7ecf0d53bd
checkpoint / checkpoint (push) Failing after 3h14m9s
- Creator Studio: Visual behavior & property inspector, GLB model importer, binary persistence - Trust & Safety: 18+ TOS confirmation (DOB removed), creator guidelines & briefing card on join, in-game reporting HUD - Test Harness: Add --filter, --skip-backend, --skip-godot to run_checkpoint_tests.py
601 lines
21 KiB
GDScript
601 lines
21 KiB
GDScript
extends Node
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## Central HTTP client singleton (autoload name: "ApiClient").
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##
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## Every network call in the game flows through this class. Callers use the
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## high-level helpers ([method login], [method register], [method get_worlds],
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## [method health_check], [method get_me]) or the generic [method request]
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## primitive. All results conform to the result-dictionary contract below.
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##
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## [b]Result Dictionary Contract[/b]
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## Every public method returns (after `await`) a Dictionary with this shape:
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##
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## {
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## "ok": bool, # true for HTTP 2xx, false otherwise
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## "status": int, # HTTP status code (0 on network failure)
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## "data": Variant, # parsed JSON body on success (null otherwise)
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## "detail": String, # human-readable message
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## }
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##
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## Network failures (timeout / DNS / refused connection) return `status == 0`
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## with a `detail` describing the transport failure. Non-2xx responses return
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## the real HTTP status and the backend's `detail` field from the JSON error
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## body when present. No caller can crash on a failed request.
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##
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## [b]Token storage[/b]
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## JWTs are kept in memory. [method set_token] is the single seam for future
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## disk persistence (override it to save to `user://`).
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##
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## [b]Usage[/b]
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## var result: Dictionary = await ApiClient.login("alice", "secret")
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## if result.ok:
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## print("Logged in!")
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## else:
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## print("Error: ", result.detail)
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# ---------------------------------------------------------------------------
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# Token storage
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# ---------------------------------------------------------------------------
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var _access_token: String = ""
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var _token_type: String = "Bearer"
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## Full Authorization header value, e.g. "Bearer eyJ...". Empty if no token.
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var bearer_token: String:
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get:
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return _token_type + " " + _access_token if _access_token != "" else ""
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## Whether an access token is currently stored.
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func has_token() -> bool:
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return _access_token != ""
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## Set the access token (called after login / register / token refresh).
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## This is the persistence seam: override to also write to disk.
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func set_token(access_token: String, token_type: String = "Bearer") -> void:
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_access_token = access_token
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_token_type = token_type
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## Clear stored tokens.
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func clear_token() -> void:
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_access_token = ""
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_token_type = "Bearer"
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# ---------------------------------------------------------------------------
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# Configuration
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# ---------------------------------------------------------------------------
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var _base_url: String = "http://127.0.0.1:8000"
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## Read-only access to the configured backend base URL (no trailing slash).
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## Lets other client-side code that needs to build its own request outside
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## the [method request] primitive -- e.g. [HttpChunkSource], which needs raw
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## response bytes and custom headers `request()`'s JSON-only contract can't
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## give it -- target the same backend without duplicating the env var /
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## ProjectSettings resolution logic in `_ready()`.
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var base_url: String:
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get:
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return _base_url
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## Request timeout in seconds. 0 disables the timeout.
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var timeout_seconds: float = 10.0
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## Real-time WebSocket gateway client instance
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var ws: WsGatewayClient = null
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func _ready() -> void:
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# Environment variable override (e.g. for headless smoke tests against a
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# backend on a non-default port). Falls back to the ProjectSetting, then
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# to the documented default.
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var env_url := OS.get_environment("AGP_API_BASE_URL")
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if env_url != "":
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_base_url = env_url.rstrip("/")
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else:
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_base_url = str(ProjectSettings.get_setting(
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"application/agp/api_base_url",
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"http://127.0.0.1:8000"
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)).rstrip("/")
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ws = WsGatewayClient.new()
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ws.name = "WsGatewayClient"
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add_child(ws)
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## Connect to the WebSocket gateway using the current base_url and stored token.
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func connect_ws_gateway(token: String = "") -> Error:
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if ws == null:
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return ERR_UNCONFIGURED
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var tok := token if token != "" else _access_token
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return ws.connect_gateway(_base_url, tok)
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## Disconnect from the WebSocket gateway.
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func disconnect_ws_gateway() -> void:
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if ws != null:
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ws.disconnect_gateway()
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# ---------------------------------------------------------------------------
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# Core request primitive
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# ---------------------------------------------------------------------------
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## Generic request primitive. Awaitable via `await`.
