Files
modbison/backend/app/models/script.py
T

40 lines
1.4 KiB
Python

"""Script model — game logic scripts owned by users and associated with worlds."""
from typing import Optional
from sqlalchemy import Column, Integer, String, Text, DateTime, ForeignKey, func
from sqlalchemy.dialects.postgresql import ENUM, JSONB
from sqlalchemy.orm import relationship
import enum
from app.database import Base
class ScriptType(str, enum.Enum):
"""Type of script storage."""
GDSCRIPT = "gdscript"
DSL = "dsl"
class Script(Base):
"""A game script — either raw GDScript source or a DSL payload."""
__tablename__ = "scripts"
id = Column(Integer, primary_key=True, index=True)
name = Column(String(255), nullable=False)
world_id = Column(Integer, ForeignKey("worlds.id", ondelete="CASCADE"), nullable=True)
owner_id = Column(Integer, ForeignKey("users.id", ondelete="CASCADE"), nullable=False)
source_code = Column(Text, nullable=True)
version = Column(Integer, nullable=False, server_default="1")
script_type = Column(
ENUM(ScriptType, name="script_type", create_type=False),
nullable=False,
default=ScriptType.GDSCRIPT,
)
dsl_payload = Column(JSONB, nullable=True)
created_at = Column(DateTime(timezone=True), server_default=func.now())
updated_at = Column(DateTime(timezone=True), server_default=func.now(), onupdate=func.now())
owner = relationship("User", back_populates="scripts")
world = relationship("World", back_populates="scripts")