Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f5cafca514 | |||
| 41b1c3959e | |||
| d4abe65451 | |||
| a9947a0a80 | |||
| 99762887be | |||
| 1061dc0742 |
@@ -16,6 +16,7 @@ class Settings(BaseSettings):
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# Redis
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# Redis
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REDIS_URL: str = "redis://localhost:6379/0"
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REDIS_URL: str = "redis://localhost:6379/0"
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REDIS_TIMEOUT_SECONDS: float = 2.0
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# JWT / Auth
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# JWT / Auth
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# NOTE: production must override SECRET_KEY with a secure random value
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# NOTE: production must override SECRET_KEY with a secure random value
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@@ -0,0 +1,293 @@
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"""Redis-backed token-bucket rate limiting.
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This module provides a reusable FastAPI dependency that rate-limits requests
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per endpoint scope (optionally per-user) using an atomic Lua script on Redis.
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If Redis is unavailable the limiter can either allow the request through
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(fail-open) or reject it with a ``503`` (fail-closed), depending on the
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policy configured for that limit. Chat send uses fail-closed by default
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because flooding/abuse is worse than a temporary outage.
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Example
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-------
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from app.rate_limit import rate_limit, named_limit
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chat_send_limit = rate_limit(
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named_limit("chat_send", capacity=5, refill_rate=0.2, fail_open=False),
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user_id_dependency=Depends(get_current_user_id),
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)
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@router.post("/messages")
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async def send_message(
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payload: MessageCreate,
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current_user: CurrentUser,
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db: DbDep,
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_: None = Depends(chat_send_limit),
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):
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...
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"""
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from __future__ import annotations
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import time
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from dataclasses import dataclass
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from typing import Any, Awaitable, Callable
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from fastapi import Depends, HTTPException, Request, status
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from redis.asyncio import Redis
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from redis.exceptions import RedisError
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from app.config import settings
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# Atomic token-bucket implementation.
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#
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# KEYS[1] is the bucket key. ARGV[1] is the bucket capacity, ARGV[2] is the
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# refill rate in tokens per second, ARGV[3] is the current Unix time in
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# seconds (float), and ARGV[4] is the request cost (tokens to take).
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#
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# The bucket state is stored as a hash with "tokens" and "ts". The script
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# refills the bucket up to capacity, then takes the requested tokens. It
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# returns an array:
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# [0] allowed (1 or 0)
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# [1] tokens remaining after the take
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# [2] retry-after seconds (0 when allowed)
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_TOKEN_BUCKET_LUA = """
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local key = KEYS[1]
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local capacity = tonumber(ARGV[1])
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local refill_rate = tonumber(ARGV[2])
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local now = tonumber(ARGV[3])
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local cost = tonumber(ARGV[4])
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local state = redis.call("HMGET", key, "tokens", "ts")
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local tokens = capacity
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local ts = now
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if state[1] ~= false then
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tokens = tonumber(state[1])
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ts = tonumber(state[2]) or now
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end
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local elapsed = math.max(0, now - ts)
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tokens = math.min(capacity, tokens + (elapsed * refill_rate))
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local allowed = 0
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local retry_after = 0
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if tokens >= cost then
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tokens = tokens - cost
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allowed = 1
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else
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-- Time until enough tokens for a single request have accrued.
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retry_after = math.ceil((cost - tokens) / refill_rate)
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end
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-- Keep the bucket state small and expire-able. Retaining the timestamp as a
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-- float lets partial tokens accumulate smoothly between requests.
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redis.call("HSET", key, "tokens", tostring(tokens), "ts", tostring(now))
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redis.call("PEXPIRE", key, 600000)
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return {allowed, tostring(tokens), retry_after}
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"""
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class RateLimitExceeded(HTTPException):
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"""Raised when a rate-limit bucket has no tokens left."""
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def __init__(self, retry_after: int) -> None:
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super().__init__(
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status_code=status.HTTP_429_TOO_MANY_REQUESTS,
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detail="Rate limit exceeded",
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headers={"Retry-After": str(retry_after)},
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)
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@dataclass(frozen=True)
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class RateLimit:
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"""Definition of a named token-bucket rate limit.
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``capacity`` is the burst size and ``refill_rate`` is the steady-state
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token accumulation rate (tokens/second). For example,
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``RateLimit(name="chat_send", capacity=10, refill_rate=1.0)`` allows a
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burst of 10 requests and then one request per second on average.
