Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 47ab492231 | |||
| 751bd11ed0 | |||
| 0abae90892 | |||
| 024a200315 | |||
| a9947a0a80 | |||
| 99762887be | |||
| 1061dc0742 |
@@ -0,0 +1,29 @@
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"""add presence columns to users
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Revision ID: 2a9b9873244a
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Revises: 0001_initial
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Create Date: 2026-08-18 15:59:09.298919
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"""
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from typing import Sequence, Union
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from alembic import op
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import sqlalchemy as sa
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# revision identifiers, used by Alembic.
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revision: str = '2a9b9873244a'
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down_revision: Union[str, None] = '0001_initial'
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branch_labels: Union[str, Sequence[str], None] = None
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depends_on: Union[str, Sequence[str], None] = None
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def upgrade() -> None:
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"""Add last_seen_at and status_message columns to users table."""
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op.add_column('users', sa.Column('last_seen_at', sa.DateTime(timezone=True), nullable=True))
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op.add_column('users', sa.Column('status_message', sa.Text(), nullable=True))
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def downgrade() -> None:
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"""Remove presence columns from users table."""
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op.drop_column('users', 'status_message')
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op.drop_column('users', 'last_seen_at')
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+2
-1
@@ -6,7 +6,7 @@ from fastapi import FastAPI
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from fastapi.middleware.cors import CORSMiddleware
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from app.config import settings
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from app.routers import auth, users, worlds, assets
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from app.routers import auth, users, worlds, assets, presence
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@asynccontextmanager
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@@ -38,6 +38,7 @@ app.include_router(auth.router, prefix="/api/auth", tags=["auth"])
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app.include_router(users.router, prefix="/api/users", tags=["users"])
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app.include_router(worlds.router, prefix="/api/worlds", tags=["worlds"])
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app.include_router(assets.router, prefix="/api/assets", tags=["assets"])
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app.include_router(presence.router, prefix="/api/presence", tags=["presence"])
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@app.get("/api/health")
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@@ -1,4 +1,4 @@
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from sqlalchemy import Column, Integer, String, Boolean, DateTime
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from sqlalchemy import Column, Integer, String, Boolean, DateTime, Text
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from sqlalchemy.orm import relationship
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from sqlalchemy.sql import func
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@@ -16,6 +16,10 @@ class User(Base):
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created_at = Column(DateTime(timezone=True), server_default=func.now())
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updated_at = Column(DateTime(timezone=True), onupdate=func.now())
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# Presence / status
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last_seen_at = Column(DateTime(timezone=True), nullable=True)
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status_message = Column(Text, nullable=True)
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sessions = relationship("Session", back_populates="user", cascade="all, delete-orphan")
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worlds = relationship("World", back_populates="owner")
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assets = relationship("Asset", back_populates="owner")
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@@ -0,0 +1,155 @@
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"""Presence & status router.
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Endpoints:
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- POST /api/presence/heartbeat – record a heartbeat (sets Redis TTL key)
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- GET /api/presence/presence – query presence for a list of user ids
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- PATCH /api/presence/status – update the authenticated user's status message
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"""
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from datetime import datetime, timezone
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from typing import Annotated
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from fastapi import APIRouter, Depends, HTTPException, status
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from pydantic import BaseModel, Field, field_validator
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from sqlalchemy import select
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from sqlalchemy.ext.asyncio import AsyncSession
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from app.config import settings
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from app.database import get_db
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from app.dependencies import CurrentUser
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from app.models.user import User
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from app.services.presence import PresenceStore
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router = APIRouter()
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# ──────────────────────────── Pydantic schemas ────────────────────────────────
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_STATUS_MAX_LEN = 140
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class HeartbeatRequest(BaseModel):
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"""Empty body – the caller's identity comes from the JWT."""
