Address review feedback: Implement chunk streaming system in GDScript #20
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# Godot editor cache / generated files
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.godot/
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# Godot export artifacts
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export/
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*.tmp
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# OS
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.DS_Store
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Thumbs.db
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@@ -1 +0,0 @@
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@@ -1,22 +0,0 @@
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63f7b34db8d8cdea90c76aacccf841ec
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::res://::1787012074
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README.md::TextFile::-1::1787011777::0::1::::<><><>0<>0<><>::
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::res://docs/::1787011777
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::res://docs/architecture/::1787011795
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avatar.md::TextFile::-1::1787011777::0::1::::<><><>0<>0<><>::
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content_moderation.md::TextFile::-1::1787011777::0::1::::<><><>0<>0<><>::
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networking.md::TextFile::-1::1787011777::0::1::::<><><>0<>0<><>::
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world.md::TextFile::-1::1787011777::0::1::::<><><>0<>0<><>::
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::res://scenes/::1787011795
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main.tscn::PackedScene::-1::1787011795::0::1::::<><><>0<>0<><>::res://scripts/chunk_stream_manager.gd
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::res://scripts/::1787012062
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chunk.gd::GDScript::7364239597441807588::1787011795::0::1::::Chunk<>Node3D<><>0<>0<><>::
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chunk_data_decoder.gd::GDScript::3922068956043581888::1787012104::0::1::::ChunkDataDecoder<>RefCounted<><>0<>0<><>::
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chunk_scene.gd::GDScript::9207602004456600331::1787011795::0::1::::ChunkScene<>Node3D<><>0<>0<><>::
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chunk_stream_manager.gd::GDScript::2366645676568508746::1787011963::0::1::::ChunkStreamManager<>Node<><>0<>0<><>::
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dynamic_object_node.gd::GDScript::8863349716576659118::1787011795::0::1::::DynamicObjectNode<>Node3D<><>0<>0<><>::
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static_object_node.gd::GDScript::5276389741929225897::1787011795::0::1::::StaticObjectNode<>Node3D<><>0<>0<><>::
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tile_def.gd::GDScript::2430528079284085109::1787011795::0::1::::TileDef<>RefCounted<><>0<>0<><>::
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tile_layer.gd::GDScript::4797906255131447844::1787011795::0::1::::TileLayer<>RefCounted<><>0<>0<><>::
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tile_layer_node.gd::GDScript::9033225196818247616::1787011795::0::1::::TileLayerNode<>Node3D<><>0<>0<><>::
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world_object.gd::GDScript::6429674491464200335::1787011795::0::1::::WorldObject<>RefCounted<><>0<>0<><>::
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@@ -1,5 +0,0 @@
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[folding]
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node_unfolds=[NodePath("."), PackedStringArray("Visibility")]
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resource_unfolds=[]
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nodes_folded=[]
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[game_view]
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select_mode=0
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[editor_metadata]
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executable_path="/home/daddy/godot/godot"
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[recent_files]
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scenes=["res://scenes/main.tscn"]
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@@ -1,81 +0,0 @@
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list=[{
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"base": &"Node3D",
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"class": &"Chunk",
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"icon": "",
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"is_abstract": false,
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"is_tool": false,
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"language": &"GDScript",
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"path": "res://scripts/chunk.gd"
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}, {
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"base": &"RefCounted",
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"class": &"ChunkDataDecoder",
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"icon": "",
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"is_abstract": false,
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"is_tool": false,
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"language": &"GDScript",
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"path": "res://scripts/chunk_data_decoder.gd"
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}, {
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"base": &"Node3D",
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"class": &"ChunkScene",
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"icon": "",
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"is_abstract": false,
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"is_tool": false,
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"language": &"GDScript",
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"path": "res://scripts/chunk_scene.gd"
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}, {
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"base": &"Node",
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"class": &"ChunkStreamManager",
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"icon": "",
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"is_abstract": false,
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"is_tool": false,
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"language": &"GDScript",
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"path": "res://scripts/chunk_stream_manager.gd"
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}, {
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"base": &"Node3D",
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"class": &"DynamicObjectNode",
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"icon": "",
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"is_abstract": false,
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"is_tool": false,
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"language": &"GDScript",
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"path": "res://scripts/dynamic_object_node.gd"
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}, {
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"base": &"Node3D",
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"class": &"StaticObjectNode",
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"icon": "",
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"is_abstract": false,
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"is_tool": false,
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"language": &"GDScript",
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"path": "res://scripts/static_object_node.gd"
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}, {
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"base": &"RefCounted",
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"class": &"TileDef",
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"icon": "",
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"is_abstract": false,
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"is_tool": false,
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"language": &"GDScript",
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"path": "res://scripts/tile_def.gd"
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}, {
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"base": &"RefCounted",
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"class": &"TileLayer",
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"icon": "",
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"is_abstract": false,
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"is_tool": false,
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"language": &"GDScript",
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"path": "res://scripts/tile_layer.gd"
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}, {
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"base": &"Node3D",
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"class": &"TileLayerNode",
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"icon": "",
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"is_abstract": false,
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"is_tool": false,
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"language": &"GDScript",
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"path": "res://scripts/tile_layer_node.gd"
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}, {
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"base": &"RefCounted",
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"class": &"WorldObject",
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"icon": "",
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"is_abstract": false,
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"is_tool": false,
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"language": &"GDScript",
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"path": "res://scripts/world_object.gd"
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}]
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