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"""
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name: str
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capacity: int
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refill_rate: float
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# When Redis is unreachable: ``True`` allows the request (fail-open),
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# ``False`` rejects it with 503 (fail-closed).
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fail_open: bool = True
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def __post_init__(self) -> None:
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if not self.name:
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raise ValueError("name must be non-empty")
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if self.capacity <= 0:
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raise ValueError("capacity must be positive")
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if self.refill_rate <= 0:
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raise ValueError("refill_rate must be positive")
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def default_user_scope(request: Request, user_id: int | None) -> str:
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"""Scope a bucket per authenticated user, or per client IP if anonymous."""
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if user_id is not None:
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return f"user:{user_id}"
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client = request.client
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return f"ip:{client.host if client else 'unknown'}"
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@dataclass(frozen=True)
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class RateLimitConfig:
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"""A named rate limit plus how it is applied to a request."""
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limit: RateLimit
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# Builds the Redis key fragment for the request. The resolved user id is
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# passed as the second argument (or ``None`` for anonymous limits).
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scope: Callable[[Request, int | None], str] = default_user_scope
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@dataclass(frozen=True)
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class RateLimitResult:
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"""Outcome of a rate-limit check (used by tests)."""
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allowed: bool
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remaining: int
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retry_after: int
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_redis_client: Redis | None = None
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def get_redis() -> Redis:
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"""Return a shared async Redis client for rate limiting.
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The client is created lazily (``Redis.from_url`` does not connect until a
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command is issued), so this dependency never blocks or fails just because
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Redis is down.
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"""
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global _redis_client
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if _redis_client is None:
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_redis_client = Redis.from_url(
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settings.REDIS_URL,
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encoding="utf-8",
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decode_responses=True,
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socket_connect_timeout=settings.REDIS_TIMEOUT_SECONDS,
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socket_timeout=settings.REDIS_TIMEOUT_SECONDS,
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)
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return _redis_client
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class RateLimiter:
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"""Enforce a token bucket in Redis.
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Buckets are keyed as ``rate:{limit.name}:{scope_key}`` so multiple
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endpoints can share a named limit while remaining independently bucketed.
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"""
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def __init__(self, config: RateLimitConfig, redis: Redis | None = None) -> None:
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self._config = config
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self._redis = redis
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def _redis_client(self) -> Redis:
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return self._redis or get_redis()
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def _bucket_key(self, request: Request, user_id: int | None) -> str:
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limit = self._config.limit
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scope_key = self._config.scope(request, user_id)
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return f"rate:{limit.name}:{scope_key}"
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async def check(self, request: Request, user_id: int | None = None) -> RateLimitResult:
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"""Atomically refill/take a token and return the outcome.
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Redis failures are mapped to ``allowed=True`` (fail-open) or
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``allowed=False`` (fail-closed, represented with ``retry_after=-1``)
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according to the limit's policy, without raising.
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"""
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limit = self._config.limit
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key = self._bucket_key(request, user_id)
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try:
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result = await self._redis_client().eval(
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_TOKEN_BUCKET_LUA,
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1,
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key,
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str(limit.capacity),
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str(limit.refill_rate),
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str(time.time()),
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"1", # each request consumes one token
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)
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except RedisError:
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if limit.fail_open:
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return RateLimitResult(allowed=True, remaining=0, retry_after=0)
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# Fail-closed: no reliable retry estimate is available.
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return RateLimitResult(allowed=False, remaining=0, retry_after=-1)
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# Redis may return ints or strings depending on decode_responses.
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allowed = bool(int(result[0]))
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remaining = int(result[1])
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retry_after = int(result[2])
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return RateLimitResult(allowed=allowed, remaining=remaining, retry_after=retry_after)
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async def __call__(self, request: Request, user_id: int | None = None) -> None:
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"""Enforce the rate limit, raising 429 or 503 as appropriate."""
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|
result = await self.check(request, user_id)
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|
if result.allowed:
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|
return
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|
if result.retry_after < 0:
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|
# Redis was unavailable and this limit is fail-closed.
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|
raise HTTPException(
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|
status_code=status.HTTP_503_SERVICE_UNAVAILABLE,
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|
detail="Rate limiting service unavailable",
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|
)
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raise RateLimitExceeded(retry_after=result.retry_after)
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def named_limit(
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|
name: str,
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|
*,
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|
capacity: int,
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|
refill_rate: float,
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|
fail_open: bool = True,
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|
) -> RateLimitConfig:
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|
"""Create a named rate-limit config with the default per-user/IP scope.
