WIP checkpoint: Implement chunk streaming system in GDScript

This commit is contained in:
2026-08-18 00:15:16 +00:00
parent 97e0804dfe
commit 1c5c0f8c8e
2 changed files with 10 additions and 10 deletions
+7 -7
View File
@@ -161,13 +161,13 @@ class ChunkPayload:
# ─── Binary Decoding ────────────────────────────────────────────────────────
static const MAGIC: PackedByteArray = PackedByteArray([0x41, 0x47, 0x50, 0x43]) # "AGPC"
static const HEADER_SIZE: int = 48
static const SECTION_META: int = 0x01
static const SECTION_TILE: int = 0x02
static const SECTION_OBJECT: int = 0x03
static const SECTION_FLAGS: int = 0x04
static const SECTION_REVISION_META: int = 0x05
const MAGIC: PackedByteArray = PackedByteArray([0x41, 0x47, 0x50, 0x43]) # "AGPC"
const HEADER_SIZE: int = 48
const SECTION_META: int = 0x01
const SECTION_TILE: int = 0x02
const SECTION_OBJECT: int = 0x03
const SECTION_FLAGS: int = 0x04
const SECTION_REVISION_META: int = 0x05
## Decode a binary chunk payload into a ChunkPayload.