Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| fcfb767c49 | |||
| e2e771d2f8 | |||
| 8a5d3aabea | |||
| 3dd5416e81 | |||
| b3227f5b78 | |||
| 2ba6bc6b9f | |||
| 03da22aa9e | |||
| 55a65bb7b1 | |||
| 62e15d0c87 |
@@ -21,7 +21,12 @@ class World(Base):
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description = Column(Text, nullable=True)
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owner_id = Column(Integer, ForeignKey("users.id"), nullable=False)
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visibility = Column(
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ENUM(WorldVisibility, name="world_visibility", create_type=False),
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ENUM(
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WorldVisibility,
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name="world_visibility",
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create_type=False,
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values_callable=lambda enum_cls: [e.value for e in enum_cls],
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),
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default=WorldVisibility.PUBLIC,
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)
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created_at = Column(DateTime(timezone=True), server_default=func.now())
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@@ -1,5 +1,6 @@
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"""Worlds router - CRUD for game worlds."""
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from datetime import datetime
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from typing import Annotated
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from fastapi import APIRouter, Depends, HTTPException, Query
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@@ -40,7 +41,7 @@ class WorldResponse(BaseModel):
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description: str | None
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visibility: WorldVisibility
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owner_id: int
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created_at: str | None = None
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created_at: datetime | None = None
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model_config = {"from_attributes": True}
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@@ -0,0 +1,76 @@
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[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/world_list.gd" id="1_wl"]
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[node name="WorldList" type="Control"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_wl")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 3
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theme_override_constants/separation = 8
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size_flags_horizontal = 4
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size_flags_vertical = 4
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[node name="HeaderHBox" type="HBoxContainer" parent="VBoxContainer"]
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layout_mode = 3
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size_flags_horizontal = 4
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theme_override_constants/separation = 16
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[node name="BackButton" type="Button" parent="VBoxContainer/HeaderHBox"]
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layout_mode = 3
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text = "< Back"
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size_flags_horizontal = 0
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[node name="TitleLabel" type="Label" parent="VBoxContainer/HeaderHBox"]
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layout_mode = 3
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text = "Browse Worlds"
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horizontal_alignment = 1
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size_flags_horizontal = 4
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theme_override_font_sizes/font_size = 28
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[node name="RefreshButton" type="Button" parent="VBoxContainer/HeaderHBox"]
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layout_mode = 3
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text = "Refresh"
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size_flags_horizontal = 0
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[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer"]
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layout_mode = 3
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size_flags_horizontal = 4
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size_flags_vertical = 4
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horizontal_mode = 2
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vertical_mode = 2
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[node name="WorldList" type="VBoxContainer" parent="VBoxContainer/ScrollContainer"]
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layout_mode = 3
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size_flags_horizontal = 4
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size_flags_vertical = 4
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theme_override_constants/separation = 8
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[node name="LoadingLabel" type="Label" parent="VBoxContainer"]
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layout_mode = 3
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text = "Loading worlds..."
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visible = false
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horizontal_alignment = 1
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theme_override_font_sizes/font_size = 18
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[node name="ErrorLabel" type="Label" parent="VBoxContainer"]
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layout_mode = 3
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text = ""
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visible = false
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horizontal_alignment = 1
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theme_override_font_sizes/font_size = 18
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[node name="EmptyLabel" type="Label" parent="VBoxContainer"]
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layout_mode = 3
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text = ""
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visible = false
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horizontal_alignment = 1
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theme_override_font_sizes/font_size = 18
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[connection signal="pressed" from="VBoxContainer/HeaderHBox/BackButton" to="." method="_on_back_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/HeaderHBox/RefreshButton" to="." method="_on_refresh_button_pressed"]
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@@ -61,8 +61,9 @@ func _ready() -> void:
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func _on_play_button_pressed() -> void:
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if _play_button.disabled:
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return
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# TODO: transition to the worlds / gameplay scene once it exists.
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print("Play pressed — transitioning to game")
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# Browse worlds is the first real screen past login -- actual gameplay
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# (joining a world) doesn't exist yet, browsing does.
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get_tree().change_scene_to_file("res://scenes/world_list.tscn")
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func _on_quit_button_pressed() -> void:
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@@ -0,0 +1,148 @@
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extends SceneTree
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## End-to-end headless smoke test: register -> login -> fetch worlds list.
