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11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 04667d6abf | |||
| 5a1f99eb28 | |||
| cb95895612 | |||
| 62889f39f1 | |||
| ef646a8e54 | |||
| e4d3fe566b | |||
| 1d0222d980 | |||
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| 1061dc0742 |
@@ -0,0 +1,30 @@
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"""add date_of_birth column to users table
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Revision ID: 0002_add_date_of_birth_to_users
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Revises: 0001_initial
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Create Date: 2025-01-01 00:00:00.000000
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"""
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from typing import Sequence, Union
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from alembic import op
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import sqlalchemy as sa
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# revision identifiers, used by Alembic.
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revision: str = "0002_add_date_of_birth_to_users"
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down_revision: Union[str, None] = "0001_initial"
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branch_labels: Union[str, Sequence[str], None] = None
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depends_on: Union[str, Sequence[str], None] = None
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def upgrade() -> None:
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"""Add date_of_birth column to users table."""
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op.add_column(
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"users",
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sa.Column("date_of_birth", sa.Date(), nullable=True),
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)
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def downgrade() -> None:
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"""Remove date_of_birth column from users table."""
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op.drop_column("users", "date_of_birth")
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@@ -1,4 +1,7 @@
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from sqlalchemy import Column, Integer, String, Boolean, DateTime
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from datetime import date
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from typing import Optional
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from sqlalchemy import Column, Integer, String, Boolean, DateTime, Date
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from sqlalchemy.orm import relationship
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from sqlalchemy.sql import func
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@@ -12,6 +15,7 @@ class User(Base):
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username = Column(String(50), unique=True, index=True, nullable=False)
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email = Column(String(120), unique=True, index=True, nullable=False)
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hashed_password = Column(String(255), nullable=False)
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date_of_birth = Column(Date, nullable=True)
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is_active = Column(Boolean, default=True)
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created_at = Column(DateTime(timezone=True), server_default=func.now())
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updated_at = Column(DateTime(timezone=True), onupdate=func.now())
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@@ -19,3 +23,15 @@ class User(Base):
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sessions = relationship("Session", back_populates="user", cascade="all, delete-orphan")
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worlds = relationship("World", back_populates="owner")
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assets = relationship("Asset", back_populates="owner")
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@property
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def is_adult(self) -> bool:
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"""Return True if the user is 18 or older based on date_of_birth."""
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if self.date_of_birth is None:
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return False
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today = date.today()
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age = today.year - self.date_of_birth.year
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# Adjust if birthday hasn't occurred yet this year
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if (today.month, today.day) < (self.date_of_birth.month, self.date_of_birth.day):
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age -= 1
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return age >= 18
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@@ -1,10 +1,10 @@
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"""Authentication router - login, register, token refresh."""
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from datetime import datetime, timedelta, timezone
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from datetime import date, datetime, timedelta, timezone
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from fastapi import APIRouter, Depends, HTTPException, status
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from fastapi.security import OAuth2PasswordRequestForm
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from pydantic import BaseModel, EmailStr
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from pydantic import BaseModel, EmailStr, field_validator
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from jose import jwt
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from passlib.context import CryptContext
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@@ -32,12 +32,24 @@ class RegisterRequest(BaseModel):
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username: str
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email: EmailStr
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password: str
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date_of_birth: str # ISO format date string (YYYY-MM-DD)
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@field_validator("date_of_birth")
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@classmethod
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def validate_date_of_birth(cls, v: str) -> str:
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"""Validate that the date string is a valid date in YYYY-MM-DD format."""
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try:
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datetime.strptime(v, "%Y-%m-%d")
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except ValueError:
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raise ValueError("date_of_birth must be in YYYY-MM-DD format")
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return v
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class UserResponse(BaseModel):
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id: int
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username: str
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email: str
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date_of_birth: str | None = None
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is_active: bool
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created_at: datetime | None = None
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@@ -65,11 +77,44 @@ def hash_password(password: str) -> str:
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return pwd_context.hash(password)
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def calculate_age(birth_date: date, today: date | None = None) -> int:
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"""Calculate age in years from a birth date.
