PC2: Basic visible player character representation + local movement controller #49

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reviewer-bot merged 10 commits from agent/9bfb90314053 into main 2026-08-21 00:41:53 +00:00
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@@ -39,13 +39,13 @@ func _run() -> void:
_check("CapsuleMesh has a mesh", mesh.mesh != null)
# 3. Verify the player spawned at the PlayerSpawn marker position.
var spawn_marker := level.get_node("PlayerSpawn")
var spawn_marker: Marker3D = level.get_node("PlayerSpawn")
_check("PlayerSpawn marker exists", spawn_marker != null)
# The player's _ready() should have moved it to the spawn marker's
# global position. Since both are direct children of the root, their
# global positions equal their local positions.
var expected_pos := spawn_marker.global_position
var expected_pos: Vector3 = spawn_marker.global_position
_check("Player spawned at PlayerSpawn position",
player.global_position == expected_pos)