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2 Commits
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| 5090341591 | |||
| 4ef6196091 |
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# Godot 4 editor cache/import directory
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.godot/
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@@ -1,3 +0,0 @@
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Bugs hide in the dark,
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Tests bring them into the light,
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Code stands strong and clear.
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@@ -0,0 +1,24 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; but it can also be edited by hand.
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config_version=5
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[application]
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config/name="AGP-Game"
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run/main_scene="res://scenes/main_menu.tscn"
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config/features=PackedStringArray("4.6.2")
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[autoload]
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/stretch/mode="canvas_items"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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@@ -0,0 +1,43 @@
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[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/main_menu.gd" id="1_main"]
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[node name="MainMenu" type="Control"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_main")
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[node name="CenterContainer" type="CenterContainer" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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layout_mode = 1
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theme_override_constants/separation = 16
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size_flags_horizontal = 4
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[node name="TitleLabel" type="Label" parent="CenterContainer/VBoxContainer"]
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layout_mode = 1
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text = "AGP Game"
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horizontal_alignment = 1
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theme_override_font_sizes/font_size = 72
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[node name="PlayButton" type="Button" parent="CenterContainer/VBoxContainer"]
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layout_mode = 1
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text = "Play"
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size_flags_horizontal = 4
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[node name="QuitButton" type="Button" parent="CenterContainer/VBoxContainer"]
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layout_mode = 1
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text = "Quit"
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size_flags_horizontal = 4
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[connection signal="pressed" from="CenterContainer/VBoxContainer/PlayButton" to="." method="_on_play_button_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/QuitButton" to="." method="_on_quit_button_pressed"]
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@@ -0,0 +1,14 @@
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extends Control
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func _ready():
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pass
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func _on_play_button_pressed():
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# No gameplay scene exists yet — wire this to the real scene once one lands.
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print("Play pressed — no gameplay scene yet")
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func _on_quit_button_pressed():
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get_tree().quit()
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