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Author SHA1 Message Date
daddy 790d32845a docs(testing): update test inventory with social, economy, and discovery smoke tests for PC4 2026-09-15 21:05:35 +00:00
daddy e7ddeaa410 Merge branch 'agent/2b4212c24690-pc4-checkpoint' into main
checkpoint / checkpoint (push) Successful in 5m49s
2026-09-15 21:04:10 +00:00
daddy f891a958a9 docs(checkpoints): PC4 scope, test plan, and capabilities documentation 2026-09-15 21:04:03 +00:00
daddy 69b9cd5d8f Merge branch 'agent/b77bddf31ba5-godot-discover-home-ui' into main
checkpoint / checkpoint (push) Successful in 5m52s
2026-09-15 21:03:04 +00:00
daddy a9144a1160 feat(godot): discovery & home UI with search, categories, sorting, pagination, and world entry 2026-09-15 21:02:58 +00:00
daddy 6afee66b83 Merge branch 'agent/56c49440d0a6-godot-discovery-client' into main
checkpoint / checkpoint (push) Successful in 5m49s
2026-09-15 21:01:11 +00:00
daddy 434f776f9a feat(godot): discovery API client with typed WorldSummary and DiscoveryResult parsing 2026-09-15 21:01:05 +00:00
daddy f95edb6713 Merge branch 'agent/33706f401ad9-discovery-trending-sort' into main
checkpoint / checkpoint (push) Successful in 5m54s
2026-09-15 20:59:53 +00:00
daddy 6684578701 feat(discovery): trending sort heuristic over world_visits with decay weighting 2026-09-15 20:59:46 +00:00
daddy 77d4ea5669 Merge branch 'agent/300da1dcddf3-discovery-browse-search' into main
checkpoint / checkpoint (push) Successful in 5m50s
2026-09-15 20:58:29 +00:00
daddy dd4edecf11 feat(discovery): browse and search endpoint with name/tag/category filters, sorting, and categories listing 2026-09-15 20:58:25 +00:00
daddy bddee1b96d Merge branch 'agent/42726e60fe10-world-visit-tracking' into main
checkpoint / checkpoint (push) Successful in 5m43s
2026-09-15 20:57:31 +00:00
daddy 38dc0cab21 feat(discovery): world visit tracking endpoint with atomic play_count increment, last_played_at, and deduplication 2026-09-15 20:57:25 +00:00
daddy 892e330456 Merge branch 'agent/b377353b8167-world-discovery-metadata' into main
checkpoint / checkpoint (push) Successful in 5m38s
2026-09-15 20:56:07 +00:00
14 changed files with 1666 additions and 1 deletions
+3 -1
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@@ -9,7 +9,7 @@ from app.config import settings
from app.routers import ( from app.routers import (
auth, users, worlds, assets, avatar, world_content, internal, auth, users, worlds, assets, avatar, world_content, internal,
presence, groups, social_friends, profiles, chat_dm, chat_reports, presence, groups, social_friends, profiles, chat_dm, chat_reports,
chat_world, wallet, payments, marketplace, payouts, chat_world, wallet, payments, marketplace, payouts, discovery,
) )
from app.gateway import ws from app.gateway import ws
@@ -62,7 +62,9 @@ app.include_router(wallet.router, prefix="/api/wallet", tags=["wallet"])
app.include_router(payments.router, prefix="/api/payments", tags=["payments"]) app.include_router(payments.router, prefix="/api/payments", tags=["payments"])
app.include_router(marketplace.router, prefix="/api/marketplace", tags=["marketplace"]) app.include_router(marketplace.router, prefix="/api/marketplace", tags=["marketplace"])
app.include_router(payouts.router, prefix="/api/payouts", tags=["payouts"]) app.include_router(payouts.router, prefix="/api/payouts", tags=["payouts"])
app.include_router(discovery.router, prefix="/api/discovery", tags=["discovery"])
app.include_router(ws.router, prefix="/api", tags=["websocket"]) app.include_router(ws.router, prefix="/api", tags=["websocket"])
app.include_router(ws.router, prefix="/v1", tags=["websocket"]) app.include_router(ws.router, prefix="/v1", tags=["websocket"])
+260
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@@ -0,0 +1,260 @@
"""Discovery router - visit tracking and world browsing.
docs/planning/discovery.md (tasks 42726e60fe10, 300da1dcddf3, 33706f401ad9).
"""
from datetime import datetime, timedelta, timezone
from typing import Annotated
from fastapi import APIRouter, Depends, Header, HTTPException, Query, Request, status
from pydantic import BaseModel
from sqlalchemy import func, select, update
from sqlalchemy.ext.asyncio import AsyncSession
from sqlalchemy.orm import selectinload
from app.database import get_db
from app.dependencies import OptionalUser
from app.models.world import World, WorldVisibility
from app.models.world_visit import WorldVisit
from app.services.trending import get_trending_subquery
router = APIRouter()
DbDep = Annotated[AsyncSession, Depends(get_db)]
class WorldOwnerSummary(BaseModel):
id: int
username: str
model_config = {"from_attributes": True}
class DiscoveredWorld(BaseModel):
id: int
name: str
description: str | None = None
category: str | None = None
tags: list[str] = []
play_count: int = 0
created_at: datetime | None = None
owner: WorldOwnerSummary
model_config = {"from_attributes": True}
class DiscoveryListResponse(BaseModel):
items: list[DiscoveredWorld]
total: int
skip: int
limit: int
class VisitRequest(BaseModel):
anonymous_token: str | None = None
idempotency_key: str | None = None
class VisitResponse(BaseModel):
play_count: int
last_played_at: datetime | None = None
model_config = {"from_attributes": True}
DEDUP_WINDOW_SECONDS = 60
@router.post("/worlds/{world_id}/visit", response_model=VisitResponse)
async def record_world_visit(
world_id: int,
request: Request,
db: DbDep,
current_user: OptionalUser = None,
visit_data: VisitRequest | None = None,
x_idempotency_key: Annotated[str | None, Header(alias="X-Idempotency-Key")] = None,
idempotency_key: str | None = Query(None),
):
"""Record a visit to a world.
- Increments worlds.play_count atomically (World.play_count + 1 in UPDATE).
- Updates worlds.last_played_at to func.now().
- Records row in world_visits (with world_id, user_id nullable, visited_at).
- Checks visibility: 404 if world not found or not PUBLIC and not owned by user.
- Idempotent: repeated calls within deduplication window or with same token/key do not duplicate.
"""
# 1. Fetch world
res = await db.execute(select(World).where(World.id == world_id))
world = res.scalar_one_or_none()
if not world:
raise HTTPException(status_code=status.HTTP_404_NOT_FOUND, detail="World not found")
# 2. Check visibility: public or owned by requesting user
if world.visibility != WorldVisibility.PUBLIC:
if not current_user or world.owner_id != current_user.id:
raise HTTPException(status_code=status.HTTP_404_NOT_FOUND, detail="World not found")
# Determine token / idempotency key
explicit_key = (
(visit_data.idempotency_key if visit_data else None)
or (visit_data.anonymous_token if visit_data else None)
or x_idempotency_key
or idempotency_key
)
fallback_host = request.client.host if request.client else "unknown_client"
dedup_key = explicit_key or (f"client_{fallback_host}" if not current_user else None)
# 3. Deduplication check
cutoff = datetime.now(timezone.utc) - timedelta(seconds=DEDUP_WINDOW_SECONDS)
is_duplicate = False
if current_user:
dedup_res = await db.execute(
select(WorldVisit).where(
WorldVisit.world_id == world_id,
WorldVisit.user_id == current_user.id,
WorldVisit.visited_at >= cutoff,
).limit(1)
)
if dedup_res.scalar_one_or_none():
is_duplicate = True
elif dedup_key:
dedup_res = await db.execute(
select(WorldVisit).where(
WorldVisit.world_id == world_id,
WorldVisit.anonymous_token == dedup_key,
WorldVisit.visited_at >= cutoff,
).limit(1)
)
if dedup_res.scalar_one_or_none():
is_duplicate = True
if is_duplicate:
return VisitResponse(
play_count=world.play_count,
last_played_at=world.last_played_at,
)
# 4. Atomic increment and visit log in single transaction
await db.execute(
update(World)
.where(World.id == world_id)
.values(
play_count=World.play_count + 1,
last_played_at=func.now(),
)
)
visit = WorldVisit(
world_id=world_id,
user_id=current_user.id if current_user else None,
anonymous_token=dedup_key if not current_user else None,
)
db.add(visit)
await db.commit()
# Re-fetch or refresh to return updated fields
await db.refresh(world)
return VisitResponse(
play_count=world.play_count,
last_played_at=world.last_played_at,
)
@router.get("/categories", response_model=list[str])
async def list_categories(
db: DbDep,
):
"""List distinct categories of public worlds."""
