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4 changed files with 788 additions and 0 deletions
@@ -0,0 +1,36 @@
"""add model_gltf value to asset_type enum
Revision ID: 0003_add_gltf_asset_type
Revises: 0002_add_date_of_birth_to_users
Create Date: 2025-06-15 00:00:00.000000
"""
from typing import Sequence, Union
from alembic import op
# revision identifiers, used by Alembic.
revision: str = "0003_add_gltf_asset_type"
down_revision: Union[str, None] = "0002_add_date_of_birth_to_users"
branch_labels: Union[str, Sequence[str], None] = None
depends_on: Union[str, Sequence[str], None] = None
def upgrade() -> None:
"""Add the 'model_gltf' value to the asset_type enum."""
# IF NOT EXISTS is supported on PostgreSQL 12+; the project targets
# PostgreSQL 16. Adding an enum value and using it in the same
# transaction is restricted until commit, but this migration only adds
# the value so it is safe inside Alembic's transaction.
op.execute("ALTER TYPE asset_type ADD VALUE IF NOT EXISTS 'model_gltf'")
def downgrade() -> None:
"""Remove the 'model_gltf' value from the asset_type enum.
PostgreSQL does not support dropping an enum value without table scans;
this is intentionally a no-op to keep downgrades safe. Re-creating the
enum or deleting rows that use this value would be a destructive action
better performed manually if ever needed.
"""
pass
+1
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@@ -13,6 +13,7 @@ class AssetType(str, enum.Enum):
VIDEO = "video" VIDEO = "video"
DOCUMENT = "document" DOCUMENT = "document"
MODEL_3D = "model_3d" MODEL_3D = "model_3d"
MODEL_GLTF = "model_gltf"
OTHER = "other" OTHER = "other"
+258
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@@ -1,5 +1,6 @@
"""Asset management router.""" """Asset management router."""
import json
import os import os
from pathlib import Path from pathlib import Path
from typing import Optional from typing import Optional
@@ -64,6 +65,177 @@ def _sanitize_filename(filename: str) -> str:
return safe or "file" return safe or "file"
def _validate_gltf_json(content: bytes) -> dict:
"""Validate that content is a valid .gltf file (JSON-based glTF).
Returns the parsed JSON dict on success.
Raises ValueError if the file is not valid glTF.
"""
try:
data = json.loads(content)
except (json.JSONDecodeError, UnicodeDecodeError) as e:
raise ValueError(f"Invalid JSON in .gltf file: {e}")
if not isinstance(data, dict):
raise ValueError("glTF file root must be a JSON object")
if "asset" not in data:
raise ValueError("Missing required 'asset' property in glTF file")
if "scenes" not in data and "meshes" not in data and "nodes" not in data:
# glTF 2.0 spec: at least one of scenes, meshes, nodes, accessors,
# bufferViews, buffers, materials, textures, samplers, skin,
# animations, or extensions must be present.
# For simplicity, we require at least one of scenes/meshes/nodes.
raise ValueError(
"glTF file must contain at least one of: scenes, meshes, or nodes"
)
return data
def _validate_glb(content: bytes) -> dict:
"""Validate that content is a valid .glb file (binary glTF).
Returns the parsed JSON chunk data on success.
Raises ValueError if the file is not valid glTF.
"""
if len(content) < 12:
raise ValueError("glb file too short")
# Check magic bytes: must start with b'glTF'
magic = content[:4]
if magic != b"glTF":
raise ValueError(
f"Invalid glb magic bytes: expected b'glTF', got {magic!r}"
)
# Version check (we support version 2)
version = int.from_bytes(content[4:8], byteorder="little")
if version != 2:
raise ValueError(f"Unsupported glTF version: {version} (expected 2)")
# Total length check
total_length = int.from_bytes(content[8:12], byteorder="little")
if total_length != len(content):
raise ValueError(
f"glb total length mismatch: header says {total_length}, "
f"actual is {len(content)}"
)
# Parse JSON chunk
# Chunk format: length (4 bytes) + type (4 bytes) + data
offset = 12
json_chunk_data = None
while offset < len(content):
if offset + 8 > len(content):
raise ValueError("Incomplete chunk header in glb file")
chunk_length = int.from_bytes(content[offset:offset + 4], byteorder="little")
chunk_type = content[offset + 4:offset + 8]
if chunk_length + 8 > len(content) - offset:
raise ValueError("Chunk extends beyond file end")
if chunk_type == b"JSON":
json_chunk_data = content[offset + 8:offset + 8 + chunk_length]
# JSON chunk may have padding
break
elif chunk_type == b"BIN":
# Skip binary chunk
offset += 8 + chunk_length
continue
else:
# Unknown chunk type - skip it
offset += 8 + chunk_length
continue
if json_chunk_data is None:
raise ValueError("No JSON chunk found in glb file")
try:
data = json.loads(json_chunk_data)
except (json.JSONDecodeError, UnicodeDecodeError) as e:
raise ValueError(f"Invalid JSON in glb chunk: {e}")
if not isinstance(data, dict):
raise ValueError("glTF file root must be a JSON object")
if "asset" not in data:
raise ValueError("Missing required 'asset' property in glTF file")
return data
def _extract_metadata(data: dict) -> dict:
"""Extract metadata from parsed glTF data.