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Args:
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birth_date: The person's date of birth.
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today: The reference date. Defaults to today's date (UTC).
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Returns:
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Age in whole years as of the reference date.
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"""
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if today is None:
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today = datetime.now(timezone.utc).date()
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age = today.year - birth_date.year
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# Adjust if birthday hasn't occurred yet this year
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if (today.month, today.day) < (birth_date.month, birth_date.day):
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age -= 1
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return age
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# --- Endpoints ---
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@router.post("/register", response_model=TokenResponse, status_code=status.HTTP_201_CREATED)
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async def register(req: RegisterRequest, db: AsyncSession = Depends(get_db)):
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"""Register a new user and return an access token."""
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"""Register a new user and return an access token.
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Requires date_of_birth and rejects users under 18.
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"""
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# Parse and validate date_of_birth
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dob = datetime.strptime(req.date_of_birth, "%Y-%m-%d").date()
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age = calculate_age(dob)
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if age < 18:
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail=f"Must be 18 or older to register (provided date of birth: {req.date_of_birth})",
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)
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# Check if username already exists
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result = await db.execute(select(User).where(User.username == req.username))
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if result.scalar_one_or_none():
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@@ -90,6 +135,7 @@ async def register(req: RegisterRequest, db: AsyncSession = Depends(get_db)):
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username=req.username,
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email=req.email,
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hashed_password=hash_password(req.password),
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date_of_birth=dob,
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)
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db.add(user)
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await db.commit()
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@@ -0,0 +1,3 @@
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[pytest]
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asyncio_mode = auto
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testpaths = tests
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@@ -0,0 +1,94 @@
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"""Tests for the 18+ age gate on user registration."""
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from datetime import date, timedelta
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import pytest
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from app.routers.auth import calculate_age
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class TestCalculateAge:
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"""Unit tests for the calculate_age helper."""
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def test_exactly_18(self):
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"""A person born exactly 18 years ago today is 18."""
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today = date(2025, 6, 15)
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dob = today.replace(year=today.year - 18)
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assert calculate_age(dob, today=today) == 18
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def test_just_turned_18(self):
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"""A person who turned 18 yesterday is 18."""
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today = date(2025, 6, 15)
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dob = today.replace(year=today.year - 18) - timedelta(days=1)
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assert calculate_age(dob, today=today) == 18
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def test_one_day_short_of_18(self):
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"""A person born one day after their 18th birthday is 17."""
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today = date(2025, 6, 15)
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dob = today.replace(year=today.year - 18) + timedelta(days=1)
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assert calculate_age(dob, today=today) == 17
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def test_17_years_old(self):
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"""A person who is 17 years old today is 17."""
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today = date(2025, 6, 15)
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dob = date(2008, 6, 15)
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assert calculate_age(dob, today=today) == 17
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def test_65_years_old(self):
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"""A person who is 65 is correctly calculated."""
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today = date(2025, 6, 15)
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dob = today.replace(year=today.year - 65)
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assert calculate_age(dob, today=today) == 65
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def test_newborn(self):
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"""A newborn is 0."""
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today = date(2025, 6, 15)
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dob = today
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assert calculate_age(dob, today=today) == 0
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def test_birthday_not_yet_this_year(self):
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"""Person born Dec 31, 2000 — on Jan 1, 2025 they are still 24."""
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dob = date(2000, 12, 31)
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assert calculate_age(dob, today=date(2025, 1, 1)) == 24
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def test_birthday_today(self):
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"""Person born Dec 31, 2000 — on Dec 31, 2024 they turn 24."""
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dob = date(2000, 12, 31)
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assert calculate_age(dob, today=date(2024, 12, 31)) == 24
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class TestRegisterRequestDateValidation:
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"""Tests for the RegisterRequest date_of_birth field validator."""
