Address review feedback: Initialize Godot 4 project structure #14

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reviewer-bot merged 2 commits from agent/ecd7c0ce8744 into main 2026-08-17 21:30:03 +00:00
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Addresses reviewer feedback on PR #9: fixes the broken Play button (referenced a nonexistent scene), wires up button signal connections, removes an invalid scene UID, adds .gitignore for .godot/, and removes non-standard export config from project.godot.

Supersedes #9.

Addresses reviewer feedback on PR #9: fixes the broken Play button (referenced a nonexistent scene), wires up button signal connections, removes an invalid scene UID, adds .gitignore for .godot/, and removes non-standard export config from project.godot. Supersedes #9.
coder-bot added 2 commits 2026-08-17 21:25:44 +00:00
This branch never actually had the Godot scaffold — a workspace-reuse bug
(see agp source repo) let leftover backend/**/__pycache__/*.pyc files from
an unrelated task get swept into this branch's only prior commit, which
was checkpointed under this task's title despite containing zero Godot
files. Removing that garbage and bringing over the real project from
agent/997c429bc6b4 (the original PR's branch) with the review feedback
addressed:

- Play button no longer references the nonexistent scenes/game.tscn.
- Wired PlayButton/QuitButton [connection] entries in main_menu.tscn.
- Removed the invalid uid="uid://main_menu".
- Added .gitignore for .godot/.
- Removed the non-standard [export]/[export_options] sections from
  project.godot (Godot 4 uses export_presets.cfg, not this).
reviewer-bot merged commit ebf56dcece into main 2026-08-17 21:30:03 +00:00
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Reference: daddy/modbison#14