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class PresenceUser(BaseModel):
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user_id: int
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is_online: bool
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last_seen_at: datetime | None
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status_message: str | None
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class PresenceResponse(BaseModel):
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users: list[PresenceUser]
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class StatusUpdate(BaseModel):
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status_message: str | None = Field(default=None, max_length=_STATUS_MAX_LEN)
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@field_validator("status_message")
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@classmethod
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def strip_message(cls, v: str | None) -> str | None:
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if v is not None:
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v = v.strip()
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return v
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# ──────────────────────────────── Endpoints ───────────────────────────────────
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# The presence store is created once (singleton) so it shares the same Redis
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# connection pool across all requests.
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_presence_store = PresenceStore()
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@router.post("/heartbeat", response_model=dict)
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async def heartbeat(
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_req: HeartbeatRequest,
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current_user: CurrentUser,
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db: Annotated[AsyncSession, Depends(get_db)],
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):
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"""Record a heartbeat for the authenticated user.
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Sets a Redis key with a TTL so the server can derive online/offline
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status without trusting client claims. Also persists last_seen_at to
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the database.
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"""
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# Update Redis TTL (presence heartbeat)
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await _presence_store.heartbeat(current_user.id)
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# Persist last_seen_at to the database
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now = datetime.now(timezone.utc)
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result = await db.execute(
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select(User).where(User.id == current_user.id)
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)
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user = result.scalar_one_or_none()
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if user:
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user.last_seen_at = now
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await db.commit()
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return {"status": "ok", "user_id": current_user.id}
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@router.get("/presence", response_model=PresenceResponse)
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async def get_presence(
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user_ids: str,
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current_user: CurrentUser,
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db: Annotated[AsyncSession, Depends(get_db)],
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):
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"""Return presence info for a comma-separated list of user ids.
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Online/offline is derived from the Redis heartbeat TTL.
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last_seen_at and status_message come from the database.
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"""
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ids = [int(uid.strip()) for uid in user_ids.split(",") if uid.strip()]
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if not ids:
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail="user_ids must contain at least one integer",
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)
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# Check Redis for online status
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online_ids = await _presence_store.is_online_batch(ids)
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# Fetch DB records for last_seen_at and status_message
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result = await db.execute(
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select(User).where(User.id.in_(ids))
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)
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users = {u.id: u for u in result.scalars().all()}
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presence_users = []
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for uid in ids:
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user = users.get(uid)
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if user is None:
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continue
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presence_users.append(
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PresenceUser(
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user_id=uid,
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is_online=uid in online_ids,
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last_seen_at=user.last_seen_at,
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status_message=user.status_message,
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)
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)
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return PresenceResponse(users=presence_users)
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@router.patch("/status", response_model=dict)
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async def update_status(
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body: StatusUpdate,
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current_user: CurrentUser,
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db: Annotated[AsyncSession, Depends(get_db)],
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):
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"""Update the authenticated user's status message (length-limited)."""
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result = await db.execute(
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select(User).where(User.id == current_user.id)
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)
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user = result.scalar_one_or_none()
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if not user:
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raise HTTPException(
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status_code=status.HTTP_404_NOT_FOUND,
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detail="User not found",
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)
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user.status_message = body.status_message
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await db.commit()
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return {"status": "ok", "status_message": body.status_message}
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@@ -0,0 +1,196 @@
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"""Redis-backed presence store.
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Presence is determined by a heartbeat TTL key in Redis:
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- heartbeat(key) sets a TTL key per user (default 60 s).
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- is_online(user_id) checks whether the key exists.
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- get_presence(user_ids) returns online/offline + last_seen + status_message
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for a list of user ids.
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The status_message is also persisted in the users table and updated via
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update_status_message().
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"""
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from __future__ import annotations
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import logging
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from datetime import datetime, timezone
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from typing import Any
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import redis.asyncio as aioredis
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from app.config import settings
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logger = logging.getLogger(__name__)
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# Key prefix for heartbeat entries
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_PRESENCE_KEY_PREFIX = "presence:heartbeat:"
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# Default heartbeat TTL in seconds (1 minute).
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# Clients should heartbeat at least once per interval.
