[gd_scene load_steps=5 format=3 uid="uid://player_scene_001"] [ext_resource type="Script" path="res://scripts/player.gd" id="1_player"] [ext_resource type="Script" path="res://scripts/scripting/player_inventory.gd" id="2_inventory"] [sub_resource type="CapsuleMesh" id="CapsuleMesh1"] radius = 0.35 height = 1.6 [sub_resource type="CapsuleShape3D" id="CapsuleShape1"] radius = 0.35 height = 1.6 [node name="Player" type="CharacterBody3D"] collision_layer = 2 collision_mask = 1 script = ExtResource("1_player") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("CapsuleShape1") [node name="CapsuleMesh" type="MeshInstance3D" parent="."] mesh = SubResource("CapsuleMesh1") [node name="CameraPivot" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0) [node name="SpringArm3D" type="SpringArm3D" parent="CameraPivot"] spring_length = 3.5 margin = 0.2 [node name="Camera3D" type="Camera3D" parent="CameraPivot/SpringArm3D"] current = true [node name="Inventory" type="Node" parent="."] script = ExtResource("2_inventory")