extends SceneTree func _init() -> void: # 1. float32 encode/decode var b: PackedByteArray = ChunkDataDecoder._write_float32(0.5) print("float32(0.5) bytes = ", b, " (expected 00 00 00 3f)") var decoded_f: float = ChunkDataDecoder._read_float32(PackedByteArray([0x00, 0x00, 0x00, 0x3f]), 0) print("read_float32 of 0x3f000000 = ", decoded_f, " (expected 0.5)") # 2. metadata section wrapping: inspect first bytes of encoded payload var payload: ChunkDataDecoder.ChunkPayload = ChunkDataDecoder.ChunkPayload.new() payload.world_id = "w" payload.room_id = "r" payload.coord = Vector3i(1, 2, 3) var meta: PackedByteArray = ChunkDataDecoder._build_metadata_section(payload) print("metadata section first 12 bytes = ", meta.slice(0, 12)) # 3. properties parse with empty-ish string var props_str := "{}" var val = JSON.parse_string(props_str) or {} print("'JSON.parse_string(props_str) or {{}}' type = ", typeof(val), " value = ", val) quit()