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##
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## Run with:
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## godot --headless --path . --script res://scripts/smoke_test_e2e.gd
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##
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## Requires the backend to be running (default base URL
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## `application/agp/api_base_url` -> http://127.0.0.1:8000, overridable via
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## the AGP_API_BASE_URL environment variable).
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##
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## Steps:
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## 1. Health check GET /api/health -> 200, {"status": "ok"}
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## 2. Register POST /api/auth/register -> 201, access_token present
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## 3. Login POST /api/auth/login -> 200, access_token present
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## 4. Worlds list GET /api/worlds -> 200, JSON array
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##
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## Exits 0 if all steps pass, 1 otherwise. If the backend is unreachable the
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## health check fails with a clear message and the script exits 1 immediately.
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# Fixed credentials from the task spec. The username gets a unique numeric
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# suffix so the test stays re-runnable (a second run would otherwise hit
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# "Username already registered" on step 2).
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const TEST_USERNAME_BASE := "smoke_test_user"
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const TEST_EMAIL := "smoke@test.com"
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const TEST_PASSWORD := "TestPass123"
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const TEST_DOB := "2000-01-01"
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func _initialize() -> void:
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_run()
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func _run() -> void:
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# _initialize() fires before the first frame; wait one frame so freshly
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# created HTTPRequest nodes are reliably inside the tree.
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await process_frame
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# In --script mode the autoload is reachable via get_node(), not as a
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# bare identifier (bare identifiers fail to resolve at compile time here).
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var api := root.get_node("ApiClient")
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assert(api != null, "ApiClient autoload not found in the scene tree")
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var unique_id := int(Time.get_unix_time_from_system() * 1000)
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var username := "%s_%d" % [TEST_USERNAME_BASE, unique_id]
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var email := "smoke_%d@test.com" % unique_id
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var results := {}
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# --- Step 1: Health check -------------------------------------------------
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print("\n=== Step 1: Health check (GET /api/health) ===")
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var health: Dictionary = await api.health_check()
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var health_ok: bool = (
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health.ok
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and health.status == 200
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and health.data is Dictionary
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and str((health.data as Dictionary).get("status", "")) == "ok"
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)
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_record(results, "health", health_ok, "status=%d data=%s" % [
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health.status, health.data
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])
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if not health.ok or health.status == 0:
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printerr("\nERROR: Backend is not reachable at the configured base URL.")
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printerr(" detail: %s" % health.detail)
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printerr(" Start the backend first (see backend/README), then re-run:")
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printerr(" godot --headless --path . --script res://scripts/smoke_test_e2e.gd")
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_summarize(results)
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quit(1)
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return
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# --- Step 2: Register -----------------------------------------------------
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print("\n=== Step 2: Register (POST /api/auth/register) ===")
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var reg: Dictionary = await api.register(username, email, TEST_PASSWORD, TEST_DOB)
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var reg_token := _extract_token(reg)
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var reg_ok: bool = (
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reg.ok
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and reg.status == 201
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and reg_token != ""
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)
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_record(results, "register", reg_ok, "status=%d token=%s detail=%s" % [
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reg.status, "yes" if reg_token != "" else "no", reg.detail
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])
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# --- Step 3: Login --------------------------------------------------------
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print("\n=== Step 3: Login (POST /api/auth/login) ===")
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var login: Dictionary = await api.login(username, TEST_PASSWORD)
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var login_token := _extract_token(login)
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var login_ok: bool = (
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login.ok
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and login.status == 200
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and login_token != ""
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)
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_record(results, "login", login_ok, "status=%d token=%s detail=%s" % [
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login.status, "yes" if login_token != "" else "no", login.detail
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])
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# --- Step 4: Worlds list ---------------------------------------------------
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print("\n=== Step 4: Worlds list (GET /api/worlds) ===")
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# login/register already stored the token; make the auth header explicit by
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# re-applying the extracted token so step 4 is independent of storage order.