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##
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## Uses a dedicated HTTPRequest node per call so concurrent requests can never
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## cross-talk, and so the result maps 1:1 to the awaiting caller.
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##
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## @param method HTTPClient.Method enum value (GET/POST/PUT/PATCH/DELETE).
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## @param path URL path, e.g. "/api/health".
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## @param body Request body string (JSON or form-encoded).
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## @param content_type "application/json" or "application/x-www-form-urlencoded".
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## @param require_auth If true, attach the stored bearer token when present.
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## @return Result dictionary conforming to the contract.
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func request(
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method: HTTPClient.Method,
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path: String,
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body: String = "",
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content_type: String = "application/json",
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require_auth: bool = false,
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custom_headers: PackedStringArray = PackedStringArray(),
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custom_timeout: float = 0.0
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) -> Dictionary:
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var http := HTTPRequest.new()
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http.timeout = custom_timeout if custom_timeout > 0.0 else timeout_seconds
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http.max_redirects = 8
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http.accept_gzip = true
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add_child(http)
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var headers := PackedStringArray()
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headers.append("Accept: application/json")
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if content_type != "":
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headers.append("Content-Type: " + content_type)
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if require_auth and has_token():
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headers.append("Authorization: " + bearer_token)
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for ch in custom_headers:
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headers.append(ch)
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var url := _base_url + path
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var err := http.request(url, headers, method, body)
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if err != OK:
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http.queue_free()
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return _make_result(false, 0, null, "Failed to start request: " + _error_string(err))
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# request_completed emits (result, response_code, headers, body).
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var args: Array = await http.request_completed
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var result_code: int = args[0]
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var response_code: int = args[1]
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var response_body: PackedByteArray = args[3]
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http.queue_free()
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# Transport-level failure (timeout / DNS / refused / TLS, etc.).
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if result_code != HTTPRequest.RESULT_SUCCESS:
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return _make_result(false, 0, null, _transport_error_detail(result_code))
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# Server accepted the connection but returned no HTTP status line.
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if response_code == 0:
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return _make_result(false, 0, null, "No response received from server.")
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var json_string := response_body.get_string_from_utf8()
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var ok := response_code >= 200 and response_code < 300
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if ok:
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var data: Variant = _parse_json(json_string)
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return _make_result(true, response_code, data, "OK")
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# Non-2xx: surface the backend's "detail" message when available.
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var detail := "HTTP error %d" % response_code
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var parsed: Variant = _parse_json(json_string)
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if parsed is Dictionary and (parsed as Dictionary).has("detail"):
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detail = str((parsed as Dictionary)["detail"])
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return _make_result(false, response_code, null, detail)
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# ---------------------------------------------------------------------------
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# High-level helpers
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# ---------------------------------------------------------------------------
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## Log in with username/password (OAuth2PasswordRequestForm).
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## On success stores the returned access token.
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func login(username: String, password: String) -> Dictionary:
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var form := "username=" + username.uri_encode() + "&password=" + password.uri_encode()
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var result := await request(
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HTTPClient.METHOD_POST,
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"/api/auth/login",
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form,
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"application/x-www-form-urlencoded",
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false
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)
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_store_token_from_result(result)
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return result
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## Register a new user. On success stores the returned access token.
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## ModBison is an 18+ platform. Supports over_18 boolean or optional legacy DOB string.
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func register(
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username: String,
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email: String,
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password: String,
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p4: Variant = true,
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p5: String = ""
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) -> Dictionary:
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var over_18: bool = true
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var date_of_birth: String = ""
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if p4 is bool:
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over_18 = p4
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date_of_birth = p5
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elif p4 is String:
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date_of_birth = p4
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over_18 = true
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var payload: Dictionary = {
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"username": username,
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"email": email,
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"password": password,
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"over_18": over_18,
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}
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if not date_of_birth.is_empty():
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payload["date_of_birth"] = date_of_birth
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var result := await request(
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HTTPClient.METHOD_POST,
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"/api/auth/register",
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JSON.stringify(payload),
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"application/json",
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false
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)
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_store_token_from_result(result)
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return result
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## List worlds visible to the current user (requires auth).
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## @param visibility Optional filter: "public", "private", "friends_only".
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func get_worlds(skip: int = 0, limit: int = 50, visibility: String = "") -> Dictionary:
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var path := "/api/worlds/?skip=%d&limit=%d" % [skip, limit]
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if visibility != "":
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path += "&visibility=" + visibility.uri_encode()
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return await request(HTTPClient.METHOD_GET, path, "", "application/json", true)
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## Create a new world owned by the current user (requires auth).
