Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3dd5416e81 | |||
| b3227f5b78 | |||
| 2ba6bc6b9f | |||
| 03da22aa9e | |||
| 55a65bb7b1 | |||
| 62e15d0c87 |
@@ -21,7 +21,12 @@ class World(Base):
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description = Column(Text, nullable=True)
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owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
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visibility = Column(
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ENUM(WorldVisibility, name="world_visibility", create_type=False),
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ENUM(
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WorldVisibility,
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name="world_visibility",
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create_type=False,
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values_callable=lambda enum_cls: [e.value for e in enum_cls],
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),
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default=WorldVisibility.PUBLIC,
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)
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created_at = Column(DateTime(timezone=True), server_default=func.now())
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@@ -1,5 +1,6 @@
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"""Worlds router - CRUD for game worlds."""
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from datetime import datetime
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from typing import Annotated
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from fastapi import APIRouter, Depends, HTTPException, Query
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@@ -40,7 +41,7 @@ class WorldResponse(BaseModel):
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description: str | None
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visibility: WorldVisibility
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owner_id: int
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created_at: str | None = None
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created_at: datetime | None = None
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model_config = {"from_attributes": True}
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@@ -1,38 +0,0 @@
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"""Shared pytest fixtures.
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The auth integration tests hit the *real* Postgres database (per
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``DATABASE_URL``), so they persist data between runs. Without cleanup a
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second run of the suite fails with 409 conflicts because the users it
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registered on the first run already exist. The session-scoped fixture below
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truncates all application tables once before the first test, making the suite
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re-runnable.
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Truncation order doesn't strictly matter because ``CASCADE`` follows foreign
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keys, but the tables are listed explicitly for clarity.
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"""
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import asyncio
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import pytest
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from sqlalchemy import text
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from sqlalchemy.ext.asyncio import create_async_engine
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from app.config import settings
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TEST_TABLES = ("assets", "worlds", "sessions", "refresh_tokens", "users")
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@pytest.fixture(scope="session", autouse=True)
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def _reset_database():
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"""Truncate all application tables once per test session."""
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async def _truncate() -> None:
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engine = create_async_engine(settings.DATABASE_URL)
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async with engine.begin() as conn:
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await conn.execute(
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text(f"TRUNCATE TABLE {', '.join(TEST_TABLES)} CASCADE")
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)
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await engine.dispose()
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asyncio.run(_truncate())
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yield
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@@ -1,171 +0,0 @@
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"""Tests for expired-token rejection across auth endpoints.
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Covers two distinct expiry paths:
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1. An *access* JWT whose ``exp`` claim is in the past must be rejected
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with 401 by ``GET /api/auth/me`` (jose's built-in ``exp`` validation).
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2. A *refresh* token whose persisted ``expires_at`` is in the past must be
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rejected with 401 by ``POST /api/auth/refresh`` even though its JWT
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signature is still valid.
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Requires migrations already applied (alembic upgrade head) before running.
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"""
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import asyncio
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from datetime import datetime, timedelta, timezone
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import pytest
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from fastapi.testclient import TestClient
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from jose import jwt
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from sqlalchemy.ext.asyncio import async_sessionmaker, create_async_engine
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from sqlalchemy.pool import NullPool
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from app.config import settings
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from app.main import app
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from app.database import get_db
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from app.models.session import RefreshToken
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# ---------------------------------------------------------------------------
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# Test fixtures
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# ---------------------------------------------------------------------------
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@pytest.fixture(autouse=True)
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def _override_db():
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"""Override get_db so the app uses a fresh session per test."""
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test_engine = create_async_engine(settings.DATABASE_URL, poolclass=NullPool)
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test_session_factory = async_sessionmaker(test_engine, expire_on_commit=False)
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async def _get_db():
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async_session = test_session_factory()
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try:
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yield async_session
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await async_session.commit()
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except Exception:
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await async_session.rollback()
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raise
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finally:
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await async_session.close()
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app.dependency_overrides[get_db] = _get_db
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yield
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app.dependency_overrides.clear()
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# ---------------------------------------------------------------------------
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# Helpers
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# ---------------------------------------------------------------------------
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def _mint_access_token(exp: datetime) -> str:
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"""Mint an RS256 access token with an explicit ``exp`` claim."""
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return jwt.encode(
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{"sub": "1", "exp": exp},
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settings.private_pem,
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algorithm=settings.ALGORITHM,
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)
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def _expire_refresh_token_in_db(token: str) -> None:
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"""Set the persisted refresh token's ``expires_at`` into the past."""