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|
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|
``capacity`` is the burst size and ``refill_rate`` is tokens/second.
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|
"""
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|
return RateLimitConfig(
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|
limit=RateLimit(
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|
name=name,
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|
capacity=capacity,
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|
refill_rate=refill_rate,
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fail_open=fail_open,
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|
)
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)
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|
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|
def rate_limit(
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|
config: RateLimitConfig,
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|
*,
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|
user_id_dependency: Any = None,
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|
) -> Callable[[Request, Any], Awaitable[None]]:
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|
"""Build a FastAPI dependency enforcing ``config``.
|
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|
|
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|
``user_id_dependency`` optionally injects the authenticated user id, e.g.
|
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|
``Depends(get_current_user_id)``. If omitted the limiter buckets by client
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|
IP (the ``default_user_scope`` fallback), which is suitable for anonymous
|
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|
endpoints but should be paired with an auth resolver for per-user limits.
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|
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|
The returned callable is intended for ``Depends(...)``.
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|
"""
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|
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|
async def _anonymous_user_id() -> int | None:
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|
return None
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|
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|
resolver = user_id_dependency if user_id_dependency is not None else Depends(_anonymous_user_id)
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|
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|
async def dependency(
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|
request: Request,
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|
user_id: int | None = resolver,
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|
) -> None:
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|
limiter = RateLimiter(config)
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|
await limiter(request, user_id)
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|
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|
return dependency
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@@ -0,0 +1,193 @@
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|
"""Tests for the Redis-backed token-bucket rate limiter.
|
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|
|
||||||
|
These tests use fakeredis (Lua enabled via lupa) so no live Redis server is
|
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|
required.
|
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|
"""
|
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|
|
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|
import asyncio
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|
import sys
|
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|
|
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|
import pytest
|
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|
from fastapi import Depends, FastAPI, Request
|
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|
from fastapi.testclient import TestClient
|
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|
|
||||||
|
sys.path.insert(0, "/workspace")
|
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|
|
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|
import fakeredis.aioredis
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|
from redis.asyncio import Redis
|
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|
from redis.exceptions import ConnectionError
|
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|
|
||||||
|
from app.rate_limit import (
|
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|
RateLimit,
|
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|
RateLimitConfig,
|
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|
RateLimiter,
|
||||||
|
default_user_scope,
|
||||||
|
named_limit,
|
||||||
|
rate_limit,
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.fixture()
|
||||||
|
def fake_redis():
|
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|
return fakeredis.aioredis.FakeRedis(decode_responses=True)
|
||||||
|
|
||||||
|
|
||||||
|
def make_request(client_ip: str = "127.0.0.1") -> Request:
|
||||||
|
scope = {
|
||||||
|
"type": "http",
|
||||||
|
"method": "GET",
|
||||||
|
"path": "/",
|
||||||
|
"headers": [],
|
||||||
|
"client": (client_ip, 12345),
|
||||||
|
}
|
||||||
|
return Request(scope)
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_token_bucket_allows_burst_then_exhausts(fake_redis):
|
||||||
|
limiter = RateLimiter(
|
||||||
|
RateLimitConfig(
|
||||||
|
limit=RateLimit(name="burst", capacity=3, refill_rate=0.1),
|
||||||
|
),
|
||||||
|
redis=fake_redis,
|
||||||
|
)
|
||||||
|
request = make_request()
|
||||||
|
|
||||||
|
results = []
|
||||||
|
for _ in range(4):
|
||||||
|
result = await limiter.check(request, user_id=42)
|
||||||
|
results.append(result)
|
||||||
|
|
||||||
|
assert [r.allowed for r in results] == [True, True, True, False]
|
||||||
|
assert results[0].remaining == 2
|
||||||
|
assert results[1].remaining == 1
|
||||||
|
assert results[2].remaining == 0
|
||||||
|
assert results[3].retry_after > 0
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_retry_after_reflects_refill_rate(fake_redis):
|
||||||
|
limiter = RateLimiter(
|
||||||
|
RateLimitConfig(
|
||||||
|
limit=RateLimit(name="slow", capacity=1, refill_rate=0.5),
|
||||||
|
),
|
||||||
|
redis=fake_redis,
|
||||||
|
)
|
||||||
|
request = make_request()
|
||||||
|
|
||||||
|
assert (await limiter.check(request, user_id=7)).allowed is True
|
||||||
|
denied = await limiter.check(request, user_id=7)
