2.5 KiB
2.5 KiB
MVP Vertical Slice: Client-Server Wiring — Plan
Goal
Prove the real Godot client and the real backend can talk: a user can register/log in and see a list of worlds from the game client. Nothing more. Gameplay, join-a-world, chat, avatar, Discovery search/tags/trending, Social/Economy/Trust & Safety are all explicitly out of scope.
Verified backend contract (as of this writing)
POST /api/auth/register— JSON body{username, email, password, date_of_birth}.date_of_birthis aYYYY-MM-DDstring. Returns201 {access_token, token_type}. Rejects under-18 with400.POST /api/auth/login— OAuth2 form-encoded (application/x-www-form-urlencoded)username+password(this is NOT a JSON endpoint). Returns{access_token, token_type}.GET /api/worlds— requires auth (CurrentUser), returns a JSON array of{id, name, description, visibility, owner_id, created_at}. There is no unauthenticated public-worlds path, so the worlds list screen can only be shown after login/register.GET /api/health— unauthenticated,{status, app}.- Base URL: uvicorn default
http://127.0.0.1:8000(must be configurable in the client). - CORS is irrelevant to the native Godot
HTTPRequestclient (no browser origin).
Task breakdown
| # | Type | Task | Depends on |
|---|---|---|---|
| 1 | architecture | ApiClient autoload: HTTP + JWT storage + error contract |
— |
| 2 | implementation | Main-menu login + register UI built & wired (form-encoded + JSON/age gate) | 1 |
| 3 | implementation | World list screen consuming GET /api/worlds |
1 |
| 4 | testing | End-to-end headless smoke test + manual verify | 1,2,3 |
Design decisions captured (resolved in task 1)
- Token storage: in-memory singleton property for the MVP; a
save_to_diskseam is left open but not required yet (no re-login on restart in this slice). - Error contract: every call returns a discriminated result (
ok/error) so callers never crash on network failure; non-2xx surfaces{status, detail}from the backend. - Base URL: read from a ProjectSetting, defaulting to
http://127.0.0.1:8000. - Login is form-encoded; register is JSON — the client helper must support both content types.
Notes
- The main-menu auth UI does not exist yet (main_menu.gd currently has only Play/Quit stubs). Task 2 must build the login/register UI, not merely wire an existing one.
- The world-list screen also needs to be built (a new scene), not just wired.