# MVP Vertical Slice: Client-Server Wiring — Plan ## Goal Prove the real Godot client and the real backend can talk: **a user can register/log in and see a list of worlds from the game client**. Nothing more. Gameplay, join-a-world, chat, avatar, Discovery search/tags/trending, Social/Economy/Trust & Safety are all explicitly out of scope. ## Verified backend contract (as of this writing) - `POST /api/auth/register` — JSON body `{username, email, password, date_of_birth}`. `date_of_birth` is a `YYYY-MM-DD` string. Returns `201 {access_token, token_type}`. Rejects under-18 with `400`. - `POST /api/auth/login` — OAuth2 **form-encoded** (`application/x-www-form-urlencoded`) `username` + `password` (this is NOT a JSON endpoint). Returns `{access_token, token_type}`. - `GET /api/worlds` — **requires auth** (`CurrentUser`), returns a JSON array of `{id, name, description, visibility, owner_id, created_at}`. There is no unauthenticated public-worlds path, so the worlds list screen can only be shown after login/register. - `GET /api/health` — unauthenticated, `{status, app}`. - Base URL: uvicorn default `http://127.0.0.1:8000` (must be configurable in the client). - CORS is irrelevant to the native Godot `HTTPRequest` client (no browser origin). ## Task breakdown | # | Type | Task | Depends on | |---|------|------|-----------| | 1 | architecture | `ApiClient` autoload: HTTP + JWT storage + error contract | — | | 2 | implementation | Main-menu **login + register** UI built & wired (form-encoded + JSON/age gate) | 1 | | 3 | implementation | **World list** screen consuming `GET /api/worlds` | 1 | | 4 | testing | End-to-end headless smoke test + manual verify | 1,2,3 | ## Design decisions captured (resolved in task 1) - Token storage: in-memory singleton property for the MVP; a `save_to_disk` seam is left open but not required yet (no re-login on restart in this slice). - Error contract: every call returns a discriminated result (`ok`/`error`) so callers never crash on network failure; non-2xx surfaces `{status, detail}` from the backend. - Base URL: read from a ProjectSetting, defaulting to `http://127.0.0.1:8000`. - Login is form-encoded; register is JSON — the client helper must support both content types. ## Notes - The main-menu auth UI does **not** exist yet (main_menu.gd currently has only Play/Quit stubs). Task 2 must **build** the login/register UI, not merely wire an existing one. - The world-list screen also needs to be **built** (a new scene), not just wired.