|
||||||
|
assert denied.allowed is False
|
||||||
|
# 1 token / 0.5 tokens per second = 2 seconds.
|
||||||
|
assert denied.retry_after == 2
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_separate_scopes_get_separate_buckets(fake_redis):
|
||||||
|
limiter = RateLimiter(
|
||||||
|
RateLimitConfig(
|
||||||
|
limit=RateLimit(name="scoped", capacity=1, refill_rate=0.1),
|
||||||
|
),
|
||||||
|
redis=fake_redis,
|
||||||
|
)
|
||||||
|
request = make_request()
|
||||||
|
|
||||||
|
assert (await limiter.check(request, user_id=1)).allowed is True
|
||||||
|
assert (await limiter.check(request, user_id=2)).allowed is True
|
||||||
|
assert (await limiter.check(request, user_id=1)).allowed is False
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_fail_open_returns_allowed_when_redis_unavailable():
|
||||||
|
class BrokenRedis(Redis):
|
||||||
|
async def eval(self, *args, **kwargs):
|
||||||
|
raise ConnectionError("down")
|
||||||
|
|
||||||
|
limiter = RateLimiter(
|
||||||
|
RateLimitConfig(
|
||||||
|
limit=RateLimit(name="open", capacity=1, refill_rate=0.1, fail_open=True),
|
||||||
|
),
|
||||||
|
redis=BrokenRedis(),
|
||||||
|
)
|
||||||
|
result = await limiter.check(make_request(), user_id=1)
|
||||||
|
assert result.allowed is True
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_fail_closed_returns_denied_with_negative_retry_after():
|
||||||
|
class BrokenRedis(Redis):
|
||||||
|
async def eval(self, *args, **kwargs):
|
||||||
|
raise ConnectionError("down")
|
||||||
|
|
||||||
|
limiter = RateLimiter(
|
||||||
|
RateLimitConfig(
|
||||||
|
limit=RateLimit(name="closed", capacity=1, refill_rate=0.1, fail_open=False),
|
||||||
|
),
|
||||||
|
redis=BrokenRedis(),
|
||||||
|
)
|
||||||
|
result = await limiter.check(make_request(), user_id=1)
|
||||||
|
assert result.allowed is False
|
||||||
|
assert result.retry_after == -1
|
||||||
|
|
||||||
|
|
||||||
|
@pytest.mark.asyncio
|
||||||
|
async def test_fail_closed_call_raises_503(fake_redis):
|
||||||
|
class BrokenRedis(Redis):
|
||||||
|
async def eval(self, *args, **kwargs):
|
||||||
|
raise ConnectionError("down")
|
||||||
|
|
||||||
|
limiter = RateLimiter(
|
||||||
|
RateLimitConfig(
|
||||||
|
limit=RateLimit(name="closed", capacity=1, refill_rate=0.1, fail_open=False),
|
||||||
|
),
|
||||||
|
redis=BrokenRedis(),
|
||||||
|
)
|
||||||
|
with pytest.raises(Exception) as exc_info:
|
||||||
|
await limiter(make_request(), user_id=1)
|
||||||
|
assert exc_info.value.status_code == 503
|
||||||
|
|
||||||
|
|
||||||
|
def test_named_limit_builds_expected_config():
|
||||||
|
config = named_limit(
|
||||||
|
"chat_send",
|
||||||
|
capacity=5,
|
||||||
|
refill_rate=0.2,
|
||||||
|
fail_open=False,
|
||||||
|
)
|
||||||
|
assert config.limit.name == "chat_send"
|
||||||
|
assert config.limit.capacity == 5
|
||||||
|
assert config.limit.refill_rate == 0.2
|
||||||
|
assert config.limit.fail_open is False
|
||||||
|
assert config.scope is default_user_scope
|
||||||
|
|
||||||
|
|
||||||
|
def test_invalid_limit_definition_rejected():
|
||||||
|
with pytest.raises(ValueError):
|
||||||
|
named_limit("bad", capacity=0, refill_rate=1.0)
|
||||||
|
with pytest.raises(ValueError):
|
||||||
|
named_limit("bad", capacity=1, refill_rate=0)
|
||||||
|
|
||||||
|
|
||||||
|
def test_dependency_integration_returns_429_with_retry_after():
|
||||||
|
async def fake_user_id() -> int:
|
||||||
|
return 99
|
||||||
|
|
||||||
|