Returns a dict with:
- bounding_box: {"min": [...], "max": [...]} or null
- vertex_count: int
- material_count: int
- has_animation: bool
"""
metadata = {
"bounding_box": None,
"vertex_count": 0,
"material_count": 0,
"has_animation": False,
}
# Count materials
if "materials" in data and isinstance(data["materials"], list):
metadata["material_count"] = len(data["materials"])
# Check for animations
if "animations" in data and isinstance(data["animations"], list):
metadata["has_animation"] = len(data["animations"]) > 0
# Count vertices from meshes
vertex_count = 0
bounds_min = None
bounds_max = None
if "meshes" in data and isinstance(data["meshes"], list):
for mesh in data["meshes"]:
if "primitives" in mesh and isinstance(mesh["primitives"], list):
for primitive in mesh["primitives"]:
# Accessor index for positions
pos_accessor_idx = primitive.get("attributes", {}).get("POSITION")
if pos_accessor_idx is not None:
accessors = data.get("accessors", [])
if isinstance(accessors, list) and 0 <= pos_accessor_idx < len(accessors):
accessor = accessors[pos_accessor_idx]
count = accessor.get("count", 0)
vertex_count += count
# Extract bounding box from min/max
if "min" in accessor and "max" in accessor:
acc_min = accessor["min"]
acc_max = accessor["max"]
if bounds_min is None:
bounds_min = acc_min
bounds_max = acc_max
else:
bounds_min = [
min(a, b) for a, b in zip(bounds_min, acc_min)
]
bounds_max = [
max(a, b) for a, b in zip(bounds_max, acc_max)
]
metadata["vertex_count"] = vertex_count
if bounds_min is not None and bounds_max is not None:
metadata["bounding_box"] = {
"min": bounds_min,
"max": bounds_max,
}
return metadata
# --- Endpoints --- # --- Endpoints ---
@router.post("/", response_model=AssetResponse, status_code=201) @router.post("/", response_model=AssetResponse, status_code=201)
@@ -207,3 +379,89 @@ async def upload_asset_file(
await db.commit() await db.commit()
await db.refresh(asset) await db.refresh(asset)
return asset return asset
@router.post("/import-gltf", response_model=AssetResponse, status_code=201)
async def import_gltf(
current_user: CurrentUser,
file: UploadFile = File(...),
db: AsyncSession = Depends(get_db),
):
"""Import a glTF or glb file as an asset.
Accepts a .gltf or .glb file, validates it, extracts metadata
(bounding box, vertex count, material count, animation flag),
stores the file, and returns an AssetResponse with the new asset's ID.
"""
filename = file.filename or ""
lower_filename = filename.lower()
# Validate file extension
if not (lower_filename.endswith(".gltf") or lower_filename.endswith(".glb")):
raise HTTPException(
status_code=400,
detail="File must be a .gltf or .glb file",
)
# Validate file size against configured maximum.
max_bytes = settings.MAX_UPLOAD_SIZE_MB * 1024 * 1024
content = await file.read()
file_size = len(content)
if file_size > max_bytes:
raise HTTPException(
status_code=413,
detail=f"File size {file_size} exceeds maximum allowed size {max_bytes} bytes",
)
# Validate file content based on format
try:
if lower_filename.endswith(".gltf"):
gltf_data = _validate_gltf_json(content)
else:
gltf_data = _validate_glb(content)
except ValueError as e:
raise HTTPException(
status_code=400,
detail=f"Invalid glTF file: {e}",
)
# Extract metadata
metadata = _extract_metadata(gltf_data)
# Create the asset record
asset = Asset(
name=Path(filename).stem,
description=None,
asset_type=AssetType.MODEL_GLTF,
file_path="", # Will be set after file storage
owner_id=current_user.id,
world_id=None,
is_public=False,
)
db.add(asset)
await db.commit()
await db.refresh(asset)
