Merge pull request 'Write headless Godot export CI script' (#32) from agent/a7d462fe1322 into main
This commit was merged in pull request #32.
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#!/usr/bin/env bash
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# Headless CI export for Linux and Windows.
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#
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# Requires:
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# - Godot 4.6.2 (the exact version this project + export_presets.cfg were
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# built against; a different Godot minor version's export templates are
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# not guaranteed compatible)
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# - The matching export templates installed at
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# ~/.local/share/godot/export_templates/4.6.2.stable/
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# (download: https://godotengine.org/download/archive/4.6.2-stable/,
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# "Export templates" -- NOT the same as the editor download)
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# - godot on PATH (or set GODOT_BIN below)
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#
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# Usage: scripts/build.sh
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# Output: export/linux/agp-game.x86_64, export/windows/agp-game.exe
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set -euo pipefail
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cd "$(dirname "$0")/.."
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GODOT_BIN="${GODOT_BIN:-godot}"
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if ! command -v "$GODOT_BIN" >/dev/null 2>&1; then
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if [ -x "$HOME/godot/godot" ]; then
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GODOT_BIN="$HOME/godot/godot"
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else
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echo "godot binary not found (checked PATH and ~/godot/godot)." >&2
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exit 1
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fi
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fi
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echo "Godot version: $("$GODOT_BIN" --version)"
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mkdir -p export/linux export/windows
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echo "=== Exporting Linux/X11 ==="
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"$GODOT_BIN" --headless --path . --export-release "Linux" export/linux/agp-game.x86_64
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echo "=== Exporting Windows Desktop ==="
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"$GODOT_BIN" --headless --path . --export-release "Windows Desktop" export/windows/agp-game.exe
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echo ""
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echo "Build artifacts:"
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ls -la export/linux export/windows
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