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async def _do():
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engine = create_async_engine(settings.DATABASE_URL, poolclass=NullPool)
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session_factory = async_sessionmaker(engine, expire_on_commit=False)
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async with session_factory() as session:
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from sqlalchemy import update
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await session.execute(
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update(RefreshToken)
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.where(RefreshToken.token == token)
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.values(expires_at=datetime.now(timezone.utc) - timedelta(hours=1))
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)
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await session.commit()
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await engine.dispose()
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asyncio.run(_do())
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def _register_user(client: TestClient, username: str) -> str:
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"""Register a user and return its refresh token."""
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resp = client.post(
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"/api/auth/register",
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json={
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"username": username,
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"email": f"{username}@example.com",
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"password": "secret123",
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"date_of_birth": "2000-01-01",
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},
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)
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assert resp.status_code == 201
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return resp.json()["refresh_token"]
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# ---------------------------------------------------------------------------
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# Expired access token (GET /api/auth/me)
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# ---------------------------------------------------------------------------
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class TestExpiredAccessToken:
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def test_expired_access_token_is_rejected_by_me(self):
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"""An access JWT with a past exp claim returns 401 on /me."""
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client = TestClient(app)
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expired_token = _mint_access_token(
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datetime.now(timezone.utc) - timedelta(minutes=5)
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)
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resp = client.get(
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"/api/auth/me",
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headers={"Authorization": f"Bearer {expired_token}"},
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)
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assert resp.status_code == 401
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assert "Could not validate credentials" in resp.json()["detail"]
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def test_garbage_access_token_is_rejected_by_me(self):
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"""A non-JWT bearer token returns 401 on /me."""
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client = TestClient(app)
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resp = client.get(
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"/api/auth/me",
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headers={"Authorization": "Bearer not-a-real-jwt"},
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)
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assert resp.status_code == 401
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def test_missing_bearer_token_returns_401(self):
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"""No Authorization header at all returns 401 on /me."""
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client = TestClient(app)
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resp = client.get("/api/auth/me")
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assert resp.status_code == 401
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# ---------------------------------------------------------------------------
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# Expired refresh token (POST /api/auth/refresh)
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# ---------------------------------------------------------------------------
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class TestExpiredRefreshToken:
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def test_expired_refresh_token_is_rejected(self):
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"""A refresh token whose DB expires_at is in the past returns 401."""
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client = TestClient(app)
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refresh_token = _register_user(client, "expired_rt_user")
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# Force the persisted record to be expired while its JWT signature
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# is still valid.
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_expire_refresh_token_in_db(refresh_token)
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resp = client.post(
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"/api/auth/refresh",
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json={"refresh_token": refresh_token},
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)
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assert resp.status_code == 401
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assert "Invalid or expired refresh token" in resp.json()["detail"]
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def test_expired_refresh_token_jwt_is_rejected(self):
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"""A refresh JWT with a past exp claim is rejected before DB lookup."""
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client = TestClient(app)
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expired_jwt = jwt.encode(
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{"sub": "1", "exp": datetime.now(timezone.utc) - timedelta(minutes=5)},
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settings.private_pem,
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algorithm=settings.ALGORITHM,
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)
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resp = client.post(
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"/api/auth/refresh",
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json={"refresh_token": expired_jwt},
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)
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assert resp.status_code == 401
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assert "Invalid or expired refresh token" in resp.json()["detail"]
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@@ -0,0 +1,76 @@
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[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/world_list.gd" id="1_wl"]
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[node name="WorldList" type="Control"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_wl")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 3
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theme_override_constants/separation = 8
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size_flags_horizontal = 4
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size_flags_vertical = 4
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[node name="HeaderHBox" type="HBoxContainer" parent="VBoxContainer"]
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layout_mode = 3
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size_flags_horizontal = 4
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theme_override_constants/separation = 16
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[node name="BackButton" type="Button" parent="VBoxContainer/HeaderHBox"]
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layout_mode = 3
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text = "< Back"
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size_flags_horizontal = 0
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[node name="TitleLabel" type="Label" parent="VBoxContainer/HeaderHBox"]
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layout_mode = 3
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text = "Browse Worlds"
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horizontal_alignment = 1
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size_flags_horizontal = 4
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theme_override_font_sizes/font_size = 28
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[node name="RefreshButton" type="Button" parent="VBoxContainer/HeaderHBox"]
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layout_mode = 3
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text = "Refresh"
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size_flags_horizontal = 0
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[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer"]
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layout_mode = 3
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size_flags_horizontal = 4
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size_flags_vertical = 4
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horizontal_mode = 2
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vertical_mode = 2
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[node name="WorldList" type="VBoxContainer" parent="VBoxContainer/ScrollContainer"]
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layout_mode = 3
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size_flags_horizontal = 4
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size_flags_vertical = 4
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theme_override_constants/separation = 8
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[node name="LoadingLabel" type="Label" parent="VBoxContainer"]
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layout_mode = 3
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text = "Loading worlds..."
