Recovered orphaned WIP before switching to a new task
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+40
-59
@@ -1,10 +1,7 @@
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extends Node
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# probe5.gd — Corrected, comprehensive sandboxing probe for Godot 4.6.2.
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# Fixes the API-usage errors in earlier probes (static vs instance calls).
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func _ready():
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print("=== SANDBOX PROBE 5: Corrected Sandboxing Mechanisms ===")
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print("=== SANDBOX PROBE 5: Corrected Sandboxing Mechanisms (Godot 4.6.2) ===")
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probe_script_loading()
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probe_os_apis()
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probe_file_access()
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@@ -12,12 +9,11 @@ func _ready():
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probe_classdb()
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probe_expression_engine()
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probe_engine_singletons()
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probe_global_scope()
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probe_worker_threads()
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probe_project_settings()
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probe_scriptserver()
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probe_script_restrictions()
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probe_subviewport_isolation()
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probe_allowlist()
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print("=== SANDBOX PROBE 5 END ===")
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get_tree().quit()
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@@ -37,7 +33,7 @@ func probe_script_loading():
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# Can we get the source code back from a loaded script?
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if res:
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print(" get_source_code() available: ", res.has_method("get_source_code"))
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# Can we get the AST / parse tree?
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# Can we get the AST / parse tree? (instance methods)
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print(" GDScript instance has 'get_ast': ", gd.has_method("get_ast"))
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print(" GDScript instance has 'get_parser': ", gd.has_method("get_parser"))
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# Can we get the list of methods?
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@@ -65,10 +61,6 @@ func probe_os_apis():
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print("OS.get_user_data_dir() = ", OS.get_user_data_dir())
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# Can we get executable path?
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print("OS.get_executable_path() = ", OS.get_executable_path())
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# Can we get the process ID?
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print("OS has 'get_process_id': ", OS.has_method("get_process_id"))
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# Can we kill processes?
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print("OS has 'kill': ", OS.has_method("kill"))
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func probe_file_access():
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print("--- File access ---")
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@@ -96,10 +88,6 @@ func probe_file_access():
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print("DirAccess.open('res://') = ", res_dir)
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var user_dir = DirAccess.open("user://")
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print("DirAccess.open('user://') = ", user_dir)
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# Can we use FileAccess.get_file_as_string?
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print(" FileAccess has 'get_file_as_string': ", FileAccess.has_method("get_file_as_string"))
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# Can we check if a file exists?
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print(" FileAccess has 'file_exists': ", FileAccess.has_method("file_exists"))
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func probe_network():
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print("--- Network ---")
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@@ -119,10 +107,6 @@ func probe_network():
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# WebSocket
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var ws = WebSocketPeer.new()
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print("WebSocketPeer instantiated: ", ws != null)
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# Can we connect to a remote host?
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var http2 = HTTPClient.new()
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var connect_err = http2.connect_to_host("example.com", 80)
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print("HTTPClient.connect_to_host('example.com', 80) err=", connect_err)
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func probe_classdb():
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print("--- ClassDB ---")
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@@ -143,7 +127,7 @@ func probe_classdb():
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# Can we instantiate a class by name?
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var inst = ClassDB.instantiate("Node")
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print("ClassDB.instantiate('Node') = ", inst)
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# Can we check if a class is a singleton?
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# Can we check if a class is a singleton? (static method on ClassDB)
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print("ClassDB has 'class_get_singleton': ", ClassDB.has_method("class_get_singleton"))
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# Can we get the singleton instance of OS?
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var os_singleton = ClassDB.class_get_singleton("OS")
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@@ -152,10 +136,6 @@ func probe_classdb():
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if os_singleton:
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print(" OS singleton has 'execute': ", os_singleton.has_method("execute"))
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print(" OS singleton has 'get_environment': ", os_singleton.has_method("get_environment"))
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# Can we get the class list of a specific class?
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print(" ClassDB has 'class_get_inheriters': ", ClassDB.has_method("class_get_inheriters"))
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# Can we check if a class is an enum?
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print(" ClassDB has 'class_get_enum_list': ", ClassDB.has_method("class_get_enum_list"))
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func probe_expression_engine():
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print("--- Expression engine ---")
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@@ -194,17 +174,11 @@ func probe_expression_engine():
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if err == OK:
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var result5 = expr5.execute()
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print(" Expression.execute() = ", result5)
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# Can Expression access the global scope?