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## On success, result.data is the created World object containing {"id", "name", ...}.
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func create_world(world_name: String, description: String = "", visibility: String = "public", category: String = "Building", tags: Array = [], content_guidelines: String = "") -> Dictionary:
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var payload: Dictionary = {
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"name": world_name,
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"description": description,
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"visibility": visibility,
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"category": category,
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"tags": tags,
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"content_guidelines": content_guidelines,
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}
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return await request(HTTPClient.METHOD_POST, "/api/worlds/", JSON.stringify(payload), "application/json", true)
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## Ping the backend health endpoint (no auth).
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func health_check() -> Dictionary:
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return await request(HTTPClient.METHOD_GET, "/api/health", "", "application/json", false)
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## Fetch the current user's profile from the stored JWT (requires auth).
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func get_me() -> Dictionary:
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return await request(HTTPClient.METHOD_GET, "/api/users/me", "", "application/json", true)
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## Fetch the current user's saved avatar loadout (requires auth).
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## On success, result.data is {"data": <loadout dict>, "is_default": bool} --
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## `is_default` true means the user has never customised and this is the
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## server default.
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func get_avatar_loadout() -> Dictionary:
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return await request(HTTPClient.METHOD_GET, "/api/avatar/loadout", "", "application/json", true)
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## Ask the backend for a dedicated server to host [param world_id] and return
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## its address. On success result.data is {"world_id", "host", "port"}.
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## 503 if this backend has no game-server orchestration.
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func join_world(world_id: int) -> Dictionary:
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return await request(HTTPClient.METHOD_POST, "/api/worlds/%d/join" % world_id, "", "application/json", true, PackedStringArray(), 25.0)
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## Save (replace) the current user's avatar loadout (requires auth).
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## @param loadout A dict in the AvatarLoadout.to_json() shape
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## ({"base_body": String, "slots": {...}, "skin_tone"?: {...}}).
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func save_avatar_loadout(loadout: Dictionary) -> Dictionary:
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var body := JSON.stringify({"data": loadout})
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return await request(HTTPClient.METHOD_PUT, "/api/avatar/loadout", body, "application/json", true)
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# ---------------------------------------------------------------------------
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# Social Features: Friends, Follow & Block
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# ---------------------------------------------------------------------------
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## Send a friend request to target user_id.
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func send_friend_request(user_id: int) -> Dictionary:
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return await SocialApiClient.send_friend_request(self, user_id)
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## Get pending incoming friend requests.
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func get_friend_requests() -> Dictionary:
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return await SocialApiClient.get_friend_requests(self)
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## Accept an incoming friend request.
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func accept_friend_request(request_id: int) -> Dictionary:
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return await SocialApiClient.accept_friend_request(self, request_id)
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## Decline an incoming friend request.
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func decline_friend_request(request_id: int) -> Dictionary:
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return await SocialApiClient.decline_friend_request(self, request_id)
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## Remove an existing friend.
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func unfriend(user_id: int) -> Dictionary:
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return await SocialApiClient.unfriend(self, user_id)
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## Get list of mutual friends.
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func get_friends() -> Dictionary:
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return await SocialApiClient.get_friends(self)
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## Follow a user.
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func follow_user(user_id: int) -> Dictionary:
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return await SocialApiClient.follow_user(self, user_id)
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## Unfollow a user.
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func unfollow_user(user_id: int) -> Dictionary:
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return await SocialApiClient.unfollow_user(self, user_id)
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## Get list of users followed by current user.
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func get_following() -> Dictionary:
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return await SocialApiClient.get_following(self)
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## Block a user.
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func block_user(user_id: int) -> Dictionary:
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return await SocialApiClient.block_user(self, user_id)
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## Unblock a user.
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func unblock_user(user_id: int) -> Dictionary:
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return await SocialApiClient.unblock_user(self, user_id)
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## Get list of blocked users.
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func get_blocked() -> Dictionary:
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return await SocialApiClient.get_blocked(self)
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# ---------------------------------------------------------------------------
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# Social Features: Presence
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# ---------------------------------------------------------------------------
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## Send presence heartbeat with optional custom status.
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func send_presence_heartbeat(custom_status: String = "") -> Dictionary:
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return await SocialApiClient.send_presence_heartbeat(self, custom_status)
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## Get presence status of mutual friends.
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func get_friends_presence() -> Dictionary:
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return await SocialApiClient.get_friends_presence(self)
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## Get presence status of a specific user.