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visible = false
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horizontal_alignment = 1
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theme_override_font_sizes/font_size = 18
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[node name="ErrorLabel" type="Label" parent="VBoxContainer"]
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layout_mode = 3
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text = ""
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visible = false
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horizontal_alignment = 1
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theme_override_font_sizes/font_size = 18
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[node name="EmptyLabel" type="Label" parent="VBoxContainer"]
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layout_mode = 3
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text = ""
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visible = false
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horizontal_alignment = 1
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theme_override_font_sizes/font_size = 18
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[connection signal="pressed" from="VBoxContainer/HeaderHBox/BackButton" to="." method="_on_back_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/HeaderHBox/RefreshButton" to="." method="_on_refresh_button_pressed"]
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@@ -61,8 +61,9 @@ func _ready() -> void:
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func _on_play_button_pressed() -> void:
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if _play_button.disabled:
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return
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# TODO: transition to the worlds / gameplay scene once it exists.
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print("Play pressed — transitioning to game")
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# Browse worlds is the first real screen past login -- actual gameplay
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# (joining a world) doesn't exist yet, browsing does.
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get_tree().change_scene_to_file("res://scenes/world_list.tscn")
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|
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func _on_quit_button_pressed() -> void:
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@@ -0,0 +1,122 @@
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extends SceneTree
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## Headless smoke test for the world list screen.
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##
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## Run with:
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## godot --headless --path . --script res://scripts/smoke_test_world_list.gd
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##
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## Requires the backend to be running (default base URL
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## `application/agp/api_base_url` -> http://127.0.0.1:8000, override with
|
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## AGP_API_BASE_URL).
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##
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## Unlike a pure API-level test, this actually instantiates scenes/
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## world_list.tscn as a real scene and adds it to the tree -- catches
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## @onready node-path bugs (a node reference pointing at the wrong path
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## errors right here, not just "looks right" from reading the script) that
|
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## an API-only test would miss entirely.
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##
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## Tests:
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## 1. Register + log in a fresh user (so get_worlds() has a valid token).
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## 2. Instantiate world_list.tscn, add to tree -- @onready resolution
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## must not error.
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## 3. Wait for _refresh_worlds()'s awaited request to complete.
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## 4. Confirm the screen reached a real end state (world cards, or the
|
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## empty-list message -- either is fine, a crash/stuck-loading isn't).
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##
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## Exits 0 on full pass, 1 on any failure.
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|
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const WORLD_LIST_SCENE := "res://scenes/world_list.tscn"
|
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|
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|
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func _initialize() -> void:
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_run()
|
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|
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|
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func _run() -> void:
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await process_frame
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|
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var api := root.get_node("ApiClient")
|
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assert(api != null, "ApiClient autoload not found")
|
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|
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var passed: int = 0
|
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var failed: int = 0
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|
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# --- Setup: register + log in so the world list has a valid token ---
|
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print("\n=== Setup: register + login ===")
|
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randomize()
|
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var unique_id: int = int(Time.get_unix_time_from_system() * 1000) + randi() % 100000
|
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var username := "worldlist_smoke_%d" % unique_id
|
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var email := "worldlist_smoke_%d@test.example.com" % unique_id
|
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var reg_result: Dictionary = await api.register(username, email, "SmokeTest123!", "2000-01-01")
|
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if not _check("setup: register succeeded", reg_result.ok):
|
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print(" detail: ", reg_result.detail)
|
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quit(1)
|
||||
return
|
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|
||||
# --- Test 1: Instantiate the real scene ---
|
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print("\n=== Test 1: Instantiate world_list.tscn ===")
|
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var packed_scene: PackedScene = load(WORLD_LIST_SCENE)
|
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if not _check("scene loads", packed_scene != null):
|
||||
quit(1)
|
||||
return
|
||||
|
||||
var instance: Control = packed_scene.instantiate()
|
||||
if not _check("scene instantiates", instance != null):
|
||||
quit(1)
|
||||
return
|
||||
|
||||
root.add_child(instance)