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_DEFAULT_HEARTBEAT_TTL = 60
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# Maximum length for status messages (characters).
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_MAX_STATUS_MESSAGE_LENGTH = 200
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class PresenceStore:
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"""Redis-backed presence store with async operations."""
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def __init__(self, redis_url: str = settings.REDIS_URL, heartbeat_ttl: int = _DEFAULT_HEARTBEAT_TTL):
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self._redis_url = redis_url
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self._heartbeat_ttl = heartbeat_ttl
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self._client: aioredis.Redis | None = None
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# ------------------------------------------------------------------
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# Lifecycle
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# ------------------------------------------------------------------
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async def connect(self) -> None:
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"""Connect to Redis."""
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self._client = aioredis.from_url(
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self._redis_url,
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encoding="utf-8",
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decode_responses=True,
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)
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# Verify connectivity
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try:
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await self._client.ping()
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except Exception as exc:
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logger.warning("Redis ping failed: %s", exc)
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raise
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async def close(self) -> None:
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"""Close the Redis connection."""
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if self._client is not None:
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await self._client.close()
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self._client = None
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@property
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def client(self) -> aioredis.Redis:
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"""Return the Redis client, raising if not connected."""
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if self._client is None:
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raise RuntimeError("PresenceStore is not connected. Call connect() first.")
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return self._client
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# ------------------------------------------------------------------
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# Heartbeat
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# ------------------------------------------------------------------
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async def heartbeat(self, user_id: int) -> None:
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"""Record a heartbeat for *user_id*.
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Sets a TTL key so that the user is considered online as long as
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heartbeats arrive at least once per heartbeat_ttl seconds.
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"""
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key = self._heartbeat_key(user_id)
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await self.client.set(key, "1", ex=self._heartbeat_ttl)
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# ------------------------------------------------------------------
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# Online check
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# ------------------------------------------------------------------
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async def is_online(self, user_id: int) -> bool:
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"""Return True if the user has a valid heartbeat key."""
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key = self._heartbeat_key(user_id)
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exists = await self.client.exists(key)
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return bool(exists)
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async def is_online_batch(self, user_ids: list[int]) -> set[int]:
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"""Return the subset of user_ids that currently have a valid
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heartbeat key. Uses MGET (one round trip) rather than one EXISTS
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per user."""
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if not user_ids:
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return set()
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keys = [self._heartbeat_key(uid) for uid in user_ids]
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values = await self.client.mget(keys)
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return {uid for uid, v in zip(user_ids, values) if v is not None}
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|
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# ------------------------------------------------------------------
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# Presence lookup
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# ------------------------------------------------------------------
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|
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async def get_presence(
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self,
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user_ids: list[int],
|
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db: Any, # AsyncSession — imported here to avoid circular imports
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) -> dict[int, dict[str, Any]]:
|
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"""Return presence info for a list of user ids.
|
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|
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Returns a dict keyed by user_id with:
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online: bool
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last_seen_at: datetime | None
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status_message: str | None
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"""
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from app.models.user import User
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from sqlalchemy import select
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|
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result = await db.execute(select(User).where(User.id.in_(user_ids)))
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users = result.scalars().all()
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user_map = {u.id: u for u in users}
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|
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presence: dict[int, dict[str, Any]] = {}
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for uid in user_ids:
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user = user_map.get(uid)
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online = await self.is_online(uid) if user else False
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presence[uid] = {
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"user_id": uid,
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"online": online,
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"last_seen_at": user.last_seen_at if user else None,
|
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"status_message": user.status_message if user else None,
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}
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return presence
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|
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# ------------------------------------------------------------------
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# Status message
|
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# ------------------------------------------------------------------
|
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|
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async def update_status_message(
|
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self,
|
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user_id: int,
|
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message: str | None,
|
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db: Any, # AsyncSession
|
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) -> None:
|
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"""Update the status_message for *user_id* in the database."""
