Two real bugs from the last change, both only visible in a real run:
1. Controls reversed: the third-person SpringArm3D had a 180° Y rotation
that put the camera IN FRONT of the player looking back -- a mirror, so
W read as backward and mouse pitch as inverted. SpringArm3D extends its
child along +Z, not -Z; with no rotation the camera sits behind the
player (+Z world) and looks -Z straight at them. Verified the vectors
headless: camera behind, W decreases Z, mouse-up looks up.
2. Bare capsule instead of an avatar in the .exe: avatar_catalog.gd reads
assets/avatars/catalog.json with FileAccess.open(), but the export used
`all_resources` + empty include_filter, which does NOT pack plain .json
files. ensure_catalog() failed -> no loadout -> build_current_avatar()
returned null -> capsule stayed visible. From source it worked because
res:// is the real filesystem. Fixed: include_filter="*.json" in both
export presets (verified catalog.json + the .glb pack are now in the
exported .pck).
- scripts/verify_export_contents.gd + a checkpoint-runner step: export a
pack and assert the non-resource runtime files are inside it. This is
the guard for the "works from source, broken in the .exe" class.
Client-side -- rebuild the exe.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ
You couldn't see your own character because the camera was first-person
(inside the avatar's head), and the customize screen's 3D preview rendered
nothing.
- player.tscn: camera now hangs off a SpringArm3D on a CameraPivot, 4 m
behind + above the player, pulled in on collision. player.gd: yaw still
turns the body, pitch orbits the arm (starts tilted down to frame the
avatar).
- avatar_customization_ui.gd: the preview SubViewport had own_world_3d=false,
so it shared the Control-only main world -- no scenario, nothing rendered.
Set own_world_3d=true, add a WorldEnvironment with ambient fill + a
key/fill light pair, make the camera current, tweak framing.
- smoke_test_player: assert the third-person SpringArm rig (18/18).
- smoke_test_enter_world: wait longer for the scene change -- a real
POST /join spawns a dedicated server, which is slow (9/9).
Client-side change -- rebuild the exe to get it.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