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modbison/scripts/editor/ui/editor_viewport.gd
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2026-09-16 12:21:39 +00:00

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GDScript

class_name EditorViewport
extends Control
## Custom 2D viewport for the in-game editor (docs/architecture/editor.md
## §7.2 `EditorViewport`).
##
## Deliberately 2D top-down, not a 3D gizmo viewport -- per §8's own risk
## mitigation ("start with a 2D tile editor... matches CHUNK_SIZE_Z=1
## default; add 3D later"). Renders one tile layer as a grid plus the
## chunk's objects as dots, and turns clicks into calls on `EditorCore`
## routed through whichever tool is active in `ToolRegistry` -- this is UI
## glue, it never mutates `ChunkEditorModel` itself.
##
## Coordinate convention matches the rest of this codebase's tile system
## (scripts/tile_layer_node.gd `_tile_to_world`): chunk-local X/Y are the
## flat ground plane, Z is height (CHUNK_SIZE_Z=1 by default -- see
## scripts/chunk.gd). One grid cell == one world unit == `cell_size` pixels.
signal edit_applied
var core: EditorCore = null
var layer_idx: int = 0
var cell_size: float = 24.0
## Catalog id the next "object_place" click will place. Set by
## `InGameEditor` from `PalettePanel.object_selected`.
var pending_catalog_id: String = ""
## Tile id the next "brush" click paints. Cycled with number keys 0-9.
var current_tile_id: int = 1
var _hover_tx: int = -1
var _hover_ty: int = -1
var _mouse_down: bool = false
var _last_drag_tx: int = -1
var _last_drag_ty: int = -1
const TILE_EMPTY_COLOR := Color(0.15, 0.15, 0.17)
const TILE_SOLID_COLOR := Color(0.35, 0.55, 0.35)
const GRID_COLOR := Color(0, 0, 0, 0.25)
const OBJECT_COLOR := Color(0.9, 0.6, 0.2)
const OBJECT_SELECTED_COLOR := Color(1.0, 0.95, 0.2)
func _init() -> void:
name = "EditorViewport"
mouse_filter = Control.MOUSE_FILTER_STOP
focus_mode = Control.FOCUS_ALL
func _notification(what: int) -> void:
if what == NOTIFICATION_MOUSE_EXIT:
_hover_tx = -1
_hover_ty = -1
_mouse_down = false
_last_drag_tx = -1
_last_drag_ty = -1
queue_redraw()
func setup(p_core: EditorCore, p_layer_idx: int = 0) -> void:
core = p_core
layer_idx = p_layer_idx
core.selection.selection_changed.connect(func(_id): queue_redraw())
_resize_to_layer()
queue_redraw()
func _resize_to_layer() -> void:
var layer := core.model.get_layer(layer_idx)
if layer == null:
custom_minimum_size = Vector2(cell_size * 8, cell_size * 8)
return
custom_minimum_size = Vector2(layer.width * cell_size, layer.height * cell_size)
func _draw() -> void:
if core == null:
return
var layer := core.model.get_layer(layer_idx)
if layer == null:
return
for y in range(layer.height):
for x in range(layer.width):
var tile_id := layer.get_tile(x, y, 0)
var color := TILE_EMPTY_COLOR
var tdef := layer.get_tile_def(tile_id)
if tdef != null and tdef.solid:
color = TILE_SOLID_COLOR
draw_rect(Rect2(x * cell_size, y * cell_size, cell_size, cell_size), color, true)
for x in range(layer.width + 1):
draw_line(Vector2(x * cell_size, 0), Vector2(x * cell_size, layer.height * cell_size), GRID_COLOR)
for y in range(layer.height + 1):
draw_line(Vector2(0, y * cell_size), Vector2(layer.width * cell_size, y * cell_size), GRID_COLOR)