|
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from app.models.user import User
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from sqlalchemy import select
|
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|
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if message is not None and len(message) > _MAX_STATUS_MESSAGE_LENGTH:
|
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raise ValueError(
|
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f"Status message exceeds maximum length of {_MAX_STATUS_MESSAGE_LENGTH} characters"
|
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)
|
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|
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result = await db.execute(select(User).where(User.id == user_id))
|
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user = result.scalar_one_or_none()
|
||||
if user is None:
|
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raise ValueError(f"User {user_id} not found")
|
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|
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user.status_message = message
|
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user.last_seen_at = datetime.now(timezone.utc)
|
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await db.commit()
|
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|
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# ------------------------------------------------------------------
|
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# Helpers
|
||||
# ------------------------------------------------------------------
|
||||
|
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@staticmethod
|
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def _heartbeat_key(user_id: int) -> str:
|
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return f"{_PRESENCE_KEY_PREFIX}{user_id}"
|
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|
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|
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# Singleton instance — initialised by the lifespan handler
|
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presence_store: PresenceStore | None = None
|
||||
|
||||
|
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async def init_presence_store() -> None:
|
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"""Create and connect the global presence store."""
|
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global presence_store
|
||||
presence_store = PresenceStore()
|
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await presence_store.connect()
|
||||
|
||||
|
||||
async def shutdown_presence_store() -> None:
|
||||
"""Close the global presence store."""
|
||||
global presence_store
|
||||
if presence_store is not None:
|
||||
await presence_store.close()
|
||||
presence_store = None
|
||||
@@ -0,0 +1,170 @@
|
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# Social — Friends, Chat & Groups — Plan
|
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|
||||
> **Status:** Planned
|
||||
> **Owner:** Platform team
|
||||
> **Feature ID:** `social`
|
||||
> **Godot version:** 4.6.2 stable
|
||||
> **Backend:** FastAPI + SQLAlchemy (async) + PostgreSQL + Redis
|
||||
|
||||
## 1. Overview
|
||||
|
||||
This document breaks the **Social** feature into user stories and right-sized
|
||||
implementation tasks. The feature delivers:
|
||||
|
||||
- **Friends & following** — a friend request/accept model plus a one-way follow
|
||||
relationship, with block lists.
|
||||
- **Presence & status** — online/offline, custom status message, last-seen.
|
||||
- **Chat** — direct messages (DM) and in-experience (world/room) chat with
|
||||
**first-class safety**: server-side text filtering, report-message, and rate
|
||||
limiting.
|
||||
- **Groups** — named groups with roles (owner/admin/member) and a simple group
|
||||
page.
|
||||
- **Public profiles** — avatar, bio, favorite experiences, and a friends list
|
||||
that respects privacy settings.
|
||||
|
||||
## 2. Why chat safety is the differentiator
|
||||
|
||||
The platform is explicitly meant to pull adults away from a youth-oriented
|
||||
competitor. Chat is the highest-risk surface: it is real-time, user-generated,
|
||||
and where abuse happens fastest. Safety is therefore treated as a **blocking
|
||||
requirement**, not an add-on:
|
||||
|
||||
- Every message passes a **server-side text filter** before it is stored or
|
||||
delivered. The client filter is cosmetic only; the server is authoritative.
|
||||
- Every message can be **reported**; reports flow into a moderation queue with
|
||||
actor + reason + audit trail (mirroring `content_moderation.md`).
|
||||
- Sending is **rate limited** per user (Redis token bucket) to stop flooding and
|
||||
harassment-by-volume.
|
||||
- Report and block are always reachable from a message context in the UI.
|
||||
|
||||
## 3. Existing constraints (do not re-build)
|
||||
|
||||
- **Auth:** JWT bearer tokens; `get_current_user` / `CurrentUser` dependency in
|
||||
`app/dependencies.py`. All social endpoints reuse this.
|
||||
- **DB:** async SQLAlchemy + Alembic; migration `0001_initial` is the head.
