54bc763dff8db24a17d85a4499d882fc07a59360
checkpoint / checkpoint (push) Successful in 1m41s
Two real bugs from the last change, both only visible in a real run: 1. Controls reversed: the third-person SpringArm3D had a 180° Y rotation that put the camera IN FRONT of the player looking back -- a mirror, so W read as backward and mouse pitch as inverted. SpringArm3D extends its child along +Z, not -Z; with no rotation the camera sits behind the player (+Z world) and looks -Z straight at them. Verified the vectors headless: camera behind, W decreases Z, mouse-up looks up. 2. Bare capsule instead of an avatar in the .exe: avatar_catalog.gd reads assets/avatars/catalog.json with FileAccess.open(), but the export used `all_resources` + empty include_filter, which does NOT pack plain .json files. ensure_catalog() failed -> no loadout -> build_current_avatar() returned null -> capsule stayed visible. From source it worked because res:// is the real filesystem. Fixed: include_filter="*.json" in both export presets (verified catalog.json + the .glb pack are now in the exported .pck). - scripts/verify_export_contents.gd + a checkpoint-runner step: export a pack and assert the non-resource runtime files are inside it. This is the guard for the "works from source, broken in the .exe" class. Client-side -- rebuild the exe. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015jtxAiu5dAW4WxCNdGkrkJ
agp-game
Agentic Game Platform - Godot game built by autonomous agents
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