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var expr6 = Expression.new()
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err = expr6.parse("print('hello')")
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print("Expression.parse('print') err=", err)
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if err == OK:
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var result6 = expr6.execute()
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print(" Expression.execute() = ", result6)
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func probe_engine_singletons():
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print("--- Engine singletons ---")
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# Engine singletons are the global objects like OS, Engine, etc.
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# get_singletons() is a static method on Engine
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var singletons = Engine.get_singletons()
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print("Engine.get_singletons() count: ", singletons.size())
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for s in singletons:
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@@ -215,26 +189,7 @@ func probe_engine_singletons():
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# Can we get the main loop?
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print("Engine.get_main_loop() = ", Engine.get_main_loop())
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# Can we get the physics server?
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print("Engine has 'get_physics_server': ", Engine.has_method("get_physics_server"))
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func probe_global_scope():
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print("--- Global scope ---")
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# Can we enumerate what's in the global scope?
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var globals = []
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for g in GDScript.get_global_class_list():
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globals.append(g)
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print("GDScript.get_global_class_list() count: ", globals.size())
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# Can we check if a global is available before using it?
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print("GDScript has 'get_global_class_list': ", GDScript.has_method("get_global_class_list"))
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# Is there any way to restrict which globals a script sees?
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print("GDScript has 'set_global_scope': ", GDScript.has_method("set_global_scope"))
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print("GDScript has 'restrict_globals': ", GDScript.has_method("restrict_globals"))
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# Check the GDScript class methods
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var methods = GDScript.get_method_list()
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var method_names = []
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for m in methods:
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method_names.append(m.name)
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print(" GDScript methods: ", method_names)
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print("Engine.get_physics_server() = ", Engine.get_physics_server())
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func probe_worker_threads():
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print("--- Worker threads ---")
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@@ -290,12 +245,38 @@ func probe_script_restrictions():
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print(" evil() result: ", inst.call("evil"))
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# Can we block specific global classes?
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print(" GDScript has method to restrict globals: ", gd.has_method("set_global_scope"))
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print(" GDScript has method 'get_global_scope': ", gd.has_method("get_global_scope"))
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func probe_subviewport_isolation():
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print("--- SubViewport isolation ---")
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# SubViewports isolate rendering, but do they isolate script execution?
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var vp = SubViewport.new()
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print(" SubViewport.new() = ", vp)
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# SubViewports share the same process/engine - scripts still have full access
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print(" SubViewport does NOT isolate script execution (same process)")
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vp.free()
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func probe_allowlist():
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print("--- Allowlist / static analysis ---")
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# The allowlist approach: parse GDScript source and reject disallowed patterns
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# Test: can we detect dangerous API calls via string analysis?
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var dangerous_patterns = [
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"OS.execute", "OS.create_process", "OS.get_environment",
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"FileAccess.open", "DirAccess.open", "TCPServer", "HTTPClient",
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"load(", "preload(", "ClassDB", "Engine.get_main_loop",
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"get_tree().quit", "ProjectSettings"
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]
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var test_script = """extends Node
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func _ready():
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var f = FileAccess.open("/etc/passwd", FileAccess.READ)
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OS.execute("rm", ["-rf", "/"])
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"""
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print(" Test script contains dangerous patterns:")
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for p in dangerous_patterns:
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if p in test_script:
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print(" DETECTED: ", p)
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# Can we use a tokenizer/lexer to parse GDScript?
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# GDScript has a built-in tokenizer accessible via the language
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var lang = GDScriptLanguage.new()
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print(" GDScriptLanguage.new() = ", lang)
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print(" GDScriptLanguage has 'get_name': ", lang.has_method("get_name"))
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print(" GDScriptLanguage has 'get_extension': ", lang.has_method("get_extension"))
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# Can we get the tokenizer?
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print(" GDScriptLanguage has 'get_tokenizer': ", lang.has_method("get_tokenizer"))
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# Can we get the parser?
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print(" GDScriptLanguage has 'get_parser': ", lang.has_method("get_parser"))
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# Can we get the analyzer?
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print(" GDScriptLanguage has 'get_analyzer': ", lang.has_method("get_analyzer"))
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# Can we get the compiler?
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print(" GDScriptLanguage has 'get_compiler': ", lang.has_method("get_compiler"))
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