|
||||
- **Redis:** configured (`REDIS_URL`) but unused so far; adopted here for
|
||||
presence and rate limiting.
|
||||
- **Models:** `User`, `World` (owner_id), `Asset` (owner_id, is_public). Avatars
|
||||
and favorite-experience references point at existing rows.
|
||||
- **Client:** Godot 4.6.2, minimal `main_menu.gd`; no social UI yet.
|
||||
|
||||
## 4. Key design decisions
|
||||
|
||||
| Concern | Decision |
|
||||
|---|---|
|
||||
| Message transport | REST for send/history; **WebSocket** gateway for real-time delivery + presence (matches `networking.md`'s "WebSocket as secondary transport" for chat) |
|
||||
| Presence store | Redis (TTL heartbeat) + persisted `last_seen_at` on the user record |
|
||||
| Text filtering | Pluggable `TextFilter` interface with a deterministic default (profanity list + normalization) so it runs without external services; third-party hook later |
|
||||
| Rate limiting | Redis token-bucket dependency, reusable across all social endpoints |
|
||||
| Reports | `message_reports` table + moderation endpoints (list/review/resolve) with audit fields |
|
||||
| Friends vs. follow | Friends = mutual (request→accept). Follow = one-way (no approval). Block = hard deny that also hides content and prevents DMs |
|
||||
| Privacy | Per-user settings JSON (`profile_visibility`, `friends_list_visibility`, `favorites_visibility`) enforced server-side on every read |
|
||||
| Groups | `groups` + `group_members` (role: owner/admin/member) + group page aggregate endpoint |
|
||||
| Real-time | One WebSocket endpoint multiplexing presence, DM, and world-chat messages via Redis pub/sub |
|
||||
|
||||
## 5. User stories
|
||||
|
||||
### US-1 Friends & following
|
||||
As a player, I can send a friend request, accept/decline incoming requests,
|
||||
unfriend, follow/unfollow other players, and block users so they can't interact
|
||||
with me.
|
||||
|
||||
**Acceptance criteria**
|
||||
- Friend requests are one-directional until accepted; accepted friendships are mutual.
|
||||
- Follow is one-way and requires no approval.
|
||||
- Block prevents DMs, hides the blocked user's profile/friends interactions, and
|
||||
removes any existing friendship/follow between the two.
|
||||
- Duplicate/self requests are rejected idempotently.
|
||||
|
||||
### US-2 Presence & status
|
||||
As a player, I can see whether my friends are online, their custom status, and
|
||||
when they were last seen.
|
||||
|
||||
**Acceptance criteria**
|
||||
- Online/offline is derived from a server-side heartbeat (Redis TTL), not client claims.
|
||||
- `last_seen_at` persists and is visible (subject to privacy settings).
|
||||
- Custom status text is optional and length-limited.
|
||||
|
||||
### US-3 Public profiles
|
||||
As a player, I can view a public profile page showing avatar, bio, favorite
|
||||
experiences, and a friends list that respects the owner's privacy settings.
|
||||
|
||||
**Acceptance criteria**
|
||||
- Avatar and bio are editable by the owner only.
|
||||
- Favorite experiences reference existing `World` rows.
|
||||
- A viewer sees only the sections the owner's privacy settings allow; blocked
|
||||
users see a restricted view.
|
||||
|
||||
### US-4 Chat (DM + in-experience) with safety
|
||||
As a player, I can send direct messages and chat inside a world/room. Messages
|
||||
are filtered, rate limited, and reportable.
|
||||
|
||||
**Acceptance criteria**
|
||||
- Server filters message text before storing/delivering; filtered content is either
|
||||
rejected (blocking) or redacted (configurable per filter policy).
|
||||
- Send rate is limited per user (token bucket); excess sends get `429`.
|
||||
- Every message has a stable id, author, timestamp, and conversation/world scope.
|
||||
- Any message can be reported with a reason; reports are stored and reviewable.
|
||||
- Real-time delivery over WebSocket with REST fallback for history.