res = await db.execute(
select(World.category)
.where(World.category.is_not(None), World.visibility == WorldVisibility.PUBLIC)
.distinct()
.order_by(World.category)
)
categories = [c for c in res.scalars().all() if c]
return categories
@router.get("/worlds", response_model=DiscoveryListResponse)
async def list_discovery_worlds(
db: DbDep,
current_user: OptionalUser = None,
q: str | None = Query(None, description="Substring search on world name"),
tags: list[str] | None = Query(None, description="Filter by tags"),
category: str | None = Query(None, description="Exact category filter"),
sort: str = Query("newest", description="Sort order (newest, most_played)"),
skip: int = Query(0, ge=0),
limit: int = Query(50, ge=1, le=100),
):
"""List public worlds for discovery with search, category/tag filters, and pagination."""
base_query = select(World).where(World.visibility == WorldVisibility.PUBLIC)
if q:
base_query = base_query.where(World.name.ilike(f"%{q}%"))
if category:
base_query = base_query.where(func.lower(World.category) == category.lower())
if tags:
parsed_tags = [t.strip() for item in tags for t in item.split(",") if t.strip()]
if parsed_tags:
base_query = base_query.where(World.tags.overlap(parsed_tags))
# Count total matching worlds
count_query = select(func.count()).select_from(base_query.subquery())
total = (await db.execute(count_query)).scalar_one()
# Sort
if sort == "trending":
trending_subq = get_trending_subquery()
base_query = (
base_query
.outerjoin(trending_subq, World.id == trending_subq.c.trending_world_id)
.order_by(
func.coalesce(trending_subq.c.trending_score, 0.0).desc(),
World.play_count.desc(),
World.created_at.desc(),
)
)
elif sort == "most_played":
base_query = base_query.order_by(World.play_count.desc(), World.created_at.desc())
else: # default: newest
base_query = base_query.order_by(World.created_at.desc())
# Pagination & load owner
query = (
base_query
.offset(skip)
.limit(limit)
.options(selectinload(World.owner))
)
result = await db.execute(query)
worlds = result.scalars().all()
items = [
DiscoveredWorld(
id=w.id,
name=w.name,
description=w.description,
category=w.category,
tags=w.tags or [],
play_count=w.play_count,
created_at=w.created_at,
owner=WorldOwnerSummary(id=w.owner.id, username=w.owner.username),
)
for w in worlds
]
return DiscoveryListResponse(
items=items,
total=total,
skip=skip,
limit=limit,
)
+34
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@@ -0,0 +1,34 @@
"""Trending recommendation heuristic service.
docs/planning/discovery.md (task 33706f401ad9).
"""
from sqlalchemy import case, func, select, text
from app.models.world_visit import WorldVisit
def get_trending_subquery(days: int = 7):
"""Build a subquery that computes a decay-weighted trending score per world_id.
Decay weights:
- Visited within 24 hours: weight 3.0
- Visited within 3 days: weight 2.0
- Visited within 7 days: weight 1.0
"""
trending_weight = case(
(WorldVisit.visited_at >= func.now() - text("interval '1 day'"), 3.0),
(WorldVisit.visited_at >= func.now() - text("interval '3 days'"), 2.0),
else_=1.0,
)
interval_str = f"interval '{days} days'"
subq = (
select(
WorldVisit.world_id.label("trending_world_id"),
func.coalesce(func.sum(trending_weight), 0.0).label("trending_score"),
)
.where(WorldVisit.visited_at >= func.now() - text(interval_str))
.group_by(WorldVisit.world_id)
.subquery("trending_scores")
)
return subq
+188
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@@ -0,0 +1,188 @@
"""API tests for discovery browse & search endpoints.
docs/planning/discovery.md (task 300da1dcddf3).
"""
import pytest
from fastapi.testclient import TestClient
from app.main import app
def _register(client: TestClient, username: str) -> tuple[int, dict[str, str]]:
resp = client.post(
"/api/auth/register",
json={
"username": username,
"email": f"{username}@example.com",
"password": "secret123",
"date_of_birth": "1990-01-01",
},
)
assert resp.status_code == 201, resp.text
token = resp.json()["access_token"]
headers = {"Authorization": f"Bearer {token}"}
me = client.get("/api/users/me", headers=headers)
assert me.status_code == 200, me.text
return me.json()["id"], headers
@pytest.mark.asyncio
async def test_discovery_public_worlds_only_and_fields():
client = TestClient(app)
uid, headers = _register(client, "creator_browse_1")
# Create public world
pub_resp = client.post(
"/api/worlds/",
headers=headers,
json={
"name": "Fantasy Kingdom",
"description": "A magical realm",
"visibility": "public",
"category": "RPG",
"tags": ["magic", "dragons"],
},
)
assert pub_resp.status_code == 201, pub_resp.text
pub_id = pub_resp.json()["id"]
# Create private world
priv_resp = client.post(
"/api/worlds/",
headers=headers,
json={
"name": "Secret Base",
"description": "Classified",
"visibility": "private",
"category": "RPG",
"tags": ["secret"],
},
)
assert priv_resp.status_code == 201, priv_resp.text
# 1. Anonymous listing: only public world is returned
anon_resp = client.get("/api/discovery/worlds")
assert anon_resp.status_code == 200, anon_resp.text
data = anon_resp.json()
assert data["total"] >= 1
items = data["items"]
ids = [w["id"] for w in items]
assert pub_id in ids
assert priv_resp.json()["id"] not in ids
# Check fields of returned item
pub_item = next(w for w in items if w["id"] == pub_id)
assert pub_item["name"] == "Fantasy Kingdom"
assert pub_item["description"] == "A magical realm"
assert pub_item["category"] == "RPG"
assert "magic" in pub_item["tags"]
assert pub_item["play_count"] == 0
assert pub_item["owner"]["id"] == uid
assert pub_item["owner"]["username"] == "creator_browse_1"
# 2. Authenticated caller also does NOT see private worlds in discovery
auth_resp = client.get("/api/discovery/worlds", headers=headers)
assert auth_resp.status_code == 200
auth_ids = [w["id"] for w in auth_resp.json()["items"]]
assert priv_resp.json()["id"] not in auth_ids
@pytest.mark.asyncio
async def test_discovery_filtering_and_categories():
client = TestClient(app)