chat_limit = rate_limit(
|
||||||
|
named_limit("chat_send_test", capacity=2, refill_rate=0.1, fail_open=False),
|
||||||
|
user_id_dependency=Depends(fake_user_id),
|
||||||
|
)
|
||||||
|
|
||||||
|
app = FastAPI()
|
||||||
|
|
||||||
|
@app.get("/probe")
|
||||||
|
async def probe(_: None = Depends(chat_limit)):
|
||||||
|
return {"ok": True}
|
||||||
|
|
||||||
|
client = TestClient(app)
|
||||||
|
assert client.get("/probe").status_code == 200
|
||||||
|
assert client.get("/probe").status_code == 200
|
||||||
|
|
||||||
|
denied = client.get("/probe")
|
||||||
|
assert denied.status_code == 429
|
||||||
|
assert denied.headers["retry-after"]
|
||||||
|
assert denied.json() == {"detail": "Rate limit exceeded"}
|
||||||
@@ -0,0 +1,170 @@
|
|||||||
|
# Social — Friends, Chat & Groups — Plan
|
||||||
|
|
||||||
|
> **Status:** Planned
|
||||||
|
> **Owner:** Platform team
|
||||||
|
> **Feature ID:** `social`
|
||||||
|
> **Godot version:** 4.6.2 stable
|
||||||
|
> **Backend:** FastAPI + SQLAlchemy (async) + PostgreSQL + Redis
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
|
||||||
|
This document breaks the **Social** feature into user stories and right-sized
|
||||||
|
implementation tasks. The feature delivers:
|
||||||
|
|
||||||
|
- **Friends & following** — a friend request/accept model plus a one-way follow
|
||||||
|
relationship, with block lists.
|
||||||
|
- **Presence & status** — online/offline, custom status message, last-seen.
|
||||||
|
- **Chat** — direct messages (DM) and in-experience (world/room) chat with
|
||||||
|
**first-class safety**: server-side text filtering, report-message, and rate
|
||||||
|
limiting.
|
||||||
|
- **Groups** — named groups with roles (owner/admin/member) and a simple group
|
||||||
|
page.
|
||||||
|
- **Public profiles** — avatar, bio, favorite experiences, and a friends list
|
||||||
|
that respects privacy settings.
|
||||||
|
|
||||||
|
## 2. Why chat safety is the differentiator
|
||||||
|
|
||||||
|
The platform is explicitly meant to pull adults away from a youth-oriented
|
||||||
|
competitor. Chat is the highest-risk surface: it is real-time, user-generated,
|
||||||
|
and where abuse happens fastest. Safety is therefore treated as a **blocking
|
||||||
|
requirement**, not an add-on:
|
||||||
|
|
||||||
|
- Every message passes a **server-side text filter** before it is stored or
|
||||||
|
delivered. The client filter is cosmetic only; the server is authoritative.
|
||||||
|
- Every message can be **reported**; reports flow into a moderation queue with
|
||||||
|
actor + reason + audit trail (mirroring `content_moderation.md`).
|
||||||
|
- Sending is **rate limited** per user (Redis token bucket) to stop flooding and
|
||||||
|
harassment-by-volume.
|
||||||
|
- Report and block are always reachable from a message context in the UI.
|
||||||
|
|
||||||
|
## 3. Existing constraints (do not re-build)
|
||||||
|
|
||||||
|
- **Auth:** JWT bearer tokens; `get_current_user` / `CurrentUser` dependency in
|
||||||
|
`app/dependencies.py`. All social endpoints reuse this.
|
||||||
|
- **DB:** async SQLAlchemy + Alembic; migration `0001_initial` is the head.
|
||||||
|
- **Redis:** configured (`REDIS_URL`) but unused so far; adopted here for
|
||||||
|
presence and rate limiting.
|
||||||
|
- **Models:** `User`, `World` (owner_id), `Asset` (owner_id, is_public). Avatars
|
||||||
|
and favorite-experience references point at existing rows.