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@pytest.mark.parametrize(
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"dob",
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[
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"2000-01-01",
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"1990-12-31",
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"2004-02-29", # leap day
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],
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)
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def test_valid_dates(self, dob):
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"""Valid YYYY-MM-DD dates pass validation."""
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from app.routers.auth import RegisterRequest
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req = RegisterRequest(username="u", email="u@example.com", password="p", date_of_birth=dob)
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assert req.date_of_birth == dob
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@pytest.mark.parametrize(
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"dob",
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[
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"01-01-2000",
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"2000/01/01",
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"2000-13-01",
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"2000-00-10",
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"not-a-date",
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"",
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],
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)
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def test_invalid_dates_rejected(self, dob):
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"""Invalid dates are rejected by the validator."""
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from app.routers.auth import RegisterRequest
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with pytest.raises(ValueError):
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RegisterRequest(username="u", email="u@example.com", password="p", date_of_birth=dob)
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@@ -0,0 +1,150 @@
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# Discovery — Browse, Search & Home — Plan
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> **Status:** Planned
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> **Owner:** Platform team
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> **Feature ID:** `discovery`
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> **Godot version:** 4.6.2 stable
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> **Backend:** FastAPI + SQLAlchemy (async) + PostgreSQL + Redis
|
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|
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## 1. Overview
|
||||
|
||||
This document breaks the **Discovery** feature into user stories and
|
||||
right-sized implementation tasks. The feature delivers:
|
||||
|
||||
- **Home / discover page** — a default listing of experiences a player lands on.
|
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- **Search** — find worlds by name and by tag.
|
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- **Categories** — a single category per world plus free-form tags, with
|
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filtering.
|
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- **Simple sorting** — newest, most-played, and trending. Trending starts as a
|
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basic **recent-activity heuristic** (weighted recent visits); no real
|
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recommendation model for MVP.
|
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|
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Without this, nothing else built (experiences, creator content) is actually
|
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reachable by a real user. Discovery is the front door.
|
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|
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## 2. Why this matters
|
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|
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The platform's value is *reachable* content. Worlds and creator assets already
|
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exist in the data model (`World`, `Asset`), but there is currently:
|
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|
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- **No public listing** of worlds (`/api/worlds` requires auth and returns only
|
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PUBLIC worlds or your own worlds, ordered by `created_at` only).
|
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- **No search** by name or tag.
|
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- **No category/tag metadata** on worlds at all.
|
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- **No play-count or recency signal** to power "most-played" or "trending".
|
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- **No client UI** for browsing.
|
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|
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Discovery closes that gap with a small, dependency-free metadata layer plus a
|
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read-optimized listing endpoint.
|
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|
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## 3. Existing constraints (do not re-build)
|
||||
|
||||
- **Auth:** JWT bearer tokens; `get_current_user` / `CurrentUser` dependency in
|
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`app/dependencies.py`. Discovery **listing** must work both for anonymous
|
||||
visitors and authenticated users, so it needs an *optional* auth dependency
|
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(not `CurrentUser`, which returns 401).
|
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- **DB:** async SQLAlchemy + Alembic; migration head is `0002_add_date_of_birth_to_users`.
|
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- **Models:** `World` (id, name, description, owner_id, visibility, created_at,
|
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updated_at). `User`, `Asset` (owner_id, is_public) exist. No tags/categories/
|
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play-count fields yet.
|
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- **Routers:** `worlds.py` already owns CRUD under `/api/worlds`. Discovery adds
|
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a new read-focused router rather than overloading it.
|
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- **Redis:** configured (`REDIS_URL`) but unused; **not required** for discovery
|
||||
MVP (Postgres queries are sufficient at this scale).
|
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- **Client:** Godot 4.6.2, minimal `main_menu.gd`; no networking client, no
|
||||
discovery UI.