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func get_user_presence(user_id: int) -> Dictionary:
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return await SocialApiClient.get_user_presence(self, user_id)
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# ---------------------------------------------------------------------------
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# Social Features: Profiles
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# ---------------------------------------------------------------------------
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## Get current user's own profile.
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func get_my_profile() -> Dictionary:
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return await SocialApiClient.get_my_profile(self)
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## Update current user's bio, avatar asset, or privacy settings.
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func update_my_profile(bio: Variant = null, avatar_asset_id: Variant = null, privacy: Variant = null) -> Dictionary:
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return await SocialApiClient.update_my_profile(self, bio, avatar_asset_id, privacy)
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## Get current user's favorited world IDs.
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func get_my_favorites() -> Dictionary:
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return await SocialApiClient.get_my_favorites(self)
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## Replace current user's favorited world IDs.
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func replace_my_favorites(world_ids: Array) -> Dictionary:
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return await SocialApiClient.replace_my_favorites(self, world_ids)
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## Get public profile of another user.
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func get_public_profile(user_id: int) -> Dictionary:
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return await SocialApiClient.get_public_profile(self, user_id)
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# ---------------------------------------------------------------------------
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# Social Features: Groups
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# ---------------------------------------------------------------------------
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## Create a new group.
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func create_group(name: String, description: String = "") -> Dictionary:
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return await SocialApiClient.create_group(self, name, description)
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## List groups.
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func list_groups(page: int = 1, page_size: int = 50, mine: bool = false) -> Dictionary:
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return await SocialApiClient.list_groups(self, page, page_size, mine)
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## Get group details and member list.
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func get_group(group_id: int) -> Dictionary:
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return await SocialApiClient.get_group(self, group_id)
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## Update group name or description.
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func update_group(group_id: int, name: Variant = null, description: Variant = null) -> Dictionary:
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return await SocialApiClient.update_group(self, group_id, name, description)
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## Delete a group (owner only).
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func delete_group(group_id: int) -> Dictionary:
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return await SocialApiClient.delete_group(self, group_id)
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## Join a group.
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func join_group(group_id: int) -> Dictionary:
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return await SocialApiClient.join_group(self, group_id)
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## Leave a group.
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func leave_group(group_id: int) -> Dictionary:
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return await SocialApiClient.leave_group(self, group_id)
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## Set a member's role in a group.
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func set_group_member_role(group_id: int, user_id: int, role: String) -> Dictionary:
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return await SocialApiClient.set_group_member_role(self, group_id, user_id, role)
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## Transfer ownership of a group.
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func transfer_group_ownership(group_id: int, new_owner_id: int) -> Dictionary:
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return await SocialApiClient.transfer_group_ownership(self, group_id, new_owner_id)
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# ---------------------------------------------------------------------------
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# Social Features: Chat & Moderation
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# ---------------------------------------------------------------------------
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## List DM conversations for the authenticated user.
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func get_dm_conversations() -> Dictionary:
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return await SocialApiClient.get_dm_conversations(self)
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## Start or get existing DM conversation with target user.
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func start_dm_conversation(target_user_id: int) -> Dictionary:
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return await SocialApiClient.start_dm_conversation(self, target_user_id)
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## Get DM messages for a conversation.
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func get_dm_messages(conversation_id: int, before_id: int = 0, limit: int = 50) -> Dictionary:
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return await SocialApiClient.get_dm_messages(self, conversation_id, before_id, limit)
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## Send a DM message to a conversation.
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func send_dm_message(conversation_id: int, content: String) -> Dictionary:
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return await SocialApiClient.send_dm_message(self, conversation_id, content)
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## Get messages in world chat.
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func get_world_chat_messages(world_id: int, before_id: int = 0, limit: int = 50) -> Dictionary:
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return await SocialApiClient.get_world_chat_messages(self, world_id, before_id, limit)
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## Send a message to world chat.
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func send_world_chat_message(world_id: int, content: String) -> Dictionary:
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return await SocialApiClient.send_world_chat_message(self, world_id, content)
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## Get messages in room chat.
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func get_room_chat_messages(room_id: String, before_id: int = 0, limit: int = 50) -> Dictionary:
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return await SocialApiClient.get_room_chat_messages(self, room_id, before_id, limit)
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## Send a message to room chat.
