Address review feedback: Implement Godot dedicated server scene + player spawning #51

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reviewer-bot merged 26 commits from agent/3bba30f838d1 into main 2026-08-21 01:00:24 +00:00
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@@ -156,7 +156,7 @@ func _on_peer_disconnected(peer_id: int) -> void:
@rpc("any_peer", "call_remote", "reliable")
func _kick(reason: String) -> void:
print("[Server] Kicking caller: %s" % reason)
rpc_id(get_rpc_sender_id(), "_disconnect", reason)
rpc_id(get_remote_sender_id(), "_disconnect", reason)
@rpc("call_remote", "reliable")