WIP checkpoint: Main menu: fix Register-mode UI trapping the user (remove the confusing mode toggle)
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@@ -1,9 +1,14 @@
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extends SceneTree
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## Verifies the main menu's Login/Register buttons actually open the auth
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## panel via a real signal emission (not calling the handler method
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## directly) -- that's the exact gap that shipped without ever being
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## caught: the AuthPanel and its logic were all correct, but nothing in
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## the scene was ever wired to open it.
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## Verifies the main menu's Login/Register buttons correctly open the auth
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## panel and toggle between Login and Register modes via signal emission.
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##
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## Key tests:
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## - AuthPanel starts hidden.
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## - LoginButton press opens the panel in Login mode.
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## - RegisterButton press opens the panel in Register mode.
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## - Clicking Login while in Register mode switches back to Login mode.
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## - Clicking Register while in Login mode switches to Register mode.
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## - The ModeToggle CheckButton no longer exists in the scene.
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func _initialize() -> void:
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@@ -24,26 +29,87 @@ func _run() -> void:
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var login_button: Button = instance.get_node("CenterContainer/VBoxContainer/AuthButtonsRow/LoginButton")
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var register_button: Button = instance.get_node("CenterContainer/VBoxContainer/AuthButtonsRow/RegisterButton")
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var auth_panel: PanelContainer = instance.get_node("CenterContainer/VBoxContainer/AuthPanel")
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var auth_mode_label: Label = instance.get_node("CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/AuthModeLabel")
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var email_edit: LineEdit = instance.get_node("CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/EmailEdit")
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var dob_edit: LineEdit = instance.get_node("CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/DOBEdit")
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# --- Test 1: auth panel starts hidden ---
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if _check("auth panel starts hidden", not auth_panel.visible):
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passed += 1
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else:
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failed += 1
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# --- Test 2: LoginButton press opens panel in Login mode ---
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login_button.pressed.emit()
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await process_frame
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if _check("auth panel visible after a real LoginButton press signal", auth_panel.visible):
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if _check("auth panel visible after LoginButton press", auth_panel.visible):
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passed += 1
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else:
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failed += 1
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# Reset and check RegisterButton independently too.
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auth_panel.visible = false
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if _check("Login mode label after LoginButton press", auth_mode_label.text == "Login"):
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passed += 1
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else:
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failed += 1
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if _check("Email field hidden in Login mode", not email_edit.visible):
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passed += 1
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else:
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failed += 1
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if _check("DOB field hidden in Login mode", not dob_edit.visible):
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passed += 1
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else:
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failed += 1
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# --- Test 3: RegisterButton press switches to Register mode ---
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register_button.pressed.emit()
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await process_frame
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if _check("auth panel visible after a real RegisterButton press signal", auth_panel.visible):
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if _check("auth panel still visible after RegisterButton press", auth_panel.visible):
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passed += 1
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else:
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failed += 1
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if _check("Register mode label after RegisterButton press", auth_mode_label.text == "Register"):
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passed += 1
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else:
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failed += 1
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if _check("Email field visible in Register mode", email_edit.visible):
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passed += 1
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else:
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failed += 1
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if _check("DOB field visible in Register mode", dob_edit.visible):
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passed += 1
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else:
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failed += 1
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# --- Test 4: LoginButton press switches back to Login mode ---
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login_button.pressed.emit()
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await process_frame
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if _check("Login mode label after second LoginButton press", auth_mode_label.text == "Login"):
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passed += 1
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else:
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failed += 1
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if _check("Email field hidden after switching back to Login", not email_edit.visible):
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passed += 1
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else:
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failed += 1
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if _check("DOB field hidden after switching back to Login", not dob_edit.visible):
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passed += 1
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else:
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failed += 1
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# --- Test 5: ModeToggle CheckButton no longer exists ---
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var mode_toggle_path = "CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/ModeToggle"
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var has_mode_toggle = instance.has_node(mode_toggle_path)
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if _check("ModeToggle CheckButton removed from scene", not has_mode_toggle):
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passed += 1
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else:
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failed += 1
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