uid, headers = _register(client, "creator_filter_2")
# Create distinct worlds
client.post(
"/api/worlds/",
headers=headers,
json={"name": "Cyber Arena", "visibility": "public", "category": "Action", "tags": ["pvp", "fps"]},
)
client.post(
"/api/worlds/",
headers=headers,
json={"name": "Peaceful Meadow", "visibility": "public", "category": "Social", "tags": ["relax", "hangout"]},
)
client.post(
"/api/worlds/",
headers=headers,
json={"name": "Cyber Hangout", "visibility": "public", "category": "Social", "tags": ["cyberpunk", "chat"]},
)
# Search by q
res_q = client.get("/api/discovery/worlds?q=cyber")
assert res_q.status_code == 200
names = [w["name"] for w in res_q.json()["items"]]
assert "Cyber Arena" in names
assert "Cyber Hangout" in names
assert "Peaceful Meadow" not in names
# Filter by category (case-insensitive)
res_cat = client.get("/api/discovery/worlds?category=action")
assert res_cat.status_code == 200
names = [w["name"] for w in res_cat.json()["items"]]
assert "Cyber Arena" in names
assert "Peaceful Meadow" not in names
# Filter by tags (overlap)
res_tags = client.get("/api/discovery/worlds?tags=relax,pvp")
assert res_tags.status_code == 200
names = [w["name"] for w in res_tags.json()["items"]]
assert "Peaceful Meadow" in names
assert "Cyber Arena" in names
assert "Cyber Hangout" not in names
# Get distinct categories
res_cats = client.get("/api/discovery/categories")
assert res_cats.status_code == 200
cats = res_cats.json()
assert "Action" in cats
assert "Social" in cats
@pytest.mark.asyncio
async def test_discovery_sorting_and_pagination():
client = TestClient(app)
uid, headers = _register(client, "creator_sort_3")
w1 = client.post(
"/api/worlds/",
headers=headers,
json={"name": "Sort World 1", "visibility": "public"},
).json()
w2 = client.post(
"/api/worlds/",
headers=headers,
json={"name": "Sort World 2", "visibility": "public"},
).json()
# Record visits on w1 so play_count = 1
v_res = client.post(f"/api/discovery/worlds/{w1['id']}/visit")
assert v_res.status_code == 200
# Sort by most_played
res_mp = client.get("/api/discovery/worlds?sort=most_played")
assert res_mp.status_code == 200
items = res_mp.json()["items"]
# w1 should come before w2
idx_w1 = next(i for i, w in enumerate(items) if w["id"] == w1["id"])
idx_w2 = next(i for i, w in enumerate(items) if w["id"] == w2["id"])
assert idx_w1 < idx_w2
# Sort by newest (default)
res_new = client.get("/api/discovery/worlds?sort=newest")
assert res_new.status_code == 200
items_new = res_new.json()["items"]
idx_w1_n = next(i for i, w in enumerate(items_new) if w["id"] == w1["id"])
idx_w2_n = next(i for i, w in enumerate(items_new) if w["id"] == w2["id"])
# w2 was created after w1, so w2 is newer
assert idx_w2_n < idx_w1_n
# Pagination: limit 1, skip 0
p1 = client.get("/api/discovery/worlds?limit=1&skip=0")
assert p1.status_code == 200
assert len(p1.json()["items"]) == 1
assert p1.json()["total"] >= 2
assert p1.json()["skip"] == 0
assert p1.json()["limit"] == 1
+103
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@@ -0,0 +1,103 @@
"""API and heuristic tests for trending discovery sort.
docs/planning/discovery.md (task 33706f401ad9).
"""
from datetime import datetime, timedelta, timezone
import pytest
from fastapi.testclient import TestClient
from sqlalchemy.ext.asyncio import async_sessionmaker, create_async_engine
from sqlalchemy.pool import NullPool
from app.config import settings
from app.main import app
from app.models.world_visit import WorldVisit
def _register(client: TestClient, username: str) -> tuple[int, dict[str, str]]:
resp = client.post(
"/api/auth/register",
json={
"username": username,
"email": f"{username}@example.com",
"password": "secret123",
"date_of_birth": "1990-01-01",
},
)
assert resp.status_code == 201, resp.text
token = resp.json()["access_token"]
headers = {"Authorization": f"Bearer {token}"}
me = client.get("/api/users/me", headers=headers)
assert me.status_code == 200, me.text
return me.json()["id"], headers
def _session_factory():
engine = create_async_engine(settings.DATABASE_URL, poolclass=NullPool)
return engine, async_sessionmaker(engine, expire_on_commit=False)
@pytest.mark.asyncio
async def test_trending_sort_heuristic_and_zero_visits():
client = TestClient(app)
uid, headers = _register(client, "creator_trending_1")
# Create 3 worlds
wA = client.post(
"/api/worlds/",
headers=headers,
json={"name": "Trending Hot World", "visibility": "public", "category": "Action"},
).json()
wB = client.post(
"/api/worlds/",
headers=headers,
json={"name": "Older Mild World", "visibility": "public", "category": "Action"},
).json()
wC = client.post(
"/api/worlds/",
headers=headers,
json={"name": "Zero Visit World", "visibility": "public", "category": "Action"},
).json()
engine, sf = _session_factory()
now = datetime.now(timezone.utc)
try:
async with sf() as session:
# World A: 3 visits within last 2 hours (weight 3 each = score 9)
for i in range(3):
session.add(
WorldVisit(
world_id=wA["id"],
anonymous_token=f"hot_visitor_{i}",
visited_at=now - timedelta(hours=1, minutes=i),
)
)
# World B: 1 visit 5 days ago (weight 1 = score 1)
session.add(
WorldVisit(
world_id=wB["id"],
anonymous_token="old_visitor",
visited_at=now - timedelta(days=5),
)
)
# World C: zero visits
await session.commit()
finally:
await engine.dispose()
# Query with sort=trending
resp = client.get("/api/discovery/worlds?sort=trending&category=Action")
assert resp.status_code == 200, resp.text
items = resp.json()["items"]
# Verify order: wA should be first, wB second, wC third
ids = [item["id"] for item in items]
assert wA["id"] in ids
assert wB["id"] in ids
assert wC["id"] in ids
idxA = ids.index(wA["id"])
idxB = ids.index(wB["id"])
idxC = ids.index(wC["id"])
assert idxA < idxB < idxC, f"Expected order A ({idxA}) < B ({idxB}) < C ({idxC})"
+164
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@@ -0,0 +1,164 @@
"""API tests for world visit tracking endpoint.
docs/planning/discovery.md (task 42726e60fe10).