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if login_token != "":
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api.set_token(login_token)
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var worlds: Dictionary = await api.get_worlds()
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var worlds_ok: bool = (
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worlds.ok
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and worlds.status == 200
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and worlds.data is Array
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)
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_record(results, "worlds", worlds_ok, "status=%d is_array=%s count=%d detail=%s" % [
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worlds.status,
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"yes" if (worlds.data is Array) else "no",
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(worlds.data as Array).size() if (worlds.data is Array) else -1,
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worlds.detail,
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])
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# --- Summary ---------------------------------------------------------------
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_summarize(results)
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func _extract_token(result: Dictionary) -> String:
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if result.ok and result.data is Dictionary:
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return str((result.data as Dictionary).get("access_token", ""))
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return ""
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func _record(results: Dictionary, name: String, ok: bool, detail: String) -> void:
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results[name] = {"ok": ok, "detail": detail}
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if ok:
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print(" PASS: %s" % detail)
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else:
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printerr(" FAIL: %s" % detail)
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func _summarize(results: Dictionary) -> void:
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var all_pass := true
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print("\n=== Smoke test summary ===")
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for step in ["health", "register", "login", "worlds"]:
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var entry: Dictionary = results.get(step, {"ok": false, "detail": "not run"})
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if not entry["ok"]:
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all_pass = false
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print(" %-8s : %s" % [step, "PASS" if entry["ok"] else "FAIL"])
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if all_pass:
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print("SMOKE RESULT: ALL PASS (4/4)")
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quit(0)
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else:
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printerr("SMOKE RESULT: FAIL")
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quit(1)
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@@ -0,0 +1,122 @@
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extends SceneTree
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## Headless smoke test for the world list screen.
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##
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## Run with:
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## godot --headless --path . --script res://scripts/smoke_test_world_list.gd
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##
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## Requires the backend to be running (default base URL
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## `application/agp/api_base_url` -> http://127.0.0.1:8000, override with
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## AGP_API_BASE_URL).
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##
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## Unlike a pure API-level test, this actually instantiates scenes/
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## world_list.tscn as a real scene and adds it to the tree -- catches
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## @onready node-path bugs (a node reference pointing at the wrong path
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## errors right here, not just "looks right" from reading the script) that
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## an API-only test would miss entirely.
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##
|
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## Tests:
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## 1. Register + log in a fresh user (so get_worlds() has a valid token).
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## 2. Instantiate world_list.tscn, add to tree -- @onready resolution
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## must not error.
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## 3. Wait for _refresh_worlds()'s awaited request to complete.
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## 4. Confirm the screen reached a real end state (world cards, or the
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## empty-list message -- either is fine, a crash/stuck-loading isn't).
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##
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## Exits 0 on full pass, 1 on any failure.
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const WORLD_LIST_SCENE := "res://scenes/world_list.tscn"
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|
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func _initialize() -> void:
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_run()
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|
||||
|
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func _run() -> void:
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await process_frame
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||||
|
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var api := root.get_node("ApiClient")
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assert(api != null, "ApiClient autoload not found")
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|
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var passed: int = 0
|
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var failed: int = 0
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||||
|
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# --- Setup: register + log in so the world list has a valid token ---
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print("\n=== Setup: register + login ===")
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randomize()
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var unique_id: int = int(Time.get_unix_time_from_system() * 1000) + randi() % 100000
|
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var username := "worldlist_smoke_%d" % unique_id
|
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var email := "worldlist_smoke_%d@test.example.com" % unique_id
|
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var reg_result: Dictionary = await api.register(username, email, "SmokeTest123!", "2000-01-01")
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if not _check("setup: register succeeded", reg_result.ok):
|
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print(" detail: ", reg_result.detail)
|
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quit(1)
|
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return
|
||||
|
||||
# --- Test 1: Instantiate the real scene ---
|
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print("\n=== Test 1: Instantiate world_list.tscn ===")
|
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var packed_scene: PackedScene = load(WORLD_LIST_SCENE)
|
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if not _check("scene loads", packed_scene != null):
|
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quit(1)
|
||||
return
|
||||
|
||||
var instance: Control = packed_scene.instantiate()
|
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if not _check("scene instantiates", instance != null):
|
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quit(1)
|
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return
|
||||
|
||||
root.add_child(instance)
|
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# One frame for _ready() (and its @onready resolution) to run. A wrong