# Sanitize filename for storage.
# The original extension was validated above, so we keep exactly one
# extension after the sanitized stem.
original_stem = Path(filename).stem
safe_stem = _sanitize_filename(original_stem)
extension = ".gltf" if lower_filename.endswith(".gltf") else ".glb"
stored_name = f"{asset.id}_{safe_stem}{extension}"
# Write the file to the upload directory
upload_dir = Path(settings.UPLOAD_DIR)
upload_dir.mkdir(parents=True, exist_ok=True)
file_path = upload_dir / stored_name
file_path.write_bytes(content)
# Update asset with file info and metadata
asset.file_path = str(file_path)
asset.file_size = file_size
asset.mime_type = "model/gltf+json" if lower_filename.endswith(".gltf") else "model/gltf+binary"
asset.metadata_json = json.dumps(metadata)
await db.commit()
await db.refresh(asset)
return asset
+493
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@@ -0,0 +1,493 @@
"""Tests for the glTF import pipeline."""
import json
from pathlib import Path
import pytest
from fastapi.testclient import TestClient
from sqlalchemy import select
from app.config import settings
from app.database import get_db, SessionLocal
from app.models.asset import Asset, AssetType
from app.models.user import User
from app.main import app
# --- Fixtures ---
@pytest.fixture
def db_session():
"""Provide a test database session with rollback."""
async_session = SessionLocal()
async def override_get_db():
return async_session
app.dependency_overrides[get_db] = override_get_db
yield async_session
async def cleanup():
await async_session.rollback()
await async_session.close()
import asyncio
asyncio.get_event_loop().run_until_complete(cleanup())
app.dependency_overrides.clear()
@pytest.fixture
def test_user(db_session):
"""Create a test user."""
user = User(
username="test_gltf_user",
email="gltf_test@example.com",
hashed_password="$2b$12$EixZaYVK1fsbw1ZfbX3OXePaWxn96p36PQm3iV8jEGPym2fA1Wile", # pass
is_active=True,
)
db_session.add(user)
import asyncio
asyncio.get_event_loop().run_until_complete(db_session.commit())
asyncio.get_event_loop().run_until_complete(db_session.refresh(user))
return user
@pytest.fixture
def client(db_session, test_user):
"""Create a test client with auth."""
from jose import jwt
from datetime import datetime, timedelta, timezone
token = jwt.encode(
{
"sub": str(test_user.id),
"exp": datetime.now(timezone.utc)
+ timedelta(minutes=30),
},
settings.SECRET_KEY,
algorithm=settings.ALGORITHM,
)
from fastapi.testclient import TestClient
client = TestClient(app)
client.headers["Authorization"] = f"Bearer {token}"
return client
# --- Helpers for building test glTF files ---
def make_gltf_json(
scenes=True,
meshes=True,
nodes=False,
materials=0,
animations=0,
vertex_count=0,
has_bounds=True,
):
"""Build a minimal valid .gltf JSON structure."""
data = {
"asset": {"version": "2.0", "generator": "test"},
}
if scenes:
data["scenes"] = [{"nodes": [0]}]
if nodes:
data["nodes"] = [{"name": "root"}]
if meshes:
accessors = []
if vertex_count > 0 and has_bounds:
accessors.append(
{
"count": vertex_count,
"componentType": 5126,
"type": "VEC3",
"min": [0.0, 0.0, 0.0],
"max": [1.0, 1.0, 1.0],
}
)
elif vertex_count > 0:
accessors.append(
{
"count": vertex_count,
"componentType": 5126,
"type": "VEC3",
}
)
meshes_list = []
for _ in range(1):
prim = {"attributes": {"POSITION": 0}} if accessors else {}
meshes_list.append({"primitives": [prim]})
data["meshes"] = meshes_list
if accessors:
data["accessors"] = accessors
if materials > 0:
data["materials"] = [{"name": f"mat_{i}"} for i in range(materials)]
if animations > 0:
data["animations"] = [{"name": f"anim_{i}"} for i in range(animations)]
return data
def make_glb(data_dict):
"""Build a minimal valid .glb binary file from a dict."""
