Add main menu scene and script for Godot 4 project validation
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[gd_scene load_steps=2 format=3 uid="uid://main_menu"]
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[ext_resource type="Script" path="res://scripts/main_menu.gd" id="1_main"]
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[node name="MainMenu" type="Control"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_main")
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[node name="CenterContainer" type="CenterContainer" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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layout_mode = 1
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theme_override_constants/separation = 16
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size_flags_horizontal = 4
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[node name="TitleLabel" type="Label" parent="CenterContainer/VBoxContainer"]
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layout_mode = 1
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text = "AGP Game"
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horizontal_alignment = 1
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theme_override_font_sizes/font_size = 72
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[node name="PlayButton" type="Button" parent="CenterContainer/VBoxContainer"]
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layout_mode = 1
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text = "Play"
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size_flags_horizontal = 4
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[node name="QuitButton" type="Button" parent="CenterContainer/VBoxContainer"]
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layout_mode = 1
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text = "Quit"
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size_flags_horizontal = 4
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extends Control
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func _ready():
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pass
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func _on_play_button_pressed():
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get_tree().change_scene_to_file("res://scenes/game.tscn")
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func _on_quit_button_pressed():
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get_tree().quit()
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