WIP checkpoint: Implement Godot dedicated server scene + player spawning

This commit is contained in:
2026-08-19 13:59:23 +00:00
parent cf8fd5a6fd
commit 4236c4792b
2 changed files with 18 additions and 10 deletions
+9 -9
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@@ -1,14 +1,14 @@
63f7b34db8d8cdea90c76aacccf841ec
::res://::1787146493
::res://::1787147899
README.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
::res://docs/::1787146493
::res://docs/architecture/::1787146493
::res://docs/::1787147899
::res://docs/architecture/::1787147899
avatar.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
content_moderation.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
networking.md::TextFile::-1::1787146493::0::1::::<><><>0<>0<><>::
::res://scenes/::1787146493
player.tscn::PackedScene::-1::1787146493::0::1::::<><><>0<>0<><>::res://scripts/player_spawner.gd
server.tscn::PackedScene::-1::1787146493::0::1::::<><><>0<>0<><>::
::res://scripts/::1787146493
player_spawner.gd::GDScript::3637338339553764865::1787146493::0::1::::<>CharacterBody3D<><>0<>0<><>::
server.gd::GDScript::6336910781803684784::1787146493::0::1::::<>Node<><>0<>0<><>::
::res://scenes/::1787147899
player.tscn::PackedScene::-1::1787147899::0::1::::<><><>0<>0<><>::res://scripts/player_spawner.gd
server.tscn::PackedScene::-1::1787147899::0::1::::<><><>0<>0<><>::
::res://scripts/::1787147899
player_spawner.gd::GDScript::3637338339553764865::1787147899::0::1::::PlayerNode<>CharacterBody3D<><>0<>0<><>::
server.gd::GDScript::6336910781803684784::1787147899::0::1::::<>Node<><>0<>0<><>::
+9 -1
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@@ -1 +1,9 @@
list=[]
list=[{
"base": &"CharacterBody3D",
"class": &"PlayerNode",
"icon": "",
"is_abstract": false,
"is_tool": false,
"language": &"GDScript",
"path": "res://scripts/player_spawner.gd"
}]