json_bytes = json.dumps(data_dict).encode("utf-8")
# Pad JSON to 4-byte boundary
json_padding = (4 - len(json_bytes) % 4) % 4
json_bytes += b" " * json_padding
json_chunk_length = len(json_bytes)
json_chunk_type = b"JSON"
# No binary chunks for simplicity
total_length = 12 + 8 + json_chunk_length + 8 # header + json chunk header + data + BIN padding
header = b"glTF"
header += int.to_bytes(2, 4, "little") # version
header += int.to_bytes(total_length, 4, "little") # total length
chunk_header = int.to_bytes(json_chunk_length, 4, "little")
chunk_header += json_chunk_type
# Add a BIN chunk with zero length to pad
bin_chunk_length = 0
bin_chunk_type = b"BIN"
bin_padding = (4 - bin_chunk_length % 4) % 4
return (
header
+ chunk_header
+ json_bytes
+ bin_chunk_type
+ int.to_bytes(bin_chunk_length, 4, "little")
+ b" " * bin_padding
)
# --- Tests: Extension validation ---
class TestImportGltfExtensionValidation:
"""Test that only .gltf and .glb files are accepted."""
def test_rejects_non_gltf_extension(self, client):
"""Files without .gltf or .glb extension return 400."""
response = client.post(
"/api/assets/import-gltf",
files={"file": ("test.png", b"fake png data", "image/png")},
)
assert response.status_code == 400
assert ".gltf" in response.json()["detail"].lower() or ".glb" in response.json()["detail"].lower()
def test_rejects_txt_extension(self, client):
"""A .txt file is rejected."""
response = client.post(
"/api/assets/import-gltf",
files={"file": ("model.txt", b"not a gltf", "text/plain")},
)
assert response.status_code == 400
# --- Tests: .gltf validation ---
class TestImportGltfJsonValidation:
"""Test validation of .gltf (JSON) files."""
def test_valid_minimal_gltf(self, client):
"""A minimal valid .gltf is accepted."""
data = make_gltf_json(vertex_count=24, materials=2, animations=1)
json_bytes = json.dumps(data).encode("utf-8")
response = client.post(
"/api/assets/import-gltf",
files={"file": ("model.gltf", json_bytes, "model/gltf+json")},
)
assert response.status_code == 201
body = response.json()
assert body["asset_type"] == "model_gltf"
assert body["file_size"] == len(json_bytes)
assert body["mime_type"] == "model/gltf+json"
metadata = json.loads(body["metadata_json"])
assert metadata["vertex_count"] == 24
assert metadata["material_count"] == 2
assert metadata["has_animation"] is True
def test_rejects_invalid_json(self, client):
"""Malformed JSON returns 400."""
response = client.post(
"/api/assets/import-gltf",
files={"file": ("bad.gltf", b"{not valid json", "model/gltf+json")},
)
assert response.status_code == 400
assert "Invalid JSON" in response.json()["detail"]
def test_rejects_gltf_missing_asset(self, client):
"""glTF without 'asset' property returns 400."""
data = {"scenes": [{}]}
json_bytes = json.dumps(data).encode("utf-8")
response = client.post(
"/api/assets/import-gltf",
files={"file": ("no_asset.gltf", json_bytes, "model/gltf+json")},
)
assert response.status_code == 400
assert "Missing required 'asset'" in response.json()["detail"]
def test_rejects_gltf_no_meshes_scenes_nodes(self, client):
"""glTF with neither scenes, meshes, nor nodes returns 400."""
data = {"asset": {"version": "2.0"}, "materials": []}
json_bytes = json.dumps(data).encode("utf-8")
response = client.post(
"/api/assets/import-gltf",
files={"file": ("empty.gltf", json_bytes, "model/gltf+json")},
)
assert response.status_code == 400
assert "scenes, meshes, or nodes" in response.json()["detail"]
# --- Tests: .glb validation ---
class TestImportGlbValidation:
"""Test validation of .glb (binary) files."""
def test_valid_minimal_glb(self, client):
"""A minimal valid .glb is accepted."""
