For very large worlds, the binary payload could be
|
|
||||||
compressed (e.g. zstd) before storage/transfer. The header reserves a `flags`
|
|
||||||
bitmask for a compression flag.
|
|
||||||
- **Multi-server sharding:** If a single SQLite file becomes a bottleneck, the
|
|
||||||
`chunks` table could be sharded by `world_id` across multiple databases. The
|
|
||||||
key design already supports this (world_id is a leading key component).
|
|
||||||
- **Delta compression for streaming:** Instead of sending full chunks, the
|
|
||||||
server could send only the delta between revisions to reduce bandwidth for
|
|
||||||
frequently-updated chunks.
|
|
||||||
Reference in New Issue
Block a user