5090341591
This branch never actually had the Godot scaffold — a workspace-reuse bug (see agp source repo) let leftover backend/**/__pycache__/*.pyc files from an unrelated task get swept into this branch's only prior commit, which was checkpointed under this task's title despite containing zero Godot files. Removing that garbage and bringing over the real project from agent/997c429bc6b4 (the original PR's branch) with the review feedback addressed: - Play button no longer references the nonexistent scenes/game.tscn. - Wired PlayButton/QuitButton [connection] entries in main_menu.tscn. - Removed the invalid uid="uid://main_menu". - Added .gitignore for .godot/. - Removed the non-standard [export]/[export_options] sections from project.godot (Godot 4 uses export_presets.cfg, not this).
15 lines
255 B
GDScript
15 lines
255 B
GDScript
extends Control
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func _ready():
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pass
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func _on_play_button_pressed():
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# No gameplay scene exists yet — wire this to the real scene once one lands.
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print("Play pressed — no gameplay scene yet")
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func _on_quit_button_pressed():
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get_tree().quit()
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