"""
import pytest
from fastapi.testclient import TestClient
from sqlalchemy import select
from sqlalchemy.ext.asyncio import async_sessionmaker, create_async_engine
from sqlalchemy.pool import NullPool
from app.config import settings
from app.main import app
from app.models.world import World, WorldVisibility
from app.models.world_visit import WorldVisit
def _register(client: TestClient, username: str) -> tuple[int, dict[str, str]]:
resp = client.post(
"/api/auth/register",
json={
"username": username,
"email": f"{username}@example.com",
"password": "secret123",
"date_of_birth": "1990-01-01",
},
)
assert resp.status_code == 201, resp.text
token = resp.json()["access_token"]
headers = {"Authorization": f"Bearer {token}"}
me = client.get("/api/users/me", headers=headers)
assert me.status_code == 200, me.text
return me.json()["id"], headers
def _session_factory():
engine = create_async_engine(settings.DATABASE_URL, poolclass=NullPool)
return engine, async_sessionmaker(engine, expire_on_commit=False)
@pytest.mark.asyncio
async def test_visit_world_atomic_increment_authenticated():
client = TestClient(app)
owner_id, owner_headers = _register(client, "visit_owner_1")
visitor_id, visitor_headers = _register(client, "visitor_user_1")
# Create world
resp = client.post(
"/api/worlds/",
headers=owner_headers,
json={"name": "Neon City", "visibility": "public", "category": "Roleplay"},
)
assert resp.status_code == 201, resp.text
world_id = resp.json()["id"]
# Visitor visits the world
v_resp = client.post(
f"/api/discovery/worlds/{world_id}/visit",
headers=visitor_headers,
)
assert v_resp.status_code == 200, v_resp.text
data = v_resp.json()
assert data["play_count"] == 1
assert data["last_played_at"] is not None
# Verify DB state
engine, sf = _session_factory()
try:
async with sf() as session:
w = (await session.execute(select(World).where(World.id == world_id))).scalar_one()
assert w.play_count == 1
assert w.last_played_at is not None
visits = (
await session.execute(
select(WorldVisit).where(WorldVisit.world_id == world_id)
)
).scalars().all()
assert len(visits) == 1
assert visits[0].user_id == visitor_id
finally:
await engine.dispose()
@pytest.mark.asyncio
async def test_visit_world_anonymous_and_idempotency():
client = TestClient(app)
owner_id, owner_headers = _register(client, "visit_owner_2")
resp = client.post(
"/api/worlds/",
headers=owner_headers,
json={"name": "Space Station", "visibility": "public"},
)
world_id = resp.json()["id"]
# Anonymous visit with token
anon_token = "guest_token_999"
v_resp1 = client.post(
f"/api/discovery/worlds/{world_id}/visit",
json={"anonymous_token": anon_token},
)
assert v_resp1.status_code == 200, v_resp1.text
assert v_resp1.json()["play_count"] == 1
# Idempotent second call with same anonymous token
v_resp2 = client.post(
f"/api/discovery/worlds/{world_id}/visit",
json={"anonymous_token": anon_token},
)
assert v_resp2.status_code == 200, v_resp2.text
assert v_resp2.json()["play_count"] == 1
engine, sf = _session_factory()
try:
async with sf() as session:
visits = (
await session.execute(
select(WorldVisit).where(WorldVisit.world_id == world_id)
)
).scalars().all()
assert len(visits) == 1
assert visits[0].user_id is None
assert visits[0].anonymous_token == anon_token
finally:
await engine.dispose()
@pytest.mark.asyncio
async def test_visit_world_visibility_and_404():
client = TestClient(app)
owner_id, owner_headers = _register(client, "visit_owner_3")
other_id, other_headers = _register(client, "other_user_3")
# 404 on non-existent world
res_404 = client.post("/api/discovery/worlds/999999/visit", headers=owner_headers)
assert res_404.status_code == 404
# Private world
resp = client.post(
"/api/worlds/",
headers=owner_headers,
json={"name": "Secret World", "visibility": "private"},
)
priv_world_id = resp.json()["id"]
# Other user gets 404
other_res = client.post(
f"/api/discovery/worlds/{priv_world_id}/visit",
headers=other_headers,
)
assert other_res.status_code == 404
# Anonymous user gets 404
anon_res = client.post(f"/api/discovery/worlds/{priv_world_id}/visit")
assert anon_res.status_code == 404
# Owner gets 200
owner_res = client.post(
f"/api/discovery/worlds/{priv_world_id}/visit",
headers=owner_headers,
)
assert owner_res.status_code == 200
assert owner_res.json()["play_count"] == 1
+64
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@@ -0,0 +1,64 @@
# Package Checkpoint 4 (PC4) — "A world you can build and be social in"
> **Status: Complete & Verified.** PC4 delivers the integrated multi-user social world platform: in-game building and persistence (M2, M7), comprehensive social graph, chat, and presence (M8), virtual economy, marketplace, and creator payouts (M9), and home discovery with search, category filtering, and trending heuristics (M10).
Built and verified by the Antigravity fleet, branch `agent/2b4212c24690-pc4-checkpoint` → `main`.
---
## 1. What's Real and Verified (`scripts/run_checkpoint_tests.py`)
| Check / Subsystem | Status | Verification Detail |
|---|---|---|
| Alembic Migrations (0001 → 0015) | PASS | Hermetic clean run, head revision `0015_add_discovery_metadata` |
| Backend API Test Suite | PASS | 100+ tests across auth, worlds, social, chat, wallet, marketplace, discovery |
| Godot Headless Smoke Tests | PASS | 20+ headless smoke suites covering all UIs, network, avatars, economy, discovery |
| 2-Player Multiplayer (`run_multiplayer_2p_test.sh`) | PASS | Real dedicated server + 2 simultaneous Godot client processes |
| Fresh-Clone Boot (`verify_fresh_clone.sh`) | PASS | Clean clone imports, compiles, and boots without script errors |
| Windows Desktop .exe Export | PASS | Packaged release binary with baked-in backend endpoint via `checkpoint_ops.py` |
---
## 2. Milestone Capabilities Included
### M2 & M7 — World Persistence & In-Game Editor
- **Server Persistence**: World rooms, chunk coordinates (cx, cy, cz), binary chunk payload codec, chunk revision audit trail.
- **In-Game Editor**: Tools (Brush, Erase, Object Placement, Select, Transform), chunk edit model, undo/redo stack, non-blocking HTTP chunk saving.
### M8 — Social: Friends, Presence, Chat, Groups & Profiles
- **Social Graph**: Friend requests (pending, accepted, declined), follow/unfollow, bidirectional block enforcement.
- **Presence & Status**: Real-time Redis-backed heartbeats with custom status messages, friends presence queries.
- **Chat System**: 1-on-1 direct messaging, in-world spatial chat, chat moderation report queue with profanity filtering.
- **Groups**: Group creation, membership roles (owner, admin, member), member management, group transfer.
- **Public Profiles**: Bio, custom avatar rendering, favorite worlds listing, privacy controls.
- **WebSocket Gateway**: Dual endpoint (`/api/ws`, `/v1/ws`) broadcasting presence and real-time chat messages.
- **Godot Client & UIs**: `FriendsPresenceUI`, `ChatUI`, `ProfileUI`, `GroupsUI`.
### M9 — Economy: Wallets, Marketplace & Creator Payouts
- **Wallets & Ledger**: Double-entry accounting for balance credits, debits, transfers, and escrow.
- **Purchases**: `PaymentProvider` abstraction with simulated and external payment confirmations.
- **Marketplace**: Catalog item models, active listings, 30/70 platform/creator fee splits with atomic escrow settlement.
- **Creator Payouts**: Payout request lifecycle (`pending` → `approved` / `rejected` → `paid`), admin audit review.
- **Godot Client & UIs**: `WalletUI` (balance & transaction history), `MarketplaceUI` (browse & buy), `SellingPayoutUI` (create listings & request payouts).
### M10 — Discovery: Browse, Search & Home Feed
- **World Discovery Metadata**: Categories, tags (ARRAY with GIN indexing), play count, and last played timestamp.
- **Visit Tracking**: Atomic increment of `play_count` and `world_visits` log with request deduplication.
- **Browse & Search API**: Full-text name ILIKE query, category exact match, tag overlap (`&&`), sorting (`newest`, `most_played`, `trending`).
- **Trending Heuristic**: Time-decay weighted scoring over recent visits (last 24h: 3x, 3d: 2x, 7d: 1x) via single aggregate outer-join query.
- **Godot Client & UI**: `DiscoveryApiClient` and `DiscoveryUI` (`scenes/discovery_ui.tscn`) with live search, dropdown filters, pagination, and one-click world entry.
---
## 3. Playtest Guide
1. **Dashboard Start**:
- Open http://localhost:7070/checkpoints
- Locate **PC4: A world you can build and be social in**
- Click **Start Backend** (launches backend on `:28004`, Postgres on `:25544`, ENet game servers on `27100–27149`)
- The backend automatically seeds the `playtester` account and 5 sample worlds across categories.
2. **Download & Play**:
- Click **Download Windows .exe**
- Launch `agp-game.exe` (automatically targets the PC4 backend instance)
- Browse the **Discover** tab to see curated, trending, and categorized worlds
- Enter worlds, socialize, chat, trade in the marketplace, and build.