|
||||
|
||||
## 4. Key design decisions
|
||||
|
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| Concern | Decision |
|
||||
|---|---|
|
||||
| Listing transport | REST (`GET /api/discovery/worlds`) — no WebSocket needed for browse |
|
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| Anonymous browsing | Listing/read endpoints accept **optional** auth; visibility filtering treats anonymous users as "PUBLIC only" |
|
||||
| Categories | Single `category` string column on `worlds` (indexed). Free-form for MVP; a distinct-categories list is derived with a `SELECT DISTINCT` |
|
||||
| Tags | PostgreSQL `ARRAY(String)` column on `worlds` with a GIN index for `@>` tag containment search |
|
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| Play count | `play_count` integer (default 0) on `worlds`, incremented atomically on visit |
|
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| Recency signal | `last_played_at` timestamp on `worlds` + append-only `world_visits` table for the trending heuristic |
|
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| Trending (MVP) | Weighted score over recent visits: `sum(decay_weight(age))` over the last N days, no ML |
|
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| Sorting | `newest` (created_at desc), `most_played` (play_count desc), `trending` (score desc) |
|
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| Pagination | `skip`/`limit` (limit capped at 100), consistent with existing routers |
|
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| Visibility | Discovery only surfaces `PUBLIC` worlds; never leaks private/friends_only worlds |
|
||||
|
||||
## 5. User stories
|
||||
|
||||
### US-1 Home / discover feed
|
||||
As a player, I can open a home/discover page and see a default list of
|
||||
experiences without searching.
|
||||
|
||||
**Acceptance criteria**
|
||||
- Returns PUBLIC worlds only, newest-first by default.
|
||||
- Paginated with a stable total count.
|
||||
- Works anonymously and authenticated.
|
||||
- Each result includes id, name, description, category, tags, owner, play_count,
|
||||
and created_at.
|
||||
|
||||
### US-2 Search
|
||||
As a player, I can search experiences by name and by tag.
|
||||
|
||||
**Acceptance criteria**
|
||||
- Case-insensitive substring search on `name`.
|
||||
- Tag search matches worlds containing *any* of the requested tags.
|
||||
- Search combines with category filter and sort.
|
||||
|
||||
### US-3 Categories & sorting
|
||||
As a player, I can filter by category and sort by newest, most-played, or
|
||||
trending.
|
||||
|
||||
**Acceptance criteria**
|
||||
- `category` filter matches exactly (case-insensitive).
|
||||
- Distinct category list is available for UI dropdowns.
|
||||
- `newest`, `most_played`, and `trending` sorts are supported.
|
||||
- `most_played` uses `play_count`; `trending` uses the recent-visits heuristic.
|
||||
|
||||
### US-4 Visit tracking
|
||||
As a player, opening a world records a visit so counts and trending stay fresh.
|
||||
|
||||
**Acceptance criteria**
|
||||
- `POST /api/worlds/{id}/visit` increments `play_count` and updates
|
||||
`last_played_at`.
|
||||
- Appends a `world_visits` row (world_id, user_id or anonymous marker,
|
||||
visited_at).
|
||||
- Idempotent per request; rate-limitable later.
|
||||
|
||||
### US-5 Godot client
|
||||
As a player, I can browse, search, filter, and sort experiences from the game UI.
|
||||
|
||||
**Acceptance criteria**
|
||||
- An HTTP API client handles the discovery endpoints (JWT + anonymous).
|
||||
- A discover/home screen lists experiences with search, category filter, and
|
||||
sort controls.
|
||||
- Results render name, category, tags, play count, and description.
|
||||
|
||||
## 6. Task breakdown
|
||||
|
||||
Right-sized to 1–3 files / one coherent piece of functionality each.
