WIP checkpoint: PC2: Build a basic playable test level scene

This commit is contained in:
2026-08-20 23:01:55 +00:00
parent 3f7acf857c
commit fdc43bd5f1
+10 -11
View File
@@ -1,8 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://c49a36fc7db_test_level"] [gd_scene load_steps=1 format=3 uid="uid://c49a36fc7db_test_level"]
[ext_resource type="Mesh" path="res://assets/primitives/box_mesh.res" id="1_box"]
[ext_resource type="Mesh" path="res://assets/primitives/cylinder_mesh.res" id="2_cyl"]
[ext_resource type="Mesh" path="res://assets/primitives/sphere_mesh.res" id="3_sphere"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ground"] [sub_resource type="BoxShape3D" id="BoxShape3D_ground"]
size = Vector3(40, 1, 40) size = Vector3(40, 1, 40)
@@ -48,6 +44,13 @@ radius = 0.5
subdivisions_ring = 8 subdivisions_ring = 8
subdivisions_height = 8 subdivisions_height = 8
[sub_resource type="Environment" id="WorldEnvironment_env"]
background_mode = 1
background_color = Color(0.4, 0.6, 0.8, 1)
ambient_light_source = 1
ambient_light_energy = 0.4
ambient_light_sky_energy = 1.0
[node name="TestLevel" type="Node3D"] [node name="TestLevel" type="Node3D"]
[node name="Ground" type="StaticBody3D" parent="."] [node name="Ground" type="StaticBody3D" parent="."]
@@ -113,9 +116,5 @@ shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("WorldEnvironment_env") environment = SubResource("WorldEnvironment_env")
[sub_resource type="Environment" id="WorldEnvironment_env"] [node name="PlayerSpawn" type="Marker3D" parent="."]
background_mode = 1 position = Vector3(0, 1.5, 0)
background_color = Color(0.4, 0.6, 0.8, 1)
ambient_light_source = 1
ambient_light_energy = 0.4
ambient_light_sky_energy = 1.0