+8
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@@ -78,6 +78,14 @@ local catalog/loadout/loader logic. Backend-dependent tests read
| `smoke_test_enter_world.gd` | The full PC2 path end to end: register → seed a real world → load `world_list.tscn` → click the real "Enter World" button on a real card (found by walking the card's children, not by index, so it doesn't silently pass if the card layout changes) → confirms `scenes/game.tscn` actually becomes `current_scene` with the player spawned at the level's `PlayerSpawn` marker → sends a real `KEY_ESCAPE` input event (not a direct method call) and confirms it returns to `world_list.tscn`. This is the test that proves "browse → enter → walk around → leave" actually works as one continuous flow, not just that each piece works in isolation. | | `smoke_test_enter_world.gd` | The full PC2 path end to end: register → seed a real world → load `world_list.tscn` → click the real "Enter World" button on a real card (found by walking the card's children, not by index, so it doesn't silently pass if the card layout changes) → confirms `scenes/game.tscn` actually becomes `current_scene` with the player spawned at the level's `PlayerSpawn` marker → sends a real `KEY_ESCAPE` input event (not a direct method call) and confirms it returns to `world_list.tscn`. This is the test that proves "browse → enter → walk around → leave" actually works as one continuous flow, not just that each piece works in isolation. |
| `smoke_test_network_client.gd` | **Real two-process integration test** for `scripts/network_client.gd` (client-side prediction + reconciliation, docs/architecture/networking.md §5) — needs an actual dedicated server running first: `godot --headless --path . scenes/server.tscn &`, *not* the usual HTTP backend. Connects a real `NetworkClient` over ENet, confirms local input prediction moves the player immediately (no waiting on a round trip), confirms real snapshots arrive and get processed, then deliberately desyncs the predicted position by 9999 units and confirms the very next snapshot corrects it back — the actual proof reconciliation logic works, not just that it never had to fire. Known simplification, stated in the script's own docstring: the server's snapshot doesn't currently echo back a per-peer "last input seq processed," so reconciliation corrects against the *most recent* prediction rather than true tick-exact rollback-and-replay (docs/architecture/networking.md §5.2 step 4) — a real, scoped follow-up once the server echoes that ack, not something faked here. | | `smoke_test_network_client.gd` | **Real two-process integration test** for `scripts/network_client.gd` (client-side prediction + reconciliation, docs/architecture/networking.md §5) — needs an actual dedicated server running first: `godot --headless --path . scenes/server.tscn &`, *not* the usual HTTP backend. Connects a real `NetworkClient` over ENet, confirms local input prediction moves the player immediately (no waiting on a round trip), confirms real snapshots arrive and get processed, then deliberately desyncs the predicted position by 9999 units and confirms the very next snapshot corrects it back — the actual proof reconciliation logic works, not just that it never had to fire. Known simplification, stated in the script's own docstring: the server's snapshot doesn't currently echo back a per-peer "last input seq processed," so reconciliation corrects against the *most recent* prediction rather than true tick-exact rollback-and-replay (docs/architecture/networking.md §5.2 step 4) — a real, scoped follow-up once the server echoes that ack, not something faked here. |
| `smoke_test_avatar_system.gd` | Confirms `AvatarSystem` is a real autoload, the committed `assets/avatars/catalog.json` actually parses, `get_assets_for_slot("base_body")` returns real entries, an `AvatarLoadout` can set `base_body` and equip a real catalog accessory, the loadout round-trips through `to_json()`/`load_loadout_from_json()`, and — since `assets/avatars/*.glb` model files don't exist yet — that `AvatarLoader.load_base_body()` against a real catalog entry with a missing file fails *gracefully*: returns `null` and emits `load_error` rather than crashing. Visual rendering itself can't be verified until real assets exist. | | `smoke_test_avatar_system.gd` | Confirms `AvatarSystem` is a real autoload, the committed `assets/avatars/catalog.json` actually parses, `get_assets_for_slot("base_body")` returns real entries, an `AvatarLoadout` can set `base_body` and equip a real catalog accessory, the loadout round-trips through `to_json()`/`load_loadout_from_json()`, and — since `assets/avatars/*.glb` model files don't exist yet — that `AvatarLoader.load_base_body()` against a real catalog entry with a missing file fails *gracefully*: returns `null` and emits `load_error` rather than crashing. Visual rendering itself can't be verified until real assets exist. |
| `smoke_test_social_client.gd` | Headless verification of `SocialApiClient` methods for friends, presence heartbeats, profiles, groups, and chat. |
| `smoke_test_economy_client.gd` | Headless verification of `EconomyApiClient` methods for wallet, payments, catalog items, listings, and payouts. |
| `smoke_test_wallet_ui.gd` | Instantiates `scenes/wallet_ui.tscn`, verifies balance display, transaction history list rendering, and empty states. |
| `smoke_test_marketplace_ui.gd` | Instantiates `scenes/marketplace_ui.tscn`, verifies keyword/price/type filter controls, active listing cards rendering, and purchase flow. |
| `smoke_test_selling_payout_ui.gd` | Instantiates `scenes/selling_payout_ui.tscn`, verifies catalog item picker, listing creation, and payout request submission. |
| `smoke_test_discovery_client.gd` | Headless verification of `DiscoveryApiClient` typed resource parsing (`WorldSummary`, `DiscoveryResult`), and search/browse methods. |
| `smoke_test_discovery_ui.gd` | Instantiates `scenes/discovery_ui.tscn`, verifies search input, category dropdown, sort options (newest/most-played/trending), pagination controls, and world entry integration. |
Run (once, to build the class cache): `godot --headless --path . --import`, Run (once, to build the class cache): `godot --headless --path . --import`,
then for each smoke test: `godot --headless --path . --script then for each smoke test: `godot --headless --path . --script
+150
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@@ -0,0 +1,150 @@
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scripts/discovery_ui.gd" id="1_disc"]
[node name="DiscoveryUI" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_disc")
[node name="VBox" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 32.0
offset_top = 24.0
offset_right = -32.0
offset_bottom = -24.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 12
[node name="Header" type="HBoxContainer" parent="VBox"]
layout_mode = 2
theme_override_constants/separation = 16
[node name="BackButton" type="Button" parent="VBox/Header"]
custom_minimum_size = Vector2(100, 36)
layout_mode = 2
text = "< Back"
[node name="TitleLabel" type="Label" parent="VBox/Header"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_font_sizes/font_size = 26
text = "Discover Experiences"
horizontal_alignment = 1
[node name="RefreshButton" type="Button" parent="VBox/Header"]
custom_minimum_size = Vector2(100, 36)
layout_mode = 2
text = "Refresh"
[node name="StatusLabel" type="Label" parent="VBox"]
visible = false
layout_mode = 2
theme_override_colors/font_color = Color(1, 0.3, 0.3, 1)
text = ""
[node name="Filters" type="HBoxContainer" parent="VBox"]
layout_mode = 2
theme_override_constants/separation = 10
[node name="SearchEdit" type="LineEdit" parent="VBox/Filters"]
custom_minimum_size = Vector2(240, 36)
layout_mode = 2
placeholder_text = "Search by name or tag..."
[node name="CategoryOption" type="OptionButton" parent="VBox/Filters"]
custom_minimum_size = Vector2(160, 36)
layout_mode = 2
[node name="SortOption" type="OptionButton" parent="VBox/Filters"]
custom_minimum_size = Vector2(140, 36)
layout_mode = 2
[node name="FilterButton" type="Button" parent="VBox/Filters"]
custom_minimum_size = Vector2(90, 36)
layout_mode = 2
text = "Filter"
[node name="Content" type="Control" parent="VBox"]
layout_mode = 2
size_flags_vertical = 3
[node name="LoadingLabel" type="Label" parent="VBox/Content"]
visible = false
layout_mode = 1
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_top = -12.0
offset_bottom = 12.0
text = "Loading experiences..."
horizontal_alignment = 1
[node name="ErrorLabel" type="Label" parent="VBox/Content"]
visible = false
layout_mode = 1
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_top = -12.0
offset_bottom = 12.0
theme_override_colors/font_color = Color(1, 0.4, 0.4, 1)
text = ""
horizontal_alignment = 1
[node name="EmptyLabel" type="Label" parent="VBox/Content"]
visible = false
layout_mode = 1
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_top = -12.0
offset_bottom = 12.0
theme_override_colors/font_color = Color(0.7, 0.7, 0.7, 1)
text = "No experiences found."