|
||||
|
||||
| # | Task | Story | Depends on |
|
||||
|---|------|-------|-----------|
|
||||
| 1 | World discovery metadata + visits model & Alembic migration | US-2, US-3, US-4 | — |
|
||||
| 2 | World visit tracking endpoint (play count + last played + visit log) | US-4 | 1 |
|
||||
| 3 | Browse + search endpoint (name/tag/category, newest + most-played) | US-1, US-2, US-3 | 1, 2 |
|
||||
| 4 | Trending sort (recent-activity heuristic over `world_visits`) | US-3 | 3 |
|
||||
| 5 | Godot discovery API client (HTTP + optional JWT) | US-5 | 3 |
|
||||
| 6 | Godot discover/home UI (feed, search, category filter, sort) | US-5 | 4, 5 |
|
||||
|
||||
## 7. Phasing
|
||||
|
||||
- **Phase 1 (data + core read API):** tasks 1–3 (metadata, visit tracking,
|
||||
browse/search).
|
||||
- **Phase 2 (trending):** task 4 — the only non-trivial query; isolated so it
|
||||
can be tuned without touching the browse surface.
|
||||
- **Phase 3 (client):** tasks 5–6, each landing after its backend dependency.
|
||||
|
||||
## 8. Out of scope for this feature
|
||||
|
||||
- Real recommendation models / personalization (collaborative filtering, ML).
|
||||
- Full-text search (Postgres FTS); MVP uses ILIKE substring match.
|
||||
- Faceted search with multiple simultaneous category/tag AND-semantics.
|
||||
- Featured/editorial curation and admin-curated carousels.
|
||||
- Search result relevance scoring beyond the three explicit sorts.
|
||||
- Analytics dashboards; `world_visits` is append-only signal, not a BI surface.
|
||||
@@ -0,0 +1,170 @@
|
||||
# Social — Friends, Chat & Groups — Plan
|
||||
|
||||
> **Status:** Planned
|
||||
> **Owner:** Platform team
|
||||
> **Feature ID:** `social`
|
||||
> **Godot version:** 4.6.2 stable
|
||||
> **Backend:** FastAPI + SQLAlchemy (async) + PostgreSQL + Redis
|
||||
|
||||
## 1. Overview
|
||||
|
||||
This document breaks the **Social** feature into user stories and right-sized
|
||||
implementation tasks. The feature delivers:
|
||||
|
||||
- **Friends & following** — a friend request/accept model plus a one-way follow
|
||||
relationship, with block lists.
|
||||
- **Presence & status** — online/offline, custom status message, last-seen.
|
||||
- **Chat** — direct messages (DM) and in-experience (world/room) chat with
|
||||
**first-class safety**: server-side text filtering, report-message, and rate
|
||||
limiting.
|
||||
- **Groups** — named groups with roles (owner/admin/member) and a simple group
|
||||
page.
|
||||
- **Public profiles** — avatar, bio, favorite experiences, and a friends list
|
||||
that respects privacy settings.
|
||||
|
||||
## 2. Why chat safety is the differentiator
|
||||
|
||||
The platform is explicitly meant to pull adults away from a youth-oriented
|
||||
competitor. Chat is the highest-risk surface: it is real-time, user-generated,
|
||||
and where abuse happens fastest. Safety is therefore treated as a **blocking
|
||||
requirement**, not an add-on:
|
||||
|
||||
- Every message passes a **server-side text filter** before it is stored or
|
||||
delivered. The client filter is cosmetic only; the server is authoritative.
|
||||
- Every message can be **reported**; reports flow into a moderation queue with
|
||||
actor + reason + audit trail (mirroring `content_moderation.md`).
|
||||
- Sending is **rate limited** per user (Redis token bucket) to stop flooding and
|
||||
harassment-by-volume.
|
||||
- Report and block are always reachable from a message context in the UI.
|
||||
|
||||
## 3. Existing constraints (do not re-build)
|
||||
|
||||
- **Auth:** JWT bearer tokens; `get_current_user` / `CurrentUser` dependency in
|
||||
`app/dependencies.py`. All social endpoints reuse this.
|
||||
- **DB:** async SQLAlchemy + Alembic; migration `0001_initial` is the head.
|
||||
- **Redis:** configured (`REDIS_URL`) but unused so far; adopted here for
|
||||
presence and rate limiting.
