Fix: navigating Play -> Back logs the user out (should stay logged in) #43
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Fixed: navigating Play -> Back no longer logs the user out. The coder's own fix (main_menu.gd _ready() checking ApiClient.has_token() + restoring state via get_me()) was already correct -- verified by direct frame-by-frame instrumentation showing it resolves properly in ~5 frames. The wrapping regression test was the real problem: it only waited 2 frames before checking assertions, nowhere near enough for a real HTTP round-trip, so it failed on a fix that actually worked. Added a real auth_state_ready signal to main_menu.gd so the test (and anything else) can wait on the actual resolution point instead of guessing from frame counts or ambiguous UI state. Also fixed a flaky Time.get_ticks_msec()-based username collision in the test itself. Verified 12/12 passing across 3 consecutive runs against a real backend.
The core fix works and the project compiles clean (
godot --headless --path . --import→ IMPORT_EXIT=0;--quitexits clean). The smoke test's failure here is environmental only (backend not running → 404 on register), which matches the documented "Requires the backend to be running" note, so I'm not counting that against the PR.However, there's one genuine correctness issue, plus a smaller one:
The welcome message is never actually shown on restore.
_show_authenticated()sets_welcome_label.visible = truebut also_auth_panel.visible = false.WelcomeLabelis nested insideAuthPanel(CenterContainer/VBoxContainer/AuthPanel/MarginContainer/AuthVBox/WelcomeLabel), so setting the label's ownvisibleflag does nothing render-wise once the panel is hidden. This directly contradicts the task's stated requirement ("show the authenticated state (Play enabled, welcome message)") and is inconsistent with the fresh-login path, where_on_auth_complete()leaves the panel open to show "Welcome, X!". Either keep the panel visible here (matching the login flow) or surface the welcome message outside the panel; whichever you choose, fix the test to assertwelcome_label.is_visible_in_tree()instead ofwelcome_label.visible— the current assertion passes even though the label is hidden, which is exactly the kind of false confidence a regression test shouldn't give.Brief ungated window for an expired/invalid token.
main_menu.tscndeclaresPlayButtonwith nodisabledproperty, so it defaults to enabled. Previously_ready()synchronously disabled it; now, whenhas_token()is true, the_reset_to_logged_out()call is deferred until afterawait ApiClient.get_me()resolves. During that network round-trip the Play button is enabled (and the login/register row is visible) even though the token may turn out to be expired — a fast click navigates to world_list and hits a 401. Simplest fix:_play_button.disabled = trueat the top of_ready()(or setdisabled = truein the .tscn) so the default is gated and the async check only ever upgrades to enabled after validation.Minor/nits: the section-separator comment churn (adding/removing
─) is pure diff noise; consider leaving those lines untouched.auth_state_readyas a documented test hook is fine as-is.Net: correct in the happy path, but the welcome-message requirement isn't actually met and the test masks that — please address #1 (and ideally #2) and I'll re-review.
Closing without merging -- this PR's feature (session persistence across Play -> Back) landed directly on main in commit
1c64dd4, along with the real fix a review round caught on top of it (task 9186405a6373: AuthPanel needs to stay visible for WelcomeLabel to actually render) and an unrelated live parse-breaking bug found on main while landing this (PR #44 and #45 each merged cleanly alone but silently left a stale _dob_edit reference together). This branch's own diff is now superseded by what's on main.Pull request closed