horizontal_alignment = 1
[node name="Scroll" type="ScrollContainer" parent="VBox/Content"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="WorldsVBox" type="VBoxContainer" parent="VBox/Content/Scroll"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/separation = 10
[node name="Pagination" type="HBoxContainer" parent="VBox"]
layout_mode = 2
theme_override_constants/separation = 16
alignment = 1
[node name="PrevButton" type="Button" parent="VBox/Pagination"]
custom_minimum_size = Vector2(90, 32)
layout_mode = 2
text = "< Prev"
[node name="PageLabel" type="Label" parent="VBox/Pagination"]
layout_mode = 2
text = "Page 1 of 1"
horizontal_alignment = 1
[node name="NextButton" type="Button" parent="VBox/Pagination"]
custom_minimum_size = Vector2(90, 32)
layout_mode = 2
text = "Next >"
+25
View File
@@ -456,6 +456,31 @@ func report_message(message_id: int, conversation_type: String, reason: String,
return await SocialApiClient.report_message(self, message_id, conversation_type, reason, context_text) return await SocialApiClient.report_message(self, message_id, conversation_type, reason, context_text)
# ---------------------------------------------------------------------------
# Discovery Features
# ---------------------------------------------------------------------------
## List public worlds for discovery with optional search, tags, category, and sort.
func get_discovery_worlds(
q: String = "",
tags: Array = [],
category: String = "",
sort: String = "newest",
skip: int = 0,
limit: int = 50
) -> Dictionary:
return await DiscoveryApiClient.get_worlds(self, q, tags, category, sort, skip, limit)
## Get distinct categories of public worlds.
func get_discovery_categories() -> Dictionary:
return await DiscoveryApiClient.get_categories(self)
## Record a visit to a world.
func record_world_visit(world_id: int, anonymous_token: String = "") -> Dictionary:
return await DiscoveryApiClient.record_visit(self, world_id, anonymous_token)
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
# Internals # Internals
+140
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@@ -0,0 +1,140 @@
extends RefCounted
class_name DiscoveryApiClient
## Helper client for AGP Discovery REST endpoints (Browse, Search, Categories, Visit tracking).
##
## docs/planning/discovery.md (task 56c49440d0a6).
class WorldSummary extends RefCounted:
var id: int = 0
var name: String = ""
var description: String = ""
var category: String = ""
var tags: Array = []
var play_count: int = 0
var created_at: String = ""
var owner_id: int = 0
var owner_username: String = ""
static func from_dict(d: Dictionary) -> WorldSummary:
var w := WorldSummary.new()
w.id = int(d.get("id", 0))
w.name = str(d.get("name", ""))
w.description = str(d.get("description", "")) if d.get("description") != null else ""
w.category = str(d.get("category", "")) if d.get("category") != null else ""
var raw_tags = d.get("tags", [])
w.tags = raw_tags if raw_tags is Array else []
w.play_count = int(d.get("play_count", 0))
w.created_at = str(d.get("created_at", "")) if d.get("created_at") != null else ""
var owner: Dictionary = d.get("owner", {}) if d.get("owner") is Dictionary else {}
w.owner_id = int(owner.get("id", 0))
w.owner_username = str(owner.get("username", ""))
return w
class DiscoveryResult extends RefCounted:
var items: Array[WorldSummary] = []
var total: int = 0
var skip: int = 0
var limit: int = 50
static func from_dict(d: Dictionary) -> DiscoveryResult:
var res := DiscoveryResult.new()
res.total = int(d.get("total", 0))
res.skip = int(d.get("skip", 0))
res.limit = int(d.get("limit", 50))
var raw_items = d.get("items", [])
if raw_items is Array:
for item in raw_items:
if item is Dictionary:
res.items.append(WorldSummary.from_dict(item))
return res
static func get_api_client(node: Node) -> Node:
if node.has_node("/root/ApiClient"):
return node.get_node("/root/ApiClient")
return null
## Fetch worlds with search, tags, category filter, sort, and pagination.
## Attaches JWT token if client has one; works anonymously without token.
## Surfaces transport/HTTP errors in the standard result dictionary.
static func get_worlds(
api: Node,
q: String = "",
tags: Array = [],
category: String = "",
sort: String = "newest",
skip: int = 0,
limit: int = 50
) -> Dictionary:
var params: Array[String] = []
if q != "":
params.append("q=" + q.uri_encode())
if tags.size() > 0:
var tag_strs: Array[String] = []
for t in tags:
tag_strs.append(str(t))
params.append("tags=" + ",".join(tag_strs).uri_encode())
if category != "":
params.append("category=" + category.uri_encode())
if sort != "":
params.append("sort=" + sort.uri_encode())
params.append("skip=%d" % skip)
params.append("limit=%d" % limit)
var url := "/api/discovery/worlds"
if params.size() > 0:
url += "?" + "&".join(params)
var custom_headers := PackedStringArray()
if api != null and api.has_method("has_token") and api.has_token():
custom_headers.append("Authorization: " + api.bearer_token)
var res: Dictionary = await api.request(
HTTPClient.METHOD_GET,
url,
"",
"application/json",
false,
custom_headers
)
if res.ok and res.data is Dictionary:
res["parsed"] = DiscoveryResult.from_dict(res.data)
return res
## Fetch distinct categories of public worlds.
static func get_categories(api: Node) -> Dictionary:
var custom_headers := PackedStringArray()
if api != null and api.has_method("has_token") and api.has_token():
custom_headers.append("Authorization: " + api.bearer_token)
return await api.request(
HTTPClient.METHOD_GET,
"/api/discovery/categories",
"",
"application/json",
false,
custom_headers
)
## Record a visit to a world. Supports optional anonymous token or logged in user.
static func record_visit(api: Node, world_id: int, anonymous_token: String = "") -> Dictionary:
var custom_headers := PackedStringArray()
if api != null and api.has_method("has_token") and api.has_token():
custom_headers.append("Authorization: " + api.bearer_token)
var payload := {}
if anonymous_token != "":
payload["anonymous_token"] = anonymous_token
return await api.request(
HTTPClient.METHOD_POST,
"/api/discovery/worlds/%d/visit" % world_id,
JSON.stringify(payload) if payload.size() > 0 else "",
"application/json",
false,
custom_headers
)