|
||||||
|
- **Client:** Godot 4.6.2, minimal `main_menu.gd`; no social UI yet.
|
||||||
|
|
||||||
|
## 4. Key design decisions
|
||||||
|
|
||||||
|
| Concern | Decision |
|
||||||
|
|---|---|
|
||||||
|
| Message transport | REST for send/history; **WebSocket** gateway for real-time delivery + presence (matches `networking.md`'s "WebSocket as secondary transport" for chat) |
|
||||||
|
| Presence store | Redis (TTL heartbeat) + persisted `last_seen_at` on the user record |
|
||||||
|
| Text filtering | Pluggable `TextFilter` interface with a deterministic default (profanity list + normalization) so it runs without external services; third-party hook later |
|
||||||
|
| Rate limiting | Redis token-bucket dependency, reusable across all social endpoints |
|
||||||
|
| Reports | `message_reports` table + moderation endpoints (list/review/resolve) with audit fields |
|
||||||
|
| Friends vs. follow | Friends = mutual (request→accept). Follow = one-way (no approval). Block = hard deny that also hides content and prevents DMs |
|
||||||
|
| Privacy | Per-user settings JSON (`profile_visibility`, `friends_list_visibility`, `favorites_visibility`) enforced server-side on every read |
|
||||||
|
| Groups | `groups` + `group_members` (role: owner/admin/member) + group page aggregate endpoint |
|
||||||
|
| Real-time | One WebSocket endpoint multiplexing presence, DM, and world-chat messages via Redis pub/sub |
|
||||||
|
|
||||||
|
## 5. User stories
|
||||||
|
|
||||||
|
### US-1 Friends & following
|
||||||
|
As a player, I can send a friend request, accept/decline incoming requests,
|
||||||
|
unfriend, follow/unfollow other players, and block users so they can't interact
|
||||||
|
with me.
|
||||||
|
|
||||||
|
**Acceptance criteria**
|
||||||
|
- Friend requests are one-directional until accepted; accepted friendships are mutual.
|
||||||
|
- Follow is one-way and requires no approval.
|
||||||
|
- Block prevents DMs, hides the blocked user's profile/friends interactions, and
|
||||||
|
removes any existing friendship/follow between the two.
|
||||||
|
- Duplicate/self requests are rejected idempotently.
|
||||||
|
|
||||||
|
### US-2 Presence & status
|
||||||
|
As a player, I can see whether my friends are online, their custom status, and
|
||||||
|
when they were last seen.
|
||||||
|
|
||||||
|
**Acceptance criteria**
|
||||||
|
- Online/offline is derived from a server-side heartbeat (Redis TTL), not client claims.
|
||||||
|
- `last_seen_at` persists and is visible (subject to privacy settings).
|
||||||
|
- Custom status text is optional and length-limited.
|
||||||
|
|
||||||
|
### US-3 Public profiles
|
||||||
|
As a player, I can view a public profile page showing avatar, bio, favorite
|
||||||
|
experiences, and a friends list that respects the owner's privacy settings.
|
||||||
|
|
||||||
|
**Acceptance criteria**
|
||||||
|
- Avatar and bio are editable by the owner only.
|
||||||
|
- Favorite experiences reference existing `World` rows.
|
||||||
|
- A viewer sees only the sections the owner's privacy settings allow; blocked
|
||||||
|
users see a restricted view.
|
||||||
|
|
||||||
|
### US-4 Chat (DM + in-experience) with safety
|
||||||
|
As a player, I can send direct messages and chat inside a world/room. Messages
|
||||||
|
are filtered, rate limited, and reportable.
|
||||||
|
|
||||||
|
**Acceptance criteria**
|
||||||
|
- Server filters message text before storing/delivering; filtered content is either
|
||||||
|
rejected (blocking) or redacted (configurable per filter policy).
|
||||||
|
- Send rate is limited per user (token bucket); excess sends get `429`.
|
||||||
|
- Every message has a stable id, author, timestamp, and conversation/world scope.
|
||||||
|
- Any message can be reported with a reason; reports are stored and reviewable.
|
||||||
|
- Real-time delivery over WebSocket with REST fallback for history.
|
||||||
|
|
||||||
|
### US-5 Groups
|
||||||
|
As a player, I can create a group, join/leave groups, and (as owner/admin)
|
||||||
|
manage roles and view a simple group page.
