PC2: Basic visible player character representation + local movement controller #49
@@ -1,7 +1,32 @@
|
||||
[gd_scene load_steps=2 format=3]
|
||||
[gd_scene load_steps=9 format=3]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/player.tscn" id="1_player"]
|
||||
|
||||
[sub_resource type="BoxMesh" id="mesh_ground"]
|
||||
size = Vector3(40, 1, 40)
|
||||
|
||||
[sub_resource type="BoxMesh" id="mesh_box1"]
|
||||
size = Vector3(1.5, 2.0, 1.5)
|
||||
|
||||
[sub_resource type="CylinderMesh" id="mesh_cylinder"]
|
||||
top_radius = 0.5
|
||||
bottom_radius = 0.5
|
||||
height = 2.0
|
||||
|
||||
[sub_resource type="SphereMesh" id="mesh_sphere"]
|
||||
radius = 0.75
|
||||
|
||||
[sub_resource type="BoxMesh" id="mesh_box2"]
|
||||
size = Vector3(1.0, 3.0, 1.0)
|
||||
|
||||
[sub_resource type="BoxMesh" id="mesh_box3"]
|
||||
size = Vector3(2.0, 1.0, 2.0)
|
||||
|
||||
[sub_resource type="Environment" id="env_bg"]
|
||||
background_mode = 1
|
||||
background_color = Color(0.4, 0.6, 0.9, 1)
|
||||
ambient_light_energy = 0.6
|
||||
|
||||
[node name="TestLevel" type="Node3D"]
|
||||
|
||||
[node name="Ground" type="StaticBody3D" parent="."]
|
||||
@@ -46,31 +71,5 @@ environment = SubResource("env_bg")
|
||||
[node name="PlayerSpawn" type="Marker3D" parent="."]
|
||||
position = Vector3(0, 1.0, 0)
|
||||
|
||||
[node name="Player" type="CharacterBody3D" parent="."]
|
||||
[node name="Player" parent="." instance=ExtResource("1_player")]
|
||||
position = Vector3(0, 1.0, 0)
|
||||
script = ExtResource("1_player")
|
||||
|
||||
[sub_resource type="BoxMesh" id="mesh_ground"]
|
||||
size = Vector3(40, 1, 40)
|
||||
|
||||
[sub_resource type="BoxMesh" id="mesh_box1"]
|
||||
size = Vector3(1.5, 2.0, 1.5)
|
||||
|
||||
[sub_resource type="CylinderMesh" id="mesh_cylinder"]
|
||||
top_radius = 0.5
|
||||
bottom_radius = 0.5
|
||||
height = 2.0
|
||||
|
||||
[sub_resource type="SphereMesh" id="mesh_sphere"]
|
||||
radius = 0.75
|
||||
|
||||
[sub_resource type="BoxMesh" id="mesh_box2"]
|
||||
size = Vector3(1.0, 3.0, 1.0)
|
||||
|
||||
[sub_resource type="BoxMesh" id="mesh_box3"]
|
||||
size = Vector3(2.0, 1.0, 2.0)
|
||||
|
||||
[sub_resource type="Environment" id="env_bg"]
|
||||
background_mode = 1
|
||||
background_color = Color(0.4, 0.6, 0.9, 1)
|
||||
ambient_light_energy = 0.6
|
||||
|
||||
@@ -12,34 +12,38 @@ var failed := 0
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
print("SMOKE: starting player smoke test")
|
||||
_run()
|
||||
|
||||
|
||||
func _run() -> void:
|
||||
await process_frame
|
||||
print("SMOKE: loading test level scene")
|
||||
|
||||
# Load the test level scene (which now includes the player).
|
||||
var packed: PackedScene = load("res://scenes/worlds/test_level.tscn")
|
||||
var level: Node3D = packed.instantiate()
|
||||
root.add_child(level)
|
||||
await process_frame
|
||||
print("SMOKE: level instantiated, waiting for ready")
|
||||
await level.ready
|
||||
print("SMOKE: level ready")
|
||||
|
||||
# 1. Verify the player node exists in the scene tree.
|
||||
var player: CharacterBody3D = level.get_node("Player") as CharacterBody3D
|
||||
var player := level.get_node("Player")
|
||||
_check("Player node exists in test level", player != null)
|
||||
_check("Player is a CharacterBody3D", player is CharacterBody3D)
|
||||
|
||||
# 2. Verify the player has the expected child structure.
|
||||
var collision: CollisionShape3D = player.get_node("CollisionShape3D") as CollisionShape3D
|
||||
var collision := player.get_node("CollisionShape3D")
|
||||
_check("Player has CollisionShape3D", collision != null)
|
||||
_check("CollisionShape3D has a shape", collision.shape != null)
|
||||
|
||||
var mesh: MeshInstance3D = player.get_node("CapsuleMesh") as MeshInstance3D
|
||||
var mesh := player.get_node("CapsuleMesh")
|
||||
_check("Player has CapsuleMesh", mesh != null)
|
||||
_check("CapsuleMesh has a mesh", mesh.mesh != null)
|
||||
|
||||
# 3. Verify the player spawned at the PlayerSpawn marker position.
|
||||
var spawn_marker: Marker3D = level.get_node("PlayerSpawn") as Marker3D
|
||||
var spawn_marker: Marker3D = level.get_node("PlayerSpawn")
|
||||
_check("PlayerSpawn marker exists", spawn_marker != null)
|
||||
|
||||
# The player's _ready() should have moved it to the spawn marker's
|
||||
@@ -50,7 +54,7 @@ func _run() -> void:
|
||||
player.global_position == expected_pos)
|
||||
|
||||
# 4. Verify the player script class_name is correct.
|
||||
var script: GDScript = player.get_script() as GDScript
|
||||
var script := player.get_script()
|
||||
_check("Player has a script attached", script != null)
|
||||
_check("Player script is Player class", script is GDScript)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user