Add main menu scene and script for Godot 4 project validation

This commit is contained in:
2026-08-17 17:51:33 +00:00
parent 3a0848c80c
commit 1aa41dde90
2 changed files with 53 additions and 0 deletions
+40
View File
@@ -0,0 +1,40 @@
[gd_scene load_steps=2 format=3 uid="uid://main_menu"]
[ext_resource type="Script" path="res://scripts/main_menu.gd" id="1_main"]
[node name="MainMenu" type="Control"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_main")
[node name="CenterContainer" type="CenterContainer" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
layout_mode = 1
theme_override_constants/separation = 16
size_flags_horizontal = 4
[node name="TitleLabel" type="Label" parent="CenterContainer/VBoxContainer"]
layout_mode = 1
text = "AGP Game"
horizontal_alignment = 1
theme_override_font_sizes/font_size = 72
[node name="PlayButton" type="Button" parent="CenterContainer/VBoxContainer"]
layout_mode = 1
text = "Play"
size_flags_horizontal = 4
[node name="QuitButton" type="Button" parent="CenterContainer/VBoxContainer"]
layout_mode = 1
text = "Quit"
size_flags_horizontal = 4
+13
View File
@@ -0,0 +1,13 @@
extends Control
func _ready():
pass
func _on_play_button_pressed():
get_tree().change_scene_to_file("res://scenes/game.tscn")
func _on_quit_button_pressed():
get_tree().quit()