# Hover highlight over current cell
if _hover_tx >= 0 and _hover_tx < layer.width and _hover_ty >= 0 and _hover_ty < layer.height:
var h_rect := Rect2(_hover_tx * cell_size, _hover_ty * cell_size, cell_size, cell_size)
draw_rect(h_rect, Color(1.0, 1.0, 1.0, 0.2), true)
draw_rect(h_rect, Color(1.0, 0.95, 0.3, 0.85), false, 2.0)
if core.tools.get_active_tool_id() == "object_place" and pending_catalog_id != "":
var ghost_pos := Vector2((_hover_tx + 0.5) * cell_size, (_hover_ty + 0.5) * cell_size)
draw_circle(ghost_pos, cell_size * 0.35, Color(1.0, 0.8, 0.2, 0.5))
var default_font := ThemeDB.fallback_font
for obj in core.model.payload.objects:
var center := Vector2(obj.position.x * cell_size, obj.position.y * cell_size)
var is_selected: bool = core.selection.get_selected() == obj.id
var color := OBJECT_SELECTED_COLOR if is_selected else OBJECT_COLOR
var r := cell_size * 0.38
draw_circle(center, r, color)
draw_arc(center, r, 0.0, TAU, 16, Color(0, 0, 0, 0.85), 1.5)
if is_selected:
draw_arc(center, r + 3.0, 0.0, TAU, 16, Color(1, 1, 1, 0.95), 2.0)
var display_name: String = ""
if obj.properties is Dictionary and obj.properties.has("display_name"):
display_name = str(obj.properties["display_name"])
if display_name == "":
display_name = obj.id
draw_string(default_font, center + Vector2(-r * 1.5, -r - 2), display_name.left(6), HORIZONTAL_ALIGNMENT_CENTER, int(r * 3.0), 10, Color(1, 1, 1, 0.9))
func _gui_input(event: InputEvent) -> void:
if core == null:
return
if event is InputEventMouseButton:
var mb := event as InputEventMouseButton
if mb.button_index == MOUSE_BUTTON_LEFT:
_mouse_down = mb.pressed
if mb.pressed:
_handle_click(mb.position)
accept_event()
else:
_last_drag_tx = -1
_last_drag_ty = -1
elif event is InputEventMouseMotion:
var mm := event as InputEventMouseMotion
var tx := int(floor(mm.position.x / cell_size))
var ty := int(floor(mm.position.y / cell_size))
if tx != _hover_tx or ty != _hover_ty:
_hover_tx = tx
_hover_ty = ty
queue_redraw()
if _mouse_down and (tx != _last_drag_tx or ty != _last_drag_ty):
var active_tool := core.tools.get_active_tool_id()
if active_tool in ["brush", "erase"]:
_handle_click(mm.position)
accept_event()
elif event is InputEventKey:
var key := event as InputEventKey
if key.pressed and not key.echo:
_handle_key(key)
func _handle_key(key: InputEventKey) -> void:
if key.keycode >= KEY_0 and key.keycode <= KEY_9:
current_tile_id = key.keycode - KEY_0
func _handle_click(local_pos: Vector2) -> void:
var tx := int(floor(local_pos.x / cell_size))
var ty := int(floor(local_pos.y / cell_size))
_last_drag_tx = tx
_last_drag_ty = ty
match core.tools.get_active_tool_id():
"brush":
if core.paint_tile(layer_idx, tx, ty, current_tile_id):
edit_applied.emit()
queue_redraw()
"erase":
var hit := _object_at(tx, ty)
var changed: bool = core.delete_object(hit) if hit != "" else core.erase_tile(layer_idx, tx, ty)
if changed:
edit_applied.emit()
queue_redraw()
"object_place":
if pending_catalog_id != "":
var new_id := core.place_object(pending_catalog_id, Vector3(tx + 0.5, ty + 0.5, 0.0))
if new_id != "":
edit_applied.emit()
queue_redraw()
"select":
core.select_object(_object_at(tx, ty))
edit_applied.emit()
queue_redraw()
func _object_at(tx: int, ty: int) -> String:
for obj in core.model.payload.objects:
if int(floor(obj.position.x)) == tx and int(floor(obj.position.y)) == ty:
return obj.id
return ""