extends SceneTree ## Headless smoke test for the ApiClient autoload. ## ## Run with: ## godot --headless --path . --script res://scripts/smoke_test_api.gd ## ## Requires the backend to be running (default base URL ## `application/agp/api_base_url` -> http://127.0.0.1:8000). ## ## Calls the real autoload's `health_check()` (which exercises the generic ## `request()` primitive) and exits 0 on a `status == "ok"` response, 1 ## otherwise. This script is intentionally NOT wired into any game scene. func _initialize() -> void: _run() func _run() -> void: print("SMOKE: calling ApiClient.health_check() ...") var result: Dictionary = await ApiClient.health_check() print("SMOKE: result = ", result) if result.ok \ and result.data is Dictionary \ and str((result.data as Dictionary).get("status", "")) == "ok": print("SMOKE RESULT: PASS (status=ok)") quit(0) else: printerr("SMOKE RESULT: FAIL") quit(1)