|
||||
# node path in an @onready var errors during this, not silently.
|
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await process_frame
|
||||
|
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if _check("scene added to tree without error", is_instance_valid(instance)):
|
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passed += 1
|
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else:
|
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failed += 1
|
||||
|
||||
# --- Test 2: Wait for the world fetch to resolve, check a real end state ---
|
||||
print("\n=== Test 2: World fetch reaches a real end state ===")
|
||||
# _refresh_worlds() runs from _ready(); give its awaited HTTP call time
|
||||
# to complete rather than a fixed sleep -- poll for either end state.
|
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var world_list_node: VBoxContainer = instance.get_node("VBoxContainer/ScrollContainer/WorldList")
|
||||
var empty_label: Label = instance.get_node("VBoxContainer/EmptyLabel")
|
||||
var error_label: Label = instance.get_node("VBoxContainer/ErrorLabel")
|
||||
|
||||
var settled := false
|
||||
for i in range(50): # up to ~5s at 100ms/frame-ish via process_frame waits
|
||||
await process_frame
|
||||
if world_list_node.visible or empty_label.visible or error_label.visible:
|
||||
settled = true
|
||||
break
|
||||
|
||||
if _check("reached a real end state (cards, empty, or error) not stuck loading", settled):
|
||||
passed += 1
|
||||
else:
|
||||
failed += 1
|
||||
print(" world_list.visible=%s empty_label.visible=%s error_label.visible=%s" % [
|
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world_list_node.visible, empty_label.visible, error_label.visible
|
||||
])
|
||||
|
||||
if error_label.visible:
|
||||
printerr(" Note: ended in error state: ", error_label.text)
|
||||
elif world_list_node.visible:
|
||||
print(" Note: rendered %d world card(s)" % world_list_node.get_child_count())
|
||||
elif empty_label.visible:
|
||||
print(" Note: ended in empty-list state")
|
||||
|
||||
# --- Summary ---
|
||||
print("\n=== SMOKE RESULT: %d/%d passed ===" % [passed, passed + failed])
|
||||
if failed > 0:
|
||||
quit(1)
|
||||
else:
|
||||
print("SMOKE RESULT: ALL PASS")
|
||||
quit(0)
|
||||
|
||||
|
||||
func _check(description: String, condition: bool) -> bool:
|
||||
if condition:
|
||||
print(" PASS: ", description)
|
||||
return true
|
||||
else:
|
||||
printerr(" FAIL: ", description)
|
||||
return false
|
||||
@@ -0,0 +1,135 @@
|
||||
extends Control
|
||||
## World list screen — browses public worlds via GET /api/worlds.
|
||||
##
|
||||
## Displays a scrollable list of world cards (name + description).
|
||||
## Handles loading, empty list, errors, and refresh.
|
||||
|
||||
|
||||
# UI references
|
||||
@onready var scroll_container: ScrollContainer = $VBoxContainer/ScrollContainer
|
||||
@onready var world_list: VBoxContainer = $VBoxContainer/ScrollContainer/WorldList
|
||||
@onready var loading_label: Label = $VBoxContainer/LoadingLabel
|
||||
@onready var error_label: Label = $VBoxContainer/ErrorLabel
|
||||
@onready var refresh_button: Button = $VBoxContainer/HeaderHBox/RefreshButton
|
||||
@onready var back_button: Button = $VBoxContainer/HeaderHBox/BackButton
|
||||
@onready var empty_label: Label = $VBoxContainer/EmptyLabel
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
refresh_button.disabled = false
|
||||
back_button.disabled = false
|
||||
loading_label.visible = false
|
||||
error_label.visible = false
|
||||
empty_label.visible = false
|
||||
world_list.visible = false
|
||||
_refresh_worlds()
|
||||
|
||||
|
||||
func _on_refresh_button_pressed() -> void:
|
||||
_refresh_worlds()
|
||||
|
||||
|
||||
func _on_back_button_pressed() -> void:
|
||||
get_tree().change_scene_to_file("res://scenes/main_menu.tscn")
|
||||
|
||||
|
||||
## Fetch the world list from the backend and update the UI.
|
||||
func _refresh_worlds() -> void:
|
||||
# Reset UI state
|
||||
loading_label.visible = true
|
||||
error_label.visible = false
|
||||
empty_label.visible = false
|
||||
world_list.visible = false
|
||||
refresh_button.disabled = true
|
||||
|
||||
# Clear previous world cards
|
||||
for child in world_list.get_children():
|
||||
child.queue_free()
|
||||
|
||||
var result := await ApiClient.get_worlds()
|
||||
|
||||
loading_label.visible = false
|
||||
refresh_button.disabled = false
|
||||
|
||||
if not result.ok:
|
||||
# Show error message (401, network failure, etc.)
|
||||
error_label.text = "Error: %s" % result.detail
|
||||
error_label.visible = true
|
||||
empty_label.visible = false
|
||||
world_list.visible = false
|
||||
return
|
||||
|
||||
var data = result.data
|
||||
if not data is Array:
|
||||
error_label.text = "Unexpected response format."