data = make_gltf_json(vertex_count=12, materials=1)
glb_bytes = make_glb(data)
response = client.post(
"/api/assets/import-gltf",
files={"file": ("model.glb", glb_bytes, "model/gltf+binary")},
)
assert response.status_code == 201
body = response.json()
assert body["asset_type"] == "model_gltf"
assert body["file_size"] == len(glb_bytes)
assert body["mime_type"] == "model/gltf+binary"
metadata = json.loads(body["metadata_json"])
assert metadata["vertex_count"] == 12
assert metadata["material_count"] == 1
def test_rejects_invalid_magic_bytes(self, client):
"""File not starting with 'glTF' magic returns 400."""
bad_glb = b"xxxx" + int.to_bytes(2, 4, "little") + int.to_bytes(16, 4, "little")
bad_glb += int.to_bytes(4, 4, "little") + b"JSON" + b"{}" + b"BIN" + int.to_bytes(0, 4, "little")
response = client.post(
"/api/assets/import-gltf",
files={"file": ("bad.glb", bad_glb, "model/gltf+binary")},
)
assert response.status_code == 400
assert "magic" in response.json()["detail"].lower()
def test_rejects_wrong_version(self, client):
"""glTF version 1 returns 400."""
data = {"asset": {"version": "1.0"}}
json_bytes = json.dumps(data).encode("utf-8")
json_padding = (4 - len(json_bytes) % 4) % 4
json_bytes += b" " * json_padding
json_len = len(json_bytes)
header = b"glTF" + int.to_bytes(1, 4, "little") + int.to_bytes(12 + 8 + json_len + 8, 4, "little")
chunk = int.to_bytes(json_len, 4, "little") + b"JSON"
bin_pad = b"BIN" + int.to_bytes(0, 4, "little")
glb_bytes = header + chunk + json_bytes + bin_pad
response = client.post(
"/api/assets/import-gltf",
files={"file": ("v1.glb", glb_bytes, "model/gltf+binary")},
)
assert response.status_code == 400
assert "Unsupported glTF version" in response.json()["detail"]
def test_rejects_too_short(self, client):
"""A file shorter than 12 bytes returns 400."""
response = client.post(
"/api/assets/import-gltf",
files={"file": ("tiny.glb", b"glTF123", "model/gltf+binary")},
)
assert response.status_code == 400
assert "too short" in response.json()["detail"].lower()
# --- Tests: File size validation ---
class TestImportGltfFileSize:
"""Test file size limits."""
def test_rejects_oversized_file(self, client):
"""Files exceeding MAX_UPLOAD_SIZE_MB return 413."""
# Create a file larger than the default 100 MB limit
large_content = b"X" * (settings.MAX_UPLOAD_SIZE_MB * 1024 * 1024 + 1)
response = client.post(
"/api/assets/import-gltf",
files={"file": ("big.gltf", large_content, "model/gltf+json")},
)
assert response.status_code == 413
assert "exceeds maximum" in response.json()["detail"].lower()
# --- Tests: Metadata extraction ---
class TestMetadataExtraction:
"""Test that metadata is correctly extracted from glTF data."""
def test_vertex_count_from_meshes(self, client):
"""Vertex count is extracted from mesh primitives."""
data = make_gltf_json(vertex_count=100, materials=0, animations=0)
json_bytes = json.dumps(data).encode("utf-8")
response = client.post(
"/api/assets/import-gltf",
files={"file": ("model.gltf", json_bytes, "model/gltf+json")},
)
assert response.status_code == 201
metadata = json.loads(response.json()["metadata_json"])
assert metadata["vertex_count"] == 100
def test_material_count(self, client):
"""Material count is extracted from materials array."""
data = make_gltf_json(materials=5, vertex_count=0)
json_bytes = json.dumps(data).encode("utf-8")
response = client.post(
"/api/assets/import-gltf",
files={"file": ("model.gltf", json_bytes, "model/gltf+json")},
)
assert response.status_code == 201
metadata = json.loads(response.json()["metadata_json"])
assert metadata["material_count"] == 5
def test_has_animation_flag(self, client):
"""has_animation is True when animations exist."""
