Address review feedback: Implement chunk streaming system in GDScript #20
@@ -11,9 +11,9 @@ extends Node3D
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##
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## ```
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## ChunkScene (Node3D)
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## ├─ TileLayer (Node3D) # one per tile layer (ground, walls, decor, ...)
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## ├─ StaticObject (Node3D) # props, geometry, interactables
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## └─ DynamicObject (Node3D) # spawnable entities (templates)
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## ├── TileLayer (Node3D) # one per tile layer (ground, walls, decor, ...)
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## ├── StaticObject (Node3D) # props, geometry, interactables
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## └── DynamicObject (Node3D) # spawnable entities (templates)
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## ```
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##
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## ## Lifecycle
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@@ -164,7 +164,7 @@ func contains_position(pos: Vector3) -> bool:
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## Check if a chunk coordinate is adjacent to this chunk.
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func is_adjacent(other_coord: Vector3i) -> bool:
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var dx := abs(coord.x - other_coord.x)
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var dy := abs(coord.y - other_coord.y)
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var dz := abs(coord.z - other_coord.z)
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var dx: int = abs(coord.x - other_coord.x)
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var dy: int = abs(coord.y - other_coord.y)
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var dz: int = abs(coord.z - other_coord.z)
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return dx <= 1 and dy <= 1 and dz <= 1 and (dx + dy + dz) > 0
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