|
||||||
|
|
||||||
|
**Acceptance criteria**
|
||||||
|
- Each group has exactly one owner and any number of admins/members.
|
||||||
|
- Role transitions are authorized (only owner can transfer ownership or promote/demote admins).
|
||||||
|
- Group page lists name, description, member list with roles, and member count.
|
||||||
|
|
||||||
|
### US-6 Godot client
|
||||||
|
As a player, I can access friends, presence, chat, profiles, and groups from the
|
||||||
|
game UI.
|
||||||
|
|
||||||
|
**Acceptance criteria**
|
||||||
|
- An API client handles JWT auth, HTTP, and WebSocket for all social calls.
|
||||||
|
- Dedicated screens/panels: friends+presence, DM & world chat (with report),
|
||||||
|
profile page, group page.
|
||||||
|
- Client-side filtering is cosmetic; server responses remain authoritative.
|
||||||
|
|
||||||
|
## 6. Task breakdown
|
||||||
|
|
||||||
|
Right-sized to 1–3 files / one coherent piece of functionality each. Task IDs
|
||||||
|
are sequential for dependency chaining.
|
||||||
|
|
||||||
|
| # | Task | Story | Depends on |
|
||||||
|
|---|------|-------|-----------|
|
||||||
|
| 1 | Friends/follow/block models + Alembic migration | US-1 | — |
|
||||||
|
| 2 | Friends & follow API router | US-1 | 1 |
|
||||||
|
| 3 | Presence & status model + endpoints (Redis heartbeat) | US-2 | — |
|
||||||
|
| 4 | Profile model + migration + own-profile endpoints | US-3 | 1 |
|
||||||
|
| 5 | Public profile view + favorites + privacy enforcement | US-3 | 2, 4 |
|
||||||
|
| 6 | Chat data models + migration (conversations, messages, reports) | US-4 | — |
|
||||||
|
| 7 | Text filtering service + profanity config | US-4 | — |
|
||||||
|
| 8 | Redis rate-limiting dependency | US-4 | — |
|
||||||
|
| 9 | DM chat send/list endpoints (filter + rate limit) | US-4 | 6, 7, 8 |
|
||||||
|
| 10 | Report-message endpoint + moderation queue | US-4 | 6, 9 |
|
||||||
|
| 11 | In-experience (world/room) chat endpoints | US-4 | 9 |
|
||||||
|
| 12 | Real-time WebSocket gateway (presence + DM + world chat) | US-4 | 3, 9, 11 |
|
||||||
|
| 13 | Group + membership models + migration | US-5 | — |
|
||||||
|
| 14 | Groups API (CRUD, join/leave, roles, group page) | US-5 | 13 |
|
||||||
|
| 15 | Godot API client (auth + HTTP + WebSocket) | US-6 | 2 |
|
||||||
|
| 16 | Godot friends & presence UI | US-6 | 3, 15 |
|
||||||
|
| 17 | Godot chat UI (DM + world chat + report) | US-6 | 12, 15 |
|
||||||
|
| 18 | Godot profile page UI | US-6 | 5, 15 |
|
||||||
|
| 19 | Godot groups UI + group page | US-6 | 14, 15 |
|
||||||
|
|
||||||
|
## 7. Phasing
|
||||||
|
|
||||||
|
- **Phase 1 (data + core APIs):** tasks 1–5 (friends, presence, profiles).
|
||||||
|
- **Phase 2 (chat safety — the differentiator):** tasks 6–12 (chat + safety +
|
||||||
|
realtime). This is the critical path and highest priority.
|
||||||
|
- **Phase 3 (groups):** tasks 13–14.
|
||||||
|
- **Phase 4 (client):** tasks 15–19, each landing after its backend dependency.
|
||||||
|
|
||||||
|
## 8. Out of scope for this feature
|
||||||
|
|
||||||
|
- Age verification / maturity gating (covered by `content_moderation.md`).
|
||||||
|
- Voice chat, media/image messages, message editing/deletion history.
|
||||||
|
- Third-party profanity/toxicity vendors (the `TextFilter` interface leaves a
|
||||||
|
hook, but the default is deterministic and dependency-free).
|
||||||
|
- Mobile push notifications.
|
||||||
Reference in New Issue
Block a user