Fix broken main_menu.gd on main + land Play->Back session persistence
Two things, found together while investigating a stuck blocker task:
1. URGENT: main_menu.gd currently fails to parse at all on main
("Identifier '_dob_edit' not declared in the current scope"). PR #44
(hide-all-fields-on-auth-success) and PR #45 (DOBEdit -> Over18Check
checkbox) each merged cleanly on their own -- Gitea's merge reported
mergeable:true for both -- but together they left a reference to the
old _dob_edit var on a line neither PR's diff touched, so no conflict
was ever flagged. Same failure mode in smoke_test_main_menu_full_flow.gd
(dob_edit, would have failed to even parse in the checkpoint suite).
Fixed both to reference _over_18_check / over_18_check.
2. Lands the Play -> Back session-persistence fix (PR #43, task
28357bca192d) that was stuck behind review the whole time main didn't
have it yet: signal auth_state_ready, _show_authenticated() /
_reset_to_logged_out() helpers, and _ready() restoring the
authenticated UI (not resetting it) when ApiClient already holds a
valid token. Plus the real fix a review round caught on top of that
(task 9186405a6373): _show_authenticated() was hiding AuthPanel while
claiming the welcome label inside it was visible -- a no-op UI-wise,
since WelcomeLabel.visible=true does nothing once its parent is
hidden. AuthPanel now stays visible; the regression test
(smoke_test_main_menu_back.gd, new) asserts is_visible_in_tree(), not
just .visible, so this class of bug can't pass silently again.
Verified against a live backend: 61/61 pytest, 7/7 Godot smoke tests
(including the new smoke_test_main_menu_back.gd, 12/12).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01M6rUEynmv2QmweocAQYARN
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@@ -60,7 +60,7 @@ func _run() -> void:
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await instance._on_auth_button_pressed()
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_check("Play became enabled after real register submission", not play_button.disabled)
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_check("Welcome label visible", welcome_label.visible)
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_check("Welcome label visible in tree", welcome_label.is_visible_in_tree())
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_check("Auth buttons row hid itself after success", not auth_buttons_row.visible)
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# Verify the auth form fields are hidden after successful auth,
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@@ -68,7 +68,7 @@ func _run() -> void:
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_check("Username edit hidden after auth", not username_edit.visible)
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_check("Password edit hidden after auth", not password_edit.visible)
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_check("Email edit hidden after auth", not email_edit.visible)
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_check("DOB edit hidden after auth", not dob_edit.visible)
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_check("Over18 checkbox hidden after auth", not over_18_check.visible)
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_check("Auth button hidden after auth", not auth_button.visible)
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_check("Auth mode label hidden after auth", not auth_mode_label.visible)
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_check("Welcome label contains username", welcome_label.text.begins_with("Welcome, mainmenu_e2e_"))
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