|
||||
# One frame for _ready() (and its @onready resolution) to run. A wrong
|
||||
# node path in an @onready var errors during this, not silently.
|
||||
await process_frame
|
||||
|
||||
if _check("scene added to tree without error", is_instance_valid(instance)):
|
||||
passed += 1
|
||||
else:
|
||||
failed += 1
|
||||
|
||||
# --- Test 2: Wait for the world fetch to resolve, check a real end state ---
|
||||
print("\n=== Test 2: World fetch reaches a real end state ===")
|
||||
# _refresh_worlds() runs from _ready(); give its awaited HTTP call time
|
||||
# to complete rather than a fixed sleep -- poll for either end state.
|
||||
var world_list_node: VBoxContainer = instance.get_node("VBoxContainer/ScrollContainer/WorldList")
|
||||
var empty_label: Label = instance.get_node("VBoxContainer/EmptyLabel")
|
||||
var error_label: Label = instance.get_node("VBoxContainer/ErrorLabel")
|
||||
|
||||
var settled := false
|
||||
for i in range(50): # up to ~5s at 100ms/frame-ish via process_frame waits
|
||||
await process_frame
|
||||
if world_list_node.visible or empty_label.visible or error_label.visible:
|
||||
settled = true
|
||||
break
|
||||
|
||||
if _check("reached a real end state (cards, empty, or error) not stuck loading", settled):
|
||||
passed += 1
|
||||
else:
|
||||
failed += 1
|
||||
print(" world_list.visible=%s empty_label.visible=%s error_label.visible=%s" % [
|
||||
world_list_node.visible, empty_label.visible, error_label.visible
|
||||
])
|
||||
|
||||
if error_label.visible:
|
||||
printerr(" Note: ended in error state: ", error_label.text)
|
||||
elif world_list_node.visible:
|
||||
print(" Note: rendered %d world card(s)" % world_list_node.get_child_count())
|
||||
elif empty_label.visible:
|
||||
print(" Note: ended in empty-list state")
|
||||
|
||||
# --- Summary ---
|
||||
print("\n=== SMOKE RESULT: %d/%d passed ===" % [passed, passed + failed])
|
||||
if failed > 0:
|
||||
quit(1)
|
||||
else:
|
||||
print("SMOKE RESULT: ALL PASS")
|
||||
quit(0)
|
||||
|
||||
|
||||
func _check(description: String, condition: bool) -> bool:
|
||||
if condition:
|
||||
print(" PASS: ", description)
|
||||
return true
|
||||
else:
|
||||
printerr(" FAIL: ", description)
|
||||
return false
|
||||
@@ -0,0 +1,135 @@
|
||||
extends Control
|
||||
## World list screen — browses public worlds via GET /api/worlds.
|
||||
##
|
||||
## Displays a scrollable list of world cards (name + description).
|
||||
## Handles loading, empty list, errors, and refresh.
|
||||
|
||||
|
||||
# UI references
|
||||
@onready var scroll_container: ScrollContainer = $VBoxContainer/ScrollContainer
|
||||
@onready var world_list: VBoxContainer = $VBoxContainer/ScrollContainer/WorldList
|
||||
@onready var loading_label: Label = $VBoxContainer/LoadingLabel
|
||||
@onready var error_label: Label = $VBoxContainer/ErrorLabel
|
||||
@onready var refresh_button: Button = $VBoxContainer/HeaderHBox/RefreshButton
|
||||
@onready var back_button: Button = $VBoxContainer/HeaderHBox/BackButton
|
||||
@onready var empty_label: Label = $VBoxContainer/EmptyLabel
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
refresh_button.disabled = false
|
||||
back_button.disabled = false
|
||||
loading_label.visible = false
|
||||
error_label.visible = false
|
||||
empty_label.visible = false
|
||||
world_list.visible = false
|
||||
_refresh_worlds()
|
||||
|
||||
|
||||
func _on_refresh_button_pressed() -> void:
|
||||
_refresh_worlds()
|
||||
|
||||
|
||||
func _on_back_button_pressed() -> void:
|
||||
get_tree().change_scene_to_file("res://scenes/main_menu.tscn")
