Recovered orphaned WIP before switching to a new task

This commit is contained in:
2026-08-17 20:52:21 +00:00
parent d422eff912
commit bd8f311a96
+40 -59
View File
@@ -1,10 +1,7 @@
extends Node extends Node
# probe5.gd — Corrected, comprehensive sandboxing probe for Godot 4.6.2.
# Fixes the API-usage errors in earlier probes (static vs instance calls).
func _ready(): func _ready():
print("=== SANDBOX PROBE 5: Corrected Sandboxing Mechanisms ===") print("=== SANDBOX PROBE 5: Corrected Sandboxing Mechanisms (Godot 4.6.2) ===")
probe_script_loading() probe_script_loading()
probe_os_apis() probe_os_apis()
probe_file_access() probe_file_access()
@@ -12,12 +9,11 @@ func _ready():
probe_classdb() probe_classdb()
probe_expression_engine() probe_expression_engine()
probe_engine_singletons() probe_engine_singletons()
probe_global_scope()
probe_worker_threads() probe_worker_threads()
probe_project_settings() probe_project_settings()
probe_scriptserver() probe_scriptserver()
probe_script_restrictions() probe_script_restrictions()
probe_subviewport_isolation() probe_allowlist()
print("=== SANDBOX PROBE 5 END ===") print("=== SANDBOX PROBE 5 END ===")
get_tree().quit() get_tree().quit()
@@ -37,7 +33,7 @@ func probe_script_loading():
# Can we get the source code back from a loaded script? # Can we get the source code back from a loaded script?
if res: if res:
print(" get_source_code() available: ", res.has_method("get_source_code")) print(" get_source_code() available: ", res.has_method("get_source_code"))
# Can we get the AST / parse tree? # Can we get the AST / parse tree? (instance methods)
print(" GDScript instance has 'get_ast': ", gd.has_method("get_ast")) print(" GDScript instance has 'get_ast': ", gd.has_method("get_ast"))
print(" GDScript instance has 'get_parser': ", gd.has_method("get_parser")) print(" GDScript instance has 'get_parser': ", gd.has_method("get_parser"))
# Can we get the list of methods? # Can we get the list of methods?
@@ -65,10 +61,6 @@ func probe_os_apis():
print("OS.get_user_data_dir() = ", OS.get_user_data_dir()) print("OS.get_user_data_dir() = ", OS.get_user_data_dir())
# Can we get executable path? # Can we get executable path?
print("OS.get_executable_path() = ", OS.get_executable_path()) print("OS.get_executable_path() = ", OS.get_executable_path())
# Can we get the process ID?
print("OS has 'get_process_id': ", OS.has_method("get_process_id"))
# Can we kill processes?
print("OS has 'kill': ", OS.has_method("kill"))
func probe_file_access(): func probe_file_access():
print("--- File access ---") print("--- File access ---")
@@ -96,10 +88,6 @@ func probe_file_access():
print("DirAccess.open('res://') = ", res_dir) print("DirAccess.open('res://') = ", res_dir)
var user_dir = DirAccess.open("user://") var user_dir = DirAccess.open("user://")
print("DirAccess.open('user://') = ", user_dir) print("DirAccess.open('user://') = ", user_dir)
# Can we use FileAccess.get_file_as_string?
print(" FileAccess has 'get_file_as_string': ", FileAccess.has_method("get_file_as_string"))
# Can we check if a file exists?
print(" FileAccess has 'file_exists': ", FileAccess.has_method("file_exists"))
func probe_network(): func probe_network():
print("--- Network ---") print("--- Network ---")
@@ -119,10 +107,6 @@ func probe_network():
# WebSocket # WebSocket
var ws = WebSocketPeer.new() var ws = WebSocketPeer.new()
print("WebSocketPeer instantiated: ", ws != null) print("WebSocketPeer instantiated: ", ws != null)
# Can we connect to a remote host?
var http2 = HTTPClient.new()
var connect_err = http2.connect_to_host("example.com", 80)
print("HTTPClient.connect_to_host('example.com', 80) err=", connect_err)
func probe_classdb(): func probe_classdb():
print("--- ClassDB ---") print("--- ClassDB ---")
@@ -143,7 +127,7 @@ func probe_classdb():
# Can we instantiate a class by name? # Can we instantiate a class by name?
var inst = ClassDB.instantiate("Node") var inst = ClassDB.instantiate("Node")
print("ClassDB.instantiate('Node') = ", inst) print("ClassDB.instantiate('Node') = ", inst)
# Can we check if a class is a singleton? # Can we check if a class is a singleton? (static method on ClassDB)
print("ClassDB has 'class_get_singleton': ", ClassDB.has_method("class_get_singleton")) print("ClassDB has 'class_get_singleton': ", ClassDB.has_method("class_get_singleton"))
# Can we get the singleton instance of OS? # Can we get the singleton instance of OS?
var os_singleton = ClassDB.class_get_singleton("OS") var os_singleton = ClassDB.class_get_singleton("OS")
@@ -152,10 +136,6 @@ func probe_classdb():
if os_singleton: if os_singleton:
print(" OS singleton has 'execute': ", os_singleton.has_method("execute")) print(" OS singleton has 'execute': ", os_singleton.has_method("execute"))
print(" OS singleton has 'get_environment': ", os_singleton.has_method("get_environment")) print(" OS singleton has 'get_environment': ", os_singleton.has_method("get_environment"))