data = make_gltf_json(animations=3, vertex_count=0)
json_bytes = json.dumps(data).encode("utf-8")
response = client.post(
"/api/assets/import-gltf",
files={"file": ("model.gltf", json_bytes, "model/gltf+json")},
)
assert response.status_code == 201
metadata = json.loads(response.json()["metadata_json"])
assert metadata["has_animation"] is True
def test_no_animation_flag(self, client):
"""has_animation is False when no animations exist."""
data = make_gltf_json(animations=0, vertex_count=0)
json_bytes = json.dumps(data).encode("utf-8")
response = client.post(
"/api/assets/import-gltf",
files={"file": ("model.gltf", json_bytes, "model/gltf+json")},
)
assert response.status_code == 201
metadata = json.loads(response.json()["metadata_json"])
assert metadata["has_animation"] is False
def test_bounding_box_extraction(self, client):
"""Bounding box is extracted from accessor min/max."""
data = make_gltf_json(vertex_count=8, has_bounds=True)
json_bytes = json.dumps(data).encode("utf-8")
response = client.post(
"/api/assets/import-gltf",
files={"file": ("model.gltf", json_bytes, "model/gltf+json")},
)
assert response.status_code == 201
metadata = json.loads(response.json()["metadata_json"])
assert metadata["bounding_box"] is not None
assert "min" in metadata["bounding_box"]
assert "max" in metadata["bounding_box"]
def test_no_bounding_box_without_accessor_bounds(self, client):
"""Bounding box is None when accessor has no min/max."""
data = make_gltf_json(vertex_count=8, has_bounds=False)
json_bytes = json.dumps(data).encode("utf-8")
response = client.post(
"/api/assets/import-gltf",
files={"file": ("model.gltf", json_bytes, "model/gltf+json")},
)
assert response.status_code == 201
metadata = json.loads(response.json()["metadata_json"])
assert metadata["bounding_box"] is None
# --- Tests: Database persistence ---
class TestDatabasePersistence:
"""Test that assets are correctly stored in the database."""
def test_asset_created_in_db(self, client, db_session, test_user):
"""An asset record is created in the database."""
data = make_gltf_json(vertex_count=10)
json_bytes = json.dumps(data).encode("utf-8")
response = client.post(
"/api/assets/import-gltf",
files={"file": ("model.gltf", json_bytes, "model/gltf+json")},
)
assert response.status_code == 201
# Verify in database
result = db_session.execute(select(Asset).where(Asset.id == response.json()["id"]))
asset = result.scalar_one_or_none()
assert asset is not None
assert asset.asset_type == AssetType.MODEL_GLTF
assert asset.owner_id == test_user.id
assert asset.file_size == len(json_bytes)
assert asset.metadata_json is not None
def test_file_stored_on_disk(self, client, db_session, test_user):
"""The file is stored in the upload directory."""
data = make_gltf_json(vertex_count=10)
json_bytes = json.dumps(data).encode("utf-8")
response = client.post(
"/api/assets/import-gltf",
files={"file": ("model.gltf", json_bytes, "model/gltf+json")},
)
assert response.status_code == 201
asset_id = response.json()["id"]
upload_dir = Path(settings.UPLOAD_DIR)
# The stored file should exist
found = False
for f in upload_dir.iterdir():
if f.name.startswith(f"{asset_id}_"):
found = True
assert f.read_bytes() == json_bytes
break
assert found, f"File not found in {upload_dir}"
# --- Tests: Filename sanitization ---
class TestFilenameSanitization:
"""Test that filenames are properly sanitized."""
def test_sanitizes_special_chars(self, client):
"""Special characters in filename are stripped."""
data = make_gltf_json(vertex_count=10)
json_bytes = json.dumps(data).encode("utf-8")
response = client.post(
"/api/assets/import-gltf",
files={"file": ("my model (1).gltf", json_bytes, "model/gltf+json")},
)
assert response.status_code == 201
# The name should be the stem without special chars
assert response.json()["name"] == "my model 1"
def test_preserves_extension(self, client):
"""The .gltf extension is preserved in the stored file."""
data = make_gltf_json(vertex_count=10)
json_bytes = json.dumps(data).encode("utf-8")
response = client.post(
"/api/assets/import-gltf",
files={"file": ("model.gltf", json_bytes, "model/gltf+json")},
)
assert response.status_code == 201
upload_dir = Path(settings.UPLOAD_DIR)
for f in upload_dir.iterdir():
if f.name.endswith(".gltf"):
assert f.read_bytes() == json_bytes
break