Files
modbison/scripts/smoke_test_bison_model.gd
T
2026-09-21 18:11:06 +00:00

38 lines
960 B
GDScript

extends SceneTree
## Test loading and instantiating bison.glb prop
func _init() -> void:
print("=== Smoke Test: Bison Model ===")
var path := "res://assets/props/bison.glb"
if not FileAccess.file_exists(path):
printerr("FAIL: bison.glb does not exist on disk at ", path)
quit(1)
return
var res := load(path)
if res == null:
printerr("FAIL: Could not load ", path)
quit(1)
return
print("PASS: Loaded PackedScene: ", res)
if res is PackedScene:
var inst = (res as PackedScene).instantiate()
if inst == null:
printerr("FAIL: Could not instantiate bison scene")
quit(1)
return
print("PASS: Instantiated bison: ", inst.name, " (", inst.get_class(), ")")
_print_node(inst, 0)
inst.queue_free()
print("=== Bison Model Smoke Test Passed ===")
quit(0)
func _print_node(n: Node, depth: int) -> void:
print(" ".repeat(depth), "- ", n.name, " [", n.get_class(), "]")
for c in n.get_children():
_print_node(c, depth + 1)