|
||||
- **Models:** `User`, `World` (owner_id), `Asset` (owner_id, is_public). Avatars
|
||||
and favorite-experience references point at existing rows.
|
||||
- **Client:** Godot 4.6.2, minimal `main_menu.gd`; no social UI yet.
|
||||
|
||||
## 4. Key design decisions
|
||||
|
||||
| Concern | Decision |
|
||||
|---|---|
|
||||
| Message transport | REST for send/history; **WebSocket** gateway for real-time delivery + presence (matches `networking.md`'s "WebSocket as secondary transport" for chat) |
|
||||
| Presence store | Redis (TTL heartbeat) + persisted `last_seen_at` on the user record |
|
||||
| Text filtering | Pluggable `TextFilter` interface with a deterministic default (profanity list + normalization) so it runs without external services; third-party hook later |
|
||||
| Rate limiting | Redis token-bucket dependency, reusable across all social endpoints |
|
||||
| Reports | `message_reports` table + moderation endpoints (list/review/resolve) with audit fields |
|
||||
| Friends vs. follow | Friends = mutual (request→accept). Follow = one-way (no approval). Block = hard deny that also hides content and prevents DMs |
|
||||
| Privacy | Per-user settings JSON (`profile_visibility`, `friends_list_visibility`, `favorites_visibility`) enforced server-side on every read |
|
||||
| Groups | `groups` + `group_members` (role: owner/admin/member) + group page aggregate endpoint |
|
||||
| Real-time | One WebSocket endpoint multiplexing presence, DM, and world-chat messages via Redis pub/sub |
|
||||
|
||||
## 5. User stories
|
||||
|
||||
### US-1 Friends & following
|
||||
As a player, I can send a friend request, accept/decline incoming requests,
|
||||
unfriend, follow/unfollow other players, and block users so they can't interact
|
||||
with me.
|
||||
|
||||
**Acceptance criteria**
|
||||
- Friend requests are one-directional until accepted; accepted friendships are mutual.
|
||||
- Follow is one-way and requires no approval.
|
||||
- Block prevents DMs, hides the blocked user's profile/friends interactions, and
|
||||
removes any existing friendship/follow between the two.
|
||||
- Duplicate/self requests are rejected idempotently.
|
||||
|
||||
### US-2 Presence & status
|
||||
As a player, I can see whether my friends are online, their custom status, and
|
||||
when they were last seen.
|
||||
|
||||
**Acceptance criteria**
|
||||
- Online/offline is derived from a server-side heartbeat (Redis TTL), not client claims.
|
||||
- `last_seen_at` persists and is visible (subject to privacy settings).
|
||||
- Custom status text is optional and length-limited.
|
||||
|
||||
### US-3 Public profiles
|
||||
As a player, I can view a public profile page showing avatar, bio, favorite
|
||||
experiences, and a friends list that respects the owner's privacy settings.
|
||||
|
||||
**Acceptance criteria**
|
||||
- Avatar and bio are editable by the owner only.
|
||||
- Favorite experiences reference existing `World` rows.
|
||||
- A viewer sees only the sections the owner's privacy settings allow; blocked
|
||||
users see a restricted view.
|
||||
|
||||
### US-4 Chat (DM + in-experience) with safety
|
||||
As a player, I can send direct messages and chat inside a world/room. Messages
|
||||
are filtered, rate limited, and reportable.
|
||||
|
||||
**Acceptance criteria**
|
||||
- Server filters message text before storing/delivering; filtered content is either
|
||||
rejected (blocking) or redacted (configurable per filter policy).
|
||||
- Send rate is limited per user (token bucket); excess sends get `429`.
|
||||
- Every message has a stable id, author, timestamp, and conversation/world scope.
|
||||
- Any message can be reported with a reason; reports are stored and reviewable.
|
||||
- Real-time delivery over WebSocket with REST fallback for history.