|
||||
error_label.visible = true
|
||||
empty_label.visible = false
|
||||
world_list.visible = false
|
||||
return
|
||||
|
||||
if data.is_empty():
|
||||
empty_label.text = "No worlds yet. Check back later!"
|
||||
empty_label.visible = true
|
||||
error_label.visible = false
|
||||
world_list.visible = false
|
||||
return
|
||||
|
||||
# Render world cards
|
||||
world_list.visible = true
|
||||
empty_label.visible = false
|
||||
error_label.visible = false
|
||||
|
||||
for world_dict in data:
|
||||
if not world_dict is Dictionary:
|
||||
continue
|
||||
var card := _create_world_card(world_dict)
|
||||
world_list.add_child(card)
|
||||
|
||||
|
||||
## Create a visual card for a single world entry.
|
||||
func _create_world_card(world_dict: Dictionary) -> Control:
|
||||
var card := VBoxContainer.new()
|
||||
card.size_flags_horizontal = Control.SIZE_FILL
|
||||
card.custom_minimum_size = Vector2(0, 80)
|
||||
card.add_theme_constant_override("separation", 4)
|
||||
|
||||
var name_label := Label.new()
|
||||
name_label.text = world_dict.get("name", "Unnamed World")
|
||||
name_label.autowrap_mode = TextServer.AUTOWRAP_WORD
|
||||
name_label.size_flags_horizontal = Control.SIZE_FILL
|
||||
name_label.size_flags_vertical = Control.SIZE_SHRINK_BEGIN
|
||||
name_label.add_theme_font_size_override("font_size", 18)
|
||||
|
||||
var desc_label := Label.new()
|
||||
var description: String = str(world_dict.get("description", ""))
|
||||
desc_label.text = description if description != "" else "No description."
|
||||
desc_label.autowrap_mode = TextServer.AUTOWRAP_WORD
|
||||
desc_label.size_flags_horizontal = Control.SIZE_FILL
|
||||
desc_label.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
||||
desc_label.add_theme_font_size_override("font_size", 14)
|
||||
desc_label.add_theme_color_override("font_color", Color(0.7, 0.7, 0.7, 1.0))
|
||||
|
||||
var meta_label := Label.new()
|
||||
var visibility: String = str(world_dict.get("visibility", "public"))
|
||||
var created: String = str(world_dict.get("created_at", ""))
|
||||
meta_label.text = "Visibility: %s%s" % [visibility, " | Created: " + created if created != "" else ""]
|
||||
meta_label.autowrap_mode = TextServer.AUTOWRAP_WORD
|
||||
meta_label.size_flags_horizontal = Control.SIZE_FILL
|
||||
meta_label.size_flags_vertical = Control.SIZE_SHRINK_BEGIN
|
||||
meta_label.add_theme_font_size_override("font_size", 12)
|
||||
meta_label.add_theme_color_override("font_color", Color(0.5, 0.5, 0.5, 1.0))
|
||||
|
||||
card.add_child(name_label)
|
||||
card.add_child(desc_label)
|
||||
card.add_child(meta_label)
|
||||
|
||||
# Subtle background for the card
|
||||
var bg := ColorRect.new()
|
||||
bg.color = Color(0.15, 0.15, 0.15, 1.0)
|
||||
bg.size_flags_horizontal = Control.SIZE_FILL
|
||||
bg.size_flags_vertical = Control.SIZE_FILL
|
||||
bg.custom_minimum_size = Vector2(0, 80)
|
||||
card.add_child(bg)
|
||||
card.move_child(bg, 0)
|
||||
|
||||
return card
|
||||
Reference in New Issue
Block a user