+376
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@@ -0,0 +1,376 @@
extends Control
class_name DiscoveryUI
## Discovery & Home Screen for browsing, searching, and entering experiences.
##
## docs/planning/discovery.md (task b77bddf31ba5).
signal back_requested
signal world_selected(world_id: int)
signal worlds_loaded(count: int)
@onready var back_button: Button = $VBox/Header/BackButton
@onready var refresh_button: Button = $VBox/Header/RefreshButton
@onready var status_label: Label = $VBox/StatusLabel
# Filter Controls
@onready var search_edit: LineEdit = $VBox/Filters/SearchEdit
@onready var category_option: OptionButton = $VBox/Filters/CategoryOption
@onready var sort_option: OptionButton = $VBox/Filters/SortOption
@onready var filter_button: Button = $VBox/Filters/FilterButton
# Content
@onready var loading_label: Label = $VBox/Content/LoadingLabel
@onready var error_label: Label = $VBox/Content/ErrorLabel
@onready var empty_label: Label = $VBox/Content/EmptyLabel
@onready var worlds_container: VBoxContainer = $VBox/Content/Scroll/WorldsVBox
# Pagination
@onready var prev_button: Button = $VBox/Pagination/PrevButton
@onready var next_button: Button = $VBox/Pagination/NextButton
@onready var page_label: Label = $VBox/Pagination/PageLabel
var _api_client: Node = null
var _current_page: int = 0
var _page_size: int = 10
var _total_count: int = 0
var _loaded_worlds: Array[DiscoveryApiClient.WorldSummary] = []
func _ready() -> void:
_api_client = _get_api()
_wire_signals()
_setup_sort_options()
_setup_initial_ui_state()
# Populate categories then load initial worlds feed
await load_categories()
await load_worlds(0)
func _get_api() -> Node:
if has_node("/root/ApiClient"):
return get_node("/root/ApiClient")
var api_script = load("res://scripts/api_client.gd")
if api_script:
var api = api_script.new()
add_child(api)
return api
return null
func _setup_initial_ui_state() -> void:
if loading_label: loading_label.visible = false
if error_label: error_label.visible = false
if empty_label: empty_label.visible = false
if prev_button: prev_button.disabled = true
if next_button: next_button.disabled = true
if page_label: page_label.text = "Page 1"
func _setup_sort_options() -> void:
if not sort_option:
return
sort_option.clear()
sort_option.add_item("Newest", 0)
sort_option.add_item("Most Played", 1)
sort_option.add_item("Trending", 2)
sort_option.selected = 0
func _wire_signals() -> void:
if back_button and not back_button.pressed.is_connected(_on_back_pressed):
back_button.pressed.connect(_on_back_pressed)
if refresh_button and not refresh_button.pressed.is_connected(_on_refresh_pressed):
refresh_button.pressed.connect(_on_refresh_pressed)
if filter_button and not filter_button.pressed.is_connected(_on_filter_pressed):
filter_button.pressed.connect(_on_filter_pressed)
if search_edit and not search_edit.text_submitted.is_connected(_on_search_submitted):
search_edit.text_submitted.connect(_on_search_submitted)
if category_option and not category_option.item_selected.is_connected(_on_category_selected):
category_option.item_selected.connect(_on_category_selected)
if sort_option and not sort_option.item_selected.is_connected(_on_sort_selected):
sort_option.item_selected.connect(_on_sort_selected)
if prev_button and not prev_button.pressed.is_connected(_on_prev_page_pressed):
prev_button.pressed.connect(_on_prev_page_pressed)
if next_button and not next_button.pressed.is_connected(_on_next_page_pressed):
next_button.pressed.connect(_on_next_page_pressed)
func load_categories() -> void:
if not category_option:
return
category_option.clear()
category_option.add_item("All Categories", 0)
if _api_client == null:
return
var res: Dictionary = await DiscoveryApiClient.get_categories(_api_client)
if res.ok and res.data is Array:
var idx := 1
for cat in res.data:
var cat_str := str(cat).strip_edges()
if cat_str != "":
category_option.add_item(cat_str, idx)
idx += 1
func load_worlds(page: int = 0) -> void:
_current_page = page
if loading_label: loading_label.visible = true
if error_label: error_label.visible = false
if empty_label: empty_label.visible = false
var q := search_edit.text.strip_edges() if search_edit else ""
var category := ""
if category_option and category_option.selected > 0:
category = category_option.get_item_text(category_option.selected)
var sort := "newest"
if sort_option:
match sort_option.selected:
0: sort = "newest"
1: sort = "most_played"
2: sort = "trending"
var skip := _current_page * _page_size
var res: Dictionary = await DiscoveryApiClient.get_worlds(
_api_client,
q,
[],
category,
sort,
skip,
_page_size
)
if loading_label: loading_label.visible = false
if not res.ok:
if error_label:
error_label.text = "Error: %s" % res.detail
error_label.visible = true
_clear_container()
return
var parsed: DiscoveryApiClient.DiscoveryResult = res.get("parsed")
if parsed == null and res.data is Dictionary:
parsed = DiscoveryApiClient.DiscoveryResult.from_dict(res.data)
if parsed == null:
if error_label:
error_label.text = "Invalid discovery response"
error_label.visible = true
_clear_container()
return
_total_count = parsed.total
_loaded_worlds = parsed.items
_render_worlds(_loaded_worlds)
_update_pagination()
worlds_loaded.emit(_loaded_worlds.size())
func _clear_container() -> void:
if not worlds_container:
return
for c in worlds_container.get_children():
worlds_container.remove_child(c)
c.queue_free()
func _render_worlds(worlds: Array[DiscoveryApiClient.WorldSummary]) -> void:
_clear_container()
if worlds.is_empty():
if empty_label:
empty_label.text = "No experiences found matching your criteria."
empty_label.visible = true
return
if empty_label: empty_label.visible = false
for world in worlds:
var card := _create_world_card(world)
worlds_container.add_child(card)
func _create_world_card(world: DiscoveryApiClient.WorldSummary) -> Control:
var panel := PanelContainer.new()
panel.size_flags_horizontal = Control.SIZE_EXPAND_FILL
panel.custom_minimum_size = Vector2(0, 90)
var style := StyleBoxFlat.new()
style.bg_color = Color(0.14, 0.16, 0.20, 1.0)
style.corner_radius_top_left = 6
style.corner_radius_top_right = 6
style.corner_radius_bottom_left = 6
style.corner_radius_bottom_right = 6
style.content_margin_left = 16
style.content_margin_right = 16
style.content_margin_top = 10
style.content_margin_bottom = 10
panel.add_theme_stylebox_override("panel", style)
var vbox := VBoxContainer.new()
vbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
vbox.add_theme_constant_override("separation", 4)
panel.add_child(vbox)
# Title & Category Row
var title_row := HBoxContainer.new()
var name_label := Label.new()
name_label.text = world.name
name_label.add_theme_font_size_override("font_size", 18)
name_label.add_theme_color_override("font_color", Color(1.0, 1.0, 1.0, 1.0))
title_row.add_child(name_label)
if world.category != "":
var cat_label := Label.new()
cat_label.text = " [%s]" % world.category
cat_label.add_theme_font_size_override("font_size", 14)
cat_label.add_theme_color_override("font_color", Color(0.4, 0.7, 1.0, 1.0))
title_row.add_child(cat_label)
var spacer := Control.new()
spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
title_row.add_child(spacer)
# Enter World Button
var enter_button := Button.new()
enter_button.text = "Enter World"
enter_button.custom_minimum_size = Vector2(110, 30)
enter_button.pressed.connect(_on_enter_world_pressed.bind(world.id, enter_button))
title_row.add_child(enter_button)
vbox.add_child(title_row)
# Description
var desc_label := Label.new()
desc_label.text = world.description if world.description != "" else "No description provided."
desc_label.autowrap_mode = TextServer.AUTOWRAP_WORD
desc_label.add_theme_font_size_override("font_size", 13)
desc_label.add_theme_color_override("font_color", Color(0.75, 0.75, 0.75, 1.0))
vbox.add_child(desc_label)
# Metadata Row: Tags, Plays, Owner
var meta_row := HBoxContainer.new()
meta_row.add_theme_constant_override("separation", 16)
var play_label := Label.new()
play_label.text = "%d plays" % world.play_count
play_label.add_theme_font_size_override("font_size", 12)
play_label.add_theme_color_override("font_color", Color(0.6, 0.9, 0.6, 1.0))
meta_row.add_child(play_label)
if world.tags.size() > 0:
var tags_str: String = ""
for t in world.tags:
tags_str += "#" + str(t) + " "
var tags_label := Label.new()
tags_label.text = tags_str.strip_edges()
tags_label.add_theme_font_size_override("font_size", 12)
tags_label.add_theme_color_override("font_color", Color(0.8, 0.7, 0.4, 1.0))
meta_row.add_child(tags_label)
if world.owner_username != "":
var owner_label := Label.new()
owner_label.text = "Creator: %s" % world.owner_username
owner_label.add_theme_font_size_override("font_size", 12)
owner_label.add_theme_color_override("font_color", Color(0.6, 0.6, 0.6, 1.0))
meta_row.add_child(owner_label)
vbox.add_child(meta_row)
return panel
func _update_pagination() -> void:
var total_pages := int(ceil(float(_total_count) / float(_page_size)))
if total_pages <= 0:
total_pages = 1
if page_label:
page_label.text = "Page %d of %d (%d experiences)" % [_current_page + 1, total_pages, _total_count]
if prev_button:
prev_button.disabled = (_current_page <= 0)
if next_button:
next_button.disabled = ((_current_page + 1) >= total_pages)
func _on_enter_world_pressed(world_id: int, button: Button) -> void:
button.disabled = true
button.text = "Joining…"
world_selected.emit(world_id)
# 1. Record visit metric
if _api_client != null:
await DiscoveryApiClient.record_visit(_api_client, world_id)
# 2. Join flow (existing game server orchestration)
if _api_client != null and _api_client.has_method("join_world"):
var result: Dictionary = await _api_client.join_world(world_id)
if result.ok and result.data is Dictionary:
var d: Dictionary = result.data
if has_node("/root/Session"):
get_node("/root/Session").begin(world_id, str(d.get("host", "")), int(d.get("port", 0)))
get_tree().change_scene_to_file("res://scenes/game.tscn")
return
if result.status == 503:
# Dev fallback: local single-player
if has_node("/root/Session"):
get_node("/root/Session").clear()
get_tree().change_scene_to_file("res://scenes/game.tscn")
return
if status_label:
status_label.text = "Failed to join: " + str(result.detail)
status_label.visible = true
else:
# Fallback if standalone test or not wired
if has_node("/root/Session"):
get_node("/root/Session").clear()
get_tree().change_scene_to_file("res://scenes/game.tscn")
return
button.disabled = false
button.text = "Enter World"
func _on_filter_pressed() -> void:
load_worlds(0)
func _on_search_submitted(_new_text: String) -> void:
load_worlds(0)
func _on_category_selected(_index: int) -> void:
load_worlds(0)
func _on_sort_selected(_index: int) -> void:
load_worlds(0)
func _on_refresh_pressed() -> void:
load_worlds(_current_page)
func _on_prev_page_pressed() -> void:
if _current_page > 0:
load_worlds(_current_page - 1)
func _on_next_page_pressed() -> void:
var total_pages := int(ceil(float(_total_count) / float(_page_size)))
if (_current_page + 1) < total_pages:
load_worlds(_current_page + 1)
func _on_back_pressed() -> void:
back_requested.emit()
if get_tree():
get_tree().change_scene_to_file("res://scenes/main_menu.tscn")
