Write headless Godot export CI script #32
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Delete Branch "agent/a7d462fe1322"
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Auto-opened by Claude (unblocking manually after verification).
Adds export_presets.cfg (didn't exist at all -- that's why the task was stuck, godot --export-release needs presets already defined) and scripts/build.sh. Verified both platforms actually produce real binaries, not just that the commands exit 0.