|
||||
|
||||
### US-5 Groups
|
||||
As a player, I can create a group, join/leave groups, and (as owner/admin)
|
||||
manage roles and view a simple group page.
|
||||
|
||||
**Acceptance criteria**
|
||||
- Each group has exactly one owner and any number of admins/members.
|
||||
- Role transitions are authorized (only owner can transfer ownership or promote/demote admins).
|
||||
- Group page lists name, description, member list with roles, and member count.
|
||||
|
||||
### US-6 Godot client
|
||||
As a player, I can access friends, presence, chat, profiles, and groups from the
|
||||
game UI.
|
||||
|
||||
**Acceptance criteria**
|
||||
- An API client handles JWT auth, HTTP, and WebSocket for all social calls.
|
||||
- Dedicated screens/panels: friends+presence, DM & world chat (with report),
|
||||
profile page, group page.
|
||||
- Client-side filtering is cosmetic; server responses remain authoritative.
|
||||
|
||||
## 6. Task breakdown
|
||||
|
||||
Right-sized to 1–3 files / one coherent piece of functionality each. Task IDs
|
||||
are sequential for dependency chaining.
|
||||
|
||||
| # | Task | Story | Depends on |
|
||||
|---|------|-------|-----------|
|
||||
| 1 | Friends/follow/block models + Alembic migration | US-1 | — |
|
||||
| 2 | Friends & follow API router | US-1 | 1 |
|
||||
| 3 | Presence & status model + endpoints (Redis heartbeat) | US-2 | — |
|
||||
| 4 | Profile model + migration + own-profile endpoints | US-3 | 1 |
|
||||
| 5 | Public profile view + favorites + privacy enforcement | US-3 | 2, 4 |
|
||||
| 6 | Chat data models + migration (conversations, messages, reports) | US-4 | — |
|
||||
| 7 | Text filtering service + profanity config | US-4 | — |
|
||||
| 8 | Redis rate-limiting dependency | US-4 | — |
|
||||
| 9 | DM chat send/list endpoints (filter + rate limit) | US-4 | 6, 7, 8 |
|
||||
| 10 | Report-message endpoint + moderation queue | US-4 | 6, 9 |
|
||||
| 11 | In-experience (world/room) chat endpoints | US-4 | 9 |
|
||||
| 12 | Real-time WebSocket gateway (presence + DM + world chat) | US-4 | 3, 9, 11 |
|
||||
| 13 | Group + membership models + migration | US-5 | — |
|
||||
| 14 | Groups API (CRUD, join/leave, roles, group page) | US-5 | 13 |
|
||||
| 15 | Godot API client (auth + HTTP + WebSocket) | US-6 | 2 |
|
||||
| 16 | Godot friends & presence UI | US-6 | 3, 15 |
|
||||
| 17 | Godot chat UI (DM + world chat + report) | US-6 | 12, 15 |
|
||||
| 18 | Godot profile page UI | US-6 | 5, 15 |
|
||||
| 19 | Godot groups UI + group page | US-6 | 14, 15 |
|
||||
|
||||
## 7. Phasing
|
||||
|
||||
- **Phase 1 (data + core APIs):** tasks 1–5 (friends, presence, profiles).
|
||||
- **Phase 2 (chat safety — the differentiator):** tasks 6–12 (chat + safety +
|
||||
realtime). This is the critical path and highest priority.
|
||||
- **Phase 3 (groups):** tasks 13–14.
|
||||
- **Phase 4 (client):** tasks 15–19, each landing after its backend dependency.
|
||||
|
||||
## 8. Out of scope for this feature
|
||||
|
||||
- Age verification / maturity gating (covered by `content_moderation.md`).
|
||||
- Voice chat, media/image messages, message editing/deletion history.
|
||||
- Third-party profanity/toxicity vendors (the `TextFilter` interface leaves a
|
||||
hook, but the default is deterministic and dependency-free).
|
||||
- Mobile push notifications.
|
||||
Reference in New Issue
Block a user