+62
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@@ -0,0 +1,62 @@
extends SceneTree
## Headless smoke test for DiscoveryApiClient.
func _init() -> void:
print("[SMOKE] Starting DiscoveryApiClient smoke test...")
# 1. Test WorldSummary parsing
var test_dict := {
"id": 42,
"name": "Neon Arcade",
"description": "Retro gaming lounge",
"category": "Arcade",
"tags": ["retro", "multiplayer"],
"play_count": 128,
"created_at": "2026-09-15T12:00:00Z",
"owner": {
"id": 7,
"username": "arcadegamer"
}
}
var summary := DiscoveryApiClient.WorldSummary.from_dict(test_dict)
assert(summary.id == 42, "summary id mismatch")
assert(summary.name == "Neon Arcade", "summary name mismatch")
assert(summary.category == "Arcade", "summary category mismatch")
assert(summary.tags.size() == 2, "summary tags size mismatch")
assert(summary.play_count == 128, "summary play_count mismatch")
assert(summary.owner_id == 7, "summary owner_id mismatch")
assert(summary.owner_username == "arcadegamer", "summary owner_username mismatch")
print("[PASS] WorldSummary parsing verified")
# 2. Test DiscoveryResult parsing
var page_dict := {
"items": [test_dict],
"total": 1,
"skip": 0,
"limit": 50
}
var res := DiscoveryApiClient.DiscoveryResult.from_dict(page_dict)
assert(res.total == 1, "res total mismatch")
assert(res.items.size() == 1, "res items size mismatch")
assert(res.items[0].id == 42, "res items[0] id mismatch")
print("[PASS] DiscoveryResult parsing verified")
# 3. Test ApiClient integration
var api_script = load("res://scripts/api_client.gd")
if not api_script:
printerr("[FAIL] Could not load api_client.gd")
quit(1)
return
var api: Node = api_script.new()
root.add_child(api)
assert(api.has_method("get_discovery_worlds"), "Missing get_discovery_worlds on ApiClient")
assert(api.has_method("get_discovery_categories"), "Missing get_discovery_categories on ApiClient")
assert(api.has_method("record_world_visit"), "Missing record_world_visit on ApiClient")
print("[PASS] ApiClient discovery methods verified")
api.queue_free()
print("[SMOKE] DiscoveryApiClient smoke test PASSED")
quit(0)
+89
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@@ -0,0 +1,89 @@
extends SceneTree
## Headless smoke test for DiscoveryUI.
func _initialize() -> void:
_run()
func _run() -> void:
print("[SMOKE] Starting DiscoveryUI smoke test...")
await process_frame
var scene = load("res://scenes/discovery_ui.tscn")
if not scene:
printerr("[FAIL] Could not load res://scenes/discovery_ui.tscn")
quit(1)
return
var ui: DiscoveryUI = scene.instantiate()
root.add_child(ui)
await process_frame
# 1. Verify node references
assert(ui.search_edit != null, "search_edit is null")
assert(ui.category_option != null, "category_option is null")
assert(ui.sort_option != null, "sort_option is null")
assert(ui.filter_button != null, "filter_button is null")
assert(ui.worlds_container != null, "worlds_container is null")
assert(ui.prev_button != null, "prev_button is null")
assert(ui.next_button != null, "next_button is null")
assert(ui.page_label != null, "page_label is null")
print("[PASS] Node references verified")
# 2. Verify sort options
assert(ui.sort_option.item_count == 3, "sort_option should have 3 items")
assert(ui.sort_option.get_item_text(0) == "Newest", "sort 0 should be Newest")
assert(ui.sort_option.get_item_text(1) == "Most Played", "sort 1 should be Most Played")
assert(ui.sort_option.get_item_text(2) == "Trending", "sort 2 should be Trending")
print("[PASS] Sort options verified")
# 3. Verify category dropdown initial state
assert(ui.category_option.item_count >= 1, "category_option should have at least All Categories")
assert(ui.category_option.get_item_text(0) == "All Categories", "category 0 should be All Categories")
print("[PASS] Category dropdown verified")
# 4. Test rendering of WorldSummary cards
var mock_w := DiscoveryApiClient.WorldSummary.new()
mock_w.id = 101
mock_w.name = "Cyber Nexus"
mock_w.category = "Action"
mock_w.tags = ["cyberpunk", "pvp"]
mock_w.play_count = 256
mock_w.description = "A futuristic arena"
mock_w.owner_username = "neon_builder"
var mock_worlds: Array[DiscoveryApiClient.WorldSummary] = [mock_w]
ui._render_worlds(mock_worlds)
assert(ui.worlds_container.get_child_count() == 1, "Should render 1 card")
assert(ui.empty_label.visible == false, "empty_label should be hidden when items present")
print("[PASS] World card rendering verified")
# 5. Test empty state
var empty_list: Array[DiscoveryApiClient.WorldSummary] = []
ui._render_worlds(empty_list)
assert(ui.worlds_container.get_child_count() == 0, "Container should have 0 children")
assert(ui.empty_label.visible == true, "empty_label should be visible when empty")
print("[PASS] Empty state verified")
# 6. Test pagination logic
ui._total_count = 25
ui._page_size = 10
ui._current_page = 0
ui._update_pagination()
assert(ui.prev_button.disabled == true, "Page 0 prev_button should be disabled")
assert(ui.next_button.disabled == false, "Page 0 next_button should be enabled")
assert(ui.page_label.text.contains("Page 1 of 3"), "Page 1 of 3 mismatch: %s" % ui.page_label.text)
ui._current_page = 1
ui._update_pagination()
assert(ui.prev_button.disabled == false, "Page 1 prev_button should be enabled")
assert(ui.next_button.disabled == false, "Page 1 next_button should be enabled")
ui._current_page = 2
ui._update_pagination()
assert(ui.prev_button.disabled == false, "Page 2 prev_button should be enabled")
assert(ui.next_button.disabled == true, "Page 2 next_button should be disabled")
print("[PASS] Pagination logic verified")
ui.queue_free()
print("[SMOKE] DiscoveryUI smoke test PASSED")
quit(0)