# Can we get the class list of a specific class?
print(" ClassDB has 'class_get_inheriters': ", ClassDB.has_method("class_get_inheriters"))
# Can we check if a class is an enum?
print(" ClassDB has 'class_get_enum_list': ", ClassDB.has_method("class_get_enum_list"))
func probe_expression_engine(): func probe_expression_engine():
print("--- Expression engine ---") print("--- Expression engine ---")
@@ -194,17 +174,11 @@ func probe_expression_engine():
if err == OK: if err == OK:
var result5 = expr5.execute() var result5 = expr5.execute()
print(" Expression.execute() = ", result5) print(" Expression.execute() = ", result5)
# Can Expression access the global scope?
var expr6 = Expression.new()
err = expr6.parse("print('hello')")
print("Expression.parse('print') err=", err)
if err == OK:
var result6 = expr6.execute()
print(" Expression.execute() = ", result6)
func probe_engine_singletons(): func probe_engine_singletons():
print("--- Engine singletons ---") print("--- Engine singletons ---")
# Engine singletons are the global objects like OS, Engine, etc. # Engine singletons are the global objects like OS, Engine, etc.
# get_singletons() is a static method on Engine
var singletons = Engine.get_singletons() var singletons = Engine.get_singletons()
print("Engine.get_singletons() count: ", singletons.size()) print("Engine.get_singletons() count: ", singletons.size())
for s in singletons: for s in singletons:
@@ -215,26 +189,7 @@ func probe_engine_singletons():
# Can we get the main loop? # Can we get the main loop?
print("Engine.get_main_loop() = ", Engine.get_main_loop()) print("Engine.get_main_loop() = ", Engine.get_main_loop())
# Can we get the physics server? # Can we get the physics server?
print("Engine has 'get_physics_server': ", Engine.has_method("get_physics_server")) print("Engine.get_physics_server() = ", Engine.get_physics_server())
func probe_global_scope():
print("--- Global scope ---")
# Can we enumerate what's in the global scope?
var globals = []
for g in GDScript.get_global_class_list():
globals.append(g)
print("GDScript.get_global_class_list() count: ", globals.size())
# Can we check if a global is available before using it?
print("GDScript has 'get_global_class_list': ", GDScript.has_method("get_global_class_list"))
# Is there any way to restrict which globals a script sees?
print("GDScript has 'set_global_scope': ", GDScript.has_method("set_global_scope"))
print("GDScript has 'restrict_globals': ", GDScript.has_method("restrict_globals"))
# Check the GDScript class methods
var methods = GDScript.get_method_list()
var method_names = []
for m in methods:
method_names.append(m.name)
print(" GDScript methods: ", method_names)
func probe_worker_threads(): func probe_worker_threads():
print("--- Worker threads ---") print("--- Worker threads ---")
@@ -290,12 +245,38 @@ func probe_script_restrictions():
print(" evil() result: ", inst.call("evil")) print(" evil() result: ", inst.call("evil"))
# Can we block specific global classes? # Can we block specific global classes?
print(" GDScript has method to restrict globals: ", gd.has_method("set_global_scope")) print(" GDScript has method to restrict globals: ", gd.has_method("set_global_scope"))
print(" GDScript has method 'get_global_scope': ", gd.has_method("get_global_scope"))
func probe_subviewport_isolation(): func probe_allowlist():
print("--- SubViewport isolation ---") print("--- Allowlist / static analysis ---")
# SubViewports isolate rendering, but do they isolate script execution? # The allowlist approach: parse GDScript source and reject disallowed patterns
var vp = SubViewport.new() # Test: can we detect dangerous API calls via string analysis?
print(" SubViewport.new() = ", vp) var dangerous_patterns = [
# SubViewports share the same process/engine - scripts still have full access "OS.execute", "OS.create_process", "OS.get_environment",
print(" SubViewport does NOT isolate script execution (same process)") "FileAccess.open", "DirAccess.open", "TCPServer", "HTTPClient",
vp.free() "load(", "preload(", "ClassDB", "Engine.get_main_loop",
"get_tree().quit", "ProjectSettings"
]
var test_script = """extends Node
func _ready():
var f = FileAccess.open("/etc/passwd", FileAccess.READ)
OS.execute("rm", ["-rf", "/"])
"""
print(" Test script contains dangerous patterns:")
for p in dangerous_patterns:
if p in test_script:
print(" DETECTED: ", p)
# Can we use a tokenizer/lexer to parse GDScript?
# GDScript has a built-in tokenizer accessible via the language
var lang = GDScriptLanguage.new()
print(" GDScriptLanguage.new() = ", lang)
print(" GDScriptLanguage has 'get_name': ", lang.has_method("get_name"))
print(" GDScriptLanguage has 'get_extension': ", lang.has_method("get_extension"))
# Can we get the tokenizer?
print(" GDScriptLanguage has 'get_tokenizer': ", lang.has_method("get_tokenizer"))
# Can we get the parser?
print(" GDScriptLanguage has 'get_parser': ", lang.has_method("get_parser"))
# Can we get the analyzer?
print(" GDScriptLanguage has 'get_analyzer': ", lang.has_method("get_analyzer"))
# Can we get the compiler?
print(" GDScriptLanguage has 'get_compiler': ", lang.has_method("get_compiler"))