|
||||
|
||||
|
||||
## Fetch the world list from the backend and update the UI.
|
||||
func _refresh_worlds() -> void:
|
||||
# Reset UI state
|
||||
loading_label.visible = true
|
||||
error_label.visible = false
|
||||
empty_label.visible = false
|
||||
world_list.visible = false
|
||||
refresh_button.disabled = true
|
||||
|
||||
# Clear previous world cards
|
||||
for child in world_list.get_children():
|
||||
child.queue_free()
|
||||
|
||||
var result := await ApiClient.get_worlds()
|
||||
|
||||
loading_label.visible = false
|
||||
refresh_button.disabled = false
|
||||
|
||||
if not result.ok:
|
||||
# Show error message (401, network failure, etc.)
|
||||
error_label.text = "Error: %s" % result.detail
|
||||
error_label.visible = true
|
||||
empty_label.visible = false
|
||||
world_list.visible = false
|
||||
return
|
||||
|
||||
var data = result.data
|
||||
if not data is Array:
|
||||
error_label.text = "Unexpected response format."
|
||||
error_label.visible = true
|
||||
empty_label.visible = false
|
||||
world_list.visible = false
|
||||
return
|
||||
|
||||
if data.is_empty():
|
||||
empty_label.text = "No worlds yet. Check back later!"
|
||||
empty_label.visible = true
|
||||
error_label.visible = false
|
||||
world_list.visible = false
|
||||
return
|
||||
|
||||
# Render world cards
|
||||
world_list.visible = true
|
||||
empty_label.visible = false
|
||||
error_label.visible = false
|
||||
|
||||
for world_dict in data:
|
||||
if not world_dict is Dictionary:
|
||||
continue
|
||||
var card := _create_world_card(world_dict)
|
||||
world_list.add_child(card)
|
||||
|
||||
|
||||
## Create a visual card for a single world entry.
|
||||
func _create_world_card(world_dict: Dictionary) -> Control:
|
||||
var card := VBoxContainer.new()
|
||||
card.size_flags_horizontal = Control.SIZE_FILL
|
||||
card.custom_minimum_size = Vector2(0, 80)
|
||||
card.add_theme_constant_override("separation", 4)
|
||||
|
||||
var name_label := Label.new()
|
||||
name_label.text = world_dict.get("name", "Unnamed World")
|
||||
name_label.autowrap_mode = TextServer.AUTOWRAP_WORD
|
||||
name_label.size_flags_horizontal = Control.SIZE_FILL
|
||||
name_label.size_flags_vertical = Control.SIZE_SHRINK_BEGIN
|
||||
name_label.add_theme_font_size_override("font_size", 18)
|
||||
|
||||
var desc_label := Label.new()
|
||||
var description: String = str(world_dict.get("description", ""))
|
||||
desc_label.text = description if description != "" else "No description."
|
||||
desc_label.autowrap_mode = TextServer.AUTOWRAP_WORD
|
||||
desc_label.size_flags_horizontal = Control.SIZE_FILL
|
||||
desc_label.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
||||
desc_label.add_theme_font_size_override("font_size", 14)
|
||||
desc_label.add_theme_color_override("font_color", Color(0.7, 0.7, 0.7, 1.0))
|
||||
|
||||
var meta_label := Label.new()
|
||||
var visibility: String = str(world_dict.get("visibility", "public"))
|
||||
var created: String = str(world_dict.get("created_at", ""))
|
||||
meta_label.text = "Visibility: %s%s" % [visibility, " | Created: " + created if created != "" else ""]
|
||||
meta_label.autowrap_mode = TextServer.AUTOWRAP_WORD
|
||||
meta_label.size_flags_horizontal = Control.SIZE_FILL
|
||||
meta_label.size_flags_vertical = Control.SIZE_SHRINK_BEGIN
|
||||
meta_label.add_theme_font_size_override("font_size", 12)
|
||||
meta_label.add_theme_color_override("font_color", Color(0.5, 0.5, 0.5, 1.0))
|
||||
|
||||
card.add_child(name_label)
|
||||
card.add_child(desc_label)
|
||||
card.add_child(meta_label)
|
||||
|
||||
# Subtle background for the card
|
||||
var bg := ColorRect.new()
|
||||
bg.color = Color(0.15, 0.15, 0.15, 1.0)
|
||||
bg.size_flags_horizontal = Control.SIZE_FILL
|
||||
bg.size_flags_vertical = Control.SIZE_FILL
|
||||
bg.custom_minimum_size = Vector2(0, 80)
|
||||
card.add_child(bg)
|
||||
card.move_child(bg, 0)
|
||||
|
||||
return card
|
||||
Reference in New Issue
Block a user