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|
func send_room_chat_message(room_id: String, content: String) -> Dictionary:
|
|
return await SocialApiClient.send_room_chat_message(self, room_id, content)
|
|
|
|
## Report a message to the moderation queue.
|
|
func report_message(message_id: int, conversation_type: String, reason: String, context_text: String = "") -> Dictionary:
|
|
return await SocialApiClient.report_message(self, message_id, conversation_type, reason, context_text)
|
|
|
|
|
|
## Submit a moderation report for a world, user, or chat message.
|
|
func submit_moderation_report(target_type: String, target_id: int, reason: String, category: String = "general") -> Dictionary:
|
|
var payload := {
|
|
"target_type": target_type,
|
|
"target_id": target_id,
|
|
"reason": reason,
|
|
"category": category,
|
|
}
|
|
return await request(
|
|
HTTPClient.METHOD_POST,
|
|
"/api/moderation/reports",
|
|
JSON.stringify(payload),
|
|
"application/json",
|
|
true
|
|
)
|
|
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Discovery Features
|
|
# ---------------------------------------------------------------------------
|
|
|
|
## List public worlds for discovery with optional search, tags, category, and sort.
|
|
func get_discovery_worlds(
|
|
q: String = "",
|
|
tags: Array = [],
|
|
category: String = "",
|
|
sort: String = "newest",
|
|
skip: int = 0,
|
|
limit: int = 50
|
|
) -> Dictionary:
|
|
return await DiscoveryApiClient.get_worlds(self, q, tags, category, sort, skip, limit)
|
|
|
|
## Get distinct categories of public worlds.
|
|
func get_discovery_categories() -> Dictionary:
|
|
return await DiscoveryApiClient.get_categories(self)
|
|
|
|
## Record a visit to a world.
|
|
func record_world_visit(world_id: int, anonymous_token: String = "") -> Dictionary:
|
|
return await DiscoveryApiClient.record_visit(self, world_id, anonymous_token)
|
|
|
|
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Internals
|
|
# ---------------------------------------------------------------------------
|
|
|
|
func _store_token_from_result(result: Dictionary) -> void:
|
|
if result.ok and result.data is Dictionary:
|
|
var token: String = str((result.data as Dictionary).get("access_token", ""))
|
|
if token != "":
|
|
set_token(token)
|
|
|
|
|
|
func _parse_json(text: String) -> Variant:
|
|
if text == "":
|
|
return null
|
|
var parsed: Variant = JSON.parse_string(text)
|
|
if parsed == null:
|
|
# null is ambiguous (valid JSON "null" vs parse failure). Fall back to
|
|
# the raw string so callers never lose the body entirely.
|
|
return text if text != "null" else null
|
|
return parsed
|
|
|
|
|
|
func _make_result(ok: bool, status: int, data: Variant, detail: String) -> Dictionary:
|
|
return {
|
|
"ok": ok,
|
|
"status": status,
|
|
"data": data,
|
|
"detail": detail,
|
|
}
|
|
|
|
|
|
func _transport_error_detail(result_code: int) -> String:
|
|
match result_code:
|
|
HTTPRequest.RESULT_CANT_CONNECT:
|
|
return "Could not connect to server. Is it running?"
|
|
HTTPRequest.RESULT_CANT_RESOLVE:
|
|
return "Could not resolve server hostname."
|
|
HTTPRequest.RESULT_CONNECTION_ERROR:
|
|
return "Connection error."
|
|
HTTPRequest.RESULT_TLS_HANDSHAKE_ERROR:
|
|
return "TLS handshake failed."
|
|
HTTPRequest.RESULT_NO_RESPONSE:
|
|
return "No response from server."
|
|
HTTPRequest.RESULT_BODY_SIZE_LIMIT_EXCEEDED:
|
|
return "Response body too large."
|
|
HTTPRequest.RESULT_BODY_DECOMPRESS_FAILED:
|
|
return "Failed to decompress response body."
|
|
HTTPRequest.RESULT_REQUEST_FAILED:
|
|
return "Request failed."
|
|
HTTPRequest.RESULT_TIMEOUT:
|
|
return "Request timed out."
|
|
_:
|
|
return "Network error (code %d)." % result_code
|
|
|
|
|
|
func _error_string(err_code: int) -> String:
|
|
match err_code:
|
|
OK:
|
|
return "OK"
|
|
ERR_UNCONFIGURED:
|
|
return "HTTPRequest not configured (not in tree)."
|
|
ERR_BUSY:
|
|
return "HTTPRequest is busy with a previous request."
|
|
ERR_INVALID_PARAMETER:
|
|
return "Invalid URL format."
|
|
ERR_CANT_CONNECT:
|
|
return "Cannot connect to host."
|
|
_:
|
|
return "Unknown error (%d)." % err_code
|