|
||||
|
||||
### US-5 Groups
|
||||
As a player, I can create a group, join/leave groups, and (as owner/admin)
|
||||
manage roles and view a simple group page.
|
||||
|
||||
**Acceptance criteria**
|
||||
- Each group has exactly one owner and any number of admins/members.
|
||||
- Role transitions are authorized (only owner can transfer ownership or promote/demote admins).
|
||||
- Group page lists name, description, member list with roles, and member count.
|
||||
|
||||
### US-6 Godot client
|
||||
As a player, I can access friends, presence, chat, profiles, and groups from the
|
||||
game UI.
|
||||
|
||||
**Acceptance criteria**
|
||||
- An API client handles JWT auth, HTTP, and WebSocket for all social calls.
|
||||
- Dedicated screens/panels: friends+presence, DM & world chat (with report),
|
||||
profile page, group page.
|
||||
- Client-side filtering is cosmetic; server responses remain authoritative.
|
||||
|
||||
## 6. Task breakdown
|
||||
|
||||
Right-sized to 1–3 files / one coherent piece of functionality each. Task IDs
|
||||
are sequential for dependency chaining.
|
||||
|
||||
| # | Task | Story | Depends on |
|
||||
|---|------|-------|-----------|
|
||||
| 1 | Friends/follow/block models + Alembic migration | US-1 | — |
|
||||
| 2 | Friends & follow API router | US-1 | 1 |
|
||||
| 3 | Presence & status model + endpoints (Redis heartbeat) | US-2 | — |
|
||||
| 4 | Profile model + migration + own-profile endpoints | US-3 | 1 |
|
||||
| 5 | Public profile view + favorites + privacy enforcement | US-3 | 2, 4 |
|
||||
| 6 | Chat data models + migration (conversations, messages, reports) | US-4 | — |
|
||||
| 7 | Text filtering service + profanity config | US-4 | — |
|
||||
| 8 | Redis rate-limiting dependency | US-4 | — |
|
||||
| 9 | DM chat send/list endpoints (filter + rate limit) | US-4 | 6, 7, 8 |
|
||||
| 10 | Report-message endpoint + moderation queue | US-4 | 6, 9 |
|
||||
| 11 | In-experience (world/room) chat endpoints | US-4 | 9 |
|
||||
| 12 | Real-time WebSocket gateway (presence + DM + world chat) | US-4 | 3, 9, 11 |
|
||||
| 13 | Group + membership models + migration | US-5 | — |
|
||||
| 14 | Groups API (CRUD, join/leave, roles, group page) | US-5 | 13 |
|
||||
| 15 | Godot API client (auth + HTTP + WebSocket) | US-6 | 2 |
|
||||
| 16 | Godot friends & presence UI | US-6 | 3, 15 |
|
||||
| 17 | Godot chat UI (DM + world chat + report) | US-6 | 12, 15 |
|
||||
| 18 | Godot profile page UI | US-6 | 5, 15 |
|
||||
| 19 | Godot groups UI + group page | US-6 | 14, 15 |
|
||||
|
||||
## 7. Phasing
|
||||
|
||||
- **Phase 1 (data + core APIs):** tasks 1–5 (friends, presence, profiles).
|
||||
- **Phase 2 (chat safety — the differentiator):** tasks 6–12 (chat + safety +
|
||||
realtime). This is the critical path and highest priority.
|
||||
- **Phase 3 (groups):** tasks 13–14.
|
||||
- **Phase 4 (client):** tasks 15–19, each landing after its backend dependency.
|
||||
|
||||
## 8. Out of scope for this feature
|
||||
|
||||
- Age verification / maturity gating (covered by `content_moderation.md`).
|
||||
- Voice chat, media/image messages, message editing/deletion history.
|
||||
- Third-party profanity/toxicity vendors (the `TextFilter` interface leaves a
|
||||
hook, but the default is deterministic and dependency-free).
|
||||
- Mobile push